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    Determining Unit Cost

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    • SchulzS
      Schulz
      last edited by Schulz

      Is there any reliable way to figure it out?

      Like, how would you readjust the cost of all your units if every unit had anti-air ability? Or how about giving +1 attack or defense to any unit? I know it's pretty map-specific, but just wondering if there's a way to determine cost differences between units as correctly as possible.

      I like unit costs being as close to each other as possible. Like decreasing air units' cost as much as possible while not making them overpowered. Or something.

      TheDogT 1 Reply Last reply
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      • TheDogT
        TheDog @Schulz
        last edited by

        @Schulz
        No, is the simple answer.

        But Atk+Def+Mov (-1 for A&A style) then +1 or +2 for any Targeted or Support Atk/Def or +1 other added bonuses like isDestroyer
        Then playtest to see if the AI buys them.

        You can have the above then a multiplier and the AI still works out relative values.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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