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    EXP Game 1 barnee vs Crockett

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    • C
      crockett36 last edited by

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 4
      
          Purchase Units - Americans
              Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Americans buy 1 USA_LCV, 2 carriers, 1 destroyer, 2 infantry, 2 marines, 2 usa_armours, 4 usa_fighters and 1 usa_para; Remaining resources: 0 PUs; 
      
          Place Units - Americans
              Units in Alaska being upgraded or consumed: 1 infantry
              1 marine placed in Alaska
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Units in Alaska being upgraded or consumed: 1 infantry
              1 marine placed in Alaska
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              2 carriers moved from 1 Sea Zone to 7 Sea Zone
              2 usa_fighters moved from 1 Sea Zone to 7 Sea Zone
              2 usa_tactical_bombers moved from 1 Sea Zone to 7 Sea Zone
              1 submarine moved from 1 Sea Zone to 7 Sea Zone
              1 submarine moved from 16 Sea Zone to 7 Sea Zone
              2 USAbombers moved from Alaska to Soviet Far East
              1 marine moved from Alaska to 1 Sea Zone
              1 artillery moved from Alaska to 1 Sea Zone
              1 artillery, 1 marine and 1 transport moved from 1 Sea Zone to 3 Sea Zone
              1 artillery and 1 marine moved from 3 Sea Zone to Soviet Far East
              2 infantry moved from Alaska to 1 Sea Zone
              2 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone
              2 infantry moved from 5 Sea Zone to Amur
              5 usa_fighters moved from 7 Sea Zone to Siberia
      
          Combat - Americans
              Battle in Amur
                  Americans attack with 2 infantry
                  Japanese defend with 1 aaGun
                      Americans roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 aaGun in Amur, round 2 : 0/0 hits, 0.00 expected hits
                      1 aaGun owned by the Japanese lost in Amur
                  Americans win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 aaGun
              Battle in Siberia
                  Americans attack with 5 usa_fighters
                  Japanese defend with 1 infantry
                      Americans roll dice for 5 usa_fighters in Siberia, round 2 : 4/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Siberia
                  Americans win with 5 usa_fighters remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Siberia: 1 usa_fighter
                  EDIT: Turning off Edit Mode
              Battle in Soviet Far East
                  Americans attack with 2 USAbombers, 1 artillery and 1 marine
                  Japanese defend with 1 elite
                      Americans roll dice for 2 USAbombers, 1 artillery and 1 marine in Soviet Far East, round 2 : 1/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                      1 marine owned by the Americans lost in Soviet Far East
                      1 elite owned by the Japanese lost in Soviet Far East
                  Americans win, taking Soviet Far East from Japanese with 2 USAbombers and 1 artillery remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 marine
                  Casualties for Japanese: 1 elite
              Battle in 7 Sea Zone
                  Americans attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers
                  Japanese defend with 1 Japan_destroyer
                      Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Japan_destroyer owned by the Japanese lost in 7 Sea Zone
                  Americans win with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 Japan_destroyer
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Americans
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              4 usa_fighters moved from Siberia to 7 Sea Zone
              2 USAbombers moved from Soviet Far East to Alaska
              EDIT: 1 marine moved from Alaska to Eastern United States
      
          Place Units - Americans
              1 carrier placed in 1 Sea Zone
              2 usa_fighters placed in 1 Sea Zone
              1 carrier and 2 usa_fighters placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 infantry and 1 usa_armour placed in Eastern United States
              1 infantry and 1 usa_armour placed in Western United States
              1 USA_LCV and 1 usa_para placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Tsinghai
              1 fighter and 11 infantry moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 1 fighter and 11 infantry
                  Japanese defend with 1 armour and 1 infantry
                      Chinese roll dice for 1 fighter and 11 infantry in Kansu, round 2 : 1/12 hits, 2.33 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                      1 infantry owned by the Japanese lost in Kansu
                      Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 3 : 0/11 hits, 2.17 expected hits
                      Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                      Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 4 : 2/10 hits, 2.00 expected hits
                      Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                      1 armour owned by the Japanese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is -1
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 1 armour and 1 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Chinese
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              1 fighter moved from Kansu to Sikang
      
