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    Broken Air battles with 2.6

    Scheduled Pinned Locked Moved Map Making
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    • A Offline
      Azimuth
      last edited by

      @beelee Sorry for not having posted at the right place. GitHub is too cryptic for me at this stage, I should give it some time some day 😉

      I reproduced the bug yesterday with the Global 1940 Redesign HouseRules map (which is the only one I found using the feature), setting the global property "battles may be preceded by air battles" and attacking France with Germany (with a mix of land and air units). The full scale battle with all units is popping up before the air battle. Did exactly the same with 2.5 and it worked as intended.

      And indeed, if there is another battle, then it gives the choice and the regular battle cannot be chosen before the air one.

      B 1 Reply Last reply Reply Quote 3
      • B Offline
        beelee @Azimuth
        last edited by

        @azimuth

        Right arm No worries. i don't where to post half the time myself 🙂

        OK I'll check it out on redesign. I need to update it to use the UHD map anyway. Have started on it but ... 🙂

        Also "Global 40 Expansion UHD Boxes" uses them.

        Been my kick the last 3 years along with UHD 🙂
        https://github.com/triplea-maps/global_40_expansion_uhd_boxes

        I need to update Redesign though. I'll test it out and make a report if, as it looks like, is needed.

        I can walk you throught he process if you want 🙂

        A 1 Reply Last reply Reply Quote 2
        • A Offline
          Azimuth @beelee
          last edited by

          @beelee Thanks!

          By the way, is there a way to check which map (and how) use a specific feature/xml code?

          That would definitely raise my interest for GitHub :beaming_face_with_smiling_eyes:

          B 1 Reply Last reply Reply Quote 2
          • B Offline
            beelee @Azimuth
            last edited by

            @azimuth

            you can check map options, think it's game options in 2.6, before game start and it'll show what's activated

            heh heh git is a nightmare for most 🙂 Was for me anyway and still is from time to time ha ha ha

            As is with most things, it's not too bad once you get the hang of it 🙂

            1 Reply Last reply Reply Quote 2
            • C Offline
              Cernel Moderators Lobby Moderators @Azimuth
              last edited by

              @azimuth Since 2.6 is arguably close to being released, you can also report in this topic (which should get the problem fixed if it is impactful enough to block the release).
              https://forums.triplea-game.org/topic/2999/2-6-release-getting-close-need-volunteers-to-help-beta-test-2-6

              Otherwise, reporting in forum is discouraged, and the "Map Making" section is certainly not the right place for such things.

              A 1 Reply Last reply Reply Quote 0
              • A Offline
                Azimuth @Cernel
                last edited by

                @cernel well, this is not a bug in the public game, just a feature used (?) by (some?) modders which is partially broken, that's why I posted in the map making part. But good copy for next time 🙂

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @Azimuth
                  last edited by beelee

                  @azimuth

                  hey at least it got a reply lol

                  I more concerned about this right now

                  https://github.com/triplea-game/triplea/issues/12488

                  selfishly so 🙂

                  Think its applicable to more than just my mod 🙂 It's good to have as many options as one can have.

                  Edit
                  I posted in wrong spot too. But since you got some traction I'm gonna jump on board lol

                  wc_sumptonW 1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Offline
                    wc_sumpton @beelee
                    last edited by wc_sumpton

                    @beelee

                    Interesting comment :
                    For example, there are units that get a +1 on 1st rd of attack or defense and then revert to there their normal combat modes. The only way I can make it work, is to play the battle in edit and pick the casualties manually. They still show as a hit or not according to there their combat values but don't auto hit.

                    Could I ask what the circumstances are for only one round of support?

                    Cheers...

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @wc_sumpton
                      last edited by

                      @wc_sumpton

                      yea so if they only attack by themselves, the get A+1 for first rd

                      Paratroopers and U-boats

                      They also get D+2 for U-boats and D+1 for Paratroopers for first rd

                      Normal is A2 D1 for U-boats and A1 D2 for Paras

                      Full rules are here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

                      A 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee
                        last edited by

                        @Azimuth

                        Oh i had already forgotten this. I'll right it down on mlist of todos 🙂

                        1 Reply Last reply Reply Quote 1
                        • A Offline
                          Azimuth @beelee
                          last edited by

                          @beelee I think I am lost in this discussion 😉

                          But I tried some time ago a trick that seems to work for units that have special bonus for first round only:

                          Make them isSuicideOnAttack and then whenHitPointsDamagedChangesInto to switch to another unit with the lower attack rolls. And they join the second round.

                          Give it a try!

                          B 2 Replies Last reply Reply Quote 2
                          • B Offline
                            beelee @Azimuth
                            last edited by

                            @azimuth

                            hey Great Idea ! Will do

                            Hopefully myrd just busts out a support attachment for us 🙂

                            But yea, that seems as if it should totally work 🙂 Have to add a few extra dudes but better than doing it in edit lol

                            1 Reply Last reply Reply Quote 1
                            • wc_sumptonW Offline
                              wc_sumpton
                              last edited by

                              @Azimuth is correct in this assumption that air battles are broken and I have created an issue within GitHub so that it may be reviewed.

                              As to @beelee discussion about subs and paratroopers in Axis & Allies Global 1940 House Rules Expansion, this should be moved to the Feature Request & Ideas topic.

                              Cheers...

                              B 1 Reply Last reply Reply Quote 2
                              • B Offline
                                beelee @wc_sumpton
                                last edited by

                                @wc_sumpton

                                yea already got asvitikine aware of it on git. I shouldn't have hitchhiked on this thread though.

                                But I'm glad I did, as azimuth gave me a solution wether it gets coded or not lol

                                1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @Azimuth
                                  last edited by

                                  @azimuth

                                  yea cernel pointed out on git that there'd be no way to take it as a hit though. It auto dies and changes to the new unit. How do we make it take a hit ? Multiple hit points maybe ?

                                  but then if you didn't get a hit that wouldn't be right either

                                  hmm ... seems as if there'd be some way to make it work 🙂

                                  A 1 Reply Last reply Reply Quote 1
                                  • A Offline
                                    Azimuth @beelee
                                    last edited by

                                    @beelee True...

                                    Sorry, I used it for something else and didn't think of the invulnerability stuff...

                                    B 1 Reply Last reply Reply Quote 2
                                    • B Offline
                                      beelee @Azimuth
                                      last edited by

                                      @azimuth

                                      no worries I still think it has possibillities 🙂

                                      hmmm ... dont think i spelled that right lol

                                      wc_sumptonW 1 Reply Last reply Reply Quote 1
                                      • wc_sumptonW Offline
                                        wc_sumpton @beelee
                                        last edited by

                                        @beelee, @Azimuth

                                        This has been fixed with the latest pre-release.

                                        Topic can be closed!

                                        Cheers...

                                        P.S. Thank you @Azimuth for bringing this to our attention! 👍

                                        A 1 Reply Last reply Reply Quote 1
                                        • A Offline
                                          Azimuth @wc_sumpton
                                          last edited by

                                          @wc_sumpton Great news! Thank you!

                                          1 Reply Last reply Reply Quote 0

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