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    Jurassic v2.0

    Scheduled Pinned Locked Moved Maps & Mods
    33 Posts 4 Posters 476 Views 4 Watching
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    • G Offline
      GREGOREK
      last edited by

      Here's an interesting wrinkle. I have a memory fault. something I've done or omitted, is trashing memory.

      neanderthal.png

      I associated a territory with one of the players simply to mark it in the game, and suddenly a working territory cannot find the forest factory image which is used everywhere.

      neanderthalNull.png

      The gray box is the new anomaly. All forest territories have an invisible 16x16 factory. Nothing special about this one. Defined exactly like all the others. This error does not happen when the larger polygon loop described above is not assigned a player owner.

      TheDogT 1 Reply Last reply Reply Quote 0
      • TheDogT Online
        TheDog @GREGOREK
        last edited by

        @GREGOREK
        These version will ignore the missing image and then tell you which image is missing.

        2.7.15256
        ▪ Technology tab split from players tab on to its own tab. (Really good for 1888a & Total World War as they have lots of Tech)
        ▪ Shows any map missing icons as a placeholder square icon.
        ▪ Shows on status bar the relationship(war, neutral, allied) of territories (Really good in FFA maps)
        https://github.com/triplea-game/triplea/releases/tag/2.7.15256

        and
        https://github.com/triplea-game/triplea/releases/tag/2.7.15570

        So upgrade.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        G 1 Reply Last reply Reply Quote 0
        • G Offline
          GREGOREK @TheDog
          last edited by

          @TheDog
          Upgraded to latest. Now experiencing squint font with no way to change it. (?)
          Problems persist. Factory Image is loaded and used everywhere. XML is script generated so any typo would appear everywhere.
          Getting new error behaviors by simply adding owner to a territory suggests memory trashing somewhere.
          I probably gutted too much out of Jurassic to make a bare-bones XML. Jurassic works with no change to management image files like factories. All carried over to Neanderthal.
          I suspect a missing initializer in the XML.
          Thanks for the help. I'll keep digging.

          G 1 Reply Last reply Reply Quote 0
          • G Offline
            GREGOREK @GREGOREK
            last edited by

            Note: in this latest version, I dont see the debug window. Latest screen error:

            NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth(java.awt.image.ImageObserver)" because "fromFile" is null
            

            Who is this 'Observer'? and are they watching me now?!

            TheDogT wc_sumptonW 2 Replies Last reply Reply Quote 1
            • TheDogT Online
              TheDog @GREGOREK
              last edited by

              @GREGOREK
              Just checking you know about triplea.log
              It is located here
              C:\Users\%USERNAME%\triplea

              The console looks very similar to triplea.log

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              1 Reply Last reply Reply Quote 1
              • wc_sumptonW Offline
                wc_sumpton @GREGOREK
                last edited by

                @GREGOREK said:

                Who is this 'Observer'?

                👆

                Cheers...

                TheDogT 1 Reply Last reply Reply Quote 0
                • TheDogT Online
                  TheDog @wc_sumpton
                  last edited by

                  I will guess this maybe the Observer
                  c5111d2d-4415-49d4-afe8-9f9966fc7ac9-image.jpeg

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  G 1 Reply Last reply Reply Quote 1
                  • G Offline
                    GREGOREK @TheDog
                    last edited by

                    @TheDog
                    Thank you for noting location of LOG file.
                    Observer is set to false.