          Place Units - Chinese
              3 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
      
          Purchase Units - British
              Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
              Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
              British repair damage of 4x factory_major; Remaining resources: 55 PUs; 3 AirLendLease; 3 NavyLendLease; 
              British buy 3 destroyers, 2 infantry and 3 uk_fighters; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              1 infantry moved from Brazil to 86 Sea Zone
              1 artillery moved from Brazil to 86 Sea Zone
              1 submarine moved from 92 Sea Zone to 93 Sea Zone
              2 submarines moved from 98 Sea Zone to 93 Sea Zone
              1 destroyer moved from 98 Sea Zone to 93 Sea Zone
              1 carrier moved from 98 Sea Zone to 93 Sea Zone
              1 bomber moved from Malta to 93 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 uk_fighter moved from Egypt to 98 Sea Zone
              1 uk_fighter moved from 98 Sea Zone to 93 Sea Zone
              1 artillery moved from Egypt to Alexandria
              1 infantry moved from Egypt to Alexandria
              2 uk_armours moved from Egypt to Syria
              1 mech_infantry moved from Egypt to Syria
              1 artillery moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Alexandria
              2 infantry moved from Egypt to Trans-Jordan
              1 transport moved from 71 Sea Zone to 72 Sea Zone
              1 infantry moved from Kenya to 72 Sea Zone
              1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
              1 battleship moved from 76 Sea Zone to 98 Sea Zone
              1 mech_infantry moved from Persia to Syria
              1 artillery moved from Persia to Northwest Persia
              1 mech_infantry moved from French Indo China to Malaya
              1 infantry moved from Shan State to Malaya
              1 uk_fighter moved from Burma to Malaya
              4 infantry moved from Burma to Yunnan
              2 infantry moved from Burma to Yunnan
              1 infantry moved from Burma to Yunnan
              3 infantry moved from Brazil to French Guiana
      
          Combat - British
              Battle in 93 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 destroyer, 3 submarines and 1 uk_fighter
                  Germans defend with 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber
                      British roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      British roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 uk_fighter in 93 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                  Units damaged: 1 German_Heavy_BB owned by the Germans
                      Germans roll dice for 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                      1 destroyer owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 93 Sea Zone
                      1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone
                      British roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 bomber and 1 uk_fighter in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                      Germans roll dice for 1 Escort, 1 German_Heavy_BB and 1 fighter in 93 Sea Zone, round 3 : 1/4 hits, 2.67 expected hits
                      1 uk_fighter owned by the British lost in 93 Sea Zone
                      1 German_Heavy_BB owned by the Germans and 1 fighter owned by the Germans lost in 93 Sea Zone
                      British roll dice for 2 submarines in 93 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 Escort in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the British lost in 93 Sea Zone
                      1 Escort owned by the Germans lost in 93 Sea Zone
                  British win, taking 93 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 17
                  Casualties for British: 1 carrier, 1 destroyer, 2 submarines and 1 uk_fighter
                  Casualties for Germans: 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber
              Battle in Malaya
                  British attack with 1 infantry, 1 mech_infantry and 1 uk_fighter
                  Japanese defend with 3 infantry
                      British roll dice for 1 infantry, 1 mech_infantry and 1 uk_fighter in Malaya, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Malaya
                      1 infantry owned by the Japanese lost in Malaya
                      British roll dice for 1 mech_infantry and 1 uk_fighter in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the British and 1 uk_fighter owned by the British lost in Malaya
                      1 infantry owned by the Japanese lost in Malaya
                  Japanese win with 1 infantry remaining. Battle score for attacker is -10
                  Casualties for British: 1 infantry, 1 mech_infantry and 1 uk_fighter
                  Casualties for Japanese: 2 infantry
              Battle in Syria
                  British attack with 2 mech_infantrys and 2 uk_armours
                  Italians defend with 1 italian_para and 1 italian_paraBoost
                      British roll dice for 2 mech_infantrys and 2 uk_armours in Syria, round 2 : 1/4 hits, 1.33 expected hits
                      Italians roll dice for 1 italian_para and 1 italian_paraBoost in Syria, round 2 : 1/1 hits, 0.50 expected hits
                      1 mech_infantry owned by the British lost in Syria
                      1 italian_para owned by the Italians lost in Syria
                      1 italian_paraBoost owned by the Italians lost in Syria
                  British win, taking Syria from Italians with 1 mech_infantry and 2 uk_armours remaining. Battle score for attacker is 0
                  Casualties for British: 1 mech_infantry
                  Casualties for Italians: 1 italian_para and 1 italian_paraBoost
              Battle in Alexandria
                  British attack with 1 artillery and 2 infantry
                  Italians defend with 1 mech_infantry
                      British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Alexandria
                      1 mech_infantry owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 mech_infantry
              Battle in Yunnan
                  British attack with 7 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 7 infantry in Yunnan, round 2 : 0/7 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 7 infantry in Yunnan, round 3 : 1/7 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      British roll dice for 7 infantry in Yunnan, round 4 : 3/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Battle in Morocco
                  British attack with 1 artillery and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Morocco
                      1 infantry owned by the Italians lost in Morocco
                  British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
              1 bomber moved from 93 Sea Zone to Malta
              1 aaGun moved from Burma to India
              4 infantry moved from Burma to India
              1 infantry moved from Burma to Shan State
              1 infantry moved from Burma to Shan State
              1 aaGun moved from Burma to Yunnan
              1 aaGun moved from Burma to Shan State
              1 infantry moved from Northwest Persia to Persia
              1 air_transport moved from United Kingdom to French Guiana
      
