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    Broken Air battles with 2.6

    Scheduled Pinned Locked Moved Map Making
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    • B Offline
      beelee @Azimuth
      last edited by beelee

      @azimuth

      hey at least it got a reply lol

      I more concerned about this right now

      https://github.com/triplea-game/triplea/issues/12488

      selfishly so 🙂

      Think its applicable to more than just my mod 🙂 It's good to have as many options as one can have.

      Edit
      I posted in wrong spot too. But since you got some traction I'm gonna jump on board lol

      wc_sumptonW 1 Reply Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton @beelee
        last edited by wc_sumpton

        @beelee

        Interesting comment :
        For example, there are units that get a +1 on 1st rd of attack or defense and then revert to there their normal combat modes. The only way I can make it work, is to play the battle in edit and pick the casualties manually. They still show as a hit or not according to there their combat values but don't auto hit.

        Could I ask what the circumstances are for only one round of support?

        Cheers...

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @wc_sumpton
          last edited by

          @wc_sumpton

          yea so if they only attack by themselves, the get A+1 for first rd

          Paratroopers and U-boats

          They also get D+2 for U-boats and D+1 for Paratroopers for first rd

          Normal is A2 D1 for U-boats and A1 D2 for Paras

          Full rules are here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

          A 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee
            last edited by

            @Azimuth

            Oh i had already forgotten this. I'll right it down on mlist of todos 🙂

            1 Reply Last reply Reply Quote 1
            • A Offline
              Azimuth @beelee
              last edited by

              @beelee I think I am lost in this discussion 😉

              But I tried some time ago a trick that seems to work for units that have special bonus for first round only:

              Make them isSuicideOnAttack and then whenHitPointsDamagedChangesInto to switch to another unit with the lower attack rolls. And they join the second round.

              Give it a try!

              B 2 Replies Last reply Reply Quote 2
              • B Offline
                beelee @Azimuth
                last edited by

                @azimuth

                hey Great Idea ! Will do

                Hopefully myrd just busts out a support attachment for us 🙂

                But yea, that seems as if it should totally work 🙂 Have to add a few extra dudes but better than doing it in edit lol

                1 Reply Last reply Reply Quote 1
                • wc_sumptonW Offline
                  wc_sumpton
                  last edited by

                  @Azimuth is correct in this assumption that air battles are broken and I have created an issue within GitHub so that it may be reviewed.

                  As to @beelee discussion about subs and paratroopers in Axis & Allies Global 1940 House Rules Expansion, this should be moved to the Feature Request & Ideas topic.

                  Cheers...

                  B 1 Reply Last reply Reply Quote 2
                  • B Offline
                    beelee @wc_sumpton
                    last edited by

                    @wc_sumpton

                    yea already got asvitikine aware of it on git. I shouldn't have hitchhiked on this thread though.

                    But I'm glad I did, as azimuth gave me a solution wether it gets coded or not lol

                    1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @Azimuth
                      last edited by

                      @azimuth

                      yea cernel pointed out on git that there'd be no way to take it as a hit though. It auto dies and changes to the new unit. How do we make it take a hit ? Multiple hit points maybe ?

                      but then if you didn't get a hit that wouldn't be right either

                      hmm ... seems as if there'd be some way to make it work 🙂

                      A 1 Reply Last reply Reply Quote 1
                      • A Offline
                        Azimuth @beelee
                        last edited by

                        @beelee True...

                        Sorry, I used it for something else and didn't think of the invulnerability stuff...

                        B 1 Reply Last reply Reply Quote 2
                        • B Offline
                          beelee @Azimuth
                          last edited by

                          @azimuth

                          no worries I still think it has possibillities 🙂

                          hmmm ... dont think i spelled that right lol

                          wc_sumptonW 1 Reply Last reply Reply Quote 1
                          • wc_sumptonW Offline
                            wc_sumpton @beelee
                            last edited by

                            @beelee, @Azimuth

                            This has been fixed with the latest pre-release.

                            Topic can be closed!

                            Cheers...

                            P.S. Thank you @Azimuth for bringing this to our attention! 👍

                            A 1 Reply Last reply Reply Quote 1
                            • A Offline
                              Azimuth @wc_sumpton
                              last edited by

                              @wc_sumpton Great news! Thank you!

                              1 Reply Last reply Reply Quote 0

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