EXP crockett Victory Panzer beelee
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Hi crockett
Baltic STs and POL got incorrectly conquered. It'll happen sometimes when moving out of a Box. So I will subtract 3 and 3 for the Objective it triggered for 6 total.
Also your Tank Army wasn't active but it didn't affect the battle. I activated him for you.
And lastly when Partisans come into contact with Soviet land units as they get removed.

Nippon after bit.
Oh almost forgot. You bought 4 Tanks. You could have bought 3 Mass Tanks for 12 bucks leaving you an extra 3 bucks. Would like a Inf in Moscow or save it ? Or adjust your build ?
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Game HistoryRound: 15 Purchase Units - Japanese Japanese buy 2 Fortifications, 4 TotalWarFighters, 2 carriers, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 5 NavyFighters moved from 6 Sea Zone to 5 Sea Zone 5 fighters moved from 6 Sea Zone to Amur 4 fighters moved from Japan to Amur 2 artilleries and 1 infantry moved from Manchuria to Amur 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 4 armour, 3 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 bomber, 3 fighters and 2 tactical_bombers moved from Kweichow to 37 Sea Zone 1 infantry moved from Kwangsi to French Indo China 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 36 Sea Zone 1 elite moved from 36 Sea Zone to French Indo China 1 Banzai moved from Japan to French Indo China 1 Escort, 1 Heavy_BB, 1 Japan_destroyer, 3 NavyFighters, 3 carriers, 2 fighters, 1 pacific_carrier and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 5 Sea Zone Japanese attack with 5 NavyFighters Americans defend with 1 transport Japanese roll dice for 5 NavyFighters in 5 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 5 NavyFighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Amur Japanese attack with 2 artilleries, 9 fighters and 1 infantry Americans defend with 1 artillery, 1 marine and 2 marineA1s Japanese roll dice for 2 artilleries, 9 fighters and 1 infantry in Amur, round 2 : 6/12 hits, 5.50 expected hits Russians roll dice for 1 artillery, 1 marine and 2 marineA1s in Amur, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur 1 marine owned by the Americans, 2 marineA1s owned by the Americans and 1 artillery owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 artillery and 9 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 artillery, 1 marine and 2 marineA1s Battle in Yunnan Japanese attack with 4 armour, 3 infantry and 1 mech_infantry British defend with 4 uk_armours Japanese roll dice for 4 armour, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 4/8 hits, 2.67 expected hits Chinese roll dice for 4 uk_armours in Yunnan, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Yunnan 4 uk_armours owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 2 infantry Casualties for British: 4 uk_armours Battle in French Indo China Japanese attack with 1 Banzai, 1 elite and 1 infantry British defend with 1 uk_armour Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in French Indo China, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 uk_armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in French Indo China Japanese roll dice for 1 Banzai and 1 elite in French Indo China, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 uk_armour in French Indo China, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 Banzai and 1 elite in French Indo China, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 uk_armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits 1 uk_armour owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 1 Banzai and 1 elite remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 uk_armour Battle in 37 Sea Zone Japanese attack with 1 Escort, 1 Heavy_BB, 1 Japan_destroyer, 3 NavyFighters, 1 bomber, 3 carriers, 5 fighters, 1 pacific_carrier and 4 tactical_bombers Americans defend with 1 NavyFighter, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 pacific_carrier and 3 usa_fighters; ANZAC defend with 1 Escort and 3 carriers Japanese roll dice for 1 Escort, 1 Heavy_BB, 1 Japan_destroyer, 3 NavyFighters, 1 bomber, 3 carriers, 5 fighters, 1 pacific_carrier and 4 tactical_bombers in 37 Sea Zone, round 2 : 10/17 hits, 9.50 expected hits Units damaged: 3 carriers owned by the ANZAC, 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 Escort, 1 NavyFighter, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 pacific_carrier and 3 usa_fighters in 37 Sea Zone, round 2 : 9/15 hits, 7.00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 Heavy_BB owned by the Japanese 1 pacific_carrier owned by the Japanese, 1 carrier owned by the Japanese and 1 Escort owned by the Japanese lost in 37 Sea Zone 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 pacific_carrier owned by the Americans and 1 Escort owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 1 Heavy_BB, 1 Japan_destroyer, 3 NavyFighters, 1 bomber, 2 carriers, 5 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 11/16 hits, 9.33 expected hits Americans roll dice for 1 NavyFighter, 1 battleship, 4 carriers, 2 cruisers and 3 usa_fighters in 37 Sea Zone, round 3 : 8/11 hits, 5.67 expected hits 3 fighters owned by the Japanese, 3 NavyFighters owned by the