Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)
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TripleA Turn Summary: Balkan round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Balkan 3 Infantrys moved from Eastern Ukraine to Stalingrad 7 Infantrys moved from Eastern Ukraine to Central Russia 3 Infantrys moved from Western Ukraine to Eastern Ukraine 1 Infantry and 1 Mech-Inf moved from Romania to Eastern Ukraine 1 Anti-Air moved from Romania to Western Ukraine Non Combat Move - Balkan Purchase Units - Balkan Balkan buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; Place Units - Balkan 1 Artillery and 2 Infantrys placed in Romania Turn Complete - Balkan Balkan collect 31 PUs; end with 31 PUs Units generate 2 Fuel; Balkan end with 5 Fuel Units generate 1 Iron; Balkan end with 1 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Finland round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Finland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 17 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Finland buy 2 Infantrys; Remaining resources: 12 Fuel; 2 Iron; 0 PUs; Place Units - Finland 2 Infantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units generate 3 Fuel; Finland end with 15 FuelCombat Hit Differential Summary :
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TripleA Turn Summary: USSR round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - USSR 1 Infantry moved from Lapland to Eastern Finland 1 Mech-Inf moved from Lapland to Leningrad 1 Infantry and 1 Mech-Inf moved from Murmansk to Leningrad 1 Infantry moved from Murmansk to Karelia 1 Infantry moved from Moscow to Volga 1 Anti-Air, 1 Dive-Bomber, 1 Fighter, 2 Mech-Infs and 1 Medium-Tank moved from Moscow to Leningrad 1 SP-Artillery moved from Western Turkistan to Atyrau 1 Air-Transport and 1 Infantry moved from Eastern Mongolia to Peking 1 SP-Artillery moved from Qinghai to Peking 1 Infantry moved from Qinghai to Eastern Tibet USSR take Eastern Tibet from Japan 1 Anti-Air and 7 Infantrys moved from Eastern Mongolia to Southern Mongolia 1 Infantry moved from Bartsk to Ulan Bator 1 Infantry moved from Ulan Bator to Southern Mongolia 1 Commissar and 1 Mech-Inf moved from Irkutsk to Ulan Bator 1 Infantry moved from Aldan to Lensk 2 Infantrys moved from Chita to Buryat 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery moved from Eastern Finland to Leningrad Combat - USSR Battle in Peking USSR attack with 1 Air-Transport, 1 Infantry and 1 SP-Artillery Japan defend with 1 Flag and 1 Infantry USSR roll dice for 1 Air-Transport, 1 Infantry and 1 SP-Artillery in Peking, round 2 : 1/3 hits, 0.60 expected hits Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Japan lost in Peking USSR win, taking Peking from Japan with 1 Air-Transport, 1 Infantry and 1 SP-Artillery remaining. Battle score for attacker is 10 Casualties for Japan: 1 Infantry Non Combat Move - USSR 1 Air-Transport moved from Peking to Qinghai 1 Air-Transport and 1 Infantry moved from Siberia to Leningrad Purchase Units - USSR USSR buy 1 Artillery, 1 Commissar, 3 Fighters, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 13 Fuel; 0 Iron; 0 PUs; 2 Officials; 0 SS; Place Units - USSR 3 Fighters and 2 Medium-Tanks placed in Leningrad 1 Artillery, 1 Commissar and 3 Infantrys placed in Siberia 1 Infantry placed in Archangel 1 Infantry placed in Irkutsk Turn Complete - USSR USSR collect 115 PUs; end with 115 PUs Units generate 24 Fuel; USSR end with 37 Fuel Units generate 4 SS; USSR end with 4 SS Units generate 3 Officials; USSR end with 5 Officials Units generate 5 Iron; USSR end with 5 Iron USSR creates 1 Air-Transport in SiberiaCombat Hit Differential Summary :
Japan : -0.30 USSR : 0.40 -
TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Britain 1 Air-Transport moved from Southern Greenland to Eastern Greenland 1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy 2 Artillerys and 1 Infantry moved from Halifax to Gulf of Saint Lawrence Sea Zone 2 Artillerys, 1 Infantry and 1 Transport moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 4 Sea Zone Combat - Britain Britain lands units in Vichy Britain creates battle in territory Vichy Non Combat Move - Britain 1 Air-Transport moved from Vichy to Gibraltar 1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar 3 Fighters moved from England to Leningrad Purchase Units - Britain Britain buy 2 Fighters and 1 Infantry; Remaining resources: 32 Fuel; 11 Iron; 8 PUs; Place Units - Britain 2 Fighters placed in England 1 Infantry placed in Halifax Turn Complete - Britain Britain collect 58 PUs; end with 66 PUs Units generate 12 Fuel; Britain end with 44 Fuel Units generate 2 Iron; Britain end with 13 Iron Britain creates 1 Air-Transport in HalifaxCombat Hit Differential Summary :
