Tournament of Champions (Season 5) for AA 50 Anniversary '41 version
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@Cernel thanks for you opinion I did adjustments about time. "Move-Buy-Move" to me it takes more time than a normal one as having an extra movement before Combat and Non Combat Movement, so don't see it really can help.
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@Raville though it would be interesting to play both Axis and Allies against the same player, I find it superficial to assume that a player can be very good with one side without knowing what to expect by the other side, and therefore how to play it.
As everyone likes a fast tournament, we'd better skip the double games.@nopainnogain with the exception of a few OOLs needed during a game, a PBEM game really doesn't need to be any slower than a live game.
The slower game I had in TOC4 was with a player asking to play live, except he couldn't post his PBEM moves in 36hrs!
So if you are at your keyboard, just post your move in 10mins...2mins...whatever you take to play live, chances are the other player is still at his keyboard and will post an other turn shortly after too
@Deltium I suggest we could actually reduce the time for a turn to 24hrs with 3x24hrs allowed delays in a game and 1x7days vacation delay in a tournament
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Hi, I have never played AA50 Anniversary '41 vs another human beeing. This sounds like a very good opportunity to learn it the hard way. I would very much like to join this tournament:). Please sign me up!
I personally appreciate the double-elimination tournament approach, as this gives me as a newbie, at least two matches to enjoy. I can't wait to get beaten twice in a row:)
Regards
Handsome -
@Handsome - thanks for joining. However, please do try to play some lobby games live to sharpen your skills a bit, and keep practicing against the Hard AI. Cheers, Deltium
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@icelander the few times I did join a ToC (revised), I indeed made some fast PBEM games. My issue is that it turns into some kind of addiction for me. I wait desperately to receive the savegame and return it fast. Everytime spending extra time and ressources on reviewing the game fearing that I miss a small thing because I could not trace the opponents moves live. I just learned, that I sleep better, if I can finish a game at once or maybe in two or three online meetings instead of having a game that takes over my mind for 3-4 weeks

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@nopainnogain I probably understand your point, though the current TripleA version features a very nice "Post Turn Summary" button which gives a complete but very easy to read report, listing all the moves and pointing out EDITs if any.
On the other hand, I feel playing live may show to your enemy something about your future plans that would better remain CONFIDENTIAL during war time
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@Icelander This is my point, what I mean is that there are different strategies in gaming both Powers as KGF, KJF, and so on in the case of Allies; Attack, defend and other options in the case of Axis; so a good gamer should have to know the game in full with all its possibilities, skills and strategies as well. I don’t think it’s superficial at all as you have to win in both sides. Some people just game one side and known it well feeling comfortable with that position but don’t do it in the other side, even knowing that TA system allows gaming and be skilled in any side.
I agree reducing time to obligate a most agile game and not to make it a turtle one and waiting for arbitration. As @Deltium said, double elimination allows gamers to a second chance.
About last paragraph, I don’t know if the following suggestion can be possible: instead of two brackets of winners and losers could be one of Axis and one of Allies with all participants gaming one side (different settings by aleatory seed) in both brackets as a single-elimination tournament each (regular bid 13 Allies, both side games should be done in 30 days), finalist and sub finalist of each bracket game (bidding) to the final championship and 2 other positions (could also be that both bracket winner is just one gamer and not need to challenge finals), so participants need to game one as Axis and one as Allies game, instead of double elimination and also it could make ToC quicker. It allows all participants to have 2 games and not to be out in just one. As mentioned, I don´t know if the system permits this way and how many participants can be in.
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I'd like to partecipate
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@Banfus - thanks for joining !
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@deltium @ deltium this is going faster than I thought I think you should be able to use the tourney section by the time we start
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sign me up please
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@wasp
k boss 
added glhf bro -
@raville been thinking about your proposal, it doesn't actually prevent playing always the same side. Assume a player always playing and winning with the Allies, he loses the Axis bracket, then wins the Final with the Allies again.
If we really want to force a player to change side along the tournament, we could introduce an "Allies Index" attached to each player.
Each player starts the tournament with "Allies Index" = 0.
Players get +1 to their Index for each game won on the Allies side and -1 to their Index for each game won on the Axis side.
For each new game, the bid is modified by adding to it the "Allies Index" of the opponent and subtracting to it the player's own "Allies Index".
Let's assume in the third round of the tourney two players face each other, one is very good with Allies, he won both his previous games with the Allies and therefore his Index = 2, the second player is very good with the Axis, his Index = -2.
Now they must be very careful with their bidding process, as the Allies lover gets a -4 modifier if his bid is lower, while the Axis lover gets a +4 modifier for "accepting" the Allies.
Now the effect of introducing this index is very interesting and probably goes beyond that of forcing players to swap sides during the tournament.
By winning with the Axis, in fact, you are actually building a small bonus to play Allies next. This will most likely lead to an average increase of the bids to play the Allies, which will on turn give way to some unprecedented scenarios
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@Icelander the idea is to make it simpler as possible and not to change side along the tournament but to game the opposite side at least once; it could be done if half of participants are as Axis and other half as Allies in one brackets and the opposite in other bracket at first round (13 bid to Allies). After this, all other rounds could have a normal bidding system following @Deltium recommendation as fundamental. Furthermore all participants will have 2 chances and should game both sides once; also as you pointed it, isn’t quite good to have a loser’s bracket and could better be having both brackets with winners making the procedure as simple as possible. Thanks for your idea and system that looks interesting (maybe for a Ladder) but implementation details should be done by @Deltium, @Prastle as well perhaps of approval or suggestions by other participants.
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@raville my proposal is to add the "Allies Index" to the "Double Elimination" method. It would ensure that the winners have not won all their games on the same side. I see you want each player to try the other side at least once, regardless if they win or loose. Could be done, just me I don't like the fixed bid.
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@Icelander the fixed bid is just to the first game allowing all gamers at beginning to be even and in the same conditions with standard setting, then winners of the first round procced with bidding all rest of the games. It could help noobs and all to begin in a more balance game with both powers. Everybody starts even ! :winking_face:
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@raville I see then you don't always play Allies in your Allies bracket or Axis in your Axis bracket, well, playing two games at the same time, this could be even faster than the Double Elimination method, fine for me

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@Deltium @prastle @Icelander Half participants are Axis and other half are Allies in one bracket; opposite is set in the other bracket, then everybody has both powers at beginning. It is in challonge.com and it’s named: Two Stage Tournament - Groups compete separately, winner proceed to a final stage. Single elimination in each bracket and must include a match for 3rd place. Can participate much more than 24 gamers (example: 12 Axis & 12 Allies one bracket / opposite 12 Allies & 12 Axis other bracket), everybody game both powers and start with same conditions (bid 13 Allies) in the first round, then bidding for the rest of games. Seed could be randomizing aleatory. I propose 2 games a month - 30 days. https://challonge.com/tournaments/new so simple and easy I think!
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@Raville - well, I give you credit for coming up with a new idea ! :thumbs_up_medium-light_skin_tone:
I will seriously consider, and please give me a few days to do so.
I am grateful that you have thought so deeply about this.
It does look feasible, and I will give it some serious thought.In the meantime, let's continue to try to get to 16 players, so that we can launch the tournament overall.
Cheers, Deltium
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@raville Interesting. I personally hope we have the new ladder tourney site set up by then but interesting

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