Japanese, 1 Japan_destroyer owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone 3 usa_fighters owned by the Americans, 3 carriers owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans, 1 NavyFighter owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 Heavy_BB, 1 bomber, 1 carrier, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Japanese: 1 Escort, 1 Japan_destroyer, 3 NavyFighters, 2 carriers, 3 fighters and 1 pacific_carrier Casualties for Americans: 1 NavyFighter, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 pacific_carrier and 3 usa_fighters Casualties for ANZAC: 1 Escort and 3 carriers Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in French Indo China Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 Soviet_Partisan EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Shan State from British to Japanese EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Suiyuyan 1 bomber moved from 37 Sea Zone to Philippines 1 air_transport moved from Philippines to Japan 1 air_transport and 1 infantry moved from Kiangsu to Philippines 3 air_transports moved from Kweichow to Japan 5 NavyFighters moved from 5 Sea Zone to 6 Sea Zone 9 fighters moved from Amur to 6 Sea Zone 1 infantry moved from Kweichow to Szechwan 1 aaGun moved from Kweichow to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Hopei 1 J_Rail and 1 infantry moved from Kiangsu to Suiyuyan 1 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 37 Sea Zone to Malaya 2 fighters moved from Anhwe to Kweichow Place Units - Japanese 4 TotalWarFighters, 1 elite and 2 infantry placed in Japan 3 infantry placed in Kweichow 2 carriers placed in 6 Sea Zone 2 Fortifications placed in Philippines Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 51 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 52 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 56 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 4.17 Japanese regular : 2.17 Russians regular : 0.67 British regular : -0.50Forgot to attack Shan ST hence the edit after combat. Also forgot to send the 2 Anhwe Ftrs into the Naval battle. Oh well. Army pilots. Probably drunk on sake

Uncle Sam up.
Oh yea I swapped some Marines that weren't paired with Arty. So you'll need to switch back if they hook up with Arty on the attack.
I asked the Captain about a week ago why they didn't just make them A2 on their own. Arty still a better buy as well as the Armored Inf.Only thing I could think of was maybe when Natl Grd activates you get some cheap 2 hitters. I'd still want a Arty to boost to 3 if I'm gonna suiide into Marinas or something.
He's been kinda quiet lately so haven't heard back. Doubt he'll change it but would be easier for triplea

Hopefully one of the Devs can bust it out for a feature
Triplea is inconsistent and won't always pick the best unit to boost when they can boost multiple units but only 1 at a time.
That's why so many different Oberst lol -
yes. mass tanks and extra infantry. i'm going to plot a while.
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Still a tough game. Could go either way but you got advantage economically now. You're close as it takes 189 PU for victory. Objectives don't count but the Pacific Islands do. You're probably around 180 end turn. About same as last rd
The Soviet Bmbrs are finally dead but they did themselves proud
The canopener in the Med got the Kriegsmarine sunk 
Edit
Actually I forgot to activate 2nd Tank Army. Did it in test lol Anyway you can do that when you add the extra commie bullet stopper
You need the red dot one
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@crockett36 @Panzerstahl-Helm-0
I went ahead and gave Moscow the extra Inf and activated 2nd Tank. Also changed Panzer's Waffen Army to Oberst3 so it will support correctly.
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yea so you didn't adjust your USA build last time. Can only have 8 Naval Ftrs


So you need to redo USA build before you go
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will do.
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 15 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 NavyFighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 NavyFighter EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 15 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 NavyFighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 NavyFighter EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 2 ArmoredInfantrys, 4 TotalWarFighters, 4 TotalWar_Bombers, 11 TotalWar_Infs and 1 infantry; Remaining resources: 0 PUs; Place Units - AmericansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 15
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 26 Sea Zone to 10 Sea Zone EDIT: 1 transport moved from 11 Sea Zone to 10 Sea Zone EDIT: 1 marineA1 moved from Spain to Eastern United States EDIT: 1 Heavy_Transport moved from 91 Sea Zone to 101 Sea ZoneCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 26 Sea Zone to 10 Sea Zone EDIT: 1 transport moved from 11 Sea Zone to 10 Sea Zone EDIT: 1 marineA1 moved from Spain to Eastern United States EDIT: 1 Heavy_Transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.00 -
@crockett36 I just edited for the capture of iwo. I took a fig as a casualty. I think I get one more ipc?