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TripleA Turn Summary: France round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - France 1 Colonial-Infantry moved from Northern Congo to Tanganyika 1 Colonial-Infantry moved from Equatorial Africa to Northern Congo 2 Colonial-Infantrys and 1 Light-Tank moved from Gabon to Equatorial Africa 1 Infantry moved from Algerian Desert to Algeria Combat - France Battle in Algeria France attack with 1 Infantry Italy defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel France roll dice for 1 Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits Italy roll dice for 1 Colonial-Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits France roll dice for 1 Infantry in Algeria, round 3 : 0/1 hits, 0.20 expected hits Italy roll dice for 1 Colonial-Infantry in Algeria, round 3 : 0/1 hits, 0.20 expected hits France roll dice for 1 Infantry in Algeria, round 4 : 0/1 hits, 0.20 expected hits Italy roll dice for 1 Colonial-Infantry in Algeria, round 4 : 0/1 hits, 0.20 expected hits France roll dice for 1 Infantry in Algeria, round 5 : 0/1 hits, 0.20 expected hits Italy roll dice for 1 Colonial-Infantry in Algeria, round 5 : 0/1 hits, 0.20 expected hits France roll dice for 1 Infantry in Algeria, round 6 : 0/1 hits, 0.20 expected hits Italy roll dice for 1 Colonial-Infantry in Algeria, round 6 : 1/1 hits, 0.20 expected hits 1 Infantry owned by the France lost in Algeria Italy win with 1 Colonial-Infantry remaining. Battle score for attacker is -10 Casualties for France: 1 Infantry Battle in Tanganyika France attack with 1 Colonial-Infantry Italy defend with 1 Flag and 1 Infantry France roll dice for 1 Colonial-Infantry in Tanganyika, round 2 : 0/1 hits, 0.20 expected hits Italy roll dice for 1 Infantry in Tanganyika, round 2 : 1/1 hits, 0.30 expected hits 1 Colonial-Infantry owned by the France lost in Tanganyika Italy win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for France: 1 Colonial-Infantry Non Combat Move - France Purchase Units - France France buy 1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 1 PUs; 3 CR; 0 Iron; 0 SS; Place Units - France 1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf placed in Gabon Turn Complete - France France collect 31 PUs; end with 32 PUs Units generate 10 CR; France end with 13 CR Units generate 2 Fuel; France end with 4 Fuel Units generate 1 Iron; France end with 1 IronCombat Hit Differential Summary :
Italy : 0.70 France : -1.20 -
TripleA Turn Summary: British-Colonies round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - British-Colonies 1 Infantry moved from Dutch Guiana to French Guiana 2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone 2 Colonial-Infantrys moved from Trafalgar Sea Zone to Tangier British-Colonies undo move 3. 2 Colonial-Infantrys moved from Trafalgar Sea Zone to Morocco 2 Colonial-Infantrys and 3 Infantrys moved from Nigeria to Chad 2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone British-Colonies undo move 5. 2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone British-Colonies undo move 5. British-Colonies undo move 3. British-Colonies undo move 2. 2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone British-Colonies undo move 3. 2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone 2 Colonial-Infantrys moved from Trafalgar Sea Zone to Morocco Combat - British-Colonies Non Combat Move - British-Colonies Export to Britain - British-Colonies British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 14 Iron Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2 Purchase Units - British-Colonies British-Colonies buy 2 Infantrys and 1 Light-Tank; Remaining resources: 5 Fuel; 2 Iron; 0 PUs; 7 CR; 0 SS; Place Units - British-Colonies 2 Infantrys and 1 Light-Tank placed in Nigeria Turn Complete - British-Colonies British-Colonies collect 32 PUs; end with 32 PUs Units generate 5 Fuel; British-Colonies end with 10 Fuel Units generate 1 Iron; British-Colonies end with 3 Iron Units generate 4 CR; British-Colonies end with 11 CRCombat Hit Differential Summary :
