Most Wanted Features/Changes
-
I do think the battle calc needs work, but I don't wanna waste my vote there because that requires a major overhaul imo. Plus there is no clear direction on what the improvements would actually be.
-
- Combat priorities, requiring that certain units be taken as hit first like in Fortress: America
- Supply lines
- Allowing (or requiring) defender retreat
-
@rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list
Combat casualties can be customized a bit with the AA (first strike) attributes.
There is a interesting big world map that uses supply lines, it's in your library actually.
-
@general_zod said in Most Wanted Features/Changes:
@rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list
Combat casualties can be customized a bit with the AA (first strike) attributes.
There is a interesting big world map that uses supply lines, it's in your library actually.
Yes, the AA rules allow some casualty choice, but this should be a more general feature.
The Big World 1942 - Logistics Mod does support supply lines, but it is slow and gives limited options.
-
- Player ranking/rating system
the only thing that would really let community grow
-
@general_zod said in Most Wanted Features/Changes:
I'm on the fence for my last vote. But here are 2 of them for now.
-
Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42
-
isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs
Since we get three votes each, can I give 1. two votes?
-
-
- fog of war
- supply lines
-
What about the problem with the sub combat rules being wrong? https://github.com/triplea-game/triplea/issues/1645
I would have thought a lot of people would put that number one! Unless they're playing maps for which it doesn't apply, I guess.
-
@general_zod No, only unique items. Otherwise everyone will just use all 3 votes on the same feature and then its really like everyone has 1 vote
-
@redrum
glance at this when you have a minute
https://www.tournamatch.com/products -
Add the option of timers to be used (optional) for those who prefer faster game play.
-
What are the proposed improvements to the battle calculator?
It does a few things wrong when you use "Swap Sides".
(1) AA Guns are copied across when they can't attack. I propose removing everything that can't combat move
(2) Multinational forces are handled poorly. I propose that when the nation is changed, including when changed to be the same as it was, all other nations are removed but that nation keeps its troops.That would be my second vote.
-
@schulz said in Most Wanted Features/Changes:
- Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.
Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units
Infantry= 3 Cost 0.5 upkeek per rounds
Artillery= 4 Cost 0.65 per rounds
Armour= 5 Cost 0.80 upkeep per rounds.I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.
-
Fog of war
-
Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.
Thank you.
I would say no to fractional numbers. Just multiply every value on the map by some value to avoid this. In your example, that value would be 20.
-
Looks like the votes have slowed. So I'm going to look to move forward with the highest voted item:
- Support for AA attacks: https://forums.triplea-game.org/topic/915/support-for-aa-attacks-and-multiple-aa-attachments-per-unit
Please add any thoughts/questions to that thread. Game on!
-
@redrum Good Action redrum
So i just reread your last post on the link and I guess : ) can sbr air battles have different numbers now ? Like AA ?
Sorry I'm not the swiftest stream in the watershed
And good stuff here. You Rocking it : )
-
@beelee said in Most Wanted Features/Changes:
@redrum Good Action redrum
Sorry I'm not the swiftest stream in the watershed
I have to believe that anyone capable of composing such a euphemism... has a reasonable "current" at their back.
-
@hepps hee hee: )
-
I conceived of the following features I would welcome for play:
#1 Similar to Combat Move Phase First I would like to try gameplay when Income Phase is at beginning (i.e. for territories u held for a complete round only) of your turn. National Objectives could still be paid at end of turn.#2 Modification to LL: One die roll only per combat round that counts for both attacker and defender.
#3 Unlike in former versions of TripleA the battle calculator doesn't load battles from game history, but implements power whose turn it is. I prefer like it was before.
Thanks a lot
-
@wartistic Feedback:
-
I believe this is already possible at least to some degree. You might want to look at Civil War which while I think income is at the end of the turn, it actually has purchase/place at the start of the turn. I believe you could move income to the start as well. The order of the turn phases is pretty flexible.
-
Interesting idea. There has been lots of alternative luck systems discussed here: https://forums.triplea-game.org/topic/212/moderate-luck-option. One of the challenges is some of the advanced features like AA fire would mean different number of rolls per side in more complex maps.
-
Yeah, the battle calc could use some improvements and that's a good suggestion.
-
-
There is just one feature I'd like to see: ELO rating per game.
In order to do that, there should be a flag wether a game is ranked or unranked and at the end of the game somebody must become a winner.
This will allow for so much competitive depth.