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    attackAAmaxdieSides

    Scheduled Pinned Locked Moved Map Making
    14 Posts 6 Posters 3.8k Views 6 Watching
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    • redrumR Offline
      redrum Admin @beelee
      last edited by

      @beelee You have the BB and CA triggers defined twice so its picking up only the second pair. I think you need to delete the second pair.

      First pair with the 10 dice sides defined that isn't firing:

      <attachment name="triggerAttachment_BBAndCAAA" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBBAndCAAA"/>
      <option name="unitType" value="battleship"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="attackAAmaxDieSides" count="10"/>
      <option name="unitProperty" value="maxAAattacks" count="2"/>
      <option name="unitProperty" value="mayOverStackAA" count="false"/>
      <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/>
      <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
      </attachment>
      <attachment name="triggerAttachment_BBAndCAAA1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBBAndCAAA"/>
      <option name="unitType" value="cruiser"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="attackAAmaxDieSides" count="10"/>
      <option name="unitProperty" value="maxAAattacks" count="2"/>
      <option name="unitProperty" value="mayOverStackAA" count="false"/>
      <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/>
      <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
      </attachment>
      

      Second pair that doesn't have dice sides defined that is firing:

      <attachment name="triggerAttachment_BBAndCAAA" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBBAndCAAA"/>
      <option name="unitType" value="battleship"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="maxAAattacks" count="2"/>
      <option name="unitProperty" value="mayOverStackAA" count="false"/>
      <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/>
      <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
      </attachment>
      <attachment name="triggerAttachment_BBAndCAAA1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBBAndCAAA"/>
      <option name="unitType" value="cruiser"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="maxAAattacks" count="2"/>
      <option name="unitProperty" value="mayOverStackAA" count="false"/>
      <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/>
      <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
      </attachment>
      

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @redrum
        last edited by

        @redrum Thanks ! I feel kinda stupid lol : ) Something to remember though

        Heppster Rock on Image : )

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @beelee
          last edited by

          @beelee Sometimes ya just need another set of fresh eyes 🙂

          Btw, the easiest way to figure that out is you can look at the game history to see what triggers actually fire. After looking at that I realized that you must have had another trigger defined since it wasn't firing what you originally posted.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @redrum
            last edited by

            @redrum right on. i have 2 xmls, dam Canadiens, and it worked on the other. Thanks again for your help

            wc_sumptonW HeppsH General_ZodG 3 Replies Last reply Reply Quote 1
            • wc_sumptonW Offline
              wc_sumpton @beelee
              last edited by

              @beelee shhhh..... always up-vote those 'dam Canadians' post...

              Cheers...

              1 Reply Last reply Reply Quote 1
              • HeppsH Offline
                Hepps Lobby Moderators @beelee
                last edited by

                @beelee Did you have the second set of triggers with dice sides of 10 because we use the metric system?

                "A joyous heart sours with the burden of expectation"
                Hepster

                prastleP B 2 Replies Last reply Reply Quote 1
                • prastleP Offline
                  prastle Lobby Moderators Admin @Hepps
                  last edited by

                  @hepps hehe! Btw you have mail!

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @Hepps
                    last edited by

                    @hepps I always thought the "C" stood for "Canadian" not "celsius" : )

                    HeppsH 1 Reply Last reply Reply Quote 2
                    • HeppsH Offline
                      Hepps Lobby Moderators @beelee
                      last edited by

                      @beelee I thought "C" is for cookie... that's good enough for me.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 1
                      • General_ZodG Offline
                        General_Zod Lobby Moderators @beelee
                        last edited by General_Zod

                        @beelee Fyi, just incase your triggering battle abilities on and off during game. Be aware that if your triggering battle abilities on and off. Your battle calc wont be accurate.

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @General_Zod
                          last edited by

                          @general_zod right on. Thanks
                          I usually don't use the calc too much or I use it with a grain or two of salt anyway. I just kinda look at it and go : )

                          1 Reply Last reply Reply Quote 0

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