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    Jurassic v2.0

    Scheduled Pinned Locked Moved Maps & Mods
    34 Posts 4 Posters 591 Views 4 Watching
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    • TheDogT Online
      TheDog @GREGOREK
      last edited by

      @GREGOREK
      Just checking you know about triplea.log
      It is located here
      C:\Users\%USERNAME%\triplea

      The console looks very similar to triplea.log

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      1 Reply Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton @GREGOREK
        last edited by

        @GREGOREK said:

        Who is this 'Observer'?

        👆

        Cheers...

        TheDogT 1 Reply Last reply Reply Quote 0
        • TheDogT Online
          TheDog @wc_sumpton
          last edited by

          I will guess this maybe the Observer
          c5111d2d-4415-49d4-afe8-9f9966fc7ac9-image.jpeg

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          G 1 Reply Last reply Reply Quote 1
          • G Offline
            GREGOREK @TheDog
            last edited by

            @TheDog
            Thank you for noting location of LOG file.
            Observer is set to false.

            26343 13:08:20.484 [pool-4-thread-1] ERROR o.t.game.client.HeadedGameRunner - java.lang.NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth(java.awt.image.ImageObserver)" because "fromFile" is null
            at games.strategy.triplea.image.TileImageFactory.loadUnblendedImage(TileImageFactory.java:220)
            at games.strategy.triplea.image.TileImageFactory.getImage(TileImageFactory.java:132)
            at games.strategy.triplea.image.TileImageFactory.getBaseTile(TileImageFactory.java:116)
            at games.strategy.triplea.ui.screen.drawable.BaseMapDrawable.getImage(BaseMapDrawable.java:17)
            at games.strategy.triplea.ui.screen.drawable.MapTileDrawable.draw(MapTileDrawable.java:37)
            at games.strategy.triplea.ui.screen.Tile.draw(Tile.java:72)
            at games.strategy.triplea.ui.screen.Tile.drawImage(Tile.java:57)
            at games.strategy.triplea.ui.panels.map.MapPanel.lambda$paint$9(MapPanel.java:779)
            at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
            at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
            at java.base/java.lang.Thread.run(Thread.java:1583)
            

            The error seems to stem from a baseTile being null. All are good. Including reliefTIles. The map does have a width that aligns exactly to the 256x256 tile size, thus 20x20 tiles, name 0_0.png through 19_19.png. (5120x5120 map width/height in properties) The small map in upper right corner does not display right and bottom edge correctly.

            neanderthalSmallMap.png

            The border slicing may have created zero area islands, island chains, and two-pixel spurs. Only noticed two candidates for that, but they display correctly. Get observer error, even with single polygon boxes around territory centers, hasRelief set to false (reliefTiles folder must be removed to not display reliefTiles). I'm going to recreate the XML script from scratch. Maybe missed an initializer, version, or other element that is not optional.

            Note: map/smallMap.jpeg is 300x300. Is it supposed to be a particular scaled size of main map (which is 5120x5120)?

            G 1 Reply Last reply Reply Quote 0
            • G Offline
              GREGOREK @GREGOREK
              last edited by

              Just for a sanity check. Please load this and see if you get the same error.

              http://john.gregorek.com/Games/neanderthal.zip
              
              TheDogT 1 Reply Last reply Reply Quote 0
              • TheDogT Online
                TheDog @GREGOREK
                last edited by

                @GREGOREK

                I declare you sane, I get this

                918e0180-2a7f-432a-8e1d-6ce9668a18ae-image.jpeg

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                1 Reply Last reply Reply Quote 2
                • G Offline
                  GREGOREK
                  last edited by

                  I'm still hunting down the Observer-Null error, but higher forces need to get involved on this one.

                  Turning wrapX and wrapY off, the cell boundary display error is gone.

                  Screenshot from 2026-05-28 06-47-45.png

                  Turning wrapX on, the cells display properly but the small map drops the right edge.

                  Screenshot from 2026-05-28 06-49-05.png

                  Turning wrapY on, the cells get truncated and the small image drops the bottom edge.

                  Screenshot from 2026-05-28 06-50-22.png

                  The game provides 'island groups' in the polygons.txt display but was never tested for map border-crossings, wherein a territory can exist on opposite sides of the map and a single territory can exist at all four corners. It looks like a bounding-box oversight. For complete wrapXandY this needs to be addressed on the engine side.

                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @GREGOREK
                    last edited by

                    @GREGOREK

                    Check the baseTiles 7-17.png is bad. This is causing your problems.

                    Cheers...

                    G 1 Reply Last reply Reply Quote 1
                    • G Offline
                      GREGOREK @wc_sumpton
                      last edited by

                      @wc_sumpton THANK YOU. Checked for that vary thing, but stepped through using the Linux ImageViewer and it skips bad files. Strange it existed because the imageTiler was run a few times after first encounter with the error. I'll check the rest.

                      Observer error be gone. Uploaded a new neanderthal.zip. Wrapping display conflict still exists. Each loop in a polygons.txt territory definition should get its own display bounding box to determine if it is in the view.

                      I'm going to concentrate on the game development. Once done, I'll clean up the scripts for public consumption.

                      1 Reply Last reply Reply Quote 1
                      • G Offline
                        GREGOREK
                        last edited by

                        Starting on the game. Finding artwork is slow. Planning triggers.

                        canBeCapturedOnEnteringBy
                        whenCapturedChangesInto
                        

                        I need something similar to: whenKilledChangesInto
                        Does anything like that exist?

                        whenHitPointsDamagedChangesInto
                        values: allows this unit to change into another unit if it takes a certain amount of damage in combat, primarily used for having weaker versions of a unit
                        examples: <option name="whenHitPointsDamagedChangesInto" value="damage:transferAttributes:unitType"/>
                        damage - specifies how many points of damage, transferAttributes - if new unit keeps damage amount, unitType - new unit
                        

                        This might work for the purpose of a killed Mammoth becoming a source of Meat, for example. If the Mammoth is twoHit, then one hit will trigger its change into a non-combatant resource/item that another trigger can pick up and convert to PUs.

                        Right?

                        1 Reply Last reply Reply Quote 0

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