EXP Game 1 barnee vs Crockett
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC 1 cruiser moved from 57 Sea Zone to 42 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Burma to Malaya 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery moved from Queensland to New South Wales 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 fighter moved from Burma to Malaya Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Malaya ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 fighters moved from Malaya to Shan State Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,5,2,4,4,5,4,2,2,1 ANZAC collect 14 PUs (1 lost to blockades); end with 21 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 1.50 -
@beelee So obviously I want the commissars to be in army groups, right?
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TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC 1 cruiser moved from 57 Sea Zone to 42 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Burma to Malaya 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery moved from Queensland to New South Wales 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 fighter moved from Burma to Malaya Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Malaya ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 fighters moved from Malaya to Shan State Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,5,2,4,4,5,4,2,2,1 ANZAC collect 14 PUs (1 lost to blockades); end with 21 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 1.50 -
Hi Crockett
Yea to form a ArmyGroup you need 2 Armies or Corps, any combination, plus 10 land units. Some land doesn't cout, AA Guns e.g.
Usually 1 Tank Army and 1 Corps for the SSR when forming a AG.
Moscow or your Far East Army looks like the best place for the Commisar. I think Moscow better, as he can form with the Corps in Cauc to form a AG in an Emergency. Until you get a Tank Army, which should be the turn after the Conscripts.
In Moscow, you have a Tank and 2 Grd Inf you can form for a nice strong, mobile Corps. Far East you can hook him up with the 3 Tanks.
Edit
One thing of note about the Grds and the Commisar, is while they can move 2, they can't blitz. Even with a Tank. -
well baseball game was disapointing at least they rallied a little bit.
OOL for 98

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@beelee BB, dd, dd, dd, BB.
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@crockett36 God save the king! Get to the aircraft boys!
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heh heh it's a dicey one

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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Note to players Germans: <body><b>It is Early 1942 and Self Propelled Artillery are Now Available for Germany, the Soviet Union and United States.<br><br><img src="SP_Artillery.png"/><b></body> Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans Trigger SP Artillery: buySP_Artillery added to productionGermans Trigger SP Artillery: buySP_ArtilleryUSSR added to productionRussians Trigger SP Artillery: buySP_ArtilleryUSA added to productionAmericans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 ElitePanzer, 3 GermanUBoats, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Archangel from Russians EDIT: Germans takes Novgorod from Russians EDIT: Turning off Edit Mode 1 german_para moved from Baltic States to Bryansk Germans take Bryansk from Russians EDIT: 1 german_para moved from Baltic States to Archangel EDIT: 1 ArmyGroupNorth moved from Baltic States to Army Group North EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 Panzer_Grndrs, 4 armour and 1 waffen_infantry moved from Army Group North to Baltic States EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Baltic States to Novgorod EDIT: 1 Panzer_Grndrs and 2 armour moved from Baltic States to Smolensk EDIT: 1 armour moved from Baltic States to Western Ukraine 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 GermanUBoats moved from 94 Sea Zone to 98 Sea Zone 2 bombers moved from Western Germany to 98 Sea Zone 2 tactical_bombers moved from Southern Italy to 98 Sea Zone Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Smolensk Germans attack with 1 Panzer_Grndrs and 2 armour Russians defend with 1 elite Germans win, taking Smolensk from Russians with 1 Panzer_Grndrs and 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in 98 Sea Zone Germans attack with 2 GermanUBoats, 2 bombers and 2 tactical_bombers British defend with 1 battleship and 3 destroyers Units damaged: 1 battleship owned by the British Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 2 GermanUBoats and 1 tactical_bomber Casualties for British: 1 battleship and 3 destroyers Battle in Western Ukraine Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 elite Germans win, taking Western Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 elite Battle in 91 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 transport Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Non Combat Move - Germans Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 bombers moved from 98 Sea Zone to Southern Italy 1 tactical_bomber moved from 98 Sea Zone to Greece 1 infantry moved from Bulgaria to Greece 4 infantry moved from Baltic States to Novgorod EDIT: 1 armour moved from Baltic States to Germany 1 artillery moved from Baltic States to Novgorod 1 mech_infantry moved from Poland to Novgorod 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Romania to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Bulgaria to Romania 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 German_Engineer moved from Normandy Bordeaux to Western Germany EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 artillery, 4 infantry and 1 mech_infantry moved from Novgorod to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Novgorod 1 aaGun moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod EDIT: 1 waffen_infantry moved from Baltic States to Germany 1 waffen_infantry moved from Romania to Germany 1 ElitePanzer moved from Germany to Romania 1 G_Rail and 1 elite moved from Germany to Romania 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 German_LCV moved from Western Germany to Romania 1 artillery moved from Eastern Poland to Baltic States 1 aaGun and 1 infantry moved from Bulgaria to Greece 1 fighter moved from Western Germany to Gibraltar Place Units - Germans 3 GermanUBoats placed in 93 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 1 German_LCV EDIT: Adding units owned by Germans to Southern France: 1 German_LCV EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 elite and 1 infantry EDIT: Adding units owned by Germans to Southern France: 1 elite and 1 infantry EDIT: Turning off Edit Mode 2 infantry placed in Normandy Bordeaux 1 fighter placed in Normandy Bordeaux 1 ElitePanzer and 2 armour placed in Germany 1 Panzer_General, 1 Panzer_Grndrs, 1 elite and 1 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 5. 1 Panzer_Grndrs placed in Western Germany 1 Panzer_General and 1 elite placed in Germany 1 infantry placed in Germany Turn Complete - Germans Trigger ParaBoost atArchangel: Germans has 1 german_paraBoost placed in Archangel Trigger ParaBoost atBryansk: Germans has 1 german_paraBoost placed in Bryansk Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 53 PUs; end with 53 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsGot a little sloppy but it's all correct

