Qualifier for Wiking-Con 2027 - Game No. 1
-
lol I was just finally gonna go to bed

Gotta get up at 7
Idiots are supposed to replace my door today.Game History
Round: 4 Purchase Units - Russians Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 3 guard_infantrys and 12 mine_unarmeds; Remaining resources: 15 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Soviet_Commisar moved from Caucasus to 1st Corps EDIT: 1 Soviet_Commisar_3 moved from Overflow to Caucasus EDIT: 1 Soviet_Commisar_3 moved from Caucasus to Iraq 2 armour, 1 mech_infantry and 2 russian_paras moved from Caucasus to Iraq Combat - Russians Battle in Iraq Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 2 russian_paras Neutral_Axis defend with 3 infantry Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 2 russian_paras in Iraq, round 2 : 1/8 hits, 2.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 russian_para owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 1 russian_para in Iraq, round 3 : 1/7 hits, 2.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 russian_para owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry in Iraq, round 4 : 2/6 hits, 2.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 russian_paras Casualties for Neutral_Axis: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Bryansk 1 elite moved from Bryansk to Western Ukraine 12 mine_unarmeds moved from Bryansk to Belarus 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Belarus 1 russian_para moved from Russia to Caucasus 1 Tank_General, 2 armour, 1 elite and 16 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 russian_para moved from Novgorod to Bryansk 1 aaGun and 3 infantry moved from Karelia to Novgorod 1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Karelia to Novgorod 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Bryansk 9 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 123 Sea Zone to 106 Sea Zone EDIT: 1 Tank_General and 5 armour moved from Bryansk to 1st Tank EDIT: 1 1stTankArmy moved from 1st Tank to Bryansk EDIT: 1 Soviet_Commisar, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk EDIT: 1 1stTankArmy, 1 2ndCorps, 1 artillery, 1 elite and 6 infantry moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk EDIT: 2 infantry moved from Bryansk to 1st Army Group Place Units - Russians 3 guard_infantrys and 12 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 18 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 12 R_mine_Belarus_BALTs and 6 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Bryansk: 10 mine_unarmeds EDIT: Adding units owned by Changer to Bryansk: 10 R_mine_Bryansk_WUKRs EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Russians regular : -3.50 Neutral_Axis regular : 0.00Trout vs barnee Tourney Game 1 R 4 .tsvg
well try and get an hour nap or so anyway

