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    Flames and Steel (official thread)

    Scheduled Pinned Locked Moved Maps & Mods
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    • K
      KurtGodel7 Lobby Moderators
      last edited by

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      What Claude had to say about territory names:


      Renaming Pomerania to West Prussia: I’d advise against it. Your map’s Pomerania sits on the coast just northeast of Berlin and west of Danzig. That’s the Stettin–Köslin area, which really was the Prussian province of Pomerania. West Prussia was the Vistula region around Danzig, Thorn and Bromberg, south of Danzig and west of Warsaw. That’s exactly where your West Prussia territory already is. Only one of your names is debatable: the coastal strip between Danzig and Koenigsberg (Elbing, Marienburg) was West Prussian before 1920 and became part of East Prussia from 1920. For a 1941 map, “East Prussia” is right.


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      • K
        KurtGodel7 Lobby Moderators
        last edited by

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        Note that Britain's list is now replaced with some new techs. "Raj" gives one colonial militia for each of India's three most valuable territories. Increased Indian Army means those territories now produce 2 colonial militia each turn.

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        Marines (America Pacific) can be built from the start. America Atlantic cannot research Superfortress or B-52.

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        That's it for the tech list for now. Expect this list to become out-of-date soon after being posted, however.

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        • M
          malmessi @KurtGodel7
          last edited by

          @KurtGodel7 said:

          On TripleA, I will sometimes be a spectator for Total World War (TWW). I saw the exact same type of thinking which led to Totaler Krieg. Terrain effects. Lots of special rules. I've been told that TWW takes about 2 - 3 times longer to play than Domination 1914 No Man's Land (NML). But, a game of TWW doesn't give you any more strategic depth than NML. TWW asks for double or triple the player's time, without providing anything more in exchange for all that extra time.

          Please. let me disagree.
          TWW is the best game on TripleA at the moment. I have played a lot of games and we (me and 2 italian friends) all agree that TWW is the top.
          Maybe there is soem Player Enforced Rule that requires edit mode nbut this is a techical issue of the engine.
          I strongly suggest you to give TWW a try, I'm offering to help you, you will appreciate it !
          Terrain effects are realistic and add no extra brain-effort, you just have to use BATT CALC before every battle, but I use B.C. every time even when playing other games.
          About special rules, I think that tech in TWW are easier than in Flames&Steel (if I undesrtood F&S tech rules) and also the part about airplanes, in TWW it is like in any other TripleA game so the effort to understand rules regarding air battles in F&S is higher than in TWW. In TWW you just have 4 standard fighting type of planes instead of basic 1/2 in other games.

          Please let me know if you want to try TWW and you won't be disappointed, trust me.

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          • C
            Cernel Moderators Lobby Moderators @KurtGodel7
            last edited by

            @KurtGodel7 How about if I make a full set of names changes for the Great German Realm and you ask Claude about what it thinks on the whole new set of names compared to the current one for 1941 Germany? Would that be feasible? (I mean not name per name but all together.)

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