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    Trying to put age of tribes engine on alexander 350 world map

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    • W
      wc_sumpton @Ted Self last edited by

      @ted-self

      The error say's row 2596. That is where I found the error "attachmentname". Count was 141 instances that needed fixing.

      Next came an error: Could not find production rule:buyCaveman. The <production> area is not right. I would remove the whole area <production> through </production> and recopy from Age of Tribes xml.

      Cheers...

      1 Reply Last reply Reply Quote 0
      • TheDog
        TheDog @Ted Self last edited by

        @ted-self
        Thats is my bad 🙄
        </attachment List>

        should be
        </attachmentList>
        that is without the space before the L

        1 Reply Last reply Reply Quote 1
        • Ted Self
          Ted Self @Ted Self last edited by

          @ted-self OK mass confusion set in for a few minutes there and I think I had an older file uploaded to https://github.com/tedrockets/triplea
          Anyhow I corrected spelling on attachmentname and attachement List Now my latest attempt is uploaded and I get this error in xml copy editor errorxx.jpg
          and this error when trying to launch. I have the latest version of triplea. errorxxx.jpg

          Ted Self 1 Reply Last reply Reply Quote 1
          • Ted Self
            Ted Self @Ted Self last edited by

            @ted-self oh wait, I just saw the latest post from the dog, let me try again.

            Ted Self 1 Reply Last reply Reply Quote 1
            • Ted Self
              Ted Self @Ted Self last edited by

              @ted-self OK I made it this far, further than before! errrorxxxx.jpg

              RogerCooper 1 Reply Last reply Reply Quote 1
              • RogerCooper
                RogerCooper @Ted Self last edited by

                @ted-self That means you have buyCaveman in production frontier, but don't have a production rule called buyCaveman. This can be a capitalization issue.

                Ted Self 1 Reply Last reply Reply Quote 2
                • Ted Self
                  Ted Self @RogerCooper last edited by

                  @rogercooper Arrgg now it says could not find resource:Tech the latest xml is at https://github.com/tedrockets/triplea SOS

                  W 1 Reply Last reply Reply Quote 0
                  • W
                    wc_sumpton @Ted Self last edited by

                    @ted-self

                    Check <resourceList> to see if "Tech" is listed.

                    Cheers...

                    Ted Self 1 Reply Last reply Reply Quote 0
                    • Ted Self
                      Ted Self @wc_sumpton last edited by

                      @wc_sumpton it is listed.

                      Ted Self 1 Reply Last reply Reply Quote 0
                      • Ted Self
                        Ted Self @Ted Self last edited by

                        @ted-self You know, a couple of things just hit me. I had been using the primeval xml from the age of tribes master zip, and maybe I should have been using the age of tribes xml from the age of tribes zip. It is the one I have been playing recently that works, perhaps because I accidently screwed the other one up. Anyhow, the xmls from the alexander world map, the age of tribes zip and my latest attempt to combine the two are at https://github.com/tedrockets/triplea My brain is in a bit of overdrive fatigue right now if anyone would care to take a stab at it.

                        W 1 Reply Last reply Reply Quote 0
                        • W
                          wc_sumpton @Ted Self last edited by

                          @ted-self

                          Tried using Alexander350 and Age of Tribes: Primeval:

