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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Balkan round 4

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 4
      
          Combat Move - Balkan
              3 Infantrys moved from Eastern Ukraine to Stalingrad
              7 Infantrys moved from Eastern Ukraine to Central Russia
              3 Infantrys moved from Western Ukraine to Eastern Ukraine
              1 Infantry and 1 Mech-Inf moved from Romania to Eastern Ukraine
              1 Anti-Air moved from Romania to Western Ukraine
      
          Non Combat Move - Balkan
      
          Purchase Units - Balkan
              Balkan buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 
      
          Place Units - Balkan
              1 Artillery and 2 Infantrys placed in Romania
      
          Turn Complete - Balkan
              Balkan collect 31 PUs; end with 31 PUs
              Units generate 2 Fuel; Balkan end with 5 Fuel
              Units generate 1 Iron; Balkan end with 1 Iron
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Finland round 4

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 4
        
            Combat Move - Finland
        
            Export to Germany - Finland
                Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 17 Iron
                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
        
            Purchase Units - Finland
                Finland buy 2 Infantrys; Remaining resources: 12 Fuel; 2 Iron; 0 PUs; 
        
            Place Units - Finland
                2 Infantrys placed in Finland
        
            Turn Complete - Finland
                Finland collect 10 PUs; end with 10 PUs
                Units generate 3 Fuel; Finland end with 15 Fuel
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: USSR round 4

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 4
          
              Combat Move - USSR
                  1 Infantry moved from Lapland to Eastern Finland
                  1 Mech-Inf moved from Lapland to Leningrad
                  1 Infantry and 1 Mech-Inf moved from Murmansk to Leningrad
                  1 Infantry moved from Murmansk to Karelia
                  1 Infantry moved from Moscow to Volga
                  1 Anti-Air, 1 Dive-Bomber, 1 Fighter, 2 Mech-Infs and 1 Medium-Tank moved from Moscow to Leningrad
                  1 SP-Artillery moved from Western Turkistan to Atyrau
                  1 Air-Transport and 1 Infantry moved from Eastern Mongolia to Peking
                  1 SP-Artillery moved from Qinghai to Peking
                  1 Infantry moved from Qinghai to Eastern Tibet
                        USSR take Eastern Tibet from Japan
                  1 Anti-Air and 7 Infantrys moved from Eastern Mongolia to Southern Mongolia
                  1 Infantry moved from Bartsk to Ulan Bator
                  1 Infantry moved from Ulan Bator to Southern Mongolia
                  1 Commissar and 1 Mech-Inf moved from Irkutsk to Ulan Bator
                  1 Infantry moved from Aldan to Lensk
                  2 Infantrys moved from Chita to Buryat
                  1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery moved from Eastern Finland to Leningrad
          
              Combat - USSR
                  Battle in Peking
                      USSR attack with 1 Air-Transport, 1 Infantry and 1 SP-Artillery
                      Japan defend with 1 Flag and 1 Infantry
                          USSR roll dice for 1 Air-Transport, 1 Infantry and 1 SP-Artillery in Peking, round 2 : 1/3 hits, 0.60 expected hits
                          Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the Japan lost in Peking
                      USSR win, taking Peking from Japan with 1 Air-Transport, 1 Infantry and 1 SP-Artillery remaining. Battle score for attacker is 10
                      Casualties for Japan: 1 Infantry
          
              Non Combat Move - USSR
                  1 Air-Transport moved from Peking to Qinghai
                  1 Air-Transport and 1 Infantry moved from Siberia to Leningrad
          
              Purchase Units - USSR
                  USSR buy 1 Artillery, 1 Commissar, 3 Fighters, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 13 Fuel; 0 Iron; 0 PUs; 2 Officials; 0 SS; 
          
              Place Units - USSR
                  3 Fighters and 2 Medium-Tanks placed in Leningrad
                  1 Artillery, 1 Commissar and 3 Infantrys placed in Siberia
                  1 Infantry placed in Archangel
                  1 Infantry placed in Irkutsk
          
              Turn Complete - USSR
                  USSR collect 115 PUs; end with 115 PUs
                  Units generate 24 Fuel; USSR end with 37 Fuel
                  Units generate 4 SS; USSR end with 4 SS
                  Units generate 3 Officials; USSR end with 5 Officials
                  Units generate 5 Iron; USSR end with 5 Iron
                  USSR creates 1 Air-Transport in Siberia
          

          Combat Hit Differential Summary :

          Japan : -0.30
          USSR : 0.40
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Britain round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 4
            