          Place Units - British
              Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              3 destroyers placed in 98 Sea Zone
              3 uk_fighters placed in India
              2 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,2,5,5,1,2,6,1,4,5,5
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,2,1,5,1
              British collect 39 PUs (7 lost to blockades); end with 40 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by British from 81 Sea Zone: 1 infantry and 1 transport
              EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
              EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -3.50
      Americans regular : 1.00
      Italians regular : 1.83
      Japanese regular : 0.50
      Germans regular : -0.50
      British regular : 4.17
      

      Savegame

      B 1 Reply Last reply Reply Quote 0
      • B
        beelee @crockett36 last edited by beelee

        @crockett36

        uggh the mighty Bismark didn't do much lol.

        Where do you want the Finland Commisar ? He can go anywhere except Finland Karelia and W UKR as they were all conquered last SSR turn.

        Reminder, once SSR at war, you can use Rail to move Fctrys. 1 Rail per 1 TTy. Can do 1 build that turn then too. Can only move 2 TTys max. No builds then.

        Commisar started in Moscow, so you have 1 Rail if you wanted to move something else and leave him there. Think the Moscow Inf were available to move.

        Also, you want the AA in Finland ? I thought you had already moved them there but πŸ™‚

        Edit
        You can only place 20 PUs of dudes in India. So 1 of the Ftrs needs to go to S AF.

        1 Reply Last reply Reply Quote 0
        • B
          beelee @crockett36 last edited by beelee

          @crockett36

          Game History

          Round: 4
          
              Purchase Units - Italians
                  Italians buy 1 Escort, 1 airfield, 1 armour and 2 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Italians
                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                  1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                  2 fighters moved from Southern Italy to 93 Sea Zone
                  1 bomber moved from Libya to Morocco
                  1 armour moved from Tunisia to Morocco
          
              Combat - Italians
                  Battle in 93 Sea Zone
                      Italians attack with 1 destroyer and 2 fighters
                      British defend with 1 submarine
                          Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                          British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                          1 submarine owned by the British lost in 93 Sea Zone
                      Italians win, taking 93 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for British: 1 submarine
                  Battle in Morocco
                      Italians attack with 1 armour and 1 bomber
                      British defend with 1 artillery
                          Italians roll dice for 1 armour and 1 bomber in Morocco, round 2 : 1/2 hits, 1.17 expected hits
                          British roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                          1 artillery owned by the British lost in Morocco
                      Italians win, taking Morocco from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                      Casualties for British: 1 artillery
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Italians
                  Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland
                  1 bomber moved from Morocco to Gibraltar
                  EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                  2 fighters moved from 93 Sea Zone to Southern Italy
                  1 armour moved from Northern Italy to Romania
                  1 infantry moved from Greece to Bulgaria
                  1 Europe_Rail and 1 infantry moved from Southern Italy to Eastern Poland
                  1 armour, 2 artilleries and 4 infantry moved from Libya to Tobruk
          