                          <game>
                              <info name="World of Ages: Primeval" version="0.003"/>
                              <loader javaClass="games.strategy.triplea.TripleA"/>
                          	<triplea minimumVersion="2.5.22294"/>
                          	<diceSides value="6"/>
                          	<!-- Notes:
                          	** Merging of Alexander350 and Age of Tribes: Primeval xml's
                          	** .001 testing rename of Alexander350 to World of Ages: Primeval
                          	**		replacing 'ttatch' with 'ttach' (705 replacements)
                          	**		changes to map.yml
                          +++++++++++++++++++++++++++ start change +++++++++++++++++++++++++++++++++++++++++++++++++
                          map_name: world_of_ages
                          games:
                          - {game_name: 'World of Ages: Primeval', file_name: world_of_ages_primeval.xml}
                          version: 0
                          ++++++++++++++++++++++++++++++++ end +++++++++++++++++++++++++++++++++++++++++++++++++++++
                          	** .002 testing merger <map> and territoryAttachment Alexander350
                          	**		everything else Age of Tribes: Primeval
                          	**		rename folders units and flags to units_alexander350 and flags_alexander350
                          	**		copied folders units and flags from AoT:P
                          	**		also folders dice, doc, misc, PUs, resources and sounds
                          	**		renamed map.properties to map_alexander350.properties and copied map.properties from AoT:P
                          	** expected error with test: No player named: Carthage,   for: TerritoryAttachment
                          	** .003 comment out all <option name="capitan" value="x"/> because players are changed
                          	--> <!-- example -->
                          	<!-- <option name="capital" value="Carthage"/> -->
                          	<!-- end example --> <!--
                          	**		7 changes made
                          	**		also commented out all CanalAttachment
                          	**		also conditions and triggers which refference a territory of sea zone
                          	**		alse commented out <ownerInitialize> and  all <unitPlacement> under <unitInitialize>
                          	** 		add <heldUnits> in <unitInitialize>
                          			<heldUnits unitType="Caveman" player="Brittonic" quantity="10"/>
                                      <heldUnits unitType="Caveman" player="Celtic" quantity="10"/>
                                      <heldUnits unitType="Caveman" player="Germanic" quantity="10"/>
                                      <heldUnits unitType="Caveman" player="Romanic" quantity="10"/>
                                      <heldUnits unitType="Caveman" player="Baltic" quantity="10"/>
                                      <heldUnits unitType="Caveman" player="Hellenic" quantity="10"/>
                                      <heldUnits unitType="Caveman" player="Slavic" quantity="10"/>
                                      <heldUnits unitType="Caveman" player="Hattic" quantity="10"/>
                                      <heldUnits unitType="Caveman" player="Barbarians" quantity="50"/>
                          	** for testing purposes only added random start delegate
                          			<delegate name="randomStartDelegate" javaClass="games.strategy.triplea.delegate.RandomStartDelegate" display="Pregame Nation Placements"/>
                          	** also added setup after initialize
                          			<step name="setupRandomStartDelegate" delegate="randomStartDelegate" display="Pregame Nation Placements" maxRunCount="1"/>
                          	** and game property for ramdom setup
                          			<property name="Territories Are Assigned Randomly" value="true" editable="true">
                          				<boolean/>
                          			</property>		
                          	-->
                          

                          Cheers...

                          Ted Self 1 Reply Last reply Reply Quote 1
                          • Ted Self
                            Ted Self @wc_sumpton last edited by

                            @wc_sumpton What am I looking at here? What software is it?

                            W 1 Reply Last reply Reply Quote 0
                            • W
                              wc_sumpton @Ted Self last edited by

                              @ted-self

                              I attempted the merger, as I understood you were doing. What is presented is the comment section at the top of the xml. There is no special software, I just used a 'code box' to highlight the xml from normal entry.

                              Cheers...

                              Ted Self 2 Replies Last reply Reply Quote 0
                              • Ted Self
                                Ted Self @wc_sumpton last edited by

                                @wc_sumpton Still confused, is it from notepad++ or the built in triplea game maker? I am starting to wonder if I should just start from scratch and use triplea map creator part 2? Also thanks to you and everyone trying to help and happy 4th of July to you all.

                                W RogerCooper 2 Replies Last reply Reply Quote 0
                                • W
                                  wc_sumpton @Ted Self last edited by

                                  @ted-self

                                  Yes, I do use Notepad++. It is only an editor and doesn't build an xml.

                                  Cheers...

                                  1 Reply Last reply Reply Quote 0
                                  • RogerCooper
                                    RogerCooper @Ted Self last edited by

                                    @ted-self It easier to fix issues than to start from scratch. I have fixed many scenarios, if you keeping on plugging away the issues, you can fix them. Try to use an editor that understands XML syntax.

                                    The different age of tribes XML's only differ in their setup, so it doesn't matter which one you use.

                                    If you are getting frustrated at this, try modifying an existing XML to get a better feel for the process.

                                    Ted Self 1 Reply Last reply Reply Quote 1
                                    • Ted Self
                                      Ted Self @wc_sumpton last edited by

                                      @wc_sumpton How did you get notepad++ to attempt the merger? Did the error list just appear at the top of the page?

                                      W 1 Reply Last reply Reply Quote 0
                                      • Ted Self
                                        Ted Self @RogerCooper last edited by

                                        @rogercooper Mr. Cooper, I have been stumped on this latest error message when I try to launch the game for almost 2 days now.
                                        image_2023-07-05_133642211.png
                                        XML Copy editor is no help because it claims the xml is well formed. Please have a look at the AgeWorld.xml at https://github.com/tedrockets/triplea/tree/main Thanks in advance.

                                        Ted Self 1 Reply Last reply Reply Quote 0
                                        • W
                                          wc_sumpton @Ted Self last edited by

                                          @ted-self

                                          Notepad++ is just a text editor, and cannot merge xml's. The section not wanted are deleted. The section that are wanted are copied and pasted. What I did was probably the same thing that you did, documenting the steps I preformed at the top of the xml.

                                          Cheers...

                                          TheDog 1 Reply Last reply Reply Quote 1
                                          • Ted Self
                                            Ted Self @Ted Self last edited by

                                            @ted-self tech24.jpg

                                            Ted Self RogerCooper 2 Replies Last reply Reply Quote 0
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