Rules interpretation for placement Human vs AI
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@wc_sumpton
Your post above lists 3 functions that the AI cannot do that a Player can, I would like to add a 4th.Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.
Give a Human the Factory, they would place it if they thought it safe to do so.
The AI does not appear to check how many Factories it has already and still buys what it thinks it needs and in turn Places it and no others.
@wc_sumpton
Summarising the Chinese rules, they do appear to work for a human, I have tried them once for human play, but your saying for the AI they dont?Is one of the problems placementAnyTerritory only applies to land TTs?
@panther
In World War II v3 1941 A&A game PvP, Lets look at an unlikely scenario.
Japan build a Factory in Manchuria, 3PU
Next Turn, China captures Manchuria
..In that same turn, how many units can China, place in Manchuria?
..Is it 2 or 3 ?
..Also, in 62 Sea Zone can China Place any ships in this same captured turn?Note: The above is for the boardgame.
@Anyone what does the TripleA game do?
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Hi Dog
Long time since I played Anniversarry. I think China can only have 3 dudes in a TTy max. Not sure but I think the Fctry gets destroyed the way it would in G 40 as china can't use it.

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@beelee
Thanks, you could be right.If this is the correct WW2v3-1941balmod.xml
Then it is badly written there is only one generic/shared productionFrontier so China can buy a Factory, even though the A&A rules might say otherwise.
To quote Panther
Don't always trust TripleA when it comes to rules questions. Know the rules before you start âĶ and better check what TripleA has done.Also it might explain wc_sumpton frustration as the China xml code is mimicking A&A rules only and is not intended for generic use.
This is all supposition , as I dont play A&A boardgames or know the rules.
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yea Idk. The balance mod is different from the OOB map. The triplea version of AA50 aka WWII v3 1941 is pretty accurate. A few things are off rules wise but it's one of the more successful triplea maps. BlackElk drawn

There's multiple A&A versions with different rulesets.
I think triplea trys to incorporate all of them but the original game the engine was designed around is different from the latest ones.Why there's been so many additions. Add in multiple developers over 20 years and you get what we have now

At least people trying to make it better

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@beelee
For reference WW2v3-1941.xml (if thats what we should be talking about) still only has one generic/shared productionFrontier so China can buy a Factory.
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well actually they can't

Edit
At least I can't get them too
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@panther
In World War II v3 1941 A&A game PvP, Lets look at an unlikely scenario.
Japan build a Factory in Manchuria, 3PU
Next Turn, China captures Manchuria..In that same turn, how many units can China, place in Manchuria?
..Is it 2 or 3 ?During the Purchase Units Phase of USA China gets one new Chinese infantry unit for every two Chinese territories that are not under Axis control (rounded down) at that time. These units will be placed during the Unit Placement Phase of USA. New units may only be placed on Chinese-controlled territories (including those captured in the current turn) that already contain less than three Chinese units (including the Flying Tigers fighter, see below). Any number of new units may be placed in such a territory, regardless of the number already there.
So in your case China can place a maximum of three units there, provided it was able to generate as much before.
..Also, in 62 Sea Zone can China Place any ships in this same captured turn?
China cannot use any factory. It only can generate infantry as described above. So China can't produce a ship and place it.
Different from Global 1940 the factory (built by Japan) is not destroyed when China liberates that territory. It stays on the board but cannot be used by China.
TripleA handles all of this correctly (IIRC).
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Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.
The AI uses the same rules for placing a purchased unit/factory that a Human player does. The rules only change when the AI attempts to place non-purchased/held/given units/factories.
For S&G add the following to GCD:
<!-- Player Rules --> <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> </attachment>Let the AI play a few rounds, more than 2. Save the game and then reload with Human players and inspect the history. Check purchase with placement.
The AI is now placing the factories!
Most of the units have "requiresUnits". Even with "placementAnyTerritory", "requiresUnits" still has to be fulfilled to place units.
Using "placementAnyTerritory" allows the AI player, not a Human player, to place units into newly captured territories. There are also some side effects to how the AI purchases units, it may in fact stop purchasing altogether.Cheers...
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@wc_sumpton
To the genius that is wc_sumpton, Thank you, Thank you!
Im almost excited by this revelation
That "placementAnyTerritory" value="true"
Should work the way it does, now the AI armed with this, will be a much tougher opponent. muhahah ðĪŠ
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