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    TripleA Players and Map-Makers: Please help contribute to the website with your input

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    • C Offline
      Cernel Moderators
      last edited by

      Also, I suggest you remove totally this from the quitz:

      Unbalanced: Identifies those games that nobody even tried to balance or nobody knows if anybody did (meaning that maybe they are perfectly balanced, but you don't really know).

      This was a thing for the end results (like, in this case, if nobody votes on it at all), but it doesn't make sense on the perspective of someone giving a vote over it, that you would assume actually played the map, then, and have an opinion, on it, otherwise, well... it would not vote (it would just look like a duplicate of "Badly Balanced").

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      • C Offline
        Cernel Moderators @Cernel
        last edited by

        @Cernel Another example, the rules of "Age of Tribes" are enormously more complex than the very simple basic rules of "World at War", if you want to fully memorise all the tech costs and all the units stats/abilities you might get during the game, if you even have the memory to achieve such a feat (quite easy to fully learn the roster for "World at War", instead), but "Age of Tribes" is much easier to play, because the map is smaller, there are less players, and the stacks are much more contained; so you don't need to fry your brain with the calculations.

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        • redrumR Offline
          redrum Admin
          last edited by redrum

          I think the way to go is just make the "balance" scale simpler. I'd say reduce to just 3-5 different options. Something like:

          1. Well Balanced
          2. Decently Balanced
          3. Poorly Balanced
          4. Broken

          I think trying to get to a point where we have maps rated and displayed like board game geeks does. So something like this: https://boardgamegeek.com/boardgame/98/axis-allies. Then we could create a basic search/sort.

          One additional question that would be good is "recommended number of players".

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum It's all subjective anyways... so as long as the response mechanism is reasonably simple.... then there is not really a concern. After all it is really just a general overview of how you feel about the game in question.

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • theredbaronT Offline
              theredbaron
              last edited by

              Hepps is right that this going to be slightly subjective. I have reduced a few of the options, and added recommended number of players (thanks @redrum).

              @Cernel had a concern that he didn't think this was going to be an open form. The concern was justified, but I'm able to see which respondent is the maker of the map, so I can decide later how to use the responses. There might be separate information, one or the other, though I haven't decided.

              Now, some of you that are familiar with some of the more obscure maps could really help by giving any information you have. Also, the makers of each map should input information about their map, as well as anyone that is very knowledgeable. This will help to temper the results. Remember, this will be shown prominently on your map's online display and may affect first impressions, so let's get in as many responses as we can.

              I think everyone should give their $0.02, though I'll still be able to determine how the data gets used

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                @Hepps Yeah, everyone will have a different opinion on it. I think my goal is just to make sure its as straightforward as possible so its quick and easy for folks to fill it out.

                @theredbaron I think it looks pretty good now after those couple of updates. I think the one question remaining is where to host the link? Just here in the forum? Putting it on the website? Putting a link to it from TripleA? My initial thought is start with it just here in the forum and have some of the more "veteran players and mapmakers" fill it out and provide feedback. Then maybe looking to link to it from the website or TripleA.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                theredbaronT 1 Reply Last reply Reply Quote 1
                • C Offline
                  Cernel Moderators
                  last edited by

                  Some more nit picking, if you don't mind...

                  I would expand this definition to:
                  Poorly Balanced – Identified those games that are not well balanced and few players would want to play them without a non-default bid (usually, the default bid is 0 for all), non-default other options settings, custom restrictions or other non-standard means to rebalance them

