Power of Politics 1914 : A WWI scenario
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One more little bit... we'll call it my test to gauge the degree of Pavlovian response...
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had a few gifs that made more sense in context to the previous reply
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@Hepps said in Power of Politics 1914 : A WWI scenario:
@ubernaut That's why they make airplanes.
You already got ideas about the issue of moving planes across the atlantic, or anyway vast expanse of water? Since in WW1 nobody starts with carriers, or the ability of producing any, there is usually the issue that if you place fighters in America, you shouldn't be able to get them to Europe, as TripleA doesn't allow shipping air units and jumping the reverse of the Viking route wouldn't make much sense.
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@Cernel The US should be allowed to build (or receive by event) a factory in Bordeaux. Why should the American player need to build transports to get across the Atlantic? You can reflect the costs of transportation by increasing unit costs or reducing US income.
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@RogerCooper Not really sure I'd be up for that for 2 reasons...
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The Americans in this could join either side of the conflict. So I wouldn't want to arbitrarily decide on hypothetical production locations, since there would be no guarantee the chosen territories would even be in Allied hands by the time the Americans join the fight.
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The Shipping lanes provide for quick passage across the Atlantic (and the entire Globe) if you have command of the oceans. So there will be a good little dynamic to fight to keep shipping lanes open.
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@Hepps Right, but then how do you get the fighters you produce in America to Europe was my question?
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@Cernel All shall be revealed in time.
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And since I am truly a people pleaser... let the chef give but a little taste from the kitchen...
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I'm so intrigued right now! But I love where my imagination just took this. Looks major!
A new way to handle this issue with the production/movement logistics of pushing heavy units to the front would be rad. -
@Black_Elk Well now I'm so intrigued to know where your imagination took that!
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So just finished the naval... Here's the final spoiler...
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@Hepps is that a mine layer?
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@ubernaut That it is.
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@Hepps nice one
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Badass there on the water!
Haha thought I had was kind of logistics/fog of war oriented. Just had a flash of like unmarked crates of heavy equipment, where the opponent might not know what was purchased or is being shipped across the sea until it arrives, is unboxed and mobilized. Could work for anything non infantry I suppose. But yeah even just seeing the air box in the snapshop above, something about it just makes you want to put those uboats on the hunt even more hehe. Nice work
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@Black_Elk That would a really cool way to sort of make a fog of war system. Now you got me off track thinking!!!
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@Black_Elk Come to think of it... it would be the ideal way fix some of the complications with L&L in TWW. And their not so much complications as they are an advantage for the Allies.
Thanks B.E. You just gave me a fantastic idea!!!
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@Hepps @Black_Elk fog of war is probably the most fundamental element missing from triplea curious how it could work tho.
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@ubernaut Over the (what feels like) millennia I have been around the concept of Fog has been tossed around so many times I shudder to think on it. Needless to say I stopped holding my breath a very very long time ago.
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Well not to riff overmuch in this thread, but musing on how it might work, I think for A&A style games a more limited fog of war would be better (just because of how things work, the players can't be kept in the dark about too much), so I can imagine a situation where you still have the total unit numbers, but only a partial picture of the force composition. I guess a box, where the opponent knows you have it but doesn't know what's in it, for this analogy. Its not too far of a stretch, because with infantry type units, its hard to hide such large forces or mobilizations, but with the specialized equipment it makes more sense that some stuff might be hidden. Perhaps something could be done with decoys using such a system, an empty box, or espionage units or tech advance type stuff that might reveal what's in a box. Things like that could be cool, for a WW2 game it could also make sense, even if aircraft could transit on their own more realistically there, I can imagine a use for it with other things there. Like what's in that crate headed to China? lol