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    Gives Movement = 0

    Scheduled Pinned Locked Moved Map Making
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    • B Offline
      beelee @wc_sumpton
      last edited by

      @wc_sumpton said in Gives Movement = 0:

      As to the first, I at one time submitted a change to so this would check transportation of unit, and dose it receive bonus movement. Ah well.

      guess you not a member yet 🙂

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @beelee
        last edited by

        @wc_sumpton

        so try false ? I guess easy enough to check 🙂

        Screenshot from 2024-08-28 12-34-02.png

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @beelee
          last edited by

          yea that didn't work lol. Didn't move at all lol

          well I guess player enforced be the way to go. No point in a request if yours already got shot down 🙂

          wc_sumptonW 1 Reply Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton @beelee
            last edited by

            @beelee said in Gives Movement = 0:

            yea that didn't work lol. Didn't move at all lol

            First off can the russian_minor unit be selected? "Selectable Zero Movement Units" needs to be true. Also "Units May Give Bonus Movement" will need to be true.

            Also step "giveBonusMovement" should be left at default.

            Cheers...

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @wc_sumpton
              last edited by beelee

              @wc_sumpton

              I have todo this in steps 🙂

              Heres unitAttachments I made the fctry move 1 should be 0 for our purposes 🙂

              Screenshot from 2024-08-28 15-30-00.png

              hmm .. i dont have "giveBonusMovement" listed. It's the Global 40 game that Veq and Bung did. Just modding it.

              Not sure how to go about it. Guess I'll just add it and see what happens lol

              oh yea so the russian_minor is a minor Fctry that can move if certain conditions are met. If I give it a movement factor, it can move.

              Edit
              so the Rail unit gives the Fctry a bonus move but if Fctry has zero move, it doesn't work.

              wc_sumptonW 1 Reply Last reply Reply Quote 0
              • wc_sumptonW Offline
                wc_sumpton @beelee
                last edited by wc_sumpton

                @beelee

                Did you get this figured out?

                In TWW the is the Material. A 0-movement unit that can be transported. To select Material, "Selectable Zero Movement Units" needs to be true. But this allows all 0-movements to selected. And units need to be picked through so that these units are not selected. Ask @ubernaut or @Nothingtoseehere about this if it would be easier not to have to pick through factories all the time.

                So, looking at MovePanel.jave at line 960:

                 if (!Properties.getSelectableZeroMovementUnits(getData().getProperties())) {
                      movableBuilder.and(Matches.unitCanMove());
                }
                

                Just changing to add:

                      movableBuilder.and((Matches.unitCanMove())
                          .or(Matches.unitCanBeTransported()));
                

                Note there is an added "(" after the "and" because the "or" needs to be contained. This would allow Material to be selected, without having the other factories clutter the movement screen.

                Now one more change:

                      movableBuilder.and((Matches.unitCanMove())
                          .or(Matches.unitCanBeTransported())
                          .or(Matches.unitCanBeGivenBonusMovementByFacilitiesInItsTerritory(mouseCurrentTerritory,
                              getCurrentPlayer())));
                

                With this the russian_minor which has a movement of 0 and no transportation cost but can move if a Rail is there, could now be chosen to move.

                To me, IMHO, this is a simple QoL (Quality of Life) change that greatly enhances gameplay. But..

                And there is always a "But"...

                Cheers...

                ubernautU B 2 Replies Last reply Reply Quote 2
                • ubernautU Offline
                  ubernaut Lobby Moderators @wc_sumpton
                  last edited by ubernaut

                  @wc_sumpton not sure what "have to pick through factories all the time" means but it sounds like it would break the game to me. very often move them from non factory starting points and even shuttle them between different kinds of transports.

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  wc_sumptonW 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @wc_sumpton
                    last edited by

                    @wc_sumpton

                    hey that'd be awesome ! Massive jag on last night. Still smoothing out. I'll process it more soon.

                    So is it the testing ? That why your java git stuff doesn't get accepted ?

                    I mean you test it on the games so wtf

                    If they want more developers maybe a link to how do the testing ?