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it's not showing the edit but if you kill another Ftr to keep your Inf alive then you can take Iwo. It would be worth 2 PUs now so you get 2 bucks
Should have switched 1 of the Marines in Amur since a Arty was present but it didn't affect anything as JPN missed on his second shot
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 15 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 NavyFighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 NavyFighter EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 2 ArmoredInfantrys, 4 TotalWarFighters, 4 TotalWar_Bombers, 11 TotalWar_Infs and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 ArmoredInfantry moved from Spain to 91 Sea Zone 1 infantry moved from Spain to 91 Sea Zone 1 ArmoredInfantry moved from Spain to 91 Sea Zone 1 infantry moved from Spain to 91 Sea Zone 1 ArmoredInfantry, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 ArmoredInfantry, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 ArmoredInfantrys moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 Heavy_BB moved from 109 Sea Zone to 110 Sea Zone 3 carriers moved from 109 Sea Zone to 110 Sea Zone 1 carrier moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Spain to Southern France 1 usa_armour moved from Spain to Southern France 1 ArmoredInfantry moved from Spain to 91 Sea Zone 1 ArmoredInfantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 ArmoredInfantry moved from 110 Sea Zone to Holland Belgium 1 Escort moved from 109 Sea Zone to 110 Sea Zone 1 Escort_Convoy moved from 109 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 ArmoredInfantry moved from Spain to Normandy Bordeaux 1 marineA1 moved from Spain to Southern France 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 ArmoredInfantry moved from Southern Italy to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 usa_fighter moved from 109 Sea Zone to 91 Sea Zone 4 bombers moved from Southern Italy to France 1 ArmoredInfantry moved from Southern Italy to 95 Sea Zone 2 ArmoredInfantrys and 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 ArmoredInfantrys moved from 93 Sea Zone to Southern France 3 transports moved from 91 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Eastern United States to Southeast Mexico 2 marineA1s and 1 transport moved from 7 Sea Zone to 5 Sea Zone 2 marineA1s moved from 5 Sea Zone to Amur 1 artillery moved from Buryatia to Amur 2 infantry moved from Buryatia to Ulaanbaatar Americans take Ulaanbaatar from Japanese 1 Escort_Convoy, 1 Heavy_BB, 6 NavyFighters, 1 aaGun, 6 carriers, 1 cruiser, 4 destroyers, 1 infantry, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport and 5 usa_fighters moved from 7 Sea Zone to 17 Sea Zone 5 usa_fighters moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 31 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 Heavy_Transport, 2 artilleries and 2 marines moved from 50 Sea Zone to 62 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 marine and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 artillery moved from New Guinea to Dutch New Guinea 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 Heavy_Transport, 2 NavyFighters, 2 carriers, 1 destroyer, 4 infantry and 2 submarines moved from 10 Sea Zone to 31 Sea Zone 2 usa_fighters moved from 109 Sea Zone to Normandy Bordeaux 1 usa_fighter moved from United Kingdom to France 1 destroyer moved from 109 Sea Zone to 105 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 usa_fighter moved from United Kingdom to France 1 usa_fighter moved from 109 Sea Zone to 91 Sea Zone 1 usa_fighter moved from 109 Sea Zone to Normandy Bordeaux 1 usa_fighter moved from United Kingdom to France Combat - Americans Battle in Holland Belgium Battle in Celebes Battle in Normandy Bordeaux Americans attack with 3 ArmoredInfantrys, 2 infantry and 3 usa_fighters Germans defend with 1 SubPen, 1 harbour, 2 infantry and 2 mech_infantrys Americans roll dice for 1 Heavy_BB and 2 cruisers in Normandy Bordeaux, round 2 : 3/4 hits, 2.67 expected hits Americans roll dice for 3 ArmoredInfantrys, 2 infantry and 3 usa_fighters in Normandy Bordeaux, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Celebes from Japanese, taking Normandy Bordeaux from Germans with 3 ArmoredInfantrys and 3 usa_fighters remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry and 2 mech_infantrys Battle in Amur Americans attack with 1 artillery and 2 marineA1s Japanese defend with 1 artillery Americans roll dice for 1 artillery and 2 marineA1s in Amur, round 2 : 0/3 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 marineA1 owned by the Americans lost in Amur Americans roll dice for 1 artillery and 1 marineA1 in Amur, round 3 : 1/2 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery