TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Most Wanted Features/Changes

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    46 Posts 19 Posters 21.7k Views 18 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • O Offline
      odor
      last edited by

      1. Player ranking/rating system

      the only thing that would really let community grow

      1 Reply Last reply Reply Quote 0
      • General_ZodG Offline
        General_Zod Lobby Moderators @General_Zod
        last edited by General_Zod

        @redrum

        @general_zod said in Most Wanted Features/Changes:

        I'm on the fence for my last vote. But here are 2 of them for now.

        1. Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42

        2. isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs

        Since we get three votes each, can I give 1. two votes? 🙂

        redrumR 1 Reply Last reply Reply Quote 0
        • MahksM Offline
          Mahks
          last edited by

          • fog of war
          • supply lines
          1 Reply Last reply Reply Quote 0
          • S Offline
            simon33
            last edited by

            What about the problem with the sub combat rules being wrong? https://github.com/triplea-game/triplea/issues/1645

            I would have thought a lot of people would put that number one! Unless they're playing maps for which it doesn't apply, I guess.

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @General_Zod
              last edited by

              @general_zod No, only unique items. Otherwise everyone will just use all 3 votes on the same feature and then its really like everyone has 1 vote 🙂

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              prastleP 1 Reply Last reply Reply Quote 0
              • prastleP Offline
                prastle Lobby Moderators Admin @redrum
                last edited by

                @redrum
                glance at this when you have a minute
                https://www.tournamatch.com/products

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 0
                • AdamFA Offline
                  AdamF
                  last edited by

                  Add the option of timers to be used (optional) for those who prefer faster game play.

                  1 Reply Last reply Reply Quote 1
                  • S Offline
                    simon33
                    last edited by

                    What are the proposed improvements to the battle calculator?

                    It does a few things wrong when you use "Swap Sides".
                    (1) AA Guns are copied across when they can't attack. I propose removing everything that can't combat move
                    (2) Multinational forces are handled poorly. I propose that when the nation is changed, including when changed to be the same as it was, all other nations are removed but that nation keeps its troops.

                    That would be my second vote.

                    1 Reply Last reply Reply Quote 1
                    • S Offline
                      simon33 @Schulz
                      last edited by

                      @schulz said in Most Wanted Features/Changes:

                      1. Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.

                      Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units

                      Infantry= 3 Cost 0.5 upkeek per rounds
                      Artillery= 4 Cost 0.65 per rounds
                      Armour= 5 Cost 0.80 upkeep per rounds.

                      I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.

                      1. Fog of war

                      2. Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.

                      Thank you.

                      I would say no to fractional numbers. Just multiply every value on the map by some value to avoid this. In your example, that value would be 20.

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        Looks like the votes have slowed. So I'm going to look to move forward with the highest voted item:

                        • Support for AA attacks: https://forums.triplea-game.org/topic/915/support-for-aa-attacks-and-multiple-aa-attachments-per-unit

                        Please add any thoughts/questions to that thread. Game on!

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        B 1 Reply Last reply Reply Quote 3
                        • B Online
                          beelee @redrum
                          last edited by

                          @redrum Good Action redrum

                          So i just reread your last post on the link and I guess : ) can sbr air battles have different numbers now ? Like AA ?

                          Sorry I'm not the swiftest stream in the watershed

                          And good stuff here. You Rocking it : )

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Lobby Moderators @beelee
                            last edited by

                            @beelee said in Most Wanted Features/Changes:

                            @redrum Good Action redrum

                            Sorry I'm not the swiftest stream in the watershed

                            I have to believe that anyone capable of composing such a euphemism... has a reasonable "current" at their back. 😃

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            B 1 Reply Last reply Reply Quote 1
                            • B Online
                              beelee @Hepps
                              last edited by

                              @hepps hee hee: )

                              1 Reply Last reply Reply Quote 0
                              • W Offline
                                wartistic
                                last edited by

                                I conceived of the following features I would welcome for play:
                                #1 Similar to Combat Move Phase First I would like to try gameplay when Income Phase is at beginning (i.e. for territories u held for a complete round only) of your turn. National Objectives could still be paid at end of turn.

                                #2 Modification to LL: One die roll only per combat round that counts for both attacker and defender.

                                #3 Unlike in former versions of TripleA the battle calculator doesn't load battles from game history, but implements power whose turn it is. I prefer like it was before.

                                Thanks a lot

                                redrumR 1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin @wartistic
                                  last edited by

                                  @wartistic Feedback:

                                  1. I believe this is already possible at least to some degree. You might want to look at Civil War which while I think income is at the end of the turn, it actually has purchase/place at the start of the turn. I believe you could move income to the start as well. The order of the turn phases is pretty flexible.

                                  2. Interesting idea. There has been lots of alternative luck systems discussed here: https://forums.triplea-game.org/topic/212/moderate-luck-option. One of the challenges is some of the advanced features like AA fire would mean different number of rolls per side in more complex maps.

                                  3. Yeah, the battle calc could use some improvements and that's a good suggestion.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 2
                                  • V Offline
                                    valter
                                    last edited by

                                    There is just one feature I'd like to see: ELO rating per game.

                                    In order to do that, there should be a flag wether a game is ranked or unranked and at the end of the game somebody must become a winner.

                                    This will allow for so much competitive depth.

                                    1 Reply Last reply Reply Quote 2
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      Second highest voted item is now implemented: https://forums.triplea-game.org/topic/915/support-for-aa-attacks

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      prastleP 1 Reply Last reply Reply Quote 4
                                      • prastleP Offline
                                        prastle Lobby Moderators Admin @redrum
                                        last edited by

                                        @redrum Since the new ladder site is up and running I would like to repeat my request for an in game timer (Or even an idle timer) if this could be possible it would be great! Thanks

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        prastleP 1 Reply Last reply Reply Quote 1
                                        • prastleP Offline
                                          prastle Lobby Moderators Admin @prastle
                                          last edited by

                                          @prastle I should also add that the ladder site records the number of idle days in between recorded games. Thus really all that is needed is idle time when the game is loaded and playing. Pbem Pbf Live should not matter. Just my thoughts.

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          1 Reply Last reply Reply Quote 0
                                          • S Offline
                                            simon33
                                            last edited by

                                            @redrum said in Most Wanted Features/Changes:

                                            (1) https://github.com/triplea-game/triplea/issues/3846

                                            This one should be implemented also.

                                            Why isn't anyone voting for #1645!?

                                            PantherP 1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 3 / 3
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums