EXP Game 1 barnee vs Crockett
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 1 USA_LCV, 2 carriers, 1 destroyer, 2 infantry, 2 marines, 2 usa_armours, 4 usa_fighters and 1 usa_para; Remaining resources: 0 PUs; Place Units - Americans Units in Alaska being upgraded or consumed: 1 infantry 1 marine placed in Alaska Turning on Edit Mode EDIT: Turning off Edit Mode Units in Alaska being upgraded or consumed: 1 infantry 1 marine placed in Alaska Turning on Edit Mode EDIT: Turning off Edit Mode Politics - Americans Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 carriers moved from 1 Sea Zone to 7 Sea Zone 2 usa_fighters moved from 1 Sea Zone to 7 Sea Zone 2 usa_tactical_bombers moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 16 Sea Zone to 7 Sea Zone 2 USAbombers moved from Alaska to Soviet Far East 1 marine moved from Alaska to 1 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery, 1 marine and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery and 1 marine moved from 3 Sea Zone to Soviet Far East 2 infantry moved from Alaska to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 5 usa_fighters moved from 7 Sea Zone to Siberia Combat - Americans Battle in Amur Americans attack with 2 infantry Japanese defend with 1 aaGun Americans roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun in Amur, round 2 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Siberia Americans attack with 5 usa_fighters Japanese defend with 1 infantry Americans roll dice for 5 usa_fighters in Siberia, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win with 5 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Siberia: 1 usa_fighter EDIT: Turning off Edit Mode Battle in Soviet Far East Americans attack with 2 USAbombers, 1 artillery and 1 marine Japanese defend with 1 elite Americans roll dice for 2 USAbombers, 1 artillery and 1 marine in Soviet Far East, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 marine owned by the Americans lost in Soviet Far East 1 elite owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 USAbombers and 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 marine Casualties for Japanese: 1 elite Battle in 7 Sea Zone Americans attack with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers Japanese defend with 1 Japan_destroyer Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 submarines, 3 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 4 usa_fighters moved from Siberia to 7 Sea Zone 2 USAbombers moved from Soviet Far East to Alaska EDIT: 1 marine moved from Alaska to Eastern United States Place Units - Americans 1 carrier placed in 1 Sea Zone 2 usa_fighters placed in 1 Sea Zone 1 carrier and 2 usa_fighters placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry and 1 usa_armour placed in Eastern United States 1 infantry and 1 usa_armour placed in Western United States 1 USA_LCV and 1 usa_para placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 fighter and 11 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 11 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 11 infantry in Kansu, round 2 : 1/12 hits, 2.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 3 : 0/11 hits, 2.17 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 4 : 2/10 hits, 2.00 expected hits Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Kansu to Sikang Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British repair damage of 4x factory_major; Remaining resources: 55 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 3 destroyers, 2 infantry and 3 uk_fighters; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Brazil to 86 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 submarines moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 carrier moved from 98 Sea Zone to 93 Sea Zone 1 bomber moved from Malta to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 uk_fighter moved from Egypt to 98 Sea Zone 1 uk_fighter moved from 98 Sea Zone to 93 Sea Zone 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 2 uk_armours moved from Egypt to Syria 1 mech_infantry moved from Egypt to Syria 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Persia to Syria 1 artillery moved from Persia to Northwest Persia 1 mech_infantry moved from French Indo China to Malaya 1 infantry moved from Shan State to Malaya 1 uk_fighter moved from Burma to Malaya 4 infantry moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 3 infantry moved from Brazil to French Guiana Combat - British Battle in 93 Sea Zone British attack with 1 bomber, 1 carrier, 1 destroyer, 3 submarines and 1 uk_fighter Germans defend with 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber British roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 uk_fighter in 93 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Units damaged: 1 German_Heavy_BB owned by the Germans Germans roll dice for 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits 1 destroyer owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 93 Sea Zone 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone British roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber and 1 uk_fighter in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 Escort, 1 German_Heavy_BB and 1 fighter in 93 Sea Zone, round 3 : 1/4 hits, 2.67 expected hits 1 uk_fighter owned by the British lost in 93 Sea Zone 1 German_Heavy_BB owned by the Germans and 1 fighter owned by the Germans lost in 93 Sea Zone British roll dice for 2 submarines in 93 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Escort in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 93 Sea Zone 1 Escort owned by the Germans lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 17 Casualties for British: 1 carrier, 1 destroyer, 2 submarines and 1 uk_fighter Casualties for Germans: 1 Escort, 1 German_Heavy_BB, 1 carrier, 1 fighter and 1 tactical_bomber Battle in Malaya British attack with 1 infantry, 1 mech_infantry and 1 uk_fighter Japanese defend with 3 infantry British roll dice for 1 infantry, 1 mech_infantry and 1 uk_fighter in Malaya, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Malaya 1 infantry owned by the Japanese lost in Malaya British roll dice for 1 mech_infantry and 1 uk_fighter in Malaya, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 uk_fighter owned by the British lost in Malaya 1 infantry owned by the Japanese lost in Malaya Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 infantry, 1 mech_infantry and 1 uk_fighter Casualties for Japanese: 2 infantry Battle in Syria British attack with 2 mech_infantrys and 2 uk_armours Italians defend with 1 italian_para and 1 italian_paraBoost British roll dice for 2 mech_infantrys and 2 uk_armours in Syria, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 italian_para and 1 italian_paraBoost in Syria, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Syria 1 italian_para owned by the Italians lost in Syria 1 italian_paraBoost owned by the Italians lost in Syria British win, taking Syria from Italians with 1 mech_infantry and 2 uk_armours remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria 1 mech_infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Yunnan British attack with 7 infantry Japanese defend with 2 infantry British roll dice for 7 infantry in Yunnan, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 7 infantry in Yunnan, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 7 infantry in Yunnan, round 4 : 3/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Morocco British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Morocco 1 infantry owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 bomber moved from 93 Sea Zone to Malta 1 aaGun moved from Burma to India 4 infantry moved from Burma to India 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Yunnan 1 aaGun moved from Burma to Shan State 1 infantry moved from Northwest Persia to Persia 1 air_transport moved from United Kingdom to French Guiana Place Units - British Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 3 destroyers placed in 98 Sea Zone 3 uk_fighters placed in India 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,2,5,5,1,2,6,1,4,5,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,2,1,5,1 British collect 39 PUs (7 lost to blockades); end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Adding units owned by British to Trans-Jordan: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -3.50 Americans regular : 1.00 Italians regular : 1.83 Japanese regular : 0.50 Germans regular : -0.50 British regular : 4.17 -
uggh the mighty Bismark didn't do much lol.
Where do you want the Finland Commisar ? He can go anywhere except Finland Karelia and W UKR as they were all conquered last SSR turn.
Reminder, once SSR at war, you can use Rail to move Fctrys. 1 Rail per 1 TTy. Can do 1 build that turn then too. Can only move 2 TTys max. No builds then.
Commisar started in Moscow, so you have 1 Rail if you wanted to move something else and leave him there. Think the Moscow Inf were available to move.
Also, you want the AA in Finland ? I thought you had already moved them there but