                Combat Move - Britain
                    1 Air-Transport moved from Southern Greenland to Eastern Greenland
                    1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                    2 Artillerys and 1 Infantry moved from Halifax to Gulf of Saint Lawrence Sea Zone
                    2 Artillerys, 1 Infantry and 1 Transport moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 4 Sea Zone
            
                Combat - Britain
                    Britain lands units in Vichy
                    Britain creates battle in territory Vichy
            
                Non Combat Move - Britain
                    1 Air-Transport moved from Vichy to Gibraltar
                    1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar
                    3 Fighters moved from England to Leningrad
            
                Purchase Units - Britain
                    Britain buy 2 Fighters and 1 Infantry; Remaining resources: 32 Fuel; 11 Iron; 8 PUs; 
            
                Place Units - Britain
                    2 Fighters placed in England
                    1 Infantry placed in Halifax
            
                Turn Complete - Britain
                    Britain collect 58 PUs; end with 66 PUs
                    Units generate 12 Fuel; Britain end with 44 Fuel
                    Units generate 2 Iron; Britain end with 13 Iron
                    Britain creates 1 Air-Transport in Halifax
            

            Combat Hit Differential Summary :

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: France round 4

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 4
              
                  Combat Move - France
                      1 Colonial-Infantry moved from Northern Congo to Tanganyika
                      1 Colonial-Infantry moved from Equatorial Africa to Northern Congo
                      2 Colonial-Infantrys and 1 Light-Tank moved from Gabon to Equatorial Africa
                      1 Infantry moved from Algerian Desert to Algeria
              
                  Combat - France
                      Battle in Algeria
                          France attack with 1 Infantry
                          Italy defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                              France roll dice for 1 Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits
                              Italy roll dice for 1 Colonial-Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits
                              France roll dice for 1 Infantry in Algeria, round 3 : 0/1 hits, 0.20 expected hits
                              Italy roll dice for 1 Colonial-Infantry in Algeria, round 3 : 0/1 hits, 0.20 expected hits
                              France roll dice for 1 Infantry in Algeria, round 4 : 0/1 hits, 0.20 expected hits
                              Italy roll dice for 1 Colonial-Infantry in Algeria, round 4 : 0/1 hits, 0.20 expected hits
                              France roll dice for 1 Infantry in Algeria, round 5 : 0/1 hits, 0.20 expected hits
                              Italy roll dice for 1 Colonial-Infantry in Algeria, round 5 : 0/1 hits, 0.20 expected hits
                              France roll dice for 1 Infantry in Algeria, round 6 : 0/1 hits, 0.20 expected hits
                              Italy roll dice for 1 Colonial-Infantry in Algeria, round 6 : 1/1 hits, 0.20 expected hits
                              1 Infantry owned by the France lost in Algeria
                          Italy win with 1 Colonial-Infantry remaining. Battle score for attacker is -10
                          Casualties for France: 1 Infantry
                      Battle in Tanganyika
                          France attack with 1 Colonial-Infantry
                          Italy defend with 1 Flag and 1 Infantry
                              France roll dice for 1 Colonial-Infantry in Tanganyika, round 2 : 0/1 hits, 0.20 expected hits
                              Italy roll dice for 1 Infantry in Tanganyika, round 2 : 1/1 hits, 0.30 expected hits
                          1 Colonial-Infantry owned by the France lost in Tanganyika
                          Italy win with 1 Infantry remaining. Battle score for attacker is -6
                          Casualties for France: 1 Colonial-Infantry
              
                  Non Combat Move - France
              
                  Purchase Units - France
                      France buy 1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 1 PUs; 3 CR; 0 Iron; 0 SS; 
              
                  Place Units - France
                      1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf placed in Gabon
              
                  Turn Complete - France
                      France collect 31 PUs; end with 32 PUs
                      Units generate 10 CR; France end with 13 CR
                      Units generate 2 Fuel; France end with 4 Fuel
                      Units generate 1 Iron; France end with 1 Iron
              

              Combat Hit Differential Summary :

              Italy : 0.70
              France : -1.20
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: British-Colonies round 4

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 4
                
                    Combat Move - British-Colonies
                        1 Infantry moved from Dutch Guiana to French Guiana
                        2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                        2 Colonial-Infantrys moved from Trafalgar Sea Zone to Tangier
                        British-Colonies undo move 3.
                        2 Colonial-Infantrys moved from Trafalgar Sea Zone to Morocco
                        2 Colonial-Infantrys and 3 Infantrys moved from Nigeria to Chad
                        2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                        British-Colonies undo move 5.
                        2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                        British-Colonies undo move 5.
                        British-Colonies undo move 3.
                        British-Colonies undo move 2.
                        2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                        British-Colonies undo move 3.
                        2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                        2 Colonial-Infantrys moved from Trafalgar Sea Zone to Morocco
                
