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    Warcraft: War Heroes - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    303 Posts 24 Posters 314.2k Views 19 Watching
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    • FrostionF Offline
      Frostion Admin @avshar
      last edited by

      @avshar Sadly the AI does not buy factories and factory upgrades as well as origin story skills 😕

      I don't know how to motivate them to buy the origin story skills. Maybe giving the skills some attack/defense stats? Or maybe high PUs value? 🤔

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      1 Reply Last reply Reply Quote 0
      • avsharA Offline
        avshar
        last edited by

        I tracked their hero's a bit more and saw that they are just collecting XP but never using it. Also i never see them produce veteran or elite units with their chevrons. So pretty sure the A.I. Doesn't use that entire list.

        I have been exiting the game here and there, then turning the A.I. player to human for one round to access those categories and use up their saved chevrons and XP. Then re-exiting the game and turning it back to A.I. control to get around the issue for now. Hope someone figures out a way to get the A.I. to do it itself.

        But other than that i haven't come across an issue worth reporting. I also haven't played a lot in any one campaign. Furthest i got so far was my Horde campaign up to turn 16. So i haven't yet encountered a situation like someone above who had the A.I. gathering armies where they can't cross because they aren't fliers or anything. Will keep playing though.

        1 Reply Last reply Reply Quote 2
        • TheDogT Offline
          TheDog
          last edited by

          I have to be boring and repeat myself.
          Frostion, WoW, just WoW !!!

          I was doing so well and did not have a crash until now.
          I dont know if it can be repeated.

          IllegalStateException - Cannot have more hits than the number of die rolls.

          This happened when the AI Undead was doing their turn. (sadly no screenie)

          WoW-T27.tsvg
          autosave_round_odd.tsvg
          autosave_round_even.tsvg

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trevan @TheDog
            last edited by

            @TheDog That should already be fixed. I'm not sure if a release has the fix or if you have to use a prerelease.

            1 Reply Last reply Reply Quote 0
            • TheDogT Offline
              TheDog
              last edited by

              My
              Engine version is 2.0.20306

              Game version is 0.1.2

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              1 Reply Last reply Reply Quote 0
              • LaFayetteL Offline
                LaFayette Admin
                last edited by

                A 2.1 was just released that has the latest fixes for this map.

                https://triplea-game.org/download/

                TheDogT 1 Reply Last reply Reply Quote 1
                • TheDogT Offline
                  TheDog
                  last edited by

                  @Frostion
                  Playing Undead, I dont appear to be able to place Skeletons with Sevis?

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  TheDogT 1 Reply Last reply Reply Quote 0
                  • TheDogT Offline
                    TheDog @TheDog
                    last edited by

                    Turn 25
                    I was doing so well, with no errors till this one.
                    Noted the AI has not been defending their capitals with too many units, thanks Devs.

                    14bbffb2-62b9-48f4-80d2-3d6185639d70-image.png
                    2.1.20365: CasualtySelector#selectCasualties:136 - IllegalStateException

                    Log Message

                    java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list

                    TripleA Version

                    2.1.20365

                    Java Version

                    11.0.6

                    Operating System

                    Windows 10

                    Stack Trace

                    java.lang.IllegalStateException: java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list
                    	at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
                    	at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
                    	at java.base/jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
                    	at java.base/java.lang.reflect.Constructor.newInstance(Constructor.java:490)
                    	at java.base/java.util.concurrent.ForkJoinTask.getThrowableException(ForkJoinTask.java:600)
                    	at java.base/java.util.concurrent.ForkJoinTask.reportException(ForkJoinTask.java:678)
                    	at java.base/java.util.concurrent.ForkJoinTask.invoke(ForkJoinTask.java:737)
                    	at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateParallel(ReduceOps.java:919)
                    	at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:233)
                    	at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:578)
                    	at games.strategy.triplea.odds.calculator.ConcurrentBattleCalculator.calculate(ConcurrentBattleCalculator.java:234)
                    	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.callBattleCalc(ProOddsCalculator.java:224)
                    	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.callBattleCalc(ProOddsCalculator.java:200)
                    	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.calculateBattleResults(ProOddsCalculator.java:133)
                    	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.calculateBattleResults(ProOddsCalculator.java:116)
                    	at games.strategy.triplea.ai.pro.ProNonCombatMoveAi.determineIfMoveTerritoriesCanBeHeld(ProNonCombatMoveAi.java:423)
                    	at games.strategy.triplea.ai.pro.ProNonCombatMoveAi.doNonCombatMove(ProNonCombatMoveAi.java:98)
                    	at games.strategy.triplea.ai.pro.AbstractProAi.move(AbstractProAi.java:135)
                    	at games.strategy.triplea.ai.AbstractAi.start(AbstractAi.java:514)
                    	at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:537)
                    	at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
                    	at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:297)
                    	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:61)
                    	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:34)
                    	at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:16)
                    	at java.base/java.lang.Thread.run(Thread.java:834)
                    Caused by: java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list
                    	at games.strategy.triplea.delegate.battle.casualty.CasualtySelector.selectCasualties(CasualtySelector.java:136)
                    	at games.strategy.triplea.delegate.battle.Fire.selectCasualties(Fire.java:248)
                    	at games.strategy.triplea.delegate.battle.Fire.selectCasualties(Fire.java:238)
                    	at games.strategy.triplea.delegate.battle.Fire$2.execute(Fire.java:117)
                    	at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:34)
                    	at games.strategy.triplea.delegate.battle.MustFightBattle.fight(MustFightBattle.java:722)
                    	at games.strategy.triplea.odds.calculator.BattleCalculator.calculate(BattleCalculator.java:114)
                    	at games.strategy.triplea.odds.calculator.ConcurrentBattleCalculator.lambda$calculate$4(ConcurrentBattleCalculator.java:222)
                    	at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                    	at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
                    	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                    	at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                    	at java.base/java.util.stream.ReduceOps$ReduceTask.doLeaf(ReduceOps.java:952)
                    	at java.base/java.util.stream.ReduceOps$ReduceTask.doLeaf(ReduceOps.java:926)
                    	at java.base/java.util.stream.AbstractTask.compute(AbstractTask.java:327)
                    	at java.base/java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:746)
                    	at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290)
                    	at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1020)
                    	at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1656)
                    	at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1594)
                    	at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:177)
                    
