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    Inflict Bombing Damage On Capture

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • HeppsH Offline
      Hepps Lobby Moderators @redrum
      last edited by

      @redrum Yes. But what I was asking is.... If you just eliminated the "whenCapturedChangesinto".

      Because if you set a unit to "isinfrastructure" then the unit is capturable...

      What I'm asking is would the engine automatically change a unit into the damaged version of itself if .... "whenCapturedSetBombingDamage" is applied.

      The reason I ask is that if you want a unit to turn into something (or somethings) else... then you probably don't need to apply damage to those.

      "A joyous heart sours with the burden of expectation"
      Hepster

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Hepps
        last edited by

        @hepps Yeah, it would make sure to change to the _hit image if necessary and disable if bombing damage is reaches max operational damage.

        I was thinking more along the lines if say you wanted a Factory to change into 2 materials and have those materials start with an amount of bombing damage. Essentially, whether we should in some way support using both "whenCapturedChangesInto" and "whenCapturedSetBombingDamage" on the same unit.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Lobby Moderators @redrum
          last edited by

          @redrum Well I hadn't pondered a combination effect. Not sure why you would want to do both at the same time. Feel like if you wanted something to be damaged.... it wouldn't then change into a different damaged unit or units.

          "A joyous heart sours with the burden of expectation"
          Hepster

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Hepps
            last edited by

            @hepps Yeah, I think just focusing on being able to inflict bombing damage on capture first.

            The only remaining question I have is:

            • Should the bombing damage amount be "set" or "added"? Example: I have a factory with 2 damage already that is then captured, should this property add say 5 more damage for a total of 7 damage or set the damage to 5?

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Lobby Moderators @redrum
              last edited by

              @redrum Additive for sure.

              "A joyous heart sours with the burden of expectation"
              Hepster

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Lobby Moderators @Hepps
                last edited by

                @hepps Oooooooo moved to Feature Request.... and on that day the Grinch's pants grew 3 sizes more tight. 😃

                "A joyous heart sours with the burden of expectation"
                Hepster

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Hepps
                  last edited by

                  @hepps And even added to the list. If only the list didn't grow faster than things were checked off...

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Lobby Moderators @redrum
                    last edited by

                    @redrum To quote what a somewhat wise man said to me not to long ago...

                    "All depends how dedicated you are and how late you are willing to stay up :)"

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    prastleP 1 Reply Last reply Reply Quote 1
                    • prastleP Offline
                      prastle Lobby Moderators Admin @Hepps
                      last edited by

                      @hepps @redrum this reminds me of the pre release list 🙂 It grows and grows and grows 🙂

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      HeppsH 1 Reply Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Lobby Moderators @prastle
                        last edited by

                        @prastle As does the rich tapestry that is our game experience.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          Thinking the new property should be called: whenCapturedSustainsDamage

                          Alternatives:
                          damagedWhenCaptured
                          whenCapturedAddsDamage
                          whenCapturedTakesDamage
                          whenCapturedReceivesDamage

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Lobby Moderators @redrum
                            last edited by

                            @redrum "Sustains" is the clearest wording that cannot really be misinterpreted as meaning anything else.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 0

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