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TripleA Turn Summary: South-Africa round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - South-Africa 1 Mech-Inf and 1 Medium-Tank moved from Eastern Angola to Western Angola 1 Infantry moved from Eastern Angola to Western Angola 1 Infantry moved from Mozambique to Rhodesia 2 Anti-Airs moved from South Africa to Bechuanaland 1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Port Elizabeth Sea Zone Combat - South-Africa Battle in Western Angola South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank True-Neutral defend with 1 Artillery, 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 2 : 1/3 hits, 1.00 expected hits True-Neutral roll dice for 1 Artillery and 1 Infantry in Western Angola, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the True-Neutral lost in Western Angola South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 3 : 0/3 hits, 1.00 expected hits True-Neutral roll dice for 1 Artillery in Western Angola, round 3 : 0/1 hits, 0.30 expected hits South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 4 : 1/3 hits, 1.00 expected hits True-Neutral roll dice for 1 Artillery in Western Angola, round 4 : 1/1 hits, 0.30 expected hits 1 Artillery owned by the True-Neutral and 1 Infantry owned by the South-Africa lost in Western Angola South-Africa takes Western Angola from True-Neutral South-Africa win . Battle score for attacker is 11 Casualties for True-Neutral: 1 Artillery and 1 Infantry Casualties for South-Africa: 1 Infantry Non Combat Move - South-Africa Export to Britain - South-Africa South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 15 Iron Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2 Purchase Units - South-Africa South-Africa buy 1 Anti-Air and 1 Infantry; Remaining resources: 11 Fuel; 0 Iron; 0 PUs; 0 CR; Place Units - South-Africa 1 Anti-Air and 1 Infantry placed in South Africa Turn Complete - South-Africa South-Africa collect 21 PUs; end with 21 PUs Units generate 10 Fuel; South-Africa end with 21 Fuel Units generate 2 CR; South-Africa end with 2 CR Units generate 1 Iron; South-Africa end with 1 IronCombat Hit Differential Summary :
True-Neutral : -0.20 South-Africa : -1.00 -
Feels like Russia was about to get murdered lol. Pulled right back off Finland with a quickness hehe. Still going to get gutted up the middle and lose a lot of production capacity on the blitz, doubtless, but seemed like Leningrad would die for sure otherwise.
Back to Italy
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@Black_Elk Yeah, probably wasn't a good move in hindsight. Got distracted by that shiny Finland capital! Moving there essentially left no pressure on Germany across the Eastern Front.
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TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Italy Italy takes Lindi from British-Colonies Italy takes Indian Ocean 2 Sea Zone from British-India Iran takes Kerman from British-India Italy takes Cyprus from British-Colonies 1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy 1 Infantry moved from Tunesia to Algerian Desert Italy take Algerian Desert from France 1 Infantry moved from Tanganyika to Lindi 5 Anti-Airs and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone 1 Artillery and 1 Infantry moved from Oman to Gulf of Aden Sea Zone 5 Anti-Airs, 1 Artillery, 1 Battleship, 3 Infantrys and 3 Transports moved from Gulf of Aden Sea Zone to Arabian Sea Zone 5 Anti-Airs, 1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Sind 2 Infantrys moved from Aden to Riyadh 4 Infantrys moved from Oman to Riyadh 3 Patrol-Boats moved from Gulf of Aden Sea Zone to Arabian Sea Zone 1 Submarine moved from Gulf of Aden Sea Zone to Indian Ocean 5 Sea Zone Italy take Indian Ocean 5 Sea Zone from ANZAC 1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Iraq to Kerman 1 Light-Tank moved from Syria to Iran 3 Infantrys moved from Transjordan to Iraq 1 Infantry moved from Libya to Tunesia 1 Infantry moved from North Sudan to South Sudan 1 Infantry moved from Uganda to South Sudan 1 Light-Tank and 1 Mech-Inf moved from Uganda to South Sudan 1 Infantry moved from Kenya to Uganda 1 Infantry moved from Kenya to Tanganyika 1 Anti-Air moved from Corsica to Tyrrhenian Sea Zone 1 Anti-Air and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone 1 Anti-Air moved from Aegean Sea Zone to Cyprus 1 Infantry moved from Kenya to Somalia 1 Fighter moved from Somalia to Riyadh Combat - Italy Battle in Sind Italy attack with 5 Anti-Airs, 1 Artillery and 2 Infantrys British-India defend with 1 Anti-Air, 3 Colonial-Infantrys, 1 Colony, 1 Flag and 1 Infantry Italy roll dice for 1 Battleship in Sind, round 2 : 0/1 hits, 0.60 expected hits Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 2 : 3/8 hits, 1.20 expected hits British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 0/5 hits, 1.00 expected hits 1 Anti-Air owned by the British-India and 2 Colonial-Infantrys owned by the British-India lost in Sind Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 3 : 0/8 hits, 1.20 expected hits British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 