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    Warcraft: War Heroes - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    303 Posts 24 Posters 314.2k Views 19 Watching
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    • TheDogT Offline
      TheDog
      last edited by

      I have to be boring and repeat myself.
      Frostion, WoW, just WoW !!!

      I was doing so well and did not have a crash until now.
      I dont know if it can be repeated.

      IllegalStateException - Cannot have more hits than the number of die rolls.

      This happened when the AI Undead was doing their turn. (sadly no screenie)

      WoW-T27.tsvg
      autosave_round_odd.tsvg
      autosave_round_even.tsvg

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trevan @TheDog
        last edited by

        @TheDog That should already be fixed. I'm not sure if a release has the fix or if you have to use a prerelease.

        1 Reply Last reply Reply Quote 0
        • TheDogT Offline
          TheDog
          last edited by

          My
          Engine version is 2.0.20306

          Game version is 0.1.2

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          1 Reply Last reply Reply Quote 0
          • LaFayetteL Online
            LaFayette Admin
            last edited by

            A 2.1 was just released that has the latest fixes for this map.

            https://triplea-game.org/download/

            TheDogT 1 Reply Last reply Reply Quote 1
            • TheDogT Offline
              TheDog
              last edited by

              @Frostion
              Playing Undead, I dont appear to be able to place Skeletons with Sevis?

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              TheDogT 1 Reply Last reply Reply Quote 0
              • TheDogT Offline
                TheDog @TheDog
                last edited by

                Turn 25
                I was doing so well, with no errors till this one.
                Noted the AI has not been defending their capitals with too many units, thanks Devs.

                14bbffb2-62b9-48f4-80d2-3d6185639d70-image.png
                2.1.20365: CasualtySelector#selectCasualties:136 - IllegalStateException

                Log Message

                java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list

                TripleA Version

                2.1.20365

                Java Version

                11.0.6

                Operating System

                Windows 10

                Stack Trace

                java.lang.IllegalStateException: java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list
                	at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
                	at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
                	at java.base/jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
                	at java.base/java.lang.reflect.Constructor.newInstance(Constructor.java:490)
                	at java.base/java.util.concurrent.ForkJoinTask.getThrowableException(ForkJoinTask.java:600)
                	at java.base/java.util.concurrent.ForkJoinTask.reportException(ForkJoinTask.java:678)
                	at java.base/java.util.concurrent.ForkJoinTask.invoke(ForkJoinTask.java:737)
                	at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateParallel(ReduceOps.java:919)
                	at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:233)
                	at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:578)
                	at games.strategy.triplea.odds.calculator.ConcurrentBattleCalculator.calculate(ConcurrentBattleCalculator.java:234)
                	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.callBattleCalc(ProOddsCalculator.java:224)
                	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.callBattleCalc(ProOddsCalculator.java:200)
                	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.calculateBattleResults(ProOddsCalculator.java:133)
                	at games.strategy.triplea.ai.pro.util.ProOddsCalculator.calculateBattleResults(ProOddsCalculator.java:116)
                	at games.strategy.triplea.ai.pro.ProNonCombatMoveAi.determineIfMoveTerritoriesCanBeHeld(ProNonCombatMoveAi.java:423)
                	at games.strategy.triplea.ai.pro.ProNonCombatMoveAi.doNonCombatMove(ProNonCombatMoveAi.java:98)
                	at games.strategy.triplea.ai.pro.AbstractProAi.move(AbstractProAi.java:135)
                	at games.strategy.triplea.ai.AbstractAi.start(AbstractAi.java:514)
                	at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:537)
                	at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
                	at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:297)
                	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:61)
                	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:34)
                	at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:16)
                	at java.base/java.lang.Thread.run(Thread.java:834)
                Caused by: java.lang.IllegalStateException: sortedTargetsToPickFrom must have the same size as targetsToPickFrom list
                	at games.strategy.triplea.delegate.battle.casualty.CasualtySelector.selectCasualties(CasualtySelector.java:136)
                	at games.strategy.triplea.delegate.battle.Fire.selectCasualties(Fire.java:248)
                	at games.strategy.triplea.delegate.battle.Fire.selectCasualties(Fire.java:238)
                	at games.strategy.triplea.delegate.battle.Fire$2.execute(Fire.java:117)
                	at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:34)
                	at games.strategy.triplea.delegate.battle.MustFightBattle.fight(MustFightBattle.java:722)
                	at games.strategy.triplea.odds.calculator.BattleCalculator.calculate(BattleCalculator.java:114)
                	at games.strategy.triplea.odds.calculator.ConcurrentBattleCalculator.lambda$calculate$4(ConcurrentBattleCalculator.java:222)
                	at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                	at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
                	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                	at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                	at java.base/java.util.stream.ReduceOps$ReduceTask.doLeaf(ReduceOps.java:952)
                	at java.base/java.util.stream.ReduceOps$ReduceTask.doLeaf(ReduceOps.java:926)
                	at java.base/java.util.stream.AbstractTask.compute(AbstractTask.java:327)
                	at java.base/java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:746)
                	at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290)
                	at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1020)
                	at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1656)
                	at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1594)
                	at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:177)
                
