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    Jurassic v2.0

    Scheduled Pinned Locked Moved Maps & Mods
    36 Posts 4 Posters 749 Views 4 Watching
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    • G Offline
      GREGOREK
      last edited by

      Frustration mounting. Carved up territories where they overlap map boundaries. All looking good with a few exceptions. The problem is no reliefTiles displaying. So, I purged the territory boundaries and just registered squares for each around centers. Just to get them out of the discussion, should an error there have some impact on the display not using the reliefTiles. All defined exactly like Jurassic, et al. Very simple map.properties file with a single player (alone) and game unit (nobody). The scroll works but no baseTiles or reliefTiles. All folders present and unzipped in downloadedMaps folder to get better debugging messages.

      color.alone=ff9f40
      color.Neutral=333333
      color.Impassable=000000
      units.scale=1.00
      map.hasRelief=true
      map.scrollWrapX=true
      map.scrollWrapY=true
      map.showCapitolMarkers=false
      map.width=5120
      map.height=5120
      

      Note: If neanderthal is zipped in the downloadedMaps folder then I get an error polygons.txt cannot be found, even though it's in the map folder. Extract the zip in place and error goes away. I've basically cloned jurassic to make neanderthal. It has to be something simple overlooked. Any insights?

      G 1 Reply Last reply Reply Quote 0
      • G Offline
        GREGOREK @GREGOREK
        last edited by

        neanderthal.png

        TheDogT 1 Reply Last reply Reply Quote 1
        • TheDogT Online
          TheDog @GREGOREK
          last edited by

          @GREGOREK
          Just checking you have View> Show Map Details TICKED

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          G 1 Reply Last reply Reply Quote 1
          • G Offline
            GREGOREK @TheDog
            last edited by

            @TheDog
            it's checked and debug console empty.
            I ordered a Ouija board from Amazon.

            1 Reply Last reply Reply Quote 0
            • G Offline
              GREGOREK
              last edited by

              This is irritating.

              I turned off the surrounding territories by replacing their boundary with a simple square. Then did all, except for the two offending cells. Removed duplicate pixels in other loops. Reduced all cells by averaging every three pixels (with an integer snap) to get rid of 'staircases'. Same Result.

              borderTestLc.png borderTestLnc.png

              Dumped their data into a separate display. Look fine. Bright light, crosses, I dont know what else to try. Note: these loops are the first in each of the associated territory's polygons.txt definition. One houses its territory center. The other does not. Doesnt seem to matter.

              The reliefTiles also continue to annoy. Sparse forum posts on the subject. I'm going to try finding TripleA cache files with Neanderthal in the name and deleting them. Maybe some legacy data preventing their display.

              G 1 Reply Last reply Reply Quote 0
              • G Offline
                GREGOREK @GREGOREK
                last edited by

                reliefTiles are now displaying.
                I have once again brought shame to my family.

                still have the two territories not displaying all their parts as posted above.

                1 Reply Last reply Reply Quote 1
                • G Offline
                  GREGOREK
                  last edited by

                  Here's an interesting wrinkle. I have a memory fault. something I've done or omitted, is trashing memory.

                  neanderthal.png

                  I associated a territory with one of the players simply to mark it in the game, and suddenly a working territory cannot find the forest factory image which is used everywhere.

                  neanderthalNull.png

                  The gray box is the new anomaly. All forest territories have an invisible 16x16 factory. Nothing special about this one. Defined exactly like all the others. This error does not happen when the larger polygon loop described above is not assigned a player owner.

                  TheDogT 1 Reply Last reply Reply Quote 0
                  • TheDogT Online
                    TheDog @GREGOREK
                    last edited by

                    @GREGOREK
                    These version will ignore the missing image and then tell you which image is missing.