              Place Units - Italians
                  1 airfield placed in Gibraltar
                  1 Escort placed in 97 Sea Zone
                  1 armour and 2 infantry placed in Southern Italy
          
              Turn Complete - Italians
                  Italians collect 13 PUs; end with 13 PUs
                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
          

          Combat Hit Differential Summary :

          Italians regular : 0.50
          British regular : -0.50
          

          EXP Game 1 Trout I 4.tsvg

          I moved 1 of the India Ftrs to S AF and the Commisar back to Moscow. The AA to Finland.

          Explained in previous post.

          C 1 Reply Last reply Reply Quote 1
          • C
            crockett36 last edited by

            TripleA Turn Summary: French round 4

            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 4
            
                Purchase Units - ANZAC
                    ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 7 PUs; 
            
                Combat Move - ANZAC
                    1 cruiser moved from 57 Sea Zone to 42 Sea Zone
                    1 destroyer moved from 56 Sea Zone to 54 Sea Zone
                    1 submarine moved from 55 Sea Zone to 54 Sea Zone
                    2 submarines moved from 62 Sea Zone to 54 Sea Zone
                    1 fighter moved from Burma to Malaya
                    1 transport moved from 62 Sea Zone to 63 Sea Zone
                    1 infantry moved from New Zealand to 63 Sea Zone
                    1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                    1 artillery moved from Queensland to New South Wales
                    1 transport moved from 60 Sea Zone to 61 Sea Zone
                    2 infantry moved from Trans-Jordan to Syria
                    1 fighter moved from Burma to Malaya
            
                Combat - ANZAC
                    Battle in 42 Sea Zone
                        ANZAC attack with 1 cruiser
                        Japanese defend with 1 transport
                            ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                            Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                            1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
                        Casualties for Japanese: 1 transport
                    Battle in Malaya
                        ANZAC attack with 2 fighters
                        Japanese defend with 1 infantry
                            ANZAC roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1.00 expected hits
                            Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Malaya
                        ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    2 fighters moved from Malaya to Shan State
            
                Place Units - ANZAC
                    1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
            
                Turn Complete - ANZAC
                    Total Cost from Convoy Blockades: 1
                        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,5,2,4,4,5,4,2,2,1
                    ANZAC collect 14 PUs (1 lost to blockades); end with 21 PUs
                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            
                Combat Move - French
                    1 infantry moved from Trans-Jordan to Egypt
                    1 infantry moved from Anglo Egyptian Sudan to Egypt
            
                Combat - French
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - French
                    Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            Japanese regular : -0.50
            ANZAC regular : 1.50
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • C
              crockett36 @beelee last edited by

              @beelee So obviously I want the commissars to be in army groups, right?

              B 1 Reply Last reply Reply Quote 0
              • C
                crockett36 last edited by

                TripleA Manual Gamesave Post: French round 4

                TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 4
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 7 PUs; 
                
                    Combat Move - ANZAC
                        1 cruiser moved from 57 Sea Zone to 42 Sea Zone
                        1 destroyer moved from 56 Sea Zone to 54 Sea Zone
                        1 submarine moved from 55 Sea Zone to 54 Sea Zone
                        2 submarines moved from 62 Sea Zone to 54 Sea Zone
                        1 fighter moved from Burma to Malaya
                        1 transport moved from 62 Sea Zone to 63 Sea Zone
                        1 infantry moved from New Zealand to 63 Sea Zone
                        1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                        1 artillery moved from Queensland to New South Wales
                        1 transport moved from 60 Sea Zone to 61 Sea Zone
                        2 infantry moved from Trans-Jordan to Syria
                        1 fighter moved from Burma to Malaya
                
                    Combat - ANZAC
                        Battle in 42 Sea Zone
                            ANZAC attack with 1 cruiser
                            Japanese defend with 1 transport
                                ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                1 transport owned by the Japanese lost in 42 Sea Zone
                            ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
                            Casualties for Japanese: 1 transport
                        Battle in Malaya
                            ANZAC attack with 2 fighters
                            Japanese defend with 1 infantry
                                ANZAC roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1.00 expected hits
                                Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Japanese lost in Malaya
                            ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                            Casualties for Japanese: 1 infantry
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        2 fighters moved from Malaya to Shan State
                