and 1 marineA1 remaining. Battle score for attacker is 1 Casualties for Americans: 1 marineA1 Casualties for Japanese: 1 artillery Battle in Dutch New Guinea Changer loiter and taunt; Americans attack with 1 artillery Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Dutch New Guinea Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery Battle in Iwo Jima Changer loiter and taunt; Americans attack with 1 infantry and 5 usa_fighters Changer defend; Japanese defend with 1 aaGun and 2 infantry Japanese roll AA dice in Iwo Jima : 0/3 hits, 0.50 expected hits Americans roll dice for 1 Heavy_BB in Iwo Jima, round 2 : 2/2 hits, 1.67 expected hits Americans roll dice for 1 infantry and 5 usa_fighters in Iwo Jima, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits 1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Iwo Jima Americans win with 4 usa_fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 infantry and 1 usa_fighter Casualties for Japanese: 1 aaGun and 2 infantry Battle in France Americans attack with 4 bombers and 3 usa_fighters Germans defend with 1 UndergroundMinr, 1 airfield, 1 german_para and 3 infantry Americans roll dice for 4 bombers and 3 usa_fighters in France, round 2 : 5/7 hits, 4.17 expected hits Germans roll dice for 1 german_para and 3 infantry in France, round 2 : 1/4 hits, 1.33 expected hits 1 usa_fighter owned by the Americans lost in France 3 infantry owned by the Germans and 1 german_para owned by the Germans lost in France Americans win with 4 bombers and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 usa_fighter Casualties for Germans: 1 german_para and 3 infantry Battle in Southern France Americans attack with 2 ArmoredInfantrys, 1 infantry, 1 marineA1 and 1 usa_armour Germans defend with 1 harbour and 2 mech_infantrys Americans roll dice for 2 ArmoredInfantrys, 1 infantry, 1 marineA1 and 1 usa_armour in Southern France, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 marineA1 owned by the Americans lost in Southern France Americans roll dice for 2 ArmoredInfantrys, 1 infantry and 1 usa_armour in Southern France, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France 2 mech_infantrys owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 ArmoredInfantrys and 1 usa_armour remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry and 1 marineA1 Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 4 usa_fighters moved from Iwo Jima to 17 Sea Zone 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 4 bombers moved from France to United Kingdom 2 usa_fighters moved from France to 110 Sea Zone 3 usa_fighters moved from Normandy Bordeaux to 110 Sea Zone 4 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 usa_para moved from Eastern United States to 101 Sea Zone 2 Heavy_Transports, 4 mech_infantrys and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone 4 mech_infantrys moved from 91 Sea Zone to Spain 1 usa_para moved from 91 Sea Zone to Spain Place Units - Americans Turning on Edit Mode EDIT: 10 TotalWar_Infs placed in Eastern United States EDIT: 4 TotalWarFighters, 4 TotalWar_Bombers and 1 TotalWar_Inf placed in Western United States EDIT: 2 ArmoredInfantrys and 1 infantry placed in Spain EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWar BomberPlaceWUS: has removed 4 TotalWar_Bombers owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Trigger AmericansTotalWar BomberPlaceWUS: Americans has 4 bombers placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ17: has removed 1 Escort_Convoy owned by Americans in 17 Sea Zone Trigger Americans RemoveUSAConvoySZ17: Americans has 1 Escort placed in 17 Sea Zone Americans collect 76 PUs; end with 76 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 90 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 87 PUs Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 PUs; end with 88 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 26 Sea Zone to 10 Sea Zone EDIT: 1 transport moved from 11 Sea Zone to 10 Sea Zone EDIT: 1 marineA1 moved from Spain to Eastern United States EDIT: 1 Heavy_Transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British repair damage of 4x harbour; Remaining resources: 54 PUs; 3 AirLendLease; 3 NavyLendLease; Turning on Edit Mode EDIT: Changing ownership of Iwo Jima from Japanese to Americans EDIT: Adding units owned by Americans to Iwo Jima: 1 infantry EDIT: Removing units owned by Americans from 17 Sea Zone: 1 aaGun and 1 pacific_transport EDIT: Adding units owned by Americans to 17 Sea Zone: 1 pacific_transport EDIT: Adding units owned by Americans to Iwo Jima: 1 aaGun EDIT: Removing units owned by Americans from 17 Sea Zone: 1 usa_fighter EDIT: Turning off Edit Mode British buy 5 artilleries, 5 infantry and 2 uk_fighters; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 3 