                    Combat - British-Colonies
                
                    Non Combat Move - British-Colonies
                
                    Export to Britain - British-Colonies
                        British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                        Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                        Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 14 Iron
                        Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                
                    Purchase Units - British-Colonies
                        British-Colonies buy 2 Infantrys and 1 Light-Tank; Remaining resources: 5 Fuel; 2 Iron; 0 PUs; 7 CR; 0 SS; 
                
                    Place Units - British-Colonies
                        2 Infantrys and 1 Light-Tank placed in Nigeria
                
                    Turn Complete - British-Colonies
                        British-Colonies collect 32 PUs; end with 32 PUs
                        Units generate 5 Fuel; British-Colonies end with 10 Fuel
                        Units generate 1 Iron; British-Colonies end with 3 Iron
                        Units generate 4 CR; British-Colonies end with 11 CR
                

                Combat Hit Differential Summary :

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: South-Africa round 4

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 4
                  
                      Combat Move - South-Africa
                          1 Mech-Inf and 1 Medium-Tank moved from Eastern Angola to Western Angola
                          1 Infantry moved from Eastern Angola to Western Angola
                          1 Infantry moved from Mozambique to Rhodesia
                          2 Anti-Airs moved from South Africa to Bechuanaland
                          1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Port Elizabeth Sea Zone
                  
                      Combat - South-Africa
                          Battle in Western Angola
                              South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                              True-Neutral defend with 1 Artillery, 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                  South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 2 : 1/3 hits, 1.00 expected hits
                                  True-Neutral roll dice for 1 Artillery and 1 Infantry in Western Angola, round 2 : 0/2 hits, 0.60 expected hits
                                  1 Infantry owned by the True-Neutral lost in Western Angola
                                  South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 3 : 0/3 hits, 1.00 expected hits
                                  True-Neutral roll dice for 1 Artillery in Western Angola, round 3 : 0/1 hits, 0.30 expected hits
                                  South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 4 : 1/3 hits, 1.00 expected hits
                                  True-Neutral roll dice for 1 Artillery in Western Angola, round 4 : 1/1 hits, 0.30 expected hits
                                  1 Artillery owned by the True-Neutral and 1 Infantry owned by the South-Africa lost in Western Angola
                              South-Africa takes Western Angola from True-Neutral
                              South-Africa win
                              . Battle score for attacker is 11
                              Casualties for True-Neutral: 1 Artillery and 1 Infantry
                              Casualties for South-Africa: 1 Infantry
                  
                      Non Combat Move - South-Africa
                  
                      Export to Britain - South-Africa
                          South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                          Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                          Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 15 Iron
                          Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                  
                      Purchase Units - South-Africa
                          South-Africa buy 1 Anti-Air and 1 Infantry; Remaining resources: 11 Fuel; 0 Iron; 0 PUs; 0 CR; 
                  
                      Place Units - South-Africa
                          1 Anti-Air and 1 Infantry placed in South Africa
                  
                      Turn Complete - South-Africa
                          South-Africa collect 21 PUs; end with 21 PUs
                          Units generate 10 Fuel; South-Africa end with 21 Fuel
                          Units generate 2 CR; South-Africa end with 2 CR
                          Units generate 1 Iron; South-Africa end with 1 Iron
                  

                  Combat Hit Differential Summary :

                  True-Neutral : -0.20
                  South-Africa : -1.00
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by Black_Elk

                    Feels like Russia was about to get murdered lol. Pulled right back off Finland with a quickness hehe. Still going to get gutted up the middle and lose a lot of production capacity on the blitz, doubtless, but seemed like Leningrad would die for sure otherwise.