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@beelee I don't know if para boost is a unit.
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it's not
Edit
it boosts the Para to A3 or D3triplea auto does it
Edit
The reason it is a option is because sometimes Paras start with other units and it won't auto spawn then.Idk it's probably just easy enough to edit so I should remove it from purchase

Late in the day here. Good day at work and safe travels

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@crockett36 said in EXP Game 1 barnee vs Crockett:
@beelee I don't know if para boost is a unit.
it is not
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@beelee I thought you were in idaho, usa!
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if there’s one rule I would change in this game it’s the LCV‘s. They make it so hard for the allies. It is ridiculous. Really very very has no there is no Allied equivalent. That is as good as the LCB’s for the Germans and the Japanese and this is my opinion obviously but it’s a bad rule. It needs to be plate tested more needs to be changed. Honestly, the problem is the center of the spoke of the wheel. Trying to penetrate that the wheel I mean with such a cheap Mechanic to defend the perimeter is very discouraging and seems very unfair. Even changing it so that the sea base didn’t add one space to it would be much better than this silliness. And then they pull up under the land and should be used as casualties who thinks of this stuff.
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The only LCVs I see used by the Allies are by UK against W EUR.
Definitely a Axis advantage but W EUR attacks shouldn't be discounted, although easily blocked I think. For a while. It's hard to do repeatedly.
I've really never seen the USA move LCVs to attack anywhere.
JPN can Naval Trprt them and use them but they're kind of a one and done.
But yea you'd have to ask the Captain about that. Just playing with rules as is and LCVs aren't an optional one.
Anyway, hope we get some of the Danish guys to join in soon. You an expereinced player OOB and other mods but be nice to see the tier 1 guys show us how they do it

Edit
I think it forces the Allies to defend more as opposed to going all out offensive. Idk. Not all Axis games go that way either.The Landmines are quite effective against them, especially in Caucasus.
Anyway, only your second game

Edit 2
Probably just a ode to history thing
Edit 3
I see Italy using them aginst Syria or in the Black Sea.
Germany in Black Sea, UK Isles or Scandavia.That's about it. Remember, even a Trprt will block them and LMs kills everything if it hits. They are also limited by number.
Anyway, I'd play it out a few games before coming to a conclusion.
I pinged the Captain with your concerns at the other site.
Hopefully he responds there as he is not yet on here

Edit 4
Just to clarify, the LCVs can only be taken as hits when attacking. They can attack empty but if they are in a TTy being attacked, they are dust if the TTy gets conquered.They don't defend or count as a hit point while defending.
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@beelee mostly just BENTING. Dictation. Russia should get some ships in the black sea
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There’s literally nowhere that the axis want to go that they can’t use a three dollar transport instead of a six dollar transport with the exception of India or Queensland or Hawaii. Other than that half price transports.
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@crockett36 and India could be got to my Malaya Maya
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