                    Place Units - ANZAC
                        1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
                
                    Turn Complete - ANZAC
                        Total Cost from Convoy Blockades: 1
                            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,5,2,4,4,5,4,2,2,1
                        ANZAC collect 14 PUs (1 lost to blockades); end with 21 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                
                    Combat Move - French
                        1 infantry moved from Trans-Jordan to Egypt
                        1 infantry moved from Anglo Egyptian Sudan to Egypt
                
                    Combat - French
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - French
                        Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                Japanese regular : -0.50
                ANZAC regular : 1.50
                

                Savegame

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                • B
                  beelee @crockett36 last edited by beelee

                  @crockett36

                  Hi Crockett

                  Yea to form a ArmyGroup you need 2 Armies or Corps, any combination, plus 10 land units. Some land doesn't cout, AA Guns e.g.

                  Usually 1 Tank Army and 1 Corps for the SSR when forming a AG.

                  Moscow or your Far East Army looks like the best place for the Commisar. I think Moscow better, as he can form with the Corps in Cauc to form a AG in an Emergency. Until you get a Tank Army, which should be the turn after the Conscripts.

                  In Moscow, you have a Tank and 2 Grd Inf you can form for a nice strong, mobile Corps. Far East you can hook him up with the 3 Tanks.

                  Edit
                  One thing of note about the Grds and the Commisar, is while they can move 2, they can't blitz. Even with a Tank.

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                    beelee @beelee last edited by

                    @crockett36

                    well baseball game was disapointing at least they rallied a little bit.

                    OOL for 98

                    Screenshot from 2026-03-17 22-08-20.png

                    EXP Game 1 Trout G 5 Combat OOL.tsvg

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                      crockett36 @beelee last edited by

                      @beelee BB, dd, dd, dd, BB.

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                      • C
                        crockett36 @crockett36 last edited by

                        @crockett36 God save the king! Get to the aircraft boys!

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                        • B
                          beelee @crockett36 last edited by

                          @crockett36

                          heh heh it's a dicey one πŸ™‚

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                          • B
                            beelee @crockett36 last edited by beelee

                            @crockett36

                            Game History

                            Round: 5
                            
                                Research Technology - Germans
                            
                                Purchase Units - Germans
                                    Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
                                    Note to players Germans: <body><b>It is Early 1942 and Self Propelled Artillery are Now Available for Germany, the Soviet Union and United States.<br><br><img src="SP_Artillery.png"/><b></body>
                                    Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
                                    Trigger SP Artillery: buySP_Artillery added to productionGermans
                                    Trigger SP Artillery: buySP_ArtilleryUSSR added to productionRussians
                                    Trigger SP Artillery: buySP_ArtilleryUSA added to productionAmericans
                                    triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
                                    triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
                                    triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
                                    Germans buy 1 ElitePanzer, 3 GermanUBoats, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
                            
                                Combat Move - Germans
                                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                        Turning on Edit Mode
                                        EDIT: Germans takes Archangel from Russians
                                        EDIT: Germans takes Novgorod from Russians
                                    EDIT: Turning off Edit Mode
                                    1 german_para moved from Baltic States to Bryansk
                                          Germans take Bryansk from Russians
                                    EDIT: 1 german_para moved from Baltic States to Archangel
                                    EDIT: 1 ArmyGroupNorth moved from Baltic States to Army Group North
                                    EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 Panzer_Grndrs, 4 armour and 1 waffen_infantry moved from Army Group North to Baltic States
                                    EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Baltic States to Novgorod
                                    EDIT: 1 Panzer_Grndrs and 2 armour moved from Baltic States to Smolensk
                                    EDIT: 1 armour moved from Baltic States to Western Ukraine
                                    1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                                    1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone
                                    1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                                    2 GermanUBoats moved from 94 Sea Zone to 98 Sea Zone
                                    2 bombers moved from Western Germany to 98 Sea Zone
                                    2 tactical_bombers moved from Southern Italy to 98 Sea Zone
                            
