Trying to put age of tribes engine on alexander 350 world map
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@wc_sumpton xml copyeditor finds no form errors. However when I try to launch the game I get an error at 2596. I think this is about where I started changing attatchment to attachment. Enclosed is the error message.

My latest xml file is at https://github.com/tedrockets/triplea
After about 20 hours or so working on this I feel certain that madness will soon ensue and I will become like a character in a short story by H P Lovecraft.
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Structure looks much better now. "attachmentname" should be "attachment name". When the search/replace was done, a space was not accounted for. Simple mistake done it/still do it many times. You are making headway!!
Cheers...
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@wc_sumpton But there is no instance of attachmentname in the xml, it is attachment name. That is what is so weird.
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@ted-self Wait, I just saw where someone said the error is This should be the spelling of
</attachment List> so I will try that, -
The error say's row 2596. That is where I found the error "attachmentname". Count was 141 instances that needed fixing.
Next came an error: Could not find production rule:buyCaveman. The <production> area is not right. I would remove the whole area <production> through </production> and recopy from Age of Tribes xml.
Cheers...
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@ted-self
Thats is my bad
</attachment List>should be
</attachmentList>
that is without the space before the L -
@ted-self OK mass confusion set in for a few minutes there and I think I had an older file uploaded to https://github.com/tedrockets/triplea
Anyhow I corrected spelling on attachmentname and attachement List Now my latest attempt is uploaded and I get this error in xml copy editor
and this error when trying to launch. I have the latest version of triplea.
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@ted-self oh wait, I just saw the latest post from the dog, let me try again.
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@ted-self OK I made it this far, further than before!

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@ted-self That means you have buyCaveman in production frontier, but don't have a production rule called buyCaveman. This can be a capitalization issue.
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@rogercooper Arrgg now it says could not find resource:Tech the latest xml is at https://github.com/tedrockets/triplea SOS
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@wc_sumpton it is listed.
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@ted-self You know, a couple of things just hit me. I had been using the primeval xml from the age of tribes master zip, and maybe I should have been using the age of tribes xml from the age of tribes zip. It is the one I have been playing recently that works, perhaps because I accidently screwed the other one up. Anyhow, the xmls from the alexander world map, the age of tribes zip and my latest attempt to combine the two are at https://github.com/tedrockets/triplea My brain is in a bit of overdrive fatigue right now if anyone would care to take a stab at it.
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Tried using Alexander350 and Age of Tribes: Primeval:
<game> <info name="World of Ages: Primeval" version="0.003"/> <loader javaClass="games.strategy.triplea.TripleA"/> <triplea minimumVersion="2.5.22294"/> <diceSides value="6"/> <!-- Notes: ** Merging of Alexander350 and Age of Tribes: Primeval xml's ** .001 testing rename of Alexander350 to World of Ages: Primeval ** replacing 'ttatch' with 'ttach' (705 replacements) ** changes to map.yml +++++++++++++++++++++++++++ start change +++++++++++++++++++++++++++++++++++++++++++++++++ map_name: world_of_ages games: - {game_name: 'World of Ages: Primeval', file_name: world_of_ages_primeval.xml} version: 0 ++++++++++++++++++++++++++++++++ end +++++++++++++++++++++++++++++++++++++++++++++++++++++ ** .002 testing merger <map> and territoryAttachment Alexander350 ** everything else Age of Tribes: Primeval ** rename folders units and flags to units_alexander350 and flags_alexander350 ** copied folders units and flags from AoT:P ** also folders dice, doc, misc, PUs, resources and sounds ** renamed map.properties to map_alexander350.properties and copied map.properties from AoT:P ** expected error with test: No player named: Carthage, for: TerritoryAttachment ** .003 comment out all <option name="capitan" value="x"/> because players are changed --> <!-- example --> <!-- <option name="capital" value="Carthage"/> --> <!-- end example --> <!-- ** 7 changes made ** also commented out all CanalAttachment ** also conditions and triggers which refference a territory of sea zone ** alse commented out <ownerInitialize> and all <unitPlacement> under <unitInitialize> ** add <heldUnits> in <unitInitialize> <heldUnits unitType="Caveman" player="Brittonic" quantity="10"/> <heldUnits unitType="Caveman" player="Celtic" quantity="10"/> <heldUnits unitType="Caveman" player="Germanic" quantity="10"/> <heldUnits unitType="Caveman" player="Romanic" quantity="10"/> <heldUnits unitType="Caveman" player="Baltic" quantity="10"/> <heldUnits unitType="Caveman" player="Hellenic" quantity="10"/> <heldUnits unitType="Caveman" player="Slavic" quantity="10"/> <heldUnits unitType="Caveman" player="Hattic" quantity="10"/> <heldUnits unitType="Caveman" player="Barbarians" quantity="50"/> ** for testing purposes only added random start delegate <delegate name="randomStartDelegate" javaClass="games.strategy.triplea.delegate.RandomStartDelegate" display="Pregame Nation Placements"/> ** also added setup after initialize <step name="setupRandomStartDelegate" delegate="randomStartDelegate" display="Pregame Nation Placements" maxRunCount="1"/> ** and game property for ramdom setup <property name="Territories Are Assigned Randomly" value="true" editable="true"> <boolean/> </property> -->Cheers...
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@wc_sumpton What am I looking at here? What software is it?
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I attempted the merger, as I understood you were doing. What is presented is the comment section at the top of the xml. There is no special software, I just used a 'code box' to highlight the xml from normal entry.
Cheers...
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@wc_sumpton Still confused, is it from notepad++ or the built in triplea game maker? I am starting to wonder if I should just start from scratch and use triplea map creator part 2? Also thanks to you and everyone trying to help and happy 4th of July to you all.
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@ted-self It easier to fix issues than to start from scratch. I have fixed many scenarios, if you keeping on plugging away the issues, you can fix them. Try to use an editor that understands XML syntax.
The different age of tribes XML's only differ in their setup, so it doesn't matter which one you use.
If you are getting frustrated at this, try modifying an existing XML to get a better feel for the process.
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