-
@beelee Good morning. I guess was too early for the Chinese to shoot straight. Not enough green tea yet. I am already dealing with a thousand LMs in Soviet Union so thought I better grab Java before you start doing the same there!
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 1 Fortification, 1 Heavy_BB, 1 air_transport, 2 armour, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 JPNbomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 elite and 5 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 elite and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 44 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to Shan State 1 JPNbomber moved from Kwangsi to Tsinghai 3 artilleries, 9 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 artillery and 2 infantry moved from Szechwan to Sikang 1 japanese_para moved from Suiyuyan to Tsinghai 2 infantry moved from Suiyuyan to Kansu 1 fighter moved from Hunan to Kansu 4 armour, 4 fighters and 3 tactical_bombers moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 aaGun and 2 infantry ANZAC roll AA dice in Java : 3,5 Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 3,5 Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3,4,3,1,1,3,3 ANZAC roll dice for 1 aaGun and 2 infantry in Java, round 2 : 6,6 Japanese win, taking Java from ANZAC with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 aaGun and 2 infantry Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer and 1 fighter in 16 Sea Zone, round 2 : 1,4 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 6 Japanese win with 1 Japan_destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kansu Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 3,4,1 Chinese roll dice for 1 infantry in Kansu, round 2 : 5 Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 JPNbomber, 1 elite, 3 fighters, 5 infantry and 2 tactical_bombers Changer defend; Americans defend with 3 Fortifications, 1 aaGun and 4 infantry Americans roll AA dice in Philippines : 4,5,2 Japanese roll dice for 1 Heavy_BB, 1 battleship and 1 cruiser in Philippines, round 2 : 4,5,3,3 Japanese roll dice for 1 JPNbomber, 1 elite, 3 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 1,2,3,2,3,5,3,5,3,2,6,2,1 Americans roll dice for 3 Fortifications, 1 aaGun and 4 infantry in Philippines, round 2 : 5,2,2,1 Japanese win, taking Philippines from Americans with 1 JPNbomber, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 3 infantry Casualties for Americans: 3 Fortifications, 1 aaGun and 4 infantry Battle in Tsinghai Japanese attack with 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 9 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 13 infantry Japanese roll dice for 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 9 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 1,2,5,6,5,1,3,6,3,6,4,2,1,4,2,3,6,4,3,5,1,1,4,4,2,1 Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 5,1,4,6,3,4,3,6,4,5,3,4,1,2 Japanese roll dice for 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 6 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 1,6,3,5,1,3,4,3,6,6,2,5,1,4,3,5,5,5,3,2,2,4,4 Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 6,5 Japanese win, taking Tsinghai from Chinese with 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 6 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 13 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3,5,5 British roll dice for 1 infantry in Shan State, round 2 : 4 Japanese win, taking Shan State from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3,3,4 Chinese roll dice for 1 infantry in Sikang, round 2 : 6 Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 2,4,3 Chinese roll dice for 1 infantry in Sikang, round 3 : 2 Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 carrier moved from 44 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan 1 carrier moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 JPNbomber moved from Philippines to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 2 armour moved from Kiangsu to Kweichow EDIT: 1 Japanese_LCV moved from Korea to Japan 1 J_Rail and 1 infantry moved from Kiangsu to French Indo China 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Kwangsi 1 artillery moved from Hunan to Kwangsi 3 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 aaGun moved from Hunan to Kweichow 1 JPNbomber moved from Tsinghai to Kweichow 4 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow 1 fighter moved from Kansu to Shensi 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 Fortification placed in Caroline Islands 1 air_transport and 1 elite placed in Japan 1 Escort and 1 Heavy_BB placed in 6 Sea Zone 2 armour and 1 infantry placed in Kiangsu 1 infantry and 1 mech_infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 57 PUs; end with 58 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 63 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 71 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
@beelee So I am not the expert on LMs. Suppose I will get smarter before this game ends
So if I have five units attack Belarus on G5 from E. Poland, do you roll for five LMs? One per each or do you get to roll dice for all twelve?? -
@Trout roll for all LMs and if you get more hits than dudes those don't count.
e.g. 5 Inf attack 12 LMs Roll 12 dice. If there's 7 hits than you don't count the last 2.
5 LMs and the % Inf would be removed leaving 7 LMs still
They got the door back in. 3rd times a charm lol
Here's hoping anyway

At least they're cool and not like the DF who tore the door out in the first place

Stoners not methheads who just rip and tear lol
Edit
Also, if you have more than one battle and if you don't you can create a fake one and edit back, at start of Combat, before you start the battle, roll the dice and then edit any hits, then roll regular combat.If only 1 battle it'll immediately go to the battle and you can't edit.
Edit 2
I thought you'd do that. Panzer kickin my ass early in our non Tourney game too lolHmm what should SSR buy when JPN attacks

