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    Inflict Bombing Damage On Capture

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • redrumR Offline
      redrum Admin @Hepps
      last edited by

      @hepps Yeah, it would make sure to change to the _hit image if necessary and disable if bombing damage is reaches max operational damage.

      I was thinking more along the lines if say you wanted a Factory to change into 2 materials and have those materials start with an amount of bombing damage. Essentially, whether we should in some way support using both "whenCapturedChangesInto" and "whenCapturedSetBombingDamage" on the same unit.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @redrum
        last edited by

        @redrum Well I hadn't pondered a combination effect. Not sure why you would want to do both at the same time. Feel like if you wanted something to be damaged.... it wouldn't then change into a different damaged unit or units.

        "A joyous heart sours with the burden of expectation"
        Hepster

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Hepps
          last edited by

          @hepps Yeah, I think just focusing on being able to inflict bombing damage on capture first.

          The only remaining question I have is:

          • Should the bombing damage amount be "set" or "added"? Example: I have a factory with 2 damage already that is then captured, should this property add say 5 more damage for a total of 7 damage or set the damage to 5?

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum Additive for sure.

            "A joyous heart sours with the burden of expectation"
            Hepster

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @Hepps
              last edited by

              @hepps Oooooooo moved to Feature Request.... and on that day the Grinch's pants grew 3 sizes more tight. 😃

              "A joyous heart sours with the burden of expectation"
              Hepster

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Hepps
                last edited by

                @hepps And even added to the list. If only the list didn't grow faster than things were checked off...

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by

                  @redrum To quote what a somewhat wise man said to me not to long ago...

                  "All depends how dedicated you are and how late you are willing to stay up :)"

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  prastleP 1 Reply Last reply Reply Quote 1
                  • prastleP Offline
                    prastle Moderators Admin @Hepps
                    last edited by

                    @hepps @redrum this reminds me of the pre release list 🙂 It grows and grows and grows 🙂

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    HeppsH 1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @prastle
                      last edited by

                      @prastle As does the rich tapestry that is our game experience.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        Thinking the new property should be called: whenCapturedSustainsDamage

                        Alternatives:
                        damagedWhenCaptured
                        whenCapturedAddsDamage
                        whenCapturedTakesDamage
                        whenCapturedReceivesDamage

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by

                          @redrum "Sustains" is the clearest wording that cannot really be misinterpreted as meaning anything else.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 0

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