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    Map Making Reference Guide (POS2 XML) - Suggestions & Discoveries Corner

    Scheduled Pinned Locked Moved Map Making
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    • General_ZodG Offline
      General_Zod Moderators
      last edited by General_Zod

      This topic is the central location to post your suggestions and discoveries about functionality of anything contained in the POS2.xml.

      An example of appropriate posts for this topic would be:

      a. You have suggestions to improve an existing description of a function in POS2.xml. Post the details here and it can be reviewed and if merited, updated.

      b. You discovered that a information in POS2.xml is inaccurate, misleading or lacking critical details. Post details here and it can be reviewed and if merited, updated.

      c. General POS2.xml discussion.

      Refer to below for "POS2.xml recently implemented features":
      https://forums.triplea-game.org/topic/566/map-making-reference-guide-pos2-xml

      Note, this topic is not a feature request topic.

      Refer to below for the actual "feature request" link:
      https://forums.triplea-game.org/category/42/feature-requests-ideas

      1 Reply Last reply Reply Quote 0
      • General_ZodG Offline
        General_Zod Moderators
        last edited by

        @wc_sumpton

        Copied your post here.

        @wc_sumpton said in "Place in Any Territory":

        This property works only if the territory is owned by the player placing the units. Maybe should be reworded to "Place in Any Owned Territory".
        The feature I would like to see is "Place in Any Unoccupied Territory". This would allow the Americans in my mod 'UNDER SIEGE: America' to place units behind enemy lines, a feature that is in the 'original' board game.

        Food for thought. Thanks

        Cheers...

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @General_Zod
          last edited by

          @general_zod What would also be great is actually adding the discoveries/clarifications to the POS2 XML 🙂

          Anyone should be able to create a pull request with changes here: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 2
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum Still think it should probably be just a select person or persons to maintain clarity and consistency.

            "A joyous heart sours with the burden of expectation"
            Hepster

            redrumR General_ZodG 2 Replies Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              @hepps Well, I'll be reviewing all of the pull requests to ensure consistency. But its much easier for me to review a pull request than have to read through lots of threads and make all the changes myself.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @redrum
                last edited by

                @redrum Cool. I have no idea what great and mysterious powers the great Oz wields behind the curtain.

                "A joyous heart sours with the burden of expectation"
                Hepster

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Hepps
                  last edited by

                  @hepps Where's @prastle at so I can have him teach you to make pull requests 🙂

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators @Hepps
                    last edited by General_Zod

                    @hepps @redrum I agree completely. I'm just getting a topic to get it started. And we can nominate keepers (or not) in addition to the "de facto" current setup as @redrum indicated in a related discussion.

                    Plus I think this topic should help keep the other topic with the actual implementations to POS2 less crowded. So information can be, more quickly found there.

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @General_Zod
                      last edited by Hepps

                      @redrum You may call me Shultz... I see nothing ... I hear nothing... i know nothing! Sometimes ignorance truly is bliss.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Moderators
                        last edited by General_Zod

                        I propose a brief section devoted to images in POS2 or in one of the other help documents.

                        W 1 Reply Last reply Reply Quote 3
                        • W Offline
                          wc_sumpton @General_Zod
                          last edited by

                          @general_zod Second

                          Cheers...

                          1 Reply Last reply Reply Quote 0
                          • General_ZodG Offline
                            General_Zod Moderators
                            last edited by General_Zod

                            A discovery that should be at minimum updated in POS2.xml. Or fixed.

                            Involves description for "attackAAmaxDieSides" and by extension "offensiveAttackAAmaxDieSides", "offensiveAttackAA" and "offensiveAttackAAmaxDieSides".

                            Below is the excerpt from POS2.xml

                            "attackAA"   values: the value that an isAA unit will attack at, for shooting at air units before battle 
                            
                            "attackAAmaxDieSides"    values: sets the dice sides for aa guns.  defaults to whatever you chose above in diceSides or 6 if you did not choose.  All units with the same typeAA must have the same dice sides. Be Warned that all aa attack values (including with Radar and without Radar), MUST divide into attackAAmaxDieSides without remainders, or else there WILL be errors in LowLuck!
                            
                            "offensiveAttackAA"     values: same as attackAA but for offensive side
                            
                            "offensiveAttackAAmaxDieSides"    values: same as attackAAmaxDieSides but for offensive side
                            
                            

                            I discovered that, "attackAAmaxDieSides" must be divisible by "attackAA" without any remainders for LL and for dice. This results in very limited functional choices for "attackAA" values.

                            eg. If using a d12, the only truly functional values are 1/12=8.3%, 2/12=16.6%, 3/12=25%, 4/12=33.3%, 6/12=50%, 12/12=100%. Since nothing else divides without remainders, effectively 50% to hit, is the highest practical value that can be used for LL or dice.

                            If someone wants to confirm it. Use dice and pay attention to actual rolls and their hits. I did this a while back so I'm only 99% sure, since going from memory and a note that I made then.

                            1 Reply Last reply Reply Quote 0
                            • General_ZodG Offline
                              General_Zod Moderators
                              last edited by General_Zod

                              Just a reminder.

                              It seems some of the recent xml improvements are not listed in POS2 yet.

                              I noticed 2 so far, not sure if there is more missing, since there was a lot of new xml implementations added recently. Which is awesome. 🙂

                              • isDisplayedFor

                              • fuelFlatCost

                              • Are all new fuel related options missing?

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @General_Zod
                                last edited by

                                @general_zod Yeah, there are a few of the most recent features that haven't been added yet. I was holding off to see if the new UI tool that was being created was going to retire POS2 XML but seems that its slowed down a bit.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                General_ZodG 1 Reply Last reply Reply Quote 0
                                • General_ZodG Offline
                                  General_Zod Moderators @redrum
                                  last edited by General_Zod

                                  @redrum I think updating the pos2 makes sense for now since @Mahks says he will be the caretaker of XOB. He can copy them over to XOB until others can do it. The only issue would be he has to find the changes in the xml. Hmm, are you keeping an update log updated for POS2?

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