                                Combat - Germans
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Battle in Smolensk
                                        Germans attack with 1 Panzer_Grndrs and 2 armour
                                        Russians defend with 1 elite
                                        Germans win, taking Smolensk from Russians with 1 Panzer_Grndrs and 2 armour remaining. Battle score for attacker is 3
                                        Casualties for Russians: 1 elite
                                    Battle in 98 Sea Zone
                                        Germans attack with 2 GermanUBoats, 2 bombers and 2 tactical_bombers
                                        British defend with 1 battleship and 3 destroyers
                                        Units damaged: 1 battleship owned by the British
                                        Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 18
                                        Casualties for Germans: 2 GermanUBoats and 1 tactical_bomber
                                        Casualties for British: 1 battleship and 3 destroyers
                                    Battle in Western Ukraine
                                        Germans attack with 1 armour, 1 artillery and 2 infantry
                                        Russians defend with 1 elite
                                        Germans win, taking Western Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                                        Casualties for Germans: 2 infantry
                                        Casualties for Russians: 1 elite
                                    Battle in 91 Sea Zone
                                        Germans attack with 1 fighter and 1 tactical_bomber
                                        British defend with 1 transport
                                        Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                                        Casualties for British: 1 transport
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy
                            
                                Non Combat Move - Germans
                                    Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania
                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                    1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                                    2 bombers moved from 98 Sea Zone to Southern Italy
                                    1 tactical_bomber moved from 98 Sea Zone to Greece
                                    1 infantry moved from Bulgaria to Greece
                                    4 infantry moved from Baltic States to Novgorod
                                    EDIT: 1 armour moved from Baltic States to Germany
                                    1 artillery moved from Baltic States to Novgorod
                                    1 mech_infantry moved from Poland to Novgorod
                                    1 infantry moved from Eastern Poland to Belarus
                                    1 infantry moved from Romania to Eastern Poland
                                    2 infantry moved from Poland to Eastern Poland
                                    1 infantry moved from Bulgaria to Romania
                                    2 infantry moved from Western Germany to 112 Sea Zone
                                    2 infantry moved from 112 Sea Zone to Norway
                                    1 German_Engineer moved from Normandy Bordeaux to Western Germany
                                    EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 artillery, 4 infantry and 1 mech_infantry moved from Novgorod to Army Group North
                                    EDIT: 1 ArmyGroupNorth moved from Army Group North to Novgorod
                                    1 aaGun moved from Baltic States to Novgorod
                                    1 infantry moved from Baltic States to Novgorod
                                    EDIT: 1 waffen_infantry moved from Baltic States to Germany
                                    1 waffen_infantry moved from Romania to Germany
                                    1 ElitePanzer moved from Germany to Romania
                                    1 G_Rail and 1 elite moved from Germany to Romania
                                    1 G_Rail moved from Germany to Western Germany
                                    1 G_Rail and 1 German_LCV moved from Western Germany to Romania
                                    1 artillery moved from Eastern Poland to Baltic States
                                    1 aaGun and 1 infantry moved from Bulgaria to Greece
                                    1 fighter moved from Western Germany to Gibraltar
                            
                                Place Units - Germans
                                    3 GermanUBoats placed in 93 Sea Zone
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Germans from Gibraltar: 1 German_LCV
                                    EDIT: Adding units owned by Germans to Southern France: 1 German_LCV
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 elite and 1 infantry
                                    EDIT: Adding units owned by Germans to Southern France: 1 elite and 1 infantry
                                    EDIT: Turning off Edit Mode
                                    2 infantry placed in Normandy Bordeaux
                                    1 fighter placed in Normandy Bordeaux
                                    1 ElitePanzer and 2 armour placed in Germany
                                    1 Panzer_General, 1 Panzer_Grndrs, 1 elite and 1 infantry placed in Germany
                                    2 infantry placed in Western Germany
                                    Germans undo move 5.
                                    1 Panzer_Grndrs placed in Western Germany
                                    1 Panzer_General and 1 elite placed in Germany
                                    1 infantry placed in Germany
                            
                                Turn Complete - Germans
                                    Trigger ParaBoost atArchangel: Germans has 1 german_paraBoost placed in Archangel
                                    Trigger ParaBoost atBryansk: Germans has 1 german_paraBoost placed in Bryansk
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                    Total Cost from Convoy Blockades: 0
                                        Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                                    Germans collect 53 PUs; end with 53 PUs
                                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs
                                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                            

                            EXP Game 1 Crockett G 5.tsvg

                            Got a little sloppy but it's all correct πŸ™‚

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                            • C
                              crockett36 @beelee last edited by

                              @beelee I don't know if para boost is a unit.