3 : 1/2 hits, 0.50 expected hits 1 Anti-Air owned by the Italy lost in Sind Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 4 : 1/7 hits, 1.10 expected hits British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 4 : 0/2 hits, 0.50 expected hits 1 Colonial-Infantry owned by the British-India lost in Sind Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 5 : 2/7 hits, 1.10 expected hits British-India roll dice for 1 Infantry in Sind, round 5 : 1/1 hits, 0.30 expected hits 1 Anti-Air owned by the Italy and 1 Infantry owned by the British-India lost in Sind Italy takes Sind from British-India Italy win with 3 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 19 Casualties for British-India: 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry Casualties for Italy: 2 Anti-Airs Battle in Vichy Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry Britain defend with 1 Infantry; France defend with 1 Flag Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits France roll dice for 1 Infantry in Vichy, round 2 : 1/1 hits, 0.30 expected hits 1 Anti-Air owned by the Italy and 1 Infantry owned by the Britain lost in Vichy Italy win, taking Vichy from France with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1 Casualties for Italy: 1 Anti-Air Casualties for Britain: 1 Infantry Battle in Riyadh Italy attack with 1 Fighter and 6 Infantrys Pro-Allies-Neutral defend with 1 Flag and 2 Infantrys Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 2 : 1/7 hits, 1.70 expected hits Pro-Allies-Neutral roll dice for 2 Infantrys in Riyadh, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 3 : 2/7 hits, 1.70 expected hits Pro-Allies-Neutral roll dice for 1 Infantry in Riyadh, round 3 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh Italy takes Riyadh from Pro-Allies-Neutral Italy win with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 20 Casualties for Pro-Allies-Neutral: 2 Infantrys Non Combat Move - Italy 1 Fighter moved from Riyadh to Oman 1 Fighter moved from Vichy to Italy Purchase Units - Italy Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy Italy buy 2 Anti-Airs, 2 Artillerys, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 4 CR; Place Units - Italy 1 Infantry placed in Italy 1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry placed in Somalia 1 Anti-Air and 1 Infantry placed in Libya 2 Patrol-Boats and 1 Submarine placed in Tyrrhenian Sea Zone Turn Complete - Italy Italy collect 112 PUs; end with 112 PUs Units generate 10 CR; Italy end with 14 CR Units generate 15 Fuel; Italy end with 18 Fuel Units generate 4 Iron; Italy end with 4 IronCombat Hit Differential Summary :
Pro-Allies-Neutral : -0.90 British-India : -0.30 Italy : 0.60 France : 0.70 -
TripleA Turn Summary: Iraq round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Iraq Iraq takes Afghanistan from British-India 1 Light-Tank moved from Iran to Afghanistan Iran take Khorasan from USSR Combat - Iraq Non Combat Move - Iraq Aid Axis powers - Iraq Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 23 Fuel Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2 Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 45 Fuel Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2 Purchase Units - Iraq Iraq buy 1 Infantry; Remaining resources: 0 Fuel; 4 Iron; 3 PUs; Place Units - Iraq 1 Infantry placed in Iraq Turn Complete - Iraq Iraq collect 17 PUs; end with 20 PUs Units generate 10 Fuel; Iraq end with 10 Fuel Units generate 1 Iron; Iraq end with 5 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Iran round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - Iran Aid Axis powers - Iran Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2 Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2 Purchase Units - Iran Iran buy 1 Factory; Remaining resources: 0 Fuel; 4 Iron; 2 PUs; Place Units - Iran 1 Factory placed in Iran Turn Complete - Iran Iran collect 15 PUs; end with 17 PUs Units generate 13 Fuel; Iran end with 13 Fuel Units generate 1 Iron; Iran end with 5 IronCombat Hit Differential Summary :
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Looks like Italy and Germany are getting fuel thirsty

How does the fuel need and dependencies feel for the alliances? Do the allied have too much American fuel? -
@Frostion Yeah. Italy in particular doesn't have much fuel income and really needs the Middle East to send oil aid. I think you could argue to give them a bit more base fuel income given the amount of ships they tend to have. Germany and Japan seem ok though really depends if Germany can grab Caucasus oil. If they can then they probably are alright if not then they are gonna run dry.
