TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Rules interpretation for placement Human vs AI

    Scheduled Pinned Locked Moved Map Making
    24 Posts 6 Posters 145 Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TheDogT Offline
      TheDog @wc_sumpton
      last edited by

      @wc_sumpton
      Your post above lists 3 functions that the AI cannot do that a Player can, I would like to add a 4th.

      Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.

      Give a Human the Factory, they would place it if they thought it safe to do so.

      The AI does not appear to check how many Factories it has already and still buys what it thinks it needs and in turn Places it and no others.

      @wc_sumpton
      Summarising the Chinese rules, they do appear to work for a human, I have tried them once for human play, but your saying for the AI they dont?

      Is one of the problems placementAnyTerritory only applies to land TTs?

      @panther
      In World War II v3 1941 A&A game PvP, Lets look at an unlikely scenario.
      Japan build a Factory in Manchuria, 3PU
      Next Turn, China captures Manchuria
      ..In that same turn, how many units can China, place in Manchuria?
      ..Is it 2 or 3 ?
      ..Also, in 62 Sea Zone can China Place any ships in this same captured turn?

      Note: The above is for the boardgame.

      @Anyone what does the TripleA game do?

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      B PantherP wc_sumptonW 3 Replies Last reply Reply Quote 1
      • B Offline
        beelee @TheDog
        last edited by

        @TheDog

        Hi Dog

        Long time since I played Anniversarry. I think China can only have 3 dudes in a TTy max. Not sure but I think the Fctry gets destroyed the way it would in G 40 as china can't use it.

        Screenshot from 2026-06-11 02-28-55.png

        TheDogT 1 Reply Last reply Reply Quote 1
        • TheDogT Offline
          TheDog @beelee
          last edited by

          @beelee
          Thanks, you could be right.

          If this is the correct WW2v3-1941balmod.xml

          Then it is badly written there is only one generic/shared productionFrontier so China can buy a Factory, even though the A&A rules might say otherwise.

          To quote Panther
          Don't always trust TripleA when it comes to rules questions. Know the rules before you start â€Ķ and better check what TripleA has done.

          Also it might explain wc_sumpton frustration as the China xml code is mimicking A&A rules only and is not intended for generic use.

          This is all supposition , as I dont play A&A boardgames or know the rules.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @TheDog
            last edited by

            @TheDog

            yea Idk. The balance mod is different from the OOB map. The triplea version of AA50 aka WWII v3 1941 is pretty accurate. A few things are off rules wise but it's one of the more successful triplea maps. BlackElk drawn 🙂

            There's multiple A&A versions with different rulesets.
            I think triplea trys to incorporate all of them but the original game the engine was designed around is different from the latest ones.

            Why there's been so many additions. Add in multiple developers over 20 years and you get what we have now 🙂

            At least people trying to make it better 🙂

            TheDogT 1 Reply Last reply Reply Quote 1
            • TheDogT Offline
              TheDog @beelee
              last edited by

              @beelee
              For reference WW2v3-1941.xml (if thats what we should be talking about) still only has one generic/shared productionFrontier so China can buy a Factory. 🙂

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @TheDog
                last edited by beelee

                @TheDog

                well actually they can't 🙂

                Edit
                At least I can't get them too 🙂

                WWII v3 1941 China can't Buy Fctry.tsvg

                1 Reply Last reply Reply Quote 2
                • PantherP Offline
                  Panther Admin Moderators Lobby Moderators @TheDog
                  last edited by Panther

                  @panther
                  In World War II v3 1941 A&A game PvP, Lets look at an unlikely scenario.
                  Japan build a Factory in Manchuria, 3PU
                  Next Turn, China captures Manchuria

                  ..In that same turn, how many units can China, place in Manchuria?
                  ..Is it 2 or 3 ?

                  During the Purchase Units Phase of USA China gets one new Chinese infantry unit for every two Chinese territories that are not under Axis control (rounded down) at that time. These units will be placed during the Unit Placement Phase of USA. New units may only be placed on Chinese-controlled territories (including those captured in the current turn) that already contain less than three Chinese units (including the Flying Tigers fighter, see below). Any number of new units may be placed in such a territory, regardless of the number already there.

                  So in your case China can place a maximum of three units there, provided it was able to generate as much before.

                  ..Also, in 62 Sea Zone can China Place any ships in this same captured turn?

                  China cannot use any factory. It only can generate infantry as described above. So China can't produce a ship and place it.

                  Different from Global 1940 the factory (built by Japan) is not destroyed when China liberates that territory. It stays on the board but cannot be used by China.

                  TripleA handles all of this correctly (IIRC).

                  Don't always trust TripleA when it comes to rules questions. Know the rules before you start â€Ķ and better check what TripleA has done.

                  TheDogT 1 Reply Last reply Reply Quote 3
                  • TheDogT Offline
                    TheDog @Panther
                    last edited by

                    @Panther @beelee
                    Thanks!

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton @TheDog
                      last edited by

                      @TheDog said:

                      Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.

                      The AI uses the same rules for placing a purchased unit/factory that a Human player does. The rules only change when the AI attempts to place non-purchased/held/given units/factories.

                      For S&G add the following to GCD:

                      <!-- Player Rules -->
                      <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
                         <option name="placementAnyTerritory" value="true"/>
                      </attachment>
                      

                      Let the AI play a few rounds, more than 2. Save the game and then reload with Human players and inspect the history. Check purchase with placement.
                      The AI is now placing the factories!
                      Most of the units have "requiresUnits". Even with "placementAnyTerritory", "requiresUnits" still has to be fulfilled to place units.
                      Using "placementAnyTerritory" allows the AI player, not a Human player, to place units into newly captured territories. There are also some side effects to how the AI purchases units, it may in fact stop purchasing altogether.

                      Cheers...

                      TheDogT 1 Reply Last reply Reply Quote 2
                      • TheDogT Offline
                        TheDog @wc_sumpton
                        last edited by

                        @wc_sumpton
                        To the genius that is wc_sumpton, Thank you, Thank you!
                        Im almost excited by this revelation 🙄

                        That "placementAnyTerritory" value="true"
                        Should work the way it does, now the AI armed with this, will be a much tougher opponent. muhahah ðŸĪŠ

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1
                        • 2
                        • 2 / 2
                        • First post
                          Last post
                        Powered by NodeBB Forums