                    Idk probably have to go to some college for that

                    1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton @ubernaut
                      last edited by wc_sumpton

                      @ubernaut

                      Thanks for commenting. What we're talking about is the unit selection for movement. When tapping a territory and a window displays those units that can be selected to move. TWW use "Selectable Zero Movement Units" true to allow for the selection on Materials, but this also allows for the selection of flagpoles, entrenchments, barracks, docks etc.. This does not change gameplay, all this does is allow some 0-movement units, those that can be transported or those that receive movement via another unit to still be selected, while other are still restricted, via a false setting. A true setting, like TWW would have no effect.

                      How many times has a unit, that can't move, been selected by mistake.

                      That's all we are talking about.

                      Cheers...

                      ubernautU 1 Reply Last reply Reply Quote 2
                      • ubernautU Offline
                        ubernaut Lobby Moderators @wc_sumpton
                        last edited by

                        @wc_sumpton gotcha

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        wc_sumptonW 1 Reply Last reply Reply Quote 2
                        • wc_sumptonW Offline
                          wc_sumpton @ubernaut
                          last edited by wc_sumpton

                          @ubernaut

                          You know I have to do this! I just love doing things like this!

                          They say a picture is worth...
                          Screenshot 2024-08-29 183140.png
                          TWW combat movement select screens. On the left "Selectable Zero Movement Units" true on the right, w/modification, false.
                          Screenshot 2024-08-29 183251.png
                          Same as above, but for non-combat movement. Note that Material is selectable in both. Also, the units that do not appear in the selection cannot be selected with the mouse pointer.

                          Cheers...

                          ubernautU 1 Reply Last reply Reply Quote 3
                          • ubernautU Offline
                            ubernaut Lobby Moderators @wc_sumpton
                            last edited by

                            @wc_sumpton i like it! 🙂

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            wc_sumptonW 2 Replies Last reply Reply Quote 2
                            • wc_sumptonW Offline
                              wc_sumpton @ubernaut
                              last edited by

                              @ubernaut

                              WoW that was quick!

                              Cheers...

                              B 2 Replies Last reply Reply Quote 3
                              • B Offline
                                beelee @wc_sumpton
                                last edited by

                                @wc_sumpton o

                                oh boy this looks good 🙂

                                1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @wc_sumpton
                                  last edited by

                                  @wc_sumpton is this a PR or can be done as is already ?

                                  wc_sumptonW 1 Reply Last reply Reply Quote 1
                                  • wc_sumptonW Offline
                                    wc_sumpton @beelee
                                    last edited by

                                    @beelee

                                    I tried, back when TWW was being developed. There are so many units with that map. But..

                                    No PR. All I'm trying to do is show what a little care can do for the gameplay experience. If one of the other developers want to run with this. Then Good! At least good would come of it.

                                    But as it sits now. Look at the pictures and weep...

                                    Sorry.

                                    Cheers...

                                    B 1 Reply Last reply Reply Quote 2
                                    • B Offline
                                      beelee @wc_sumpton
                                      last edited by

                                      @wc_sumpton 😧

                                      wc_sumptonW 1 Reply Last reply Reply Quote 1
                                      • wc_sumptonW Offline
                                        wc_sumpton @beelee
                                        last edited by

                                        @beelee said in Gives Movement = 0:

                                        @wc_sumpton 😧

                                        You've made my day!

                                        Cheers...

                                        1 Reply Last reply Reply Quote 1
                                        • wc_sumptonW Offline
                                          wc_sumpton @ubernaut
                                          last edited by

                                          @ubernaut, @Nothingtoseehere

                                          You play TWW, my question is during non-combat movement, are all units in the embattled territory, including those that have already been moved and battled, selectable for movement? I'm not asking if these unit can move. I'm only if they are selectable?

                                          Cheers...

                                          N ubernautU 2 Replies Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere @wc_sumpton
                                            last edited by

                                            @wc_sumpton Do you mean selecting the units by directly clicking on them or if they show up in the list if you click on the territory. If I remember correctly the former works the latter doesn't an you can't move the units either way.

                                            wc_sumptonW ubernautU 2 Replies Last reply Reply Quote 1

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