Edit
You can only place 20 PUs of dudes in India. So 1 of the Ftrs needs to go to S AF. -
Game History
Round: 4 Purchase Units - Italians Italians buy 1 Escort, 1 airfield, 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Libya to Morocco 1 armour moved from Tunisia to Morocco Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Morocco Italians attack with 1 armour and 1 bomber British defend with 1 artillery Italians roll dice for 1 armour and 1 bomber in Morocco, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Morocco Italians win, taking Morocco from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland 1 bomber moved from Morocco to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France 2 fighters moved from 93 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Romania 1 infantry moved from Greece to Bulgaria 1 Europe_Rail and 1 infantry moved from Southern Italy to Eastern Poland 1 armour, 2 artilleries and 4 infantry moved from Libya to Tobruk Place Units - Italians 1 airfield placed in Gibraltar 1 Escort placed in 97 Sea Zone 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.50I moved 1 of the India Ftrs to S AF and the Commisar back to Moscow. The AA to Finland.
Explained in previous post.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC 1 cruiser moved from 57 Sea Zone to 42 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Burma to Malaya 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery moved from Queensland to New South Wales 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 fighter moved from Burma to Malaya Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Malaya ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 fighters moved from Malaya to Shan State Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,5,2,4,4,5,4,2,2,1 ANZAC collect 14 PUs (1 lost to blockades); end with 21 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 1.50 -
@beelee So obviously I want the commissars to be in army groups, right?
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TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC 1 cruiser moved from 57 Sea Zone to 42 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Burma to Malaya 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery moved from Queensland to New South Wales 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 fighter moved from Burma to Malaya Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Malaya ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 fighters moved from Malaya to Shan State Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,5,2,4,4,5,4,2,2,1 ANZAC collect 14 PUs (1 lost to blockades); end with 21 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 1.50 -
Hi Crockett
Yea to form a ArmyGroup you need 2 Armies or Corps, any combination, plus 10 land units. Some land doesn't cout, AA Guns e.g.
Usually 1 Tank Army and 1 Corps for the SSR when forming a AG.
Moscow or your Far East Army looks like the best place for the Commisar. I think Moscow better, as he can form with the Corps in Cauc to form a AG in an Emergency. Until you get a Tank Army, which should be the turn after the Conscripts.
In Moscow, you have a Tank and 2 Grd Inf you can form for a nice strong, mobile Corps. Far East you can hook him up with the 3 Tanks.
Edit
One thing of note about the Grds and the Commisar, is while they can move 2, they can't blitz. Even with a Tank. -
well baseball game was disapointing at least they rallied a little bit.
OOL for 98

