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    North Africa - TripleA Module

    Scheduled Pinned Locked Moved Maps & Mods
    63 Posts 8 Posters 31.2k Views 9 Watching
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    • VictoryFirstV Offline
      VictoryFirst
      last edited by VictoryFirst

      @RogerCooper

      There is no github link in the first post.

      It should be on top, second line!

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      • wc_sumptonW Offline
        wc_sumpton @VictoryFirst
        last edited by

        @victoryfirst said in North Africa - TripleA Module:

        This North Africa module has been upgraded considerably. Would you like to check it out? Maybe you have some ideas to improve it even more

        Wow looks really good. Give me a day or two, as I have been busy with @RogerCooper's East & West.

        Cheers...

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        • I iratoric referenced this topic
        • B Online
          beelee @VictoryFirst
          last edited by beelee

          @VictoryFirst

          Hi Victory

          I saw your update a while back. Nice work 🙂

          Using separate TTYs for the LM borders is a good idea. I thought about it for UHD but besides the huge amount of work it'd take ( although just use high use to low use. Doesn't need all done at once. ) I didn't like the look of all the little circles.

          It just occurred to me, that your idea with a 1 pixel TTy using the existing circles center, would make them basically invisible and still be on the correct border. Obviously use same placement.

          Anyway, just a thought. I might dick around a little bit with it and see if it'd work.

          Hope all is well

          rock-on.png

          Edit
          hmm ... One could have the same border mined by different players. I guess just let overflow do it or give a 2nd place.

          I've never seen it in UHD but N AF might be more likely.

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