                    26343 13:08:20.484 [pool-4-thread-1] ERROR o.t.game.client.HeadedGameRunner - java.lang.NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth(java.awt.image.ImageObserver)" because "fromFile" is null
                    at games.strategy.triplea.image.TileImageFactory.loadUnblendedImage(TileImageFactory.java:220)
                    at games.strategy.triplea.image.TileImageFactory.getImage(TileImageFactory.java:132)
                    at games.strategy.triplea.image.TileImageFactory.getBaseTile(TileImageFactory.java:116)
                    at games.strategy.triplea.ui.screen.drawable.BaseMapDrawable.getImage(BaseMapDrawable.java:17)
                    at games.strategy.triplea.ui.screen.drawable.MapTileDrawable.draw(MapTileDrawable.java:37)
                    at games.strategy.triplea.ui.screen.Tile.draw(Tile.java:72)
                    at games.strategy.triplea.ui.screen.Tile.drawImage(Tile.java:57)
                    at games.strategy.triplea.ui.panels.map.MapPanel.lambda$paint$9(MapPanel.java:779)
                    at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
                    at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
                    at java.base/java.lang.Thread.run(Thread.java:1583)
                    

                    The error seems to stem from a baseTile being null. All are good. Including reliefTIles. The map does have a width that aligns exactly to the 256x256 tile size, thus 20x20 tiles, name 0_0.png through 19_19.png. (5120x5120 map width/height in properties) The small map in upper right corner does not display right and bottom edge correctly.

                    neanderthalSmallMap.png

                    The border slicing may have created zero area islands, island chains, and two-pixel spurs. Only noticed two candidates for that, but they display correctly. Get observer error, even with single polygon boxes around territory centers, hasRelief set to false (reliefTiles folder must be removed to not display reliefTiles). I'm going to recreate the XML script from scratch. Maybe missed an initializer, version, or other element that is not optional.

                    Note: map/smallMap.jpeg is 300x300. Is it supposed to be a particular scaled size of main map (which is 5120x5120)?

                    G 1 Reply Last reply Reply Quote 0
                    • G Offline
                      GREGOREK @GREGOREK
                      last edited by

                      Just for a sanity check. Please load this and see if you get the same error.

                      http://john.gregorek.com/Games/neanderthal.zip
                      
                      TheDogT 1 Reply Last reply Reply Quote 0
                      • TheDogT Online
                        TheDog @GREGOREK
                        last edited by

                        @GREGOREK

                        I declare you sane, I get this

                        918e0180-2a7f-432a-8e1d-6ce9668a18ae-image.jpeg

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        1 Reply Last reply Reply Quote 2
                        • G Offline
                          GREGOREK
                          last edited by

                          I'm still hunting down the Observer-Null error, but higher forces need to get involved on this one.

                          Turning wrapX and wrapY off, the cell boundary display error is gone.

                          Screenshot from 2026-05-28 06-47-45.png

                          Turning wrapX on, the cells display properly but the small map drops the right edge.

                          Screenshot from 2026-05-28 06-49-05.png

                          Turning wrapY on, the cells get truncated and the small image drops the bottom edge.

                          Screenshot from 2026-05-28 06-50-22.png

                          The game provides 'island groups' in the polygons.txt display but was never tested for map border-crossings, wherein a territory can exist on opposite sides of the map and a single territory can exist at all four corners. It looks like a bounding-box oversight. For complete wrapXandY this needs to be addressed on the engine side.

                          wc_sumptonW 1 Reply Last reply Reply Quote 0
                          • wc_sumptonW Offline
                            wc_sumpton @GREGOREK
                            last edited by

                            @GREGOREK

                            Check the baseTiles 7-17.png is bad. This is causing your problems.

                            Cheers...

                            G 1 Reply Last reply Reply Quote 1
                            • G Offline
                              GREGOREK @wc_sumpton
                              last edited by

                              @wc_sumpton THANK YOU. Checked for that vary thing, but stepped through using the Linux ImageViewer and it skips bad files. Strange it existed because the imageTiler was run a few times after first encounter with the error. I'll check the rest.

                              Observer error be gone. Uploaded a new neanderthal.zip. Wrapping display conflict still exists. Each loop in a polygons.txt territory definition should get its own display bounding box to determine if it is in the view.

                              I'm going to concentrate on the game development. Once done, I'll clean up the scripts for public consumption.

                              1 Reply Last reply Reply Quote 1

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