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    Power of Politics 1914 : A WWI scenario

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    • Hepps
      Hepps Moderators @wirkey last edited by

      @wirkey This is the intermediate step designed to make the "other" map come to fruition.

      ubernaut 1 Reply Last reply Reply Quote 1
      • ubernaut
        ubernaut Moderators @Hepps last edited by

        @Hepps ? i once had a dream of a combined ww1 and ww2 map you aren't talking about something like that are you?

        Hepps 1 Reply Last reply Reply Quote 0
        • Hepps
          Hepps Moderators @ubernaut last edited by

          @ubernaut No... @wirkey is referring to https://forums.triplea-game.org/topic/95/global-dominance/493

          1 Reply Last reply Reply Quote 1
          • C
            Cernel Moderators @redrum last edited by

            @redrum said in A WWI scenario design based loosely on NML & TWW:

            As was mentioned by @alkexr, currently there is a limitation that doesn't allow land units to perform strategic bombing. I removed this unneeded validation and did a quick test where it seems that land units can successfully strategic bomb now. Here is the PR: https://github.com/triplea-game/triplea/pull/4804

            Interesting. Have to say that a few times I happened to be blocked by this limit, but I'm not sure how expansive this may be, as, considering I could do nothing about it, I never thinkered on it much, but I think it may be pretty huge.

            What is the user case here (just curious)?

            Hepps 1 Reply Last reply Reply Quote 0
            • Hepps
              Hepps Moderators @Cernel last edited by Hepps

              @Cernel Read the thread... it's defined earlier on the first page.

              C 1 Reply Last reply Reply Quote 0
              • C
                Cernel Moderators @Hepps last edited by

                @Hepps Off topic, but the search function of this forum is not working for me (clicking on the lens does nothing). Is this something I'm missing to enable?

                1 Reply Last reply Reply Quote 0
                • C
                  Cernel Moderators last edited by

                  Uhm, maybe land units conducting SBR should also be allowed to keep moving in the subsequent Non Combat Movement phase? I'm not sure (talking about possible applications), but I tend to think this would be better (mostly thinking that you could have some land units, eminently cavalry, being able to raid a territory, instead of normally attacking it).

                  1 Reply Last reply Reply Quote 0
                  • Hepps
                    Hepps Moderators last edited by

                    Just a little something to let everyone know we are proceeding with zeal.

                    New reliefs example.png

                    B 1 Reply Last reply Reply Quote 5
                    • B
                      beelee @Hepps last edited by

                      @Hepps
                      good action although
                      New Zealand seems more appropriate. : )

                      Hepps 1 Reply Last reply Reply Quote 0
                      • Hepps
                        Hepps Moderators @beelee last edited by

                        @beelee Is this enough (New) zeal for you?

                        New Zealotry.png

                        C 1 Reply Last reply Reply Quote 4
                        • C
                          Cernel Moderators @Hepps last edited by

                          @Hepps I briefly checked Wiki on this, and, according to it, Camberra was not really a thing in WWI. The site was selected in 1908, but it actually started working as capital only in 1927 (1927 the parliament and 1930 the governor).

                          I get that is not really meant to be Camberra, as the fact that it has a "city" territory effect has to mean that it is representing Sydney and Melbourne; but, if Australia has to have a city territory, probably better just to call it Melbourne, since it seems it is also all of Victoria (it can be left undefined if that would be actually just Melbourne or both Melbourne and Sydney together).

                          I don't like "Power of Politics" as the game's name, but I'm abstaining on the vote, cause I don't know what.

                          1 Reply Last reply Reply Quote 0
                          • Hepps
                            Hepps Moderators last edited by

                            For those with a taste for the Russian nesting Dolls...

                            Tsarn't home yet.png

                            1 Reply Last reply Reply Quote 5
                            • Schulz
                              Schulz last edited by

                              I see Austria starts without Galicia, Vojvodina and Northern Tyrol. Germany has no Alsace-Lorraine. What is the reason just wondering.

                              BTW Dom 1914 had another issue imho which is Austria's tendency of becoming more powerful than Germany due to lame income distribution. A good WW1 map definitely shouldn't let this kind of results because games become extremely broken when Austrians (and sometimes even Ottomans) becomes stronger than Germany which was very common because Entente is easily able to rush Germany and ignore other fronts and in this case Entente wins always no matter how strong Austrians-Ottomans.

                              First I really recommend making Western and Italian Fronts more valuable than Eastern front and making Baltics more valuable than Ukraine (Although very unrealistic but for balance/playability purpose).

                              Going West-East or balanced manner should be equally good for Centrals. Both in Dom 1914 and Great war rushing east is definitely the best one and it makes maps predictable for me.

                              Hepps 1 Reply Last reply Reply Quote 0
                              • Hepps
                                Hepps Moderators @Schulz last edited by

                                @Schulz Some of the cover image may not have been accurate to the starting set up of the actual map.

                                The income distribution has changed significantly.

                                Italy is neutral at the start of the game... where they end up or who's side they join for the players to determine.

                                The rest you are just going to have to wait for.

                                1 Reply Last reply Reply Quote 0
                                • Hepps
                                  Hepps Moderators last edited by

                                  Just another little teaser...

                                  Central Europe example.png

                                  1 Reply Last reply Reply Quote 2
                                  • Hepps
                                    Hepps Moderators last edited by

                                    Another little snippet... Perhaps Moses can part the Red Sea... but the Ottomans... that's another story.

                                    Red Sea Example.png

                                    1 Reply Last reply Reply Quote 2
                                    • Schulz
                                      Schulz last edited by

                                      Wouldn't getting Italy be game changer for both sides? Can a game be balanced with CP Italy and Entente Italy at the same time?

                                      Hepps 1 Reply Last reply Reply Quote 0
                                      • Hepps
                                        Hepps Moderators @Schulz last edited by

                                        @Schulz Have you read my signature?

                                        1 Reply Last reply Reply Quote 0
                                        • Hepps
                                          Hepps Moderators last edited by

                                          A look at the Malaysian Peninsula with all the finishing touches...

                                          Orient finished example.png

                                          1 Reply Last reply Reply Quote 1
                                          • Hepps
                                            Hepps Moderators last edited by

                                            Wee bit of an alteration to the seasonal display... added shadowed empty boxes to make it easier to distinguish which seasonal effects are in each territory.

                                            New Seasonal layout.png

                                            1 Reply Last reply Reply Quote 1
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