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@beelee BB, dd, dd, dd, BB.
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@crockett36 God save the king! Get to the aircraft boys!
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heh heh it's a dicey one

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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Note to players Germans: <body><b>It is Early 1942 and Self Propelled Artillery are Now Available for Germany, the Soviet Union and United States.<br><br><img src="SP_Artillery.png"/><b></body> Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans Trigger SP Artillery: buySP_Artillery added to productionGermans Trigger SP Artillery: buySP_ArtilleryUSSR added to productionRussians Trigger SP Artillery: buySP_ArtilleryUSA added to productionAmericans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 ElitePanzer, 3 GermanUBoats, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Archangel from Russians EDIT: Germans takes Novgorod from Russians EDIT: Turning off Edit Mode 1 german_para moved from Baltic States to Bryansk Germans take Bryansk from Russians EDIT: 1 german_para moved from Baltic States to Archangel EDIT: 1 ArmyGroupNorth moved from Baltic States to Army Group North EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 Panzer_Grndrs, 4 armour and 1 waffen_infantry moved from Army Group North to Baltic States EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Baltic States to Novgorod EDIT: 1 Panzer_Grndrs and 2 armour moved from Baltic States to Smolensk EDIT: 1 armour moved from Baltic States to Western Ukraine 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 GermanUBoats moved from 94 Sea Zone to 98 Sea Zone 2 bombers moved from Western Germany to 98 Sea Zone 2 tactical_bombers moved from Southern Italy to 98 Sea Zone Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Smolensk Germans attack with 1 Panzer_Grndrs and 2 armour Russians defend with 1 elite Germans win, taking Smolensk from Russians with 1 Panzer_Grndrs and 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in 98 Sea Zone Germans attack with 2 GermanUBoats, 2 bombers and 2 tactical_bombers British defend with 1 battleship and 3 destroyers Units damaged: 1 battleship owned by the British Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 2 GermanUBoats and 1 tactical_bomber Casualties for British: 1 battleship and 3 destroyers Battle in Western Ukraine Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 elite Germans win, taking Western Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 elite Battle in 91 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 transport Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Evenkiyskiy Non Combat Move - Germans Trigger RussiansParaBoost atEvenkiyskiy: Russians has 1 russian_paraBoost placed in Evenkiyskiy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 2 bombers moved from 98 Sea Zone to Southern Italy 1 tactical_bomber moved from 98 Sea Zone to Greece 1 infantry moved from Bulgaria to Greece 4 infantry moved from Baltic States to Novgorod EDIT: 1 armour moved from Baltic States to Germany 1 artillery moved from Baltic States to Novgorod 1 mech_infantry moved from Poland to Novgorod 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Romania to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Bulgaria to Romania 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 German_Engineer moved from Normandy Bordeaux to Western Germany EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 artillery, 4 infantry and 1 mech_infantry moved from Novgorod to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Novgorod 1 aaGun moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod EDIT: 1 waffen_infantry moved from Baltic States to Germany 1 waffen_infantry moved from Romania to Germany 1 ElitePanzer moved from Germany to Romania 1 G_Rail and 1 elite moved from Germany to Romania 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 German_LCV moved from Western Germany to Romania 1 artillery moved from Eastern Poland to Baltic States 1 aaGun and 1 infantry moved from Bulgaria to Greece 1 fighter moved from Western Germany to Gibraltar Place Units - Germans 3 GermanUBoats placed in 93 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 1 German_LCV EDIT: Adding units owned by Germans to Southern France: 1 German_LCV EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 elite and 1 infantry EDIT: Adding units owned by Germans to Southern France: 1 elite and 1 infantry EDIT: Turning off Edit Mode 2 infantry placed in Normandy Bordeaux 1 fighter placed in Normandy Bordeaux 1 ElitePanzer and 2 armour placed in Germany 1 Panzer_General, 1 Panzer_Grndrs, 1 elite and 1 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 5. 1 Panzer_Grndrs placed in Western Germany 1 Panzer_General and 1 elite placed in Germany 1 infantry placed in Germany Turn Complete - Germans Trigger ParaBoost atArchangel: Germans has 1 german_paraBoost placed in Archangel Trigger ParaBoost atBryansk: Germans has 1 german_paraBoost placed in Bryansk Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 53 PUs; end with 53 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsGot a little sloppy but it's all correct

