Image Icons
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@redrum Sorry for taking it off topic as Hepps so eloquently stated elsewhere. Truthfully the idea of the icons is any country could use them (even tho japs are generally kami). So as long as Skulls are defined as kami its fine with me. It was a minor point.
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@prastle This set is not meant to fit all needs. Just being included with the engine to cover some of the basic ones that are present in most maps.
If people are creating custom maps they will have the ability to make their own icons.
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I will have to work oil fields into Big World 3 since these improvements. Will be cool.
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@hepps good point. I was just referring to new users that join and might be confused by icons they are not used to.
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@prastle Well when they read the game notes...
there are lots of options for people to pursue.... this is supposed to just get them started.
Food could be any icon...
PU for an ancient game might need to be different...
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@prastle heppster is correct with his symbol for global kami if you're still wondering : )
@redrum Nice Work ! Went to edit a save and Whoa ! Looks Way cool ! : )
Anyway don't know if this is much of anything but "factory upgrade" is in blue and everything else is in white. Just thought I'd mention it since it was different.
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@beelee Units which consume other units when placed have always had a blue title Its just more noticeable since names are in bold now.
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@hepps sigh you have brought up the read thing again .... You apparently expect all to read the axis and allies rules then the updates then your 19 page novel
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@prastle Literacy is the gift that keeps on giving.
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@hepps gigglez
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@redrum right on : ) Never noticed : )
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@prastle And besides.... The TWW manual is like a Hustler.... Little bit of reading and the rest is pictures that stimulate the soul.
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@hepps Hehe Yes I jjust fear you view all changes as tww
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@prastle I don't follow?
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@hepps The icon images show in all maps my friend. I have looked at them. Hopefully all new map makers individualize them. All good I shush.
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@prastle Yes. the engine will draw any resource from its directory with a resource by the same name... unless the individual map has its own "resources" folder with its own resource images.
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I will certainly make map specific icons for all my maps. And when a new engine release is eminent, then the xml will be edited.
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@frostion If you have any images that you think would be good to include as base examples with the engine please post them.
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Look mighty fine.
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@hepps I'd recommend making the mountain a bit more gray/brown so it contrasts a bit more from other green terrains. But looks awesome.