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    Trying to put age of tribes engine on alexander 350 world map

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    • Ted SelfT Offline
      Ted Self @wc_sumpton
      last edited by

      @wc_sumpton Hi, I uploaded my latest try after 2am this morning. https://github.com/tedrockets/triplea I think I have everything in order now. I made a couple of maps several years ago but I have forgotten how I did it. I still get an error message at line 18807 which says mismatched tag. At 18807 it says </attachmenList> Strangely when I try to launch the game it says line 18807 <attachment> must have an end tag. Thanks for looking...

      TheDogT wc_sumptonW 2 Replies Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @Ted Self
        last edited by TheDog

        @ted-self
        This should be the spelling of
        </attachment List>

        in your xml it is
        </attatchmentList>
        notice the extra t

        Find and replace to recorrect.

        Having said the above, for me it loads and runs without error in 2.5 & 2.6

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        1 Reply Last reply Reply Quote 1
        • wc_sumptonW Offline
          wc_sumpton @Ted Self
          last edited by wc_sumpton

          @ted-self

          @TheDog is correct, there are a lot of "attatchment", "Attatchment" and "attatchTo" in AgeWorld.xml (706 total). These can be corrected by replacing "ttatch" with "ttach".

          But there are still some structure problems. If you have Notepad++, then you should see besides each beginning block start a "-" in a square along a line. By tapping that "-" you close each block, and the "-" changes to "+". Starting with <map> line 6 should close the xml to line 713, which begins <resourceList>. Closing <resourceList> show <playerList> at 717. A blank line (this is ok) at 733 and <unitList> at 734. Continue doing this until you encounter <attachmentList> at line 2142, closing <attachmentList> will go to the end of the file (line 19335), showing that there is a problem. The </attachmentList> is at 18807. The problem is a floating <attachment> located at 2598, that needs to be removed. Now closing <attachmentList> goes to line 18807 <initialize>. Closing <initialize> once again goes to the end of the file, and </initialize> is located at 18954. But <unitInitialize>, at 18820, has no ending tag. Put it after line 18865. And another problem exist when closing <propertyList>. <property name="notes"> at line 19170 has no closing tag. Place </property> at 19330, after </value> but before </propertyList>.

          If you close <propertyList> you should see </game> at line 19334. With all the beginning tags closed you should see a structure that looks like my earlier post. Once this structure is corrected, other debugging can start.

          Cheers...

          Ted SelfT 1 Reply Last reply Reply Quote 0
          • Ted SelfT Offline
            Ted Self @wc_sumpton
            last edited by

            @wc_sumpton xml copyeditor finds no form errors. However when I try to launch the game I get an error at 2596. I think this is about where I started changing attatchment to attachment. Enclosed is the error message. errors.jpg
            My latest xml file is at https://github.com/tedrockets/triplea
            After about 20 hours or so working on this I feel certain that madness will soon ensue and I will become like a character in a short story by H P Lovecraft. 😮

            wc_sumptonW 1 Reply Last reply Reply Quote 1
            • wc_sumptonW Offline
              wc_sumpton @Ted Self
              last edited by

              @ted-self

              Structure looks much better now. "attachmentname" should be "attachment name". When the search/replace was done, a space was not accounted for. Simple mistake done it/still do it many times. You are making headway!!

              Cheers...

              Ted SelfT 1 Reply Last reply Reply Quote 2
              • Ted SelfT Offline
                Ted Self @wc_sumpton
                last edited by

                @wc_sumpton But there is no instance of attachmentname in the xml, it is attachment name. That is what is so weird.

                Ted SelfT wc_sumptonW 2 Replies Last reply Reply Quote 0
                • Ted SelfT Offline
                  Ted Self @Ted Self
                  last edited by

                  @ted-self Wait, I just saw where someone said the error is This should be the spelling of
                  </attachment List> so I will try that,

                  TheDogT Ted SelfT 2 Replies Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @Ted Self
                    last edited by

                    @ted-self

                    The error say's row 2596. That is where I found the error "attachmentname". Count was 141 instances that needed fixing.

                    Next came an error: Could not find production rule:buyCaveman. The <production> area is not right. I would remove the whole area <production> through </production> and recopy from Age of Tribes xml.

                    Cheers...

                    1 Reply Last reply Reply Quote 0
                    • TheDogT Offline
                      TheDog @Ted Self
                      last edited by

                      @ted-self
                      Thats is my bad 🙄
                      </attachment List>

                      should be
                      </attachmentList>
                      that is without the space before the L

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      1 Reply Last reply Reply Quote 1
                      • Ted SelfT Offline
                        Ted Self @Ted Self
                        last edited by

                        @ted-self OK mass confusion set in for a few minutes there and I think I had an older file uploaded to https://github.com/tedrockets/triplea
                        Anyhow I corrected spelling on attachmentname and attachement List Now my latest attempt is uploaded and I get this error in xml copy editor errorxx.jpg
                        and this error when trying to launch. I have the latest version of triplea. errorxxx.jpg

                        Ted SelfT 1 Reply Last reply Reply Quote 1
                        • Ted SelfT Offline
                          Ted Self @Ted Self
                          last edited by

                          @ted-self oh wait, I just saw the latest post from the dog, let me try again.

                          Ted SelfT 1 Reply Last reply Reply Quote 1
                          • Ted SelfT Offline
                            Ted Self @Ted Self
                            last edited by

                            @ted-self OK I made it this far, further than before! errrorxxxx.jpg

                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @Ted Self
                              last edited by

                              @ted-self That means you have buyCaveman in production frontier, but don't have a production rule called buyCaveman. This can be a capitalization issue.