USA has a lot but the reason that they have so much extra in this game is due to them giving a lot of PU aid to other nations and not moving their pacific fleet at all.
My general thoughts for Axis so far are:
- Give Italy +5 more fuel income
- Buff Middle East nations and consider combining them so its harder for Russia to take out early game as that +20 oil is huge
I plan to write up a more detailed feedback once our game finishes.
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@redrum Yeah couple hard botches from the Allies in a row. Not sure how representative it will be of a standard game, but I guess there's always a learning curve lol. I hadn't considered the fuel situation for G when planning that last Russian defense. Just assumed all those mobile units would be converging on Leningrad if I didn't max it, but maybe they'd have run out of gas first? Question for the ages now
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TripleA Turn Summary: British-India round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - British-India 1 Cruiser moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone 1 Colonial-Infantry moved from India to Orissa British-India undo move 2. Non Combat Move - British-India Purchase Units - British-India British-India buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 20 Fuel; 0 Iron; 1 PUs; 17 CR; 0 SS; Place Units - British-India 3 Infantrys and 1 Mech-Inf placed in India Turn Complete - British-India British-India collect 21 PUs; end with 22 PUs Units generate 3 Fuel; British-India end with 23 Fuel Units generate 4 CR; British-India end with 21 CR Units generate 1 Iron; British-India end with 1 IronCombat Hit Differential Summary :
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TripleA Turn Summary: French-Colonies round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - French-Colonies 3 Infantrys moved from French India to India 1 Infantry moved from Orissa to Nepal French-Colonies undo move 2. 1 Infantry moved from Orissa to India Non Combat Move - French-Colonies Purchase Units - French-Colonies French-Colonies buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 26 Fuel; 0 PUs; 2 CR; 2 Iron; 0 SS; Place Units - French-Colonies 1 Colonial-Infantry and 3 Infantrys placed in French India Turn Complete - French-Colonies French-Colonies collect 29 PUs; end with 29 PUs Units generate 3 Fuel; French-Colonies end with 29 Fuel Units generate 1 Iron; French-Colonies end with 3 Iron Units generate 3 CR; French-Colonies end with 5 CRCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - ANZAC 1 Light-Tank moved from North Queensland to Kimberley-Pilbara 2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs 2 Fighters moved from Sydney to Kimberley-Pilbara -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - ANZAC 1 Light-Tank moved from North Queensland to Kimberley-Pilbara 2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs 2 Fighters moved from Sydney to Kimberley-Pilbara Non Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 Battleship; Remaining resources: 18 Fuel; 4 Iron; 8 PUs; Place Units - ANZAC 1 Battleship placed in Tasman Sea Zone Turn Complete - ANZAC ANZAC collect 38 PUs; end with 46 PUs Units generate 9 Fuel; ANZAC end with 27 Fuel Units generate 2 Iron; ANZAC end with 6 IronCombat Hit Differential Summary :
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TripleA Turn Summary: KNIL round 4
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 4 Combat Move - KNIL 1 Bomber moved from Dutch Guiana to Morocco 1 Bomber moved from Leningrad to East Prussia Combat - KNIL Air Battle in East Prussia KNIL attacks with 1 units heading to East Prussia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in East Prussia AA fire in East Prussia : 1/4 hits, 0.40 expected hits 1 Bomber killed by AA Bombing raid in East Prussia causes 0 damage total. Non Combat Move - KNIL Aid the ANZAC - KNIL KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2 Purchase Units - KNIL KNIL buy 1 Fighter; Remaining resources: 3 Fuel; 5 Iron; 1 PUs; 16 CR; Place Units - KNIL 1 Fighter placed in Dutch Guiana Turn Complete - KNIL KNIL collect 17 PUs; end with 18 PUs Units generate 3 Fuel; KNIL end with 6 Fuel Units generate 1 Iron; KNIL end with 6 Iron Units generate 2 CR; KNIL end with 18 CRCombat Hit Differential Summary :
AA fire in East Prussia : : 0.60
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