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                              • B
                                beelee @crockett36 last edited by beelee

                                @crockett36

                                it's not

                                Edit
                                it boosts the Para to A3 or D3

                                triplea auto does it

                                Edit
                                The reason it is a option is because sometimes Paras start with other units and it won't auto spawn then.

                                Idk it's probably just easy enough to edit so I should remove it from purchase πŸ™‚

                                Late in the day here. Good day at work and safe travels πŸ’ͺ

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                                  beelee @crockett36 last edited by

                                  @crockett36 said in EXP Game 1 barnee vs Crockett:

                                  @beelee I don't know if para boost is a unit.

                                  it is not

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                                    crockett36 @beelee last edited by

                                    @beelee I thought you were in idaho, usa!

                                    B 2 Replies Last reply Reply Quote 0
                                    • B
                                      beelee @crockett36 last edited by

                                      @crockett36

                                      heh heh wish I was πŸ™‚

                                      Iowa midwest prorgram

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                                        beelee @crockett36 last edited by

                                        @crockett36

                                        Stanley Idaho

                                        Check it out. Way sweet. Once alberta joins we can go there too πŸ™‚

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                                        • C
                                          crockett36 last edited by

                                          if there’s one rule I would change in this game it’s the LCVβ€˜s. They make it so hard for the allies. It is ridiculous. Really very very has no there is no Allied equivalent. That is as good as the LCB’s for the Germans and the Japanese and this is my opinion obviously but it’s a bad rule. It needs to be plate tested more needs to be changed. Honestly, the problem is the center of the spoke of the wheel. Trying to penetrate that the wheel I mean with such a cheap Mechanic to defend the perimeter is very discouraging and seems very unfair. Even changing it so that the sea base didn’t add one space to it would be much better than this silliness. And then they pull up under the land and should be used as casualties who thinks of this stuff.

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                                          • B
                                            beelee @crockett36 last edited by beelee

                                            @crockett36

                                            The only LCVs I see used by the Allies are by UK against W EUR.

                                            Definitely a Axis advantage but W EUR attacks shouldn't be discounted, although easily blocked I think. For a while. It's hard to do repeatedly.

                                            I've really never seen the USA move LCVs to attack anywhere.

                                            JPN can Naval Trprt them and use them but they're kind of a one and done.

                                            But yea you'd have to ask the Captain about that. Just playing with rules as is and LCVs aren't an optional one.

                                            Anyway, hope we get some of the Danish guys to join in soon. You an expereinced player OOB and other mods but be nice to see the tier 1 guys show us how they do it πŸ™‚

                                            Edit
                                            I think it forces the Allies to defend more as opposed to going all out offensive. Idk. Not all Axis games go that way either.

                                            The Landmines are quite effective against them, especially in Caucasus.

                                            Anyway, only your second game πŸ™‚

                                            Edit 2
                                            Probably just a ode to history thing πŸ™‚

                                            Edit 3
                                            I see Italy using them aginst Syria or in the Black Sea.
                                            Germany in Black Sea, UK Isles or Scandavia.

                                            That's about it. Remember, even a Trprt will block them and LMs kills everything if it hits. They are also limited by number.

                                            Anyway, I'd play it out a few games before coming to a conclusion.

                                            I pinged the Captain with your concerns at the other site.

                                            Hopefully he responds there as he is not yet on here πŸ™‚

                                            Edit 4
                                            Just to clarify, the LCVs can only be taken as hits when attacking. They can attack empty but if they are in a TTy being attacked, they are dust if the TTy gets conquered.

                                            They don't defend or count as a hit point while defending.

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