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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • HeppsH
      Hepps @General_Zod
      last edited by

      @general_zod In my mind you would then be able to use the flat rate attachment for anything.

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • FrostionF
        Frostion
        last edited by

        Phew! I am glad that you can see the point in supporting a variety of โ€œfuel consumptionโ€ uses and situations. I can now sleep better tonight. LOL ๐Ÿ˜ƒ

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        redrumR HeppsH 2 Replies Last reply Reply Quote 2
        • redrumR
          redrum @Frostion
          last edited by

          @frostion Yeah, so my intention would be as @Hepps laid out to add a new option for flat fuel consumption vs per move fuel consumption. So the existing functionality would still be available.

          Most of the things that are on the list to enhance would benefit either fuel consumption model. That being said if I decide to focus on adding flat fuel consumption then I most likely won't address what I consider the gaps around air units using the per move fuel consumption (air unit validation, AI support, etc). Doesn't mean they won't ever be addressed but initial goal is to get to some form of usable fuel system before trying to support lots of different options.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          General_ZodG 1 Reply Last reply Reply Quote 1
          • General_ZodG
            General_Zod @redrum
            last edited by General_Zod

            @redrum I think maybe a rephrasing of my last post is in order.

            @general_zod said in Fuel Enhancements:

            Does "fuelFlatRate" only affect air fuel validations or are we now proposing to break it down into 3 (separate) components to include land fuel validations and sea fuel validations as well?

            Will "flat fuel consumption" as currently planned only affect air, or also land and sea?

            As it stood initially, the "flat fuel consumption" was addressing the air fuel validation intrinsically. I thought.

            redrumR 1 Reply Last reply Reply Quote 0
            • HeppsH
              Hepps @Frostion
              last edited by

              @frostion Yup. I am as concerned with flexibility as I'm sure you are. This entire idea was really just about flexibility with simplification.

              I figured this option was clear solution to some of the huge obstacles that have plagued this features progression. And since it would really just be another independent feature... it would not hinder us from future development of different idea's surrounding movement validation concerning fuel, but would in the interim provide for at least a functioning system that makes this far more usable.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • redrumR
                redrum @General_Zod
                last edited by

                @general_zod I would like to make it a unit option available to any type of unit. I think it particularly fits best with air units but in theory you can imagine a map that uses a flat fuel cost for land/sea units as well especially if they have high movement rates.

                That being said, I haven't actually looked at the code yet so if air fuel consumption is coded very differently from sea/land then it might be implemented in phases where the new flat fuel option might only work for say air units initially.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 2
                • redrumR
                  redrum
                  last edited by

                  Initial pass on being able to display current player's resources on the bottom bar:
                  0_1518832965075_62ab71a6-4961-4480-afaa-08bf9244dab5-image.png

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  P 1 Reply Last reply Reply Quote 3
                  • P
                    prastle Lobby Moderators @redrum
                    last edited by

                    @redrum nice job!

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • redrumR
                      redrum
                      last edited by redrum

                      With icons and names:
                      0_1518836932336_6bb8f6b6-0594-42df-95e1-906b48ac1e63-image.png

                      With just icons:
                      0_1518837014583_d7f84748-c3a8-41f3-bede-f0ef551f9bdc-image.png

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      P HeppsH wc_sumptonW General_ZodG 4 Replies Last reply Reply Quote 4
                      • HeppsH
                        Hepps @prastle
                        last edited by

                        @prastle where is the boner emoticon?

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 0
                        • P
                          prastle Lobby Moderators @redrum
                          last edited by

                          @redrum first best

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          P 1 Reply Last reply Reply Quote 0
                          • P
                            prastle Lobby Moderators @prastle
                            last edited by

                            @prastle with the descriptive info

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            1 Reply Last reply Reply Quote 0
                            • HeppsH
                              Hepps @redrum
                              last edited by

                              @redrum Boy.... only took 7 years for those images to be used! My catharsis has arrived!

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 0
                              • wc_sumptonW
                                wc_sumpton @redrum
                                last edited by

                                @redrum Fabulous
                                That's it, one word... well maybe two Absolutely

                                Cheers...

                                1 Reply Last reply Reply Quote 0
                                • FrostionF
                                  Frostion
                                  last edited by Frostion

                                  r@redrum
                                  Looks good. I guess if you were to display both what you have and what you get, it could be like:
                                  PUs: 54 (+37) Lumber: 19 (+9) Food: 23 (+13)
                                  or
                                  ๐Ÿ’ฒ54 (+37) ๐ŸŒฒ 19 (+9) ๐Ÿ— 23 (+13)

                                  It would be cool if there were icons, maybe only icons if the map folder had a directory called resources and there were 24x24 pixel pictures with the corresponding names. Like the way PU markers and territory names work.

                                  As I mentioned before, I am pretty sure that I once saw a map directory called "resources" in a map I downloaded. But I would guess that the engine never really supported this resource display thing. But I think I have found the old forum thread that discussed the option of displaying territory production. I do think that it makes much more sense to display total resources that can be spent and be collected: http://tripleadev.1671093.n2.nabble.com/Multiple-resources-working-soon-tp7058897p7167455.html
                                  Seems like hepster was also involved in the previous project ๐Ÿ˜‰

                                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                  HeppsH General_ZodG 2 Replies Last reply Reply Quote 2
                                  • General_ZodG
                                    General_Zod @redrum
                                    last edited by

                                    @redrum I like with names. Will leave room for about 10 or 12 resources.

                                    1 Reply Last reply Reply Quote 0
                                    • HeppsH
                                      Hepps @Frostion
                                      last edited by Hepps

                                      @frostion The resource folder was made so that the rendering could be done.... but the feature never really got to completion.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      P 1 Reply Last reply Reply Quote 0
                                      • P
                                        prastle Lobby Moderators @Hepps
                                        last edited by

                                        @hepps kinda upset i cant upvote it 10 times

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        B 1 Reply Last reply Reply Quote 0
                                        • General_ZodG
                                          General_Zod @Frostion
                                          last edited by

                                          @frostion I like your version too, more informative. Btw there is a resources folder in the tripleA assests folder, not sure if that's what your looking for.

                                          1 Reply Last reply Reply Quote 0
                                          • B
                                            beelee @prastle
                                            last edited by

                                            @prastle I threw another one in for ya pras : )

                                            P 1 Reply Last reply Reply Quote 0

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