                

                WoW-U25.tsvg
                autosave_round_odd.tsvg
                autosave_round_even.tsvg

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                T 2 Replies Last reply Reply Quote 1
                • FrostionF Offline
                  Frostion Admin
                  last edited by Frostion

                  Wow! 25 runds! I made the map and have never reached that many rounds 😄 Are you playing both Undead and Trolls? Or only Undead?

                  Please give me a save of the last and final round you play so that I may study it. I would like to see how long it takes for you to level up and how the resources are balanced. To me it seems that you got too many special resources? More than you need? Are some in abundance and other s not?

                  Does the skeletons still not work? I think you have to build them at a factory where you hero is located. Either when he drops by or when he resurrects there.

                  PS: Hope the devs could evaluate this error. Have not seem that before.

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  1 Reply Last reply Reply Quote 0
                  • avsharA Offline
                    avshar
                    last edited by

                    Yes the skeletons work fine. You have to have your hero in a factory for him to produce them.

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trevan @TheDog
                      last edited by

                      @TheDog I don't see this error reported in github. Did you click the "Report to TripleA" button?

                      And I could duplicate the error with that save so it is really nice.

                      TheDogT 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trevan @TheDog
                        last edited by

                        @TheDog I created a github issue https://github.com/triplea-game/triplea/issues/7020

                        I also figured out why it is happening but I don't have a fix. That is in the issue.

                        1 Reply Last reply Reply Quote 1
                        • TheDogT Offline
                          TheDog
                          last edited by

                          Re: Warcraft: War Heroes - Official Thread

                          @Frostion
                          I only play as one race at a time.

                          For resources food is scarce, but later in the game you have too much. Thats is because you are using your other resources to buy other cool stuff. So on balance it works fine as is.

                          For those players who go beyond say 25 turns they will have excess XP, so a suicide (one use) unit/spell with an XP costs might be worth considering.

                          Undead
                          WoW-U25.tsvg

                          Tauren
                          WoW-T27.tsvg

                          Currently playing Trolls only turn 6 so far.
                          WoW-TR-06.tsvg

                          I will try the skeletons later.

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          1 Reply Last reply Reply Quote 0
                          • TheDogT Offline
                            TheDog @Trevan
                            last edited by

                            @Trevan
                            Yes I tried to report it to Git Hub, it would not let me. Do I need a Git Hub account to post there?

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 0
                            • TheDogT Offline
                              TheDog @LaFayette
                              last edited by

                              @LaFayette

                              Thanks, it much more stable.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              1 Reply Last reply Reply Quote 0
                              • TheDogT Offline
                                TheDog
                                last edited by

                                @Frostion & @avshar
                                Well that was quicker than I thought.

                                Yes I can create Skeletons but only with Sevis at a Factory.

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                1 Reply Last reply Reply Quote 0
                                • TheDogT Offline
                                  TheDog
                                  last edited by

                                  @Frostion
                                  The Troll hero cannot use the movement speed of 3 from the Balloon in Plaguewood, see turn 10.