                    

                    WoW-U25.tsvg
                    autosave_round_odd.tsvg
                    autosave_round_even.tsvg

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    T 2 Replies Last reply Reply Quote 1
                    • FrostionF Offline
                      Frostion Admin
                      last edited by Frostion

                      Wow! 25 runds! I made the map and have never reached that many rounds 😄 Are you playing both Undead and Trolls? Or only Undead?

                      Please give me a save of the last and final round you play so that I may study it. I would like to see how long it takes for you to level up and how the resources are balanced. To me it seems that you got too many special resources? More than you need? Are some in abundance and other s not?

                      Does the skeletons still not work? I think you have to build them at a factory where you hero is located. Either when he drops by or when he resurrects there.

                      PS: Hope the devs could evaluate this error. Have not seem that before.

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      1 Reply Last reply Reply Quote 0
                      • avsharA Offline
                        avshar
                        last edited by

                        Yes the skeletons work fine. You have to have your hero in a factory for him to produce them.

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trevan @TheDog
                          last edited by

                          @TheDog I don't see this error reported in github. Did you click the "Report to TripleA" button?

                          And I could duplicate the error with that save so it is really nice.

                          TheDogT 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trevan @TheDog
                            last edited by

                            @TheDog I created a github issue https://github.com/triplea-game/triplea/issues/7020

                            I also figured out why it is happening but I don't have a fix. That is in the issue.

                            1 Reply Last reply Reply Quote 1
                            • TheDogT Offline
                              TheDog
                              last edited by

                              Re: Warcraft: War Heroes - Official Thread

                              @Frostion
                              I only play as one race at a time.

                              For resources food is scarce, but later in the game you have too much. Thats is because you are using your other resources to buy other cool stuff. So on balance it works fine as is.

                              For those players who go beyond say 25 turns they will have excess XP, so a suicide (one use) unit/spell with an XP costs might be worth considering.

                              Undead
                              WoW-U25.tsvg

                              Tauren
                              WoW-T27.tsvg

                              Currently playing Trolls only turn 6 so far.
                              WoW-TR-06.tsvg

                              I will try the skeletons later.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              1 Reply Last reply Reply Quote 0
                              • TheDogT Offline
                                TheDog @Trevan
                                last edited by

                                @Trevan
                                Yes I tried to report it to Git Hub, it would not let me. Do I need a Git Hub account to post there?

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                1 Reply Last reply Reply Quote 0
                                • TheDogT Offline
                                  TheDog @LaFayette
                                  last edited by

                                  @LaFayette

                                  Thanks, it much more stable.

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  1 Reply Last reply Reply Quote 0
                                  • TheDogT Offline
                                    TheDog
                                    last edited by

                                    @Frostion & @avshar
                                    Well that was quicker than I thought.

                                    Yes I can create Skeletons but only with Sevis at a Factory.

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    1 Reply Last reply Reply Quote 0
                                    • TheDogT Offline
                                      TheDog
                                      last edited by

                                      @Frostion
                                      The Troll hero cannot use the movement speed of 3 from the Balloon in Plaguewood, see turn 10.

                                      This might be due to the Totem?

                                      WoW-TR-10.tsvg

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      1 Reply Last reply Reply Quote 0
                                      • TheDogT Offline
                                        TheDog
                                        last edited by

                                        Dwarf turn 20
                                        This should be reproducible as it crashed again for me.