                              Ted SelfT 1 Reply Last reply Reply Quote 2
                              • Ted SelfT Offline
                                Ted Self @RogerCooper
                                last edited by

                                @rogercooper Arrgg now it says could not find resource:Tech the latest xml is at https://github.com/tedrockets/triplea SOS

                                wc_sumptonW 1 Reply Last reply Reply Quote 0
                                • wc_sumptonW Offline
                                  wc_sumpton @Ted Self
                                  last edited by

                                  @ted-self

                                  Check <resourceList> to see if "Tech" is listed.

                                  Cheers...

                                  Ted SelfT 1 Reply Last reply Reply Quote 0
                                  • Ted SelfT Offline
                                    Ted Self @wc_sumpton
                                    last edited by

                                    @wc_sumpton it is listed.

                                    Ted SelfT 1 Reply Last reply Reply Quote 0
                                    • Ted SelfT Offline
                                      Ted Self @Ted Self
                                      last edited by

                                      @ted-self You know, a couple of things just hit me. I had been using the primeval xml from the age of tribes master zip, and maybe I should have been using the age of tribes xml from the age of tribes zip. It is the one I have been playing recently that works, perhaps because I accidently screwed the other one up. Anyhow, the xmls from the alexander world map, the age of tribes zip and my latest attempt to combine the two are at https://github.com/tedrockets/triplea My brain is in a bit of overdrive fatigue right now if anyone would care to take a stab at it.

                                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                                      • wc_sumptonW Offline
                                        wc_sumpton @Ted Self
                                        last edited by

                                        @ted-self

                                        Tried using Alexander350 and Age of Tribes: Primeval:

                                        <game>
                                            <info name="World of Ages: Primeval" version="0.003"/>
                                            <loader javaClass="games.strategy.triplea.TripleA"/>
                                        	<triplea minimumVersion="2.5.22294"/>
                                        	<diceSides value="6"/>
                                        	<!-- Notes:
                                        	** Merging of Alexander350 and Age of Tribes: Primeval xml's
                                        	** .001 testing rename of Alexander350 to World of Ages: Primeval
                                        	**		replacing 'ttatch' with 'ttach' (705 replacements)
                                        	**		changes to map.yml
                                        +++++++++++++++++++++++++++ start change +++++++++++++++++++++++++++++++++++++++++++++++++
                                        map_name: world_of_ages
                                        games:
                                        - {game_name: 'World of Ages: Primeval', file_name: world_of_ages_primeval.xml}
                                        version: 0
                                        ++++++++++++++++++++++++++++++++ end +++++++++++++++++++++++++++++++++++++++++++++++++++++
                                        	** .002 testing merger <map> and territoryAttachment Alexander350
                                        	**		everything else Age of Tribes: Primeval
                                        	**		rename folders units and flags to units_alexander350 and flags_alexander350
                                        	**		copied folders units and flags from AoT:P
                                        	**		also folders dice, doc, misc, PUs, resources and sounds
                                        	**		renamed map.properties to map_alexander350.properties and copied map.properties from AoT:P
                                        	** expected error with test: No player named: Carthage,   for: TerritoryAttachment
                                        	** .003 comment out all <option name="capitan" value="x"/> because players are changed
                                        	--> <!-- example -->
                                        	<!-- <option name="capital" value="Carthage"/> -->
                                        	<!-- end example --> <!--
                                        	**		7 changes made
                                        	**		also commented out all CanalAttachment
                                        	**		also conditions and triggers which refference a territory of sea zone
                                        	**		alse commented out <ownerInitialize> and  all <unitPlacement> under <unitInitialize>
                                        	** 		add <heldUnits> in <unitInitialize>
                                        			<heldUnits unitType="Caveman" player="Brittonic" quantity="10"/>
                                                    <heldUnits unitType="Caveman" player="Celtic" quantity="10"/>
                                                    <heldUnits unitType="Caveman" player="Germanic" quantity="10"/>
                                                    <heldUnits unitType="Caveman" player="Romanic" quantity="10"/>
                                                    <heldUnits unitType="Caveman" player="Baltic" quantity="10"/>
                                                    <heldUnits unitType="Caveman" player="Hellenic" quantity="10"/>
                                                    <heldUnits unitType="Caveman" player="Slavic" quantity="10"/>
                                                    <heldUnits unitType="Caveman" player="Hattic" quantity="10"/>
                                                    <heldUnits unitType="Caveman" player="Barbarians" quantity="50"/>
                                        	** for testing purposes only added random start delegate
                                        			<delegate name="randomStartDelegate" javaClass="games.strategy.triplea.delegate.RandomStartDelegate" display="Pregame Nation Placements"/>
                                        	** also added setup after initialize
                                        			<step name="setupRandomStartDelegate" delegate="randomStartDelegate" display="Pregame Nation Placements" maxRunCount="1"/>
                                        	** and game property for ramdom setup
                                        			<property name="Territories Are Assigned Randomly" value="true" editable="true">
                                        				<boolean/>
                                        			</property>		
                                        	-->
                                        

                                        Cheers...

                                        Ted SelfT 1 Reply Last reply Reply Quote 1
                                        • Ted SelfT Offline
                                          Ted Self @wc_sumpton
                                          last edited by

                                          @wc_sumpton What am I looking at here? What software is it?

                                          wc_sumptonW 1 Reply Last reply Reply Quote 0
                                          • wc_sumptonW Offline
                                            wc_sumpton @Ted Self
                                            last edited by

                                            @ted-self

                                            I attempted the merger, as I understood you were doing. What is presented is the comment section at the top of the xml. There is no special software, I just used a 'code box' to highlight the xml from normal entry.

                                            Cheers...

                                            Ted SelfT 2 Replies Last reply Reply Quote 0

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