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ok I finally downloaded the latest Triple A release 1.9.0.0.13066 on this awesome new computer running Windows 10 and I also read redrum's latest posts so I'm caught up on this thread when I was off the forum for a bit but anyways tonight I can finally battle redrum's nasty AI on the World War II Classic map again!
Not sure if I'll try to beat both the Allies AI and the Axis AI in one night but I'll get back to yous and who knows how long it's gonna take but is always fun!
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already 1 loss to the Allies AI ... so this may take a while hehe
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Side-note, FWIW, for the latest AI, you can check out the prerelease: https://github.com/triplea-game/triplea/releases
We could really use as many people playing through the prerelease as possible and reporting any bugs/problems that they encounter.
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@LaFayette I just assumed the download at https://triplea-game.org/download/ had the latest AI upgrade ... I'm sure your link's AI update isn't much different from the 1.9.0.0.13066 version I am playing right now unless redrum knows of any tactical AI changes since 1.9.0.0.13066 but whatever this AI I am trying to beat is still gonna be tough! I'm not sure if I will test the AI again tonight or when I'll play during the week but I'll submit wins vs the Allies AI and Axis AI at some point
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@Captain-Crunch There are some improvements in the pre-release that @LaFayette pointed to. If you are on Windows 10 then here is the direct link to the latest download: https://github.com/triplea-game/triplea/releases/download/2.0.17997/TripleA_2.0.17997_windows-64bit.exe
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@redrum rofl thanks ok well I took 1 loss already but I do want to battle the latest AI so will install it and get back to you when I got a win vs the Allies AI and Axis AI ... so don't hold your breath because I may have to do many matches but I want to get it done over the week eh
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@Captain-Crunch it works pretty well now, especially for ground wars. When i was getting back up to speed i noticed several weaknesses in its tactics, however.
Wouldn't want to spoil it for you though i'm sure you will find them for yourself before too long.

Anyway once you get the edge on AI i have found handicapping it allows you to really get back up to cruising altitude.

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@ubernaut If you have feedback around a pretty recent pre-release version and the AI performance, I'd be interested in it. Feel free to post it somewhere or message me here on the forum. Some things are easier to improve then others but always welcome the feedback.
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@redrum i mainly stick to the stable releases these days is there a mac build or do i have to do it myself?
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@ubernaut Here is the latest mac build: https://github.com/triplea-game/triplea/releases/download/2.0.17997/TripleA_2.0.17997_macos.dmg
All pre-releases can be found here: https://github.com/triplea-game/triplea/releases
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@redrum i'll check it out can it play global or should i try a simpler map?
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@redrum Alright you want some feedback, here it finally is (hadn't tested the AI in almost a year I bet lool)!!!
so I battled the AI on the WWIIClassic map as always and I battled the 1.9.0.0.13066 stable release 1 time and got rocked by the Allies AI even though I thought I was in it for the first 12 rounds but then got overwhelmed by American troops and gave up after my German capitol fell and Japan had no chance so I gave up maybe round 18
THEN, LaFayette pointed out the latest AI update releases to test so duh I downloaded the 2.0.17997 release and played against the Allies AI over the last 2 nights and beat it in 48 rounds BUT there was 4 errors that a pop-up window asked me to report to Triple A so I did and there may be problems since I was totally floored that at the start of the game THE RUSSIAN AI DID NOTHING!!!
... redrum, if you read the game log, at the Russia AI's first turn it says some weird message about triggers and then the Russia AI only did moves and placing its purchases but it didn't attack anything!
I see the "error" reporting feature gives you 5 free reports and in the describe error part I said what round the error occurred in 3 of the 4 error reports ... one error happened when it was the AI's turn right after I did a kamikaze attack maybe first time ever by my Japan plane around round 12 but the other errors were all when the AI had its turn like around round 25, round 30, and round 35 MAYBE ... the error reports were uploaded so you have to look there I guess
Oh, with the UI, when you are doing combat moves ... if you want to say move a Tank and then you change your mind and want to click "Undo Move" well that whole area used to be big but its now blocked by those fast buttons below and I tried the only 3 resolutions on my comp that I can and the Combat area is always so small I can barely scroll to the "Undo Move" button and its much slower than when it was a whole big nice area to click on so my question is can I click off those fast button things below the Combat window so I can see the Combat window better since I don't even use those Fast buttons things I've never seen before
Ok, here's the win vs 2.0.17997 Allies AI release but I think the version is glitched and will wait for redrum's assessment before I battle the 2.0.17997 Axis AI.
Despite the nothing move for the Russia AI to start the game it was tough to beat and I hadto buy Japan Bombers all game long to keep the Allies AI Navy from getting too big;
Oh by the way, the game still played no problem after each error window popped up 4 times (thats not including the Russian AI lack of move 1st turn)
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@Captain-Crunch Wow, 48 rounds!
Hmm that is pretty strange for Russia turn 1. They should almost always attack something at least the German navy and usually Ukraine. I ran 5 quick test games of just russia turn 1 and every time the Hard AI attacked those 2 and sometimes Manchuria. Here is an example: Russia1.tsvg
Its possible there was some kind of error or that the AI hit some kind of weird edge case or something. Can you try just starting a new game against the Allies AI again to make sure it isn't happening every time for you?
Thanks for reporting the errors and you can see your reports here (this is a new reporting feature): https://github.com/triplea-game/triplea/issues. A few of them we are aware of and need to fix before putting out a new stable release but we'll take a look at them all. I think most of them are harmless errors and shouldn't impact the game or the AI play.
Thanks for the UI feedback as well and I'll highlight that over in the unit scroller thread. Its a new feature that allows you to scroller through all your unmoved units (can be helpful especially on very large maps).
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@redrum so should i try global or a simpler map?
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@ubernaut Global is generally fine though the AI's diplomacy on the map is fairly limited and has a decent amount of randomness. It also doesn't understand NOs. Other than those 2 limitations it should play fairly well.
So if you turn off NOs and do war declarations for it then you'll probably have an even better game.
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@redrum tried it once with ai as axis already and didnt attack france.
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@redrum another i've noticed in past ai at least on this map is that the ai doesn't seem to understand the effects of ports very well.
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@ubernaut It didn't attack France at all? That would seem pretty strange. Does that happen frequently?
Yeah, I believe the AI will use the airfield and port move bonus but I don't think it actively tries to end in a sea zone with a port (I believe it does actively try to land where there are airfields).
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@redrum well in the past at least it wasn't aware of my range and i only saw it not attack france once wiht the prerelease but i will try it again.

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@ubernaut Ok, I believe it should be aware of your range and if not that's a pretty big issue for the map as it would make it very easy to pick off their fleets since they wouldn't see the threat.
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