                    2.7.15256
                    ▪ Technology tab split from players tab on to its own tab. (Really good for 1888a & Total World War as they have lots of Tech)
                    ▪ Shows any map missing icons as a placeholder square icon.
                    ▪ Shows on status bar the relationship(war, neutral, allied) of territories (Really good in FFA maps)
                    https://github.com/triplea-game/triplea/releases/tag/2.7.15256

                    and
                    https://github.com/triplea-game/triplea/releases/tag/2.7.15570

                    So upgrade.

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    G 1 Reply Last reply Reply Quote 0
                    • G Offline
                      GREGOREK @TheDog
                      last edited by

                      @TheDog
                      Upgraded to latest. Now experiencing squint font with no way to change it. (?)
                      Problems persist. Factory Image is loaded and used everywhere. XML is script generated so any typo would appear everywhere.
                      Getting new error behaviors by simply adding owner to a territory suggests memory trashing somewhere.
                      I probably gutted too much out of Jurassic to make a bare-bones XML. Jurassic works with no change to management image files like factories. All carried over to Neanderthal.
                      I suspect a missing initializer in the XML.
                      Thanks for the help. I'll keep digging.

                      G 1 Reply Last reply Reply Quote 0
                      • G Offline
                        GREGOREK @GREGOREK
                        last edited by

                        Note: in this latest version, I dont see the debug window. Latest screen error:

                        NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth(java.awt.image.ImageObserver)" because "fromFile" is null
                        

                        Who is this 'Observer'? and are they watching me now?!

                        TheDogT wc_sumptonW 2 Replies Last reply Reply Quote 1
                        • TheDogT Online
                          TheDog @GREGOREK
                          last edited by

                          @GREGOREK
                          Just checking you know about triplea.log
                          It is located here
                          C:\Users\%USERNAME%\triplea

                          The console looks very similar to triplea.log

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          1 Reply Last reply Reply Quote 1
                          • wc_sumptonW Online
                            wc_sumpton @GREGOREK
                            last edited by

                            @GREGOREK said:

                            Who is this 'Observer'?

                            👆

                            Cheers...

                            TheDogT 1 Reply Last reply Reply Quote 0
                            • TheDogT Online
                              TheDog @wc_sumpton
                              last edited by

                              I will guess this maybe the Observer
                              c5111d2d-4415-49d4-afe8-9f9966fc7ac9-image.jpeg

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              G 1 Reply Last reply Reply Quote 1
                              • G Offline
                                GREGOREK @TheDog
                                last edited by

                                @TheDog
                                Thank you for noting location of LOG file.
                                Observer is set to false.

                                26343 13:08:20.484 [pool-4-thread-1] ERROR o.t.game.client.HeadedGameRunner - java.lang.NullPointerException: Cannot invoke "java.awt.image.BufferedImage.getWidth(java.awt.image.ImageObserver)" because "fromFile" is null
                                at games.strategy.triplea.image.TileImageFactory.loadUnblendedImage(TileImageFactory.java:220)
                                at games.strategy.triplea.image.TileImageFactory.getImage(TileImageFactory.java:132)
                                at games.strategy.triplea.image.TileImageFactory.getBaseTile(TileImageFactory.java:116)
                                at games.strategy.triplea.ui.screen.drawable.BaseMapDrawable.getImage(BaseMapDrawable.java:17)
                                at games.strategy.triplea.ui.screen.drawable.MapTileDrawable.draw(MapTileDrawable.java:37)
                                at games.strategy.triplea.ui.screen.Tile.draw(Tile.java:72)
                                at games.strategy.triplea.ui.screen.Tile.drawImage(Tile.java:57)
                                at games.strategy.triplea.ui.panels.map.MapPanel.lambda$paint$9(MapPanel.java:779)
                                at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
                                at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
                                at java.base/java.lang.Thread.run(Thread.java:1583)
                                

                                The error seems to stem from a baseTile being null. All are good. Including reliefTIles. The map does have a width that aligns exactly to the 256x256 tile size, thus 20x20 tiles, name 0_0.png through 19_19.png. (5120x5120 map width/height in properties) The small map in upper right corner does not display right and bottom edge correctly.