                  For example, you can have a game in which, at default, players have some bids assigned; in such a game, the game would be actually unbalanced if the balance would improve by removing all bids! If I make a game in which all players are supposed to start with some bid, and I define such bids very closely, I should not have my game rated as unbalanced, just because I'm using bids and I'm setting them well!
                  For a different example, World War II Classic is very badly balanced, requiring a bid of about 20 for Axis, but it is fairly playable without bid, with the "Russia Restricted" common house rule (where the Russians player just limits itself not attacking on round 1); yet, this doesn't mean that the game itself is less terrible on balance, just because its players have found alternative ways (just a not-supported house rule, in this case), but bidding, to make it fair.
                  Or, for example, maybe a game is very unbalanced but, if I untick "Units Repair Hits End Turn", then it becomes well balanced, for whatever reasons; still, in my opinion, this should not rate as being better balanced, just because you can somewhat rebalance it by redefining its official options, out of their defaults.
                  Bidding is not the only (and not necessarily the best or even workable) way to balance a game. For example, Domination 1914 No Man's Land is commonly regarded as somewhat unbalanced, but the players of it put in place all a list of special restrictions, they agree to follow (no conquering Japan etc. etc.), to have a better balanced game.

                  I would remove the rec. number of player, because I don't think it can really make sense, in a lot of games (maybe I think that Revised is best played 1v1, so I tick "2", or maybe I enjoy a full multi the most, so I tick "5"; that would just be merely preferential, and have little to do with the map itself, but just with the preferences of its players). However, if kept, I would expand the number of players till "9 or more players", because there is the staple Napolenic Empires 8 Player FFA, that is exactly for 8 player; so I believe a definite answer up to 8 players is in order. Also, I would rename:
                  Recommended Number of Players->Preferred Number of Human Players

                  The reasons for this are two-fold:

                  • In TripleA also the AI is a "player".
                  • In TripleA the term player formally applies to the various "powers" in the game, potentially having their own "phases" (if you select "Total World War", you will see that the in-game info tells you: "Number Of Players: 22").
                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators @Cernel
                    last edited by

                    To make a very popular example, World War 2 Revised is badly balanced not only because no competitive players would play it without a good bid for Axis, but also because almost everyone, on top of the bid, adds up a series of other non-default changes (at least almost surely territory turn limit and deselecting tech (Revised tech is really BS and quite unbalancing; almost noone plays with it on, but it is on as default indeed)).

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                    • C Offline
                      Cernel Moderators
                      last edited by

                      Ah, of course, for the same reasons, I would change to:

                      Decently Balanced – Identified those games that are totally fine for most players, but have some balance issues for very good players, yet are decently playable at default rules/settings (usually, the default bid is 0 for all), even at the highest skill levels

                      Mind you that not all is necessarily supported; it can be just defined in Notes. For example, in the old World at War, the Notes were telling you that you were allowed to move through canal chains by controlling only 1 of them. By not following this rule, the game would be arguably much less balanced; yet, this doesn't mean that World at War was ever "badly balanced", just because a fundamental rule was not enforced; the fact that was explained in Notes should be enough, supported or not.
                      For example, @redrum enforced the WaW canal rules in 1.9, but this, of course, doesn't mean that WaW was less balanced beforehand, just because it was up to the players to correctly follow what was explained in Notes, albeit not enforced by the engine.
                      On the other hand, enforcing the canal rules did make WaW much better playable with AI, because the AI can't read what is written in notes and follow it!
                      A same matter would be if a developer enforces the Aircraft Carrier WaW special rules; nothing would change for the game itself, since such rules are explained to the Human Players in games note, but only the game becoming more AI friendly.

                      theredbaronT 1 Reply Last reply Reply Quote 0
                      • theredbaronT Offline
                        theredbaron @redrum
                        last edited by

                        @redrum You're right, and I would like to not make it so complicated that it's a pain to fill out. I don't mind keeping it here if that's the consensus. I thought having it on the website wouldn't hurt, though it might not bring that much traffic to begin with, since it's not a very prominent link in the PR I sent. Maybe I'll think about closing that and sticking with keeping things here.

                        1 Reply Last reply Reply Quote 1
                        • theredbaronT Offline
                          theredbaron @Cernel
                          last edited by

                          @Cernel All good suggestions. I've implemented them to a degree. It's good to point out that the AI is a player as well. The goal here is to make the process simple, but also useful, which is a nice compromise that I think we shall soon have.