                                  This might be due to the Totem?

                                  WoW-TR-10.tsvg

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  1 Reply Last reply Reply Quote 0
                                  • TheDogT Offline
                                    TheDog
                                    last edited by

                                    Dwarf turn 20
                                    This should be reproducible as it crashed again for me.

                                    2.1.20365: RemoveUnits#perform:44 - IllegalStateException

                                    Log Message

                                    Remote method call exception: Not all units present in:Thandol Strait. Trying to remove:[Flying-Machine owned by Dwarves, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls] present:[Fish owned by Trolls, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Flying-Machine owned by Dwarves, Flying-Machine owned by Dwarves]

                                    TripleA Version

                                    2.1.20365

                                    Java Version

                                    11.0.6

                                    Operating System

                                    Windows 10

                                    Stack Trace

                                    java.lang.IllegalStateException: Not all units present in:Thandol Strait.  Trying to remove:[Flying-Machine owned by Dwarves, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls] present:[Fish owned by Trolls, Troopship owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Footmen owned by Trolls, Flying-Machine owned by Dwarves, Flying-Machine owned by Dwarves]
                                    	at games.strategy.engine.data.changefactory.RemoveUnits.perform(RemoveUnits.java:44)
                                    	at games.strategy.engine.data.GameData.performChange(GameData.java:433)
                                    	at games.strategy.engine.framework.ServerGame$1.gameDataChanged(ServerGame.java:92)
                                    	at jdk.internal.reflect.GeneratedMethodAccessor42.invoke(Unknown Source)
                                    	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                    	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                    	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:136)
                                    	at games.strategy.engine.message.unifiedmessenger.EndPoint.lambda$invokeMultiple$0(EndPoint.java:120)
                                    	at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                                    	at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
                                    	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                                    	at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                                    	at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:913)
                                    	at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
                                    	at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:578)
                                    	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:121)
                                    	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:111)
                                    	at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invoke(UnifiedMessenger.java:152)
                                    	at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:48)
                                    	at com.sun.proxy.$Proxy16.gameDataChanged(Unknown Source)
                                    	at games.strategy.engine.framework.ServerGame.addChange(ServerGame.java:638)
                                    	at games.strategy.engine.delegate.DefaultDelegateBridge.addChange(DefaultDelegateBridge.java:91)
                                    	at games.strategy.triplea.delegate.GameDelegateBridge.addChange(GameDelegateBridge.java:62)
                                    	at games.strategy.triplea.delegate.battle.MustFightBattle.remove(MustFightBattle.java:603)
                                    	at games.strategy.triplea.delegate.battle.MustFightBattle.clearWaitingToDieAndDamagedChangesInto(MustFightBattle.java:456)
                                    	at games.strategy.triplea.delegate.battle.MustFightBattle$20.execute(MustFightBattle.java:1777)
                                    	at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:34)
                                    	at games.strategy.triplea.delegate.battle.MustFightBattle.fight(MustFightBattle.java:722)
                                    	at games.strategy.triplea.delegate.battle.BattleDelegate.fightBattle(BattleDelegate.java:242)
                                    	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                    	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                                    	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                    	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                    	at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:120)
                                    	at com.sun.proxy.$Proxy12.fightBattle(Unknown Source)
                                    	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                    	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                                    	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                    	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                    	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:136)
                                    	at games.strategy.engine.message.unifiedmessenger.EndPoint.lambda$invokeMultiple$0(EndPoint.java:120)
                                    	at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:195)
                                    	at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
                                    	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
                                    	at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
                                    	at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:913)
                                    	at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
                                    	at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:578)
                                    	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:121)
                                    	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:111)
                                    	at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:96)
                                    	at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:56)
                                    	at com.sun.proxy.$Proxy12.fightBattle(Unknown Source)
                                    	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
                                    	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
                                    	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
                                    	at java.base/java.lang.reflect.Method.invoke(Method.java:566)
                                    	at games.strategy.engine.player.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:152)
                                    	at com.sun.proxy.$Proxy12.fightBattle(Unknown Source)
                                    	at games.strategy.triplea.ai.AbstractAi.battle(AbstractAi.java:609)
                                    	at games.strategy.triplea.ai.AbstractAi.start(AbstractAi.java:517)
                                    	at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:537)
                                    	at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:407)
                                    	at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:297)
                                    	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:61)
                                    	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInternal(LocalLauncher.java:34)
                                    	at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:16)
                                    	at java.base/java.lang.Thread.run(Thread.java:834)
                                    