                                neanderthalSmallMap.png

                                The border slicing may have created zero area islands, island chains, and two-pixel spurs. Only noticed two candidates for that, but they display correctly. Get observer error, even with single polygon boxes around territory centers, hasRelief set to false (reliefTiles folder must be removed to not display reliefTiles). I'm going to recreate the XML script from scratch. Maybe missed an initializer, version, or other element that is not optional.

                                Note: map/smallMap.jpeg is 300x300. Is it supposed to be a particular scaled size of main map (which is 5120x5120)?

                                G 1 Reply Last reply Reply Quote 0
                                • G Offline
                                  GREGOREK @GREGOREK
                                  last edited by

                                  Just for a sanity check. Please load this and see if you get the same error.

                                  http://john.gregorek.com/Games/neanderthal.zip
                                  
                                  TheDogT 1 Reply Last reply Reply Quote 0
                                  • TheDogT Online
                                    TheDog @GREGOREK
                                    last edited by

                                    @GREGOREK

                                    I declare you sane, I get this

                                    918e0180-2a7f-432a-8e1d-6ce9668a18ae-image.jpeg

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    1 Reply Last reply Reply Quote 2
                                    • G Offline
                                      GREGOREK
                                      last edited by

                                      I'm still hunting down the Observer-Null error, but higher forces need to get involved on this one.

                                      Turning wrapX and wrapY off, the cell boundary display error is gone.

                                      Screenshot from 2026-05-28 06-47-45.png

                                      Turning wrapX on, the cells display properly but the small map drops the right edge.

                                      Screenshot from 2026-05-28 06-49-05.png

                                      Turning wrapY on, the cells get truncated and the small image drops the bottom edge.

                                      Screenshot from 2026-05-28 06-50-22.png

                                      The game provides 'island groups' in the polygons.txt display but was never tested for map border-crossings, wherein a territory can exist on opposite sides of the map and a single territory can exist at all four corners. It looks like a bounding-box oversight. For complete wrapXandY this needs to be addressed on the engine side.

                                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                                      • wc_sumptonW Online
                                        wc_sumpton @GREGOREK
                                        last edited by

                                        @GREGOREK

                                        Check the baseTiles 7-17.png is bad. This is causing your problems.

                                        Cheers...

                                        G 1 Reply Last reply Reply Quote 1
                                        • G Offline
                                          GREGOREK @wc_sumpton
                                          last edited by

                                          @wc_sumpton THANK YOU. Checked for that vary thing, but stepped through using the Linux ImageViewer and it skips bad files. Strange it existed because the imageTiler was run a few times after first encounter with the error. I'll check the rest.

                                          Observer error be gone. Uploaded a new neanderthal.zip. Wrapping display conflict still exists. Each loop in a polygons.txt territory definition should get its own display bounding box to determine if it is in the view.

                                          I'm going to concentrate on the game development. Once done, I'll clean up the scripts for public consumption.

                                          1 Reply Last reply Reply Quote 1
                                          • G Offline
                                            GREGOREK
                                            last edited by

                                            Starting on the game. Finding artwork is slow. Planning triggers.

                                            canBeCapturedOnEnteringBy
                                            whenCapturedChangesInto
                                            

                                            I need something similar to: whenKilledChangesInto
                                            Does anything like that exist?

                                            whenHitPointsDamagedChangesInto
                                            values: allows this unit to change into another unit if it takes a certain amount of damage in combat, primarily used for having weaker versions of a unit
                                            examples: <option name="whenHitPointsDamagedChangesInto" value="damage:transferAttributes:unitType"/>
                                            damage - specifies how many points of damage, transferAttributes - if new unit keeps damage amount, unitType - new unit
                                            

                                            This might work for the purpose of a killed Mammoth becoming a source of Meat, for example. If the Mammoth is twoHit, then one hit will trigger its change into a non-combatant resource/item that another trigger can pick up and convert to PUs.

                                            Right?

                                            1 Reply Last reply Reply Quote 1

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