                          C 1 Reply Last reply Reply Quote 1
                          • C Offline
                            Cernel Moderators @theredbaron
                            last edited by

                            @theredbaron Well, at least "without bid" or "without a bid" should be changed to "without bids different from default settings (usually 0)".
                            Otherwise, you are unfairly damaging the rating all the games that have a bid different from 0 default (because envisioned to be played with a specific bid).
                            I'm mainly saying that it should not be assumed that having bid equals unbalance, but that whatever is not balanced at default means unbalance.
                            Or you should remove all games that have any default bids different from 0 from the ones you can vote upon.
                            If I make a map specifically meant to be played with bid, I should not be penalised in the rating just because I decided so, unless the settings are reputed to be off. Maps having bids should not be considered less balanced than maps not having bids, as it would happen under the current definitions.

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                            • theredbaronT Offline
                              theredbaron
                              last edited by

                              The rating is based on the map. If a map comes with a default bid, that is covered under the default rules of the map and fits the answer that it is balanced. "Unbalanced" for the purposes of this ranking is that the user will have to take action to balance it.

                              1 Reply Last reply Reply Quote 1
                              • FrostionF Offline
                                Frostion Admin
                                last edited by

                                @theredbaron
                                I would like to fill out the information concerning my maps, but before I do this, I just want to hear about something:

                                1. Like cernel said, could you please add an “8 or more players” instead of 7 or more? Most of my maps are made for 8 players 😛

                                2. Also, could you make a dropdown menu or options to pick regarding the playtime? It’s difficult to know what format one has to type.

                                3. I think the “AI Compatibility” option “Compatible with bonus” is a bit strange. What does it mean? Bonus PUs will not make the AI more compatible, just able to buy more units. I would say just that you should just have the options “Compatible” and “Not Compatible”. At least I understand AI compatibility as the AIs ability to play the map or not, not if it needs ekstra PUs.

                                4. Would there be a need for a House rules section? Like if the map has special rules that must be read in the notes? Something like:
                                  House rules

                                • No house rules – Just play.
                                • Optional house rules – Read the notes.
                                • Mandatory player enforced rules – Read the notes.

                                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                C 1 Reply Last reply Reply Quote 1
                                • C Offline
                                  Cernel Moderators @Frostion
                                  last edited by

                                  @Frostion said in TripleA Players and Map-Makers: Please help contribute to the website with your input:

                                  1. Like cernel said, could you please add an “8 or more players” instead of 7 or more? Most of my maps are made for 8 players 😛

                                  This is not what I was saying.

                                  What I was saying was "I would expand the number of players till "9 or more players"".

                                  8 players maps (of which Napoleonic Empires 8 Player FFA is the classic example, among several others, comprising Napoleonic Empires, that it is indeed played consistently both with 2 and 8 human players) are important enough that I would not thrown into any X or more niche answer. With PBF or PBEM, 8 human players games are quite feasible (of course, it is very hard for live gaming), either in a popular site or having a bunch of personal friends.
                                  Having 8+ instead of 7+ would be hardly an improvement, because you would put all those 8 players maps into an undefined mass of maps that may have 8 to infinite players, instead of 7 to infinite players; a very marginal improvement, as I see it. 8 players map are important and popular enough to have their own specific category (not 8+), if you want to quote my personal opinion (but all good, just saying).

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                                  • C Offline
                                    Cernel Moderators
                                    last edited by

                                    Ah, and, of course, I've just noticed now, the votes should be per-game, not per-map (1 for each of the xml)!