                                    

                                    WoW-TR-19-end.tsvg
                                    autosave_round_even.tsvg
                                    autosave_round_odd.tsvg

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    T 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trevan @TheDog
                                      last edited by

                                      @TheDog Thanks for the save game. I see a issue in github that appears to be this one. I've copied the save there. https://github.com/triplea-game/triplea/issues/7026

                                      I can duplicate it with 2.1 but not with the latest master. So this might already be fixed in one of the pre-releases. I'm trying to figure out if it is really fixed.

                                      T 1 Reply Last reply Reply Quote 1
                                      • T Offline
                                        Trevan @Trevan
                                        last edited by

                                        I was wrong about it being fixed. There is some randomness to getting the error. I'm able to duplicate it and will be putting more details about it in the github issue.

                                        1 Reply Last reply Reply Quote 0
                                        • TheDogT Offline
                                          TheDog
                                          last edited by

                                          @Frostion
                                          As I have a few games under my belt, here are some observation/suggestions.

                                          Unit buying
                                          Irregulars - the cheapest unit, good for fodder and gaining territory
                                          Footmen - good general purpose
                                          Pike - good anti cavalry
                                          Bow - I dont buy, poor value
                                          Crossbow - I dont buy, poor value
                                          Artillery - poor value, especially when the hero wields so much ranged fire power.

                                          Suggestions
                                          Cavalry - drop their PU, increase/double their Food cost, these are really good blitzers and great at causing mayhem in the enemies territories. The Food change is to use up the food surplus later in the game. Besides you have to feed the mount.
                                          Range 4 spells - too long, reduce to range 2 or 3

                                          Undead
                                          Skeletons - too cheap should be 10 or 15 mana
                                          Fire Thrower - appears poor value v Catapult in the Battle Calc

                                          Troll
                                          Berserkers - poor value also dont give Veteran so not worth it
                                          Dire Troll is too expensive as it specifically needs 5 Allied Irregulars to make it worth while
                                          Fire Canoe looks poor value and only moves 1 v Warship general purpose stats

                                          Do you want more observations/suggestions?

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          1 Reply Last reply Reply Quote 0
                                          • avsharA Offline
                                            avshar
                                            last edited by

                                            Some of what TheDog posted is how i feel as well but not all. My observations will differ a bit.

                                            All around i think the game is well balanced. Since there are four races on each side the randomness of the resource placement and helpful items means that IF you are playing only one of those races, the other three are almost guaranteed to have more of something you lack. You just need to figure out what you need to specialize in to be an effective ally.

                                            As to units, i think the current stats are mostly fine. I agree with TheDog that cavalry could be a bit more costly in food. I don't agree with his take on bowmen and crossbowmen. These to me seem to have been intended as basically improved Irregulars. Either gaining a defensive or offensive bonus but still basically Irregulars. The cost for them is not much more in PU's but you have to pay for the bonuses in food. I don't have a problem with that. Especially in the later game when there is such a huge surplus most of the time.

                                            I don't agree with the take on artillery either. Its a nice way to have powerful attacks like a hero when your hero is not present. Or if you do not have enough mana or gold for whatever reason to buy the good supporting units.

                                            I do agree that spells are a bit O.P. with their range, 4 seems excessive. I also agree with the troll Berserkers not being worth it. I have not once bought them. The Fire Canoe i also agree with. Its basically pointless. At that speed its almost purely a defensive weapon.

                                            All in all though like i said this game seems very well thought out. If the technical glitches can be ironed out it may well be a favorite of mine.

                                            1 Reply Last reply Reply Quote 0

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