• Guidelines and Feature Request List

    Pinned Locked
    3
    6 Votes
    3 Posts
    4k Views
    prastleP
    ill start a few at a time zoom in yes idle timer yes fix the lag caused by new joiners yes three is enough for now
  • New Look and 2FA Feedback

    1
    1
    1 Votes
    1 Posts
    11 Views
    No one has replied
  • NodeBB version 4.8.1?

    7
    0 Votes
    7 Posts
    365 Views
    LaFayetteL
    Just got done porting the forums to docker & upgraded. We can now control the forums software via ansible, an upgrade is an update to a Dockerfile in the triplea-game/infrastructure repository. Thread for the update is at: https://forums.triplea-game.org/topic/4312/forum-server-work-might-be-some-downtime-today-may-2-2026/2 TripleA is now at v4.11
  • Request Header to allow/skip filter in Cloudflare

    5
    2 Votes
    5 Posts
    400 Views
    djensen47D
    @lafayette It turns out, that header was only sent to the lobby. I submitted a PR to add the header, and a "proper" user-agent, on requests to forums. https://github.com/triplea-game/triplea/pull/14308
  • AUTO-SAVE KILLS DRIVES

    8
    1 Votes
    8 Posts
    233 Views
    ubernautU
    @gregorek whatever amount there is it is not noticeable versus the other background activities your concern and input are appreciated and i am by no means the real expert here but i believe these issues should not be worrying you
  • Hotkey for unit placement

    hotkey placement
    1
    0 Votes
    1 Posts
    114 Views
    No one has replied
  • France Goes First Global 1940

    62
    2 Votes
    62 Posts
    12k Views
    C
    @crockett36 Happy New Year! The request new features is locked. I was wondering if we could get a breakdown of unit types per nation and per side? Thanks for you help with FGF!
  • Mobile version?

    3
    2 Votes
    3 Posts
    314 Views
    LaFayetteL
    On the roadmap is to change how TripleA represents the state of the game to be a plain text file instead of a binary encoding. Once that is done, it'll be a lot easier to interoperate different TripleA game clients (ie: a mobile version that interoperates with a desktop version). The level of effort to reach that goal is pretty high though. It's been an uphill battle to tackle our current goals... I do agree it would be pretty sweet to be able to play a turn of TripleA during coffee breaks.
  • civilian factories and debt

    2
    1 Votes
    2 Posts
    259 Views
    RogerCooperR
    @admtamer Units can produce or cost PU's, which allows you to implement these features in a mod.
  • 200% Zoom

    3
    0 Votes
    3 Posts
    675 Views
    D
    @thedog I am running 2.7 and just tried it. Perfect!
  • Request: Axis and Allies Naval Miniatures

    21
    1 Votes
    21 Posts
    4k Views
    K
    Fleet building (Axis) Battleships (70 points or so) The Yamato (70 points) and Musashi (66 points) give you the most brute power of any ships in the game. They're a little weaker at anti-air than the Iowa. Also they only have extended range 4, instead of extended range 5 for the Iowa. Nevertheless these ships are an outstanding way to provide surface combat power. Battleships (50 - 55 points) You have some good options here, including Japan's Nagato, Germany's Bismarck, and Italy's Vittorio Veneto. Ships at this price point generally have extended range 4. Good overall stats, making them strong at surface combat. Battleships (40 - 45 points) As with Allied battleships, Axis battleships at this price point tend to decline a bit in power, as compared to their more expensive counterparts. Weaker armor, making it easier to score hits on them. Weaker main guns, making it more difficult for them to penetrate the armor of the game's heaviest units. But you're still looking at powerful units here. Battleships (below 40 points) Some interesting Japanese options here, as well as some battleships which aren't Japanese. The things I wrote about the Allied battleships at this price point apply also to Axis battleships. Cruisers Japan has some interesting options for cruisers, especially considering the long range of their torpedoes. Torpedoes ignore armor, allowing them to inflict damage on any surface ship. However, cruisers are more vulnerable to surface guns than are battleships. In fact, cruisers are more vulnerable in general than are battleships. Destroyers Axis destroyers are broadly similar to their Allied counterparts. Aircraft carriers Japan has some very good options with respect to its aircraft carriers. While its carriers apply various types of bonuses, they are especially good at providing bonuses to torpedo bombers. Or, you might choose a slightly less expensive carrier which provides fewer bonuses. Aircraft Assuming a cutoff date of 1942 or earlier, the Zero is a reasonably powerful fighter, at a good price. The Val is a good option as a dive bomber. But where Japan shines is the Kate: an excellent torpedo bomber. Not only is the Kate good at attacking heavily armored ships, it can also provide anti-sub war if that's something you need. Considering the bonuses Japanese carriers often provide to torpedo bombers, it's as though you're being warmly encouraged to build at least some Kates. Not that there's anything wrong with including some Val dive bombers into your unit mix. As for patrol bombers: you have some good Japanese options, such as the Betty. Also some good non-Japanese options, like the German Kondor. Subs Japanese subs are often a bit more powerful than their American counterparts. But, their price point reflects that.
  • Request - Big World

    5
    2 Votes
    5 Posts
    2k Views
    B
    @rogercooper Right Arm [image: 1745885443518-rightarm.png] That is good to know
  • End of game stats

    6
    1
    3 Votes
    6 Posts
    2k Views
    ubernautU
    @thedog for sure
  • Replay / review previous turns

    3
    3 Votes
    3 Posts
    1k Views
    R
    @panther That is cool I have missed out on that! Not the smoothest interface but it's all there! I realize the coolest visualization is if you could show all countries that had any kind of battle, click it and see which troops moved in there and from where and be able to look at battle calc and expected outcome vs real outcome. But very cool that the data is there!
  • formation in supportAttachment

    2
    3 Votes
    2 Posts
    870 Views
    W
    P.S How does a unit with a +1 bonus support a single unit twice? Cheers
  • Things for Brazza

    3
    1 Votes
    3 Posts
    1k Views
    B
    Thanks for your suggestions! I won't be so active because of the school work, but I will look these up later in the summer break.
  • Movement/Selection tab (Map Scroll, Zoom etc. using touchpad)

    1
    1
    3 Votes
    1 Posts
    1k Views
    No one has replied
  • View > Map Font and Color kerning

    1
    1
    3 Votes
    1 Posts
    1k Views
    No one has replied
  • EWS alleges there's a cheaper way to do bots.

    2
    1 Votes
    2 Posts
    1k Views
    C
    @zlefin I think @LaFayette is the one deciding about bots. Sounds too good to be true to me.
  • Dice Bot for TripleA Forum

    8
    0 Votes
    8 Posts
    3k Views
    B
    @victoryfirst yea, what I started doing is rolling for all the units and give the first ones to INF, then Arty, Tanks etc so 3 Inf 1 Arty and 2 tanks is 6 dice first 3 are the Inf, 4th is Arty and the last two the tanks

Recent Posts