                                    For example, it doesn't make sense (sorry, but I really think so) to vote for WW2v3_Variants, as it has a bunch of different games, and I would not vote Age of Tribes, either, but each one of its games. For example, I may think that Age of Tribes : Modern is very well balanced, while Age of Tribes : Renaissance is very badly balanced.
                                    Also, some games have bundled spin offs; I've no clue what I'm supposed to vote for World At War, since it has also the WAW 1940 mod. Am I unable to vote for WAW 1940 or should I give the average between WAW and WAW 1940 or what?
                                    I strongly advice the vote being per game (meaning per xml), not per map (meaning per folder).
                                    Sadly, I really believe that voting per map, instead of per game, would really invalidate the whole effort, to a considerable extent; so, consider this last one my highest recommendation of them all.
                                    If it has to be per map (better not), then I much advise you remove all the variants (meaning remove all the maps having a bunch of xml without a clear main referring one), from the list, and clarify that you can vote only for the main game of that map, not for the mods bundled in it (like, you can vote only for Age of Tribes : Primeval, not for the other Age of Tribes, or only for Napoleonic Empires, not for the FFA mods of it).

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                                    • CrazyGC Offline
                                      CrazyG Moderators
                                      last edited by

                                      I was going to make the same suggestion as Cernel, I think it should be per game, not per map. Age of Tribes being a great example (though I thought Renaissance was considered the most balanced)

                                      I also think there should be 5 options for the balance category rather than 4. All that said this will become an excellent resource, I'll do my part to populate the reviews

                                      C theredbaronT 2 Replies Last reply Reply Quote 1
                                      • C Offline
                                        Cernel Moderators @CrazyG
                                        last edited by

                                        @CrazyG LOL I was making an example, and those are not my opinions (also, I've never played Modern, yet).

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                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          @Cernel
                                          Yes, an 8 players and then a 9+ players would be more fitting. Not my 8+ players suggestion.

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                          • theredbaronT Offline
                                            theredbaron
                                            last edited by theredbaron

                                            After quite the arduous process, I've gathered I think all of the games in all of the map folders into a list. Here it is for your reference and verification that I have not missed anything, divided by category in the in-game downloader:

                                            Big World 1942
                                            Big World 1942 v3 Rules
                                            Civil War
                                            Civil War: Eastern Campaigns
                                            Great War
                                            MiniMap
                                            Total World War
                                            World War II v3
                                            270BC
                                            Capture the Flag
                                            Diplomacy
                                            Diplomacy: FFA v3 Rules
                                            Diplomacy: FFA Great War Style
                                            Diplomacy: WWI
                                            Middle Earth
                                            Napoleonic Empires
                                            Napoleonic Empires FFA 5 Player
                                            Napoleonic Empires FFA 8 Player
                                            New World Order
                                            The Pact of Steel
                                            The Rising Sun
                                            World At War
                                            World At War 1940
                                            World War II Classic
                                            World War II 2nd Edition
                                            World War II Classic 3rd Edition
                                            World War II Classic Iron Blitz
                                            World War II Europe
                                            World War II Global 1940
                                            World War II Global 1940 2nd Edition
                                            World War II Global 1940 2nd Edition with Combat Move First
                                            World War II Global 1940 Balanced Mod3
                                            World War II Global 1940 Balanced Mod3 with Combat Move First
                                            World War II Global 1940 Canadian Mod with Combat Move First
                                            World War II Global 1940 Original
                                            World War II Global Ozteas 1941 Setup
                                            World War II Global 1942 2nd Edition
                                            World War II Pacific
                                            World War II Pacific Second Edition
                                            World War II Revised
                                            World War II Revised LHTR Version
                                            World War II v4
                                            World War II v4 Six Army Free For All
                                            World War II v4 Six Army Free For All v2
                                            World War II v5 1942
                                            World War II v6 1941

                                            Age of Tribes: Classical
                                            Age of Tribes: Cold War
                                            Age of Tribes: Modern
                                            Age of Tribes: Primeval
                                            Age of Tribes: Renaissance
                                            Domination 1914 No Mans Land
                                            Battle of Aventurica
                                            Battle of Jutland
                                            Big World 2: Balance of Power
                                            Big World 2: Rise of the Axis
                                            Caribbean Trade War
                                            Cold War
                                            Domination
                                            Dragon War
                                            Feudal Japan
                                            Greyhawk
                                            Greyhawk Wars
                                            Pacific Challenge
                                            Red Sun Over China
                                            Warlords FFA
                                            Star Trek Dilithium War
                                            Star Wars Galactic War
                                            Star Wars Tatooine War
                                            Twilight Imperium
                                            Ultimate World
                                            Ultimate World Revised

