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    attackAAmaxdieSides

    Scheduled Pinned Locked Moved Map Making
    14 Posts 6 Posters 3.7k Views 6 Watching
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    • redrumR Offline
      redrum Admin @beelee
      last edited by

      @beelee Besides the fact that its good to avoid spaces in the typeAA name, I don't see any glaring issues. Can you upload the whole zip somewhere?

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @redrum
        last edited by

        @redrum yea didn't think of that spacing. is weird got it to work testing and then in game it didn't.

        https://www.sendspace.com/file/c8haz2

        Thanks

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @beelee
          last edited by

          @beelee You have the BB and CA triggers defined twice so its picking up only the second pair. I think you need to delete the second pair.

          First pair with the 10 dice sides defined that isn't firing:

          <attachment name="triggerAttachment_BBAndCAAA" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
          <option name="trigger" value="conditionAttachmentBBAndCAAA"/>
          <option name="unitType" value="battleship"/>
          <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
          <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
          <option name="unitProperty" value="attackAA" count="1"/>
          <option name="unitProperty" value="attackAAmaxDieSides" count="10"/>
          <option name="unitProperty" value="maxAAattacks" count="2"/>
          <option name="unitProperty" value="mayOverStackAA" count="false"/>
          <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/>
          <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/>
          <option name="when" value="before:germansPolitics"/>
          <option name="uses" value="1"/>
          </attachment>
          <attachment name="triggerAttachment_BBAndCAAA1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
          <option name="trigger" value="conditionAttachmentBBAndCAAA"/>
          <option name="unitType" value="cruiser"/>
          <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
          <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
          <option name="unitProperty" value="attackAA" count="1"/>
          <option name="unitProperty" value="attackAAmaxDieSides" count="10"/>
          <option name="unitProperty" value="maxAAattacks" count="2"/>
          <option name="unitProperty" value="mayOverStackAA" count="false"/>
          <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/>
          <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/>
          <option name="when" value="before:germansPolitics"/>
          <option name="uses" value="1"/>
          </attachment>
          

          Second pair that doesn't have dice sides defined that is firing:

          <attachment name="triggerAttachment_BBAndCAAA" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
          <option name="trigger" value="conditionAttachmentBBAndCAAA"/>
          <option name="unitType" value="battleship"/>
          <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
          <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
          <option name="unitProperty" value="maxAAattacks" count="2"/>
          <option name="unitProperty" value="mayOverStackAA" count="false"/>
          <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/>
          <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/>
          <option name="when" value="before:germansPolitics"/>
          <option name="uses" value="1"/>
          </attachment>
          <attachment name="triggerAttachment_BBAndCAAA1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
          <option name="trigger" value="conditionAttachmentBBAndCAAA"/>
          <option name="unitType" value="cruiser"/>
          <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
          <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
          <option name="unitProperty" value="maxAAattacks" count="2"/>
          <option name="unitProperty" value="mayOverStackAA" count="false"/>
          <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/>
          <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/>
          <option name="when" value="before:germansPolitics"/>
          <option name="uses" value="1"/>
          </attachment>
          

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @redrum
            last edited by

            @redrum Thanks ! I feel kinda stupid lol : ) Something to remember though

            Heppster Rock on Image : )

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @beelee
              last edited by

              @beelee Sometimes ya just need another set of fresh eyes 🙂

              Btw, the easiest way to figure that out is you can look at the game history to see what triggers actually fire. After looking at that I realized that you must have had another trigger defined since it wasn't firing what you originally posted.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              B 1 Reply Last reply Reply Quote 1
              • B Online
                beelee @redrum
                last edited by

                @redrum right on. i have 2 xmls, dam Canadiens, and it worked on the other. Thanks again for your help

                wc_sumptonW HeppsH General_ZodG 3 Replies Last reply Reply Quote 1
                • wc_sumptonW Offline
                  wc_sumpton @beelee
                  last edited by

                  @beelee shhhh..... always up-vote those 'dam Canadians' post...

                  Cheers...

                  1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @beelee
                    last edited by

                    @beelee Did you have the second set of triggers with dice sides of 10 because we use the metric system?

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    prastleP B 2 Replies Last reply Reply Quote 1
                    • prastleP Offline
                      prastle Moderators Admin @Hepps
                      last edited by

                      @hepps hehe! Btw you have mail!

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                      • B Online
                        beelee @Hepps
                        last edited by

                        @hepps I always thought the "C" stood for "Canadian" not "celsius" : )

                        HeppsH 1 Reply Last reply Reply Quote 2
                        • HeppsH Offline
                          Hepps Moderators @beelee
                          last edited by

                          @beelee I thought "C" is for cookie... that's good enough for me.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 1
                          • General_ZodG Offline
                            General_Zod Moderators @beelee
                            last edited by General_Zod

                            @beelee Fyi, just incase your triggering battle abilities on and off during game. Be aware that if your triggering battle abilities on and off. Your battle calc wont be accurate.

                            B 1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @General_Zod
                              last edited by

                              @general_zod right on. Thanks
                              I usually don't use the calc too much or I use it with a grain or two of salt anyway. I just kinda look at it and go : )

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