bombers moved from Kazakhstan to 37 Sea Zone 1 mech_infantry moved from India to Burma 2 uk_armours moved from Caucasus to Turkey 1 uk_fighter moved from Southern Italy to Turkey 2 uk_armours moved from Egypt to Iraq 1 uk_armour moved from Sikang to Suiyuyan 1 uk_armour moved from Sikang to Hopei 1 mech_infantry moved from United Kingdom to 109 Sea Zone 2 artilleries moved from United Kingdom to 109 Sea Zone 1 elite moved from United Kingdom to 109 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 2 artilleries, 1 elite, 2 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 3 bombers Japanese defend with 1 Heavy_BB and 1 carrier British roll dice for 3 bombers in 37 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 Heavy_BB and 1 carrier in 37 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 2 bombers owned by the British lost in 37 Sea Zone 1 carrier owned by the Japanese and 1 Heavy_BB owned by the Japanese lost in 37 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 2 bombers Casualties for Japanese: 1 Heavy_BB and 1 carrier Battle in Suiyuyan British attack with 1 uk_armour Japanese defend with 1 infantry British roll dice for 1 uk_armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan British win, taking Suiyuyan from Japanese with 1 uk_armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei British attack with 1 uk_armour Japanese defend with 1 infantry British roll dice for 1 uk_armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 uk_armour in Hopei, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 1 uk_armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 bomber moved from 37 Sea Zone to Siam 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 aaGun moved from 99 Sea Zone to Turkey 2 artilleries, 1 elite, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain Place Units - British 5 artilleries placed in India 1 infantry and 2 uk_fighters placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 1.00 Japanese regular : 0.67 Japanese AA : -0.50 Germans regular : 1.00 British regular : 1.50 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 air_transport and 1 harbour; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 armour moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 carrier moved from 7 Sea Zone to 17 Sea Zone Combat - ANZAC Battle in Kwangtung Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 armour and 1 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Kwangtung from Japanese, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 armour moved from New South Wales to Northern Territory 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 air_transport placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode 1 harbour placed in Western Australia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Western Australia: 1 harbour EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 infantry and 1 transport moved from 106 Sea Zone to 110 Sea Zone EDIT: French undo move 1. EDIT: 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Non Combat Move - French 2 infantry moved from 91 Sea Zone to Spain Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.33 -
@beelee I think 1st tank should be populated, no?
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@crockett36 in Moscow?
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He moved to Rostov. You can just put token back in Box and leave the guys there if you want.
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oh missed the above. I have your latest.
The bloodbath continues. Nippon under heavy pressure. Can the reich do the same to moscow ?

Nice kill with the UK Bmbrs. Didn't expect it. You get 2 more bucks for Iwo now. We can have Panzer do it.
I'm not sure but I didn't think you could unload in Combat and then NCM with the Trprt in same turn. So AAgun in IWO would still be on board. I checked rules but it wasn't clear to me.
Triplea doesn't allow it but that doesn't necessarily means it's correct. I will ask at the site.Edit
Yea so the aaGun needs to stay onboard
Edit 2
Just noticed the Total Inf build. You have to place them all in the same TTy, so you need to upgrade the Fctry. You had a Inf that placed in Spain that you can change to the upgrade and then move the west coast Inf to DC
Edit 3
I went ahead and updated your latest save @crockett36 For simplicity I just removed the Spain Inf and upgraded the Fctry.Adjusted IWO PUs and put the aaGun back on the Trprt. Put 1st Tank back in it's Box and adjusted a couple Marines.
@Panzerstahl-Helm-0 here is updated
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@beelee Thank you. We however should all call BS or retard on any rule like that. That's why I came up with common sense Axis & Allies.
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