                                        2.1.20365: RemoveUnits#perform:44 - IllegalStateException

                                        Log Message

                                        Remote method call exception: Not all units present in:Thandol Strait. Trying to remove:[Flying-Machine owned by Dwarves, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls] present:[Fish owned by Trolls, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Flying-Machine owned by Dwarves, Flying-Machine owned by Dwarves]

                                        TripleA Version

                                        2.1.20365

                                        Java Version

                                        11.0.6

                                        Operating System

                                        Windows 10

                                        Stack Trace

                                        java.lang.IllegalStateException: Not all units present in:Thandol Strait.  Trying to remove:[Flying-Machine owned by Dwarves, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls] present:[Fish owned by Trolls, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Flying-Machine owned by Dwarves, Flying-Machine owned by Dwarves]
                                        	at games.strategy.engine.data.changefactory.RemoveUnits.perform(RemoveUnits.java:44)
                                        	at games.strategy.engine.data.GameData.performChange(GameData.java:433)
                                        	at games.strategy.engine.framework.ServerGame$1.gameDataChanged(ServerGame.java:92)
                                        	at jdk.internal.reflect.GeneratedMethodAccessor42.invoke(Unknown Source)
                                        	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                        	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                        	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:136)
                                        	at games.strategy.engine.message.unifiedmessenger.EndPoint.lambda$invokeMultiple$0(EndPoint.java:120)
                                        	at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                                        	at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
                                        	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                                        	at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                                        	at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:913)
                                        	at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
                                        	at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:578)
                                        	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:121)
                                        	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:111)
                                        	at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invoke(UnifiedMessenger.java:152)
                                        	at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:48)
                                        	at com.sun.proxy.$Proxy16.gameDataChanged(Unknown Source)
                                        	at games.strategy.engine.framework.ServerGame.addChange(ServerGame.java:638)
                                        	at games.strategy.engine.delegate.DefaultDelegateBridge.addChange(DefaultDelegateBridge.java:91)
                                        	at games.strategy.triplea.delegate.GameDelegateBridge.addChange(GameDelegateBridge.java:62)
                                        	at games.strategy.triplea.delegate.battle.MustFightBattle.remove(MustFightBattle.java:603)
                                        	at games.strategy.triplea.delegate.battle.MustFightBattle.clearWaitingToDieAndDamagedChangesInto(MustFightBattle.java:456)
                                        	at games.strategy.triplea.delegate.battle.MustFightBattle$20.execute(MustFightBattle.java:1777)
                                        	at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:34)
                                        	at games.strategy.triplea.delegate.battle.MustFightBattle.fight(MustFightBattle.java:722)
                                        	at games.strategy.triplea.delegate.battle.BattleDelegate.fightBattle(BattleDelegate.java:242)
                                        	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                        	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                                        	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                        	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                        	at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:120)
                                        	at com.sun.proxy.$Proxy12.fightBattle(Unknown Source)
                                        	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                        	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                                        	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                        	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                        	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:136)
                                        	at games.strategy.engine.message.unifiedmessenger.EndPoint.lambda$invokeMultiple$0(EndPoint.java:120)
                                        	at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                                        	at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
                                        	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                                        	at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                                        	at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:913)
                                        	at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
                                        	at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:578)
                                        	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:121)
                                        	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:111)
                                        	at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:96)
                                        	at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:56)
                                        	at com.sun.proxy.$Proxy12.fightBattle(Unknown Source)
                                        	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                        	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                                        	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                        	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                        	at games.strategy.engine.player.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:152)
                                        	at com.sun.proxy.$Proxy12.fightBattle(Unknown Source)
                                        	at games.strategy.triplea.ai.AbstractAi.battle(AbstractAi.java:609)
                                        	at games.strategy.triplea.ai.AbstractAi.start(AbstractAi.java:517)
                                        	at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:537)
                                        	at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
                                        	at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:297)
                                        	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:61)
                                        	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:34)
                                        	at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:16)
                                        	at java.base/java.lang.Thread.run(Thread.java:834)
                                        
                                        

                                        WoW-TR-19-end.tsvg
                                        autosave_round_even.tsvg
                                        autosave_round_odd.tsvg

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trevan @TheDog
                                          last edited by

                                          @TheDog Thanks for the save game. I see a issue in github that appears to be this one. I've copied the save there. https://github.com/triplea-game/triplea/issues/7026

                                          I can duplicate it with 2.1 but not with the latest master. So this might already be fixed in one of the pre-releases. I'm trying to figure out if it is really fixed.

                                          T 1 Reply Last reply Reply Quote 1
                                          • T Offline
                                            Trevan @Trevan
                                            last edited by

                                            I was wrong about it being fixed. There is some randomness to getting the error. I'm able to duplicate it and will be putting more details about it in the github issue.

                                            1 Reply Last reply Reply Quote 0

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