heh heh
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Americans buy 2 Escorts, 1 Fortification, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 elite, 3 marines, 1 submarine, 1 transport and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Units in Central United States being upgraded or consumed: 1 infantry 1 marine placed in Central United States Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 USAbomber moved from United Kingdom to Gibraltar 1 marine moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 3 artilleries and 1 marine moved from Central United States to 101 Sea Zone 1 ArmoredInfantry, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 marines, 1 submarine, 3 transports and 1 usa_fighter moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 3 artilleries and 2 marines moved from 91 Sea Zone to Gibraltar 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 elite moved from 22 Sea Zone to Marianas Combat - Americans Battle in Gibraltar Americans attack with 1 ArmoredInfantry, 1 USAbomber, 3 artilleries and 2 marines Germans defend with 2 infantry; Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 ArmoredInfantry, 1 USAbomber, 3 artilleries and 2 marines in Gibraltar, round 2 : 5/7 hits, 3.17 expected hits Italians roll dice for 4 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits 2 marines owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar 2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 ArmoredInfantry, 1 USAbomber and 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 2 marines Casualties for Germans: 2 infantry Casualties for Italians: 2 infantry Battle in 16 Sea Zone Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Marianas Changer loiter and taunt; Americans attack with 1 artillery and 1 elite Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 elite in Marianas, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry and 1 usa_armour moved from Western United States to Alaska 1 usa_fighter moved from Alaska to 26 Sea Zone 1 usa_fighter moved from New Guinea to 26 Sea Zone 1 usa_fighter moved from New Guinea to Queensland 1 mech_infantry moved from Western United States to Central United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 3 usa_fighters moved from Eastern United States to 91 Sea Zone 1 USAbomber moved from Gibraltar to British Guiana Place Units - Americans 1 Fortification placed in Aleutian Islands 1 Escort, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States 1 artillery placed in Central United States 1 usa_fighter placed in Eastern United States 1 Escort and 1 carrier placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 64 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 62 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 61 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 1 UndrgroundFctry, 1 airfield, 1 artillery, 2 infantry, 2 mech_infantrys, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State 1 artillery and 2 infantry moved from Egypt to Alexandria 1 bomber moved from United Kingdom to Denmark EDIT: 1 uk_para moved from United Kingdom to Denmark Combat - British Battle in Shan State British attack with 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Denmark British attack with 1 bomber and 1 uk_para Germans defend with 1 infantry British roll dice for 1 bomber and 1 uk_para in Denmark, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Denmark British win, taking Denmark from Germans with 1 bomber and 1 uk_para remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Bryansk Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Caucasus 1 bomber moved from Denmark to United Kingdom 2 uk_fighters moved from United Kingdom to Gibraltar 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 transport moved from 85 Sea Zone to 86 Sea Zone 1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Caucasus 2 infantry moved from Persia to Northwest Persia 1 Rail and 1 uk_armour moved from Union of South Africa to Caucasus 1 Rail and 1 uk_armour moved from Union of South Africa to Bryansk 1 mech_infantry and 1 uk_armour moved from Kenya to Egypt 2 uk_armours moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India 1 infantry moved from India to Burma 1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 infantry, 2 mech_infantrys and 1 uk_armour placed in India 1 artillery, 1 uk_armour and 1 uk_fighter placed in Egypt 1 infantry placed in Union of South Africa 1 airfield placed in Gibraltar Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 uk_fighter EDIT: Adding units owned by British to Gibraltar: 1 uk_fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Caucasus: 1 uk_armour_lendlease, 1 uk_fighter_lendlease and 1 uk_tac_bomber_lendlease EDIT: Adding units owned by British to Bryansk: 1 uk_armour_lendlease EDIT: Turning off Edit Mode Turn Complete - British Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 51 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -1.00 Italians regular : 1.33 Germans regular : -0.33 British regular : 0.17Trout vs barnee Tourney Game 1 UK 4 .tsvg
UK Units in SSR are LL
-
Just a friendly reminder


Edit
uh oh I think I just fckd up lol
You'll need to swap the SS Engnrs to Attack ones if you decide to do it
-
@beelee Yep. If I move the Normandy complex at all, I will just be moving it to Paris since N. Italy and W. Germany are not possibilities due to the rule as you pointed out.
-
@beelee For the LM's, yes I was afraid of that. Going to be alot of Germans gimping around with a blown off leg potentially this game
-
@beelee These are the turns where strategy is going to differ some from our standard battles. No Naval Mines, no free ships in the Pacific, no rockets, no tank destroyers. Will have to use my brain cells a bit differently for the tournament starting now
-
yep it's gonna be different
Cool thing is we're all playing them for the first time 
-
@beelee Good morning. Congrats on the Gibraltar take-down. Didn't see that coming. Over to Aussies Game History
Round: 4 Purchase Units - Italians Italians buy 1 Escort, 1 airfield_Hvy, 1 artillery, 5 infantry and 1 italian_para; Remaining resources: 0 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 armour moved from Libya to Alexandria 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1,4,2,5,1 British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 3,5,2 Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 2 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Italians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland 1 bomber moved from Alexandria to Greece 1 artillery moved from Slovakia Hungary to Eastern Poland EDIT: 1 Italian_LCV moved from Southern France to Southern Italy EDIT: 1 artillery moved from Southern France to Southern Italy EDIT: 1 infantry moved from Southern France to Southern Italy EDIT: 1 Europe_Rail moved from Southern Italy to Northern Italy EDIT: 1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from Algeria to France 1 mech_infantry moved from Morocco to Tunisia 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 italian_para placed in Southern Italy 1 Escort placed in 95 Sea Zone 1 artillery and 1 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Greece: 1 italian_para EDIT: Removing units owned by Italians from Southern Italy: 1 italian_para EDIT: Turning off Edit Mode Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ95Invert: has removed 1 Escort owned by Italians in 95 Sea Zone Trigger Italians RemoveItalyConvoySZ95Invert: Italians has 1 Escort_Convoy placed in 95 Sea Zone Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 17 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
Good Morning
Well I'll have to see what those pesky Italians did. They already got alotta dough lol
Speaking of Italians
The Captain told me Marco at the other site might be interested in gaming with us, so i gave him an invite 
Edit
Oh thought you'd attack
Check out the new Unis for the Space Force

LMFAO !!!
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login