                                            1914-COW-Empires
                                            Domination 1914 Blood And Steel
                                            Domination 1914-Weltpolitik
                                            Iron War
                                            Age Of The Sturlungs
                                            Ancient Times
                                            Arnhem
                                            Atari
                                            Big World Variations June 1942
                                            Big World Variations Smalls 1939
                                            Big World Variations NekahNets 1939
                                            Blue vs Gray
                                            Camp David
                                            Classic Variations Omaha
                                            Classic Variations Kremlin
                                            Classic Variations Utah
                                            Classic Variations Gold
                                            Classic Variations Sword
                                            Classic Variations Anzio
                                            Classic Variations Iron Blitz (2nd Edition version)
                                            Classic Variations Iron Blitz 1939A Historical
                                            Classic Variations Iron Blitz 1939B Russian in the Axis
                                            Classic Variations Iron Blitz 1939C US Stands Apart
                                            Classic Variations Iron Blitz 1942A Russia Neutral
                                            Classic Variations Iron Blitz 1945A Russia and Japan
                                            Classic Variations Iron Blitz 1945B Aggressive Russia
                                            Classic Variations Iron Blitz Cold War
                                            Classic Variations Battleship Row
                                            Classic Variations Four if By Sea
                                            Cold War Asia: 1948
                                            Cold War Asia: 1948+Japan
                                            D-Day
                                            D-Day2
                                            Eastern Front
                                            Elemental Forces
                                            Empire
                                            Europe
                                            Feudal Japan Warlords
                                            First Punic War
                                            Game of Thrones
                                            Global 1940 Redesign HouseRules
                                            Global War
                                            Global War2
                                            Hex Globe10
                                            Invasion USA
                                            Jurassic
                                            Large Middle Earth
                                            Neuschwabenland
                                            New World Order 1915Lebowski
                                            New World Order Lebowski Edition
                                            NWO Variants by Smallman
                                            NWO Variants 5 Nation
                                            NWO Variants Eastern Front by Penguins
                                            Pacific
                                            Pact of Steel Variations v3 Rules
                                            Pact of Steel Variations China Added
                                            Rome Total War
                                            Steampunk
                                            Stellar Forces
                                            Tactics Campaign
                                            The Great Northern War
                                            Total Ancient War
                                            Ultimate World Variants Ultimate Pants Talibush 7 Alliances
                                            Ultimate World Variants Ultimate Pants Talibush FFA
                                            Ultimate World Variants Ultimate Pants Talibush Mod
                                            Ultimate World Variants Ultimate Pants
                                            Ultimate World Variants Ultimate Pants ww2v3
                                            Ultimate World Variants Expanded
                                            Ur Quan War Masters Edition
                                            War of the Lance
                                            War of the Relics
                                            World At War Variants v3
                                            World At War Variants Fuel-AA Range
                                            World At War Variants vXXX
                                            World War II Revised Variations 6 Army FFA
                                            World War II Revised Variations Hoshi Head 7 Powers
                                            World War II Revised Variations Barbarossa
                                            World War2010
                                            WW2 Phillipines
                                            WW2v3_11N 1939
                                            WW2v3_11N 1940
                                            WW2v3_11N 1941
                                            WW2v3_11N 1942
                                            WW2v3_Variants China Mod
                                            WW2v3_Variants UK Factory
                                            WW2v3_Variants 1941 Combat Move Before Purchasing
                                            WW2v3_Variants 1942 Combat Move Before Purchasing
                                            WW2v3_Variants FFA
                                            WW2v3_Variants 3 Teams
                                            WW2v3_Variants Free Tech
                                            Zombieland

                                            Everything should be live on the form as well, which is still at: https://goo.gl/forms/JqTYxhNp8xylo2Jz1

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