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@beelee I don't know if para boost is a unit.
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it's not
Edit
it boosts the Para to A3 or D3triplea auto does it
Edit
The reason it is a option is because sometimes Paras start with other units and it won't auto spawn then.Idk it's probably just easy enough to edit so I should remove it from purchase

Late in the day here. Good day at work and safe travels

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@crockett36 said in EXP Game 1 barnee vs Crockett:
@beelee I don't know if para boost is a unit.
it is not
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@beelee I thought you were in idaho, usa!
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if there’s one rule I would change in this game it’s the LCV‘s. They make it so hard for the allies. It is ridiculous. Really very very has no there is no Allied equivalent. That is as good as the LCB’s for the Germans and the Japanese and this is my opinion obviously but it’s a bad rule. It needs to be plate tested more needs to be changed. Honestly, the problem is the center of the spoke of the wheel. Trying to penetrate that the wheel I mean with such a cheap Mechanic to defend the perimeter is very discouraging and seems very unfair. Even changing it so that the sea base didn’t add one space to it would be much better than this silliness. And then they pull up under the land and should be used as casualties who thinks of this stuff.
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The only LCVs I see used by the Allies are by UK against W EUR.
Definitely a Axis advantage but W EUR attacks shouldn't be discounted, although easily blocked I think. For a while. It's hard to do repeatedly.
I've really never seen the USA move LCVs to attack anywhere.
JPN can Naval Trprt them and use them but they're kind of a one and done.
But yea you'd have to ask the Captain about that. Just playing with rules as is and LCVs aren't an optional one.
Anyway, hope we get some of the Danish guys to join in soon. You an expereinced player OOB and other mods but be nice to see the tier 1 guys show us how they do it

Edit
I think it forces the Allies to defend more as opposed to going all out offensive. Idk. Not all Axis games go that way either.The Landmines are quite effective against them, especially in Caucasus.
Anyway, only your second game

Edit 2
Probably just a ode to history thing
Edit 3
I see Italy using them aginst Syria or in the Black Sea.
Germany in Black Sea, UK Isles or Scandavia.That's about it. Remember, even a Trprt will block them and LMs kills everything if it hits. They are also limited by number.
Anyway, I'd play it out a few games before coming to a conclusion.
I pinged the Captain with your concerns at the other site.
Hopefully he responds there as he is not yet on here

Edit 4
Just to clarify, the LCVs can only be taken as hits when attacking. They can attack empty but if they are in a TTy being attacked, they are dust if the TTy gets conquered.They don't defend or count as a hit point while defending.