                    Back to Italy

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by

                      @Black_Elk Yeah, probably wasn't a good move in hindsight. Got distracted by that shiny Finland capital! Moving there essentially left no pressure on Germany across the Eastern Front.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Italy round 4

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 4
                        
                            Combat Move - Italy
                                    Italy takes Lindi from British-Colonies
                                    Italy takes Indian Ocean 2 Sea Zone from British-India
                                    Iran takes Kerman from British-India
                                    Italy takes Cyprus from British-Colonies
                                1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy
                                1 Infantry moved from Tunesia to Algerian Desert
                                      Italy take Algerian Desert from France
                                1 Infantry moved from Tanganyika to Lindi
                                5 Anti-Airs and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                                1 Artillery and 1 Infantry moved from Oman to Gulf of Aden Sea Zone
                                5 Anti-Airs, 1 Artillery, 1 Battleship, 3 Infantrys and 3 Transports moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                                5 Anti-Airs, 1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Sind
                                2 Infantrys moved from Aden to Riyadh
                                4 Infantrys moved from Oman to Riyadh
                                3 Patrol-Boats moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                                1 Submarine moved from Gulf of Aden Sea Zone to Indian Ocean 5 Sea Zone
                                      Italy take Indian Ocean 5 Sea Zone from ANZAC
                                1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Iraq to Kerman
                                1 Light-Tank moved from Syria to Iran
                                3 Infantrys moved from Transjordan to Iraq
                                1 Infantry moved from Libya to Tunesia
                                1 Infantry moved from North Sudan to South Sudan
                                1 Infantry moved from Uganda to South Sudan
                                1 Light-Tank and 1 Mech-Inf moved from Uganda to South Sudan
                                1 Infantry moved from Kenya to Uganda
                                1 Infantry moved from Kenya to Tanganyika
                                1 Anti-Air moved from Corsica to Tyrrhenian Sea Zone
                                1 Anti-Air and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                                1 Anti-Air moved from Aegean Sea Zone to Cyprus
                                1 Infantry moved from Kenya to Somalia
                                1 Fighter moved from Somalia to Riyadh
                        
                            Combat - Italy
                                Battle in Sind
                                    Italy attack with 5 Anti-Airs, 1 Artillery and 2 Infantrys
                                    British-India defend with 1 Anti-Air, 3 Colonial-Infantrys, 1 Colony, 1 Flag and 1 Infantry
                                        Italy roll dice for 1 Battleship in Sind, round 2 : 0/1 hits, 0.60 expected hits
                                        Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 2 : 3/8 hits, 1.20 expected hits
                                        British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 0/5 hits, 1.00 expected hits
                                    1 Anti-Air owned by the British-India and 2 Colonial-Infantrys owned by the British-India lost in Sind
                                        Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 3 : 0/8 hits, 1.20 expected hits
                                        British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 3 : 1/2 hits, 0.50 expected hits
                                    1 Anti-Air owned by the Italy lost in Sind
                                        Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 4 : 1/7 hits, 1.10 expected hits
                                        British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 4 : 0/2 hits, 0.50 expected hits
                                    1 Colonial-Infantry owned by the British-India lost in Sind
                                        Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 5 : 2/7 hits, 1.10 expected hits
                                        British-India roll dice for 1 Infantry in Sind, round 5 : 1/1 hits, 0.30 expected hits
                                    1 Anti-Air owned by the Italy and 1 Infantry owned by the British-India lost in Sind
                                    Italy takes Sind from British-India
                                    Italy win with 3 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 19
                                    Casualties for British-India: 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                                    Casualties for Italy: 2 Anti-Airs
                                Battle in Vichy
                                    Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                                    Britain defend with 1 Infantry; France defend with 1 Flag
                                        Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                                        France roll dice for 1 Infantry in Vichy, round 2 : 1/1 hits, 0.30 expected hits
                                    1 Anti-Air owned by the Italy and 1 Infantry owned by the Britain lost in Vichy
                                    Italy win, taking Vichy from France with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1
                                    Casualties for Italy: 1 Anti-Air
                                    Casualties for Britain: 1 Infantry
                                Battle in Riyadh
                                    Italy attack with 1 Fighter and 6 Infantrys
                                    Pro-Allies-Neutral defend with 1 Flag and 2 Infantrys
                                        Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 2 : 1/7 hits, 1.70 expected hits
                                        Pro-Allies-Neutral roll dice for 2 Infantrys in Riyadh, round 2 : 0/2 hits, 0.60 expected hits
                                        1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                                        Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 3 : 2/7 hits, 1.70 expected hits
                                        Pro-Allies-Neutral roll dice for 1 Infantry in Riyadh, round 3 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                                    Italy takes Riyadh from Pro-Allies-Neutral
                                    Italy win with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 20
                                    Casualties for Pro-Allies-Neutral: 2 Infantrys
                        
                            Non Combat Move - Italy
                                1 Fighter moved from Riyadh to Oman
                                1 Fighter moved from Vichy to Italy
                        
                            Purchase Units - Italy
                                Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                Italy buy 2 Anti-Airs, 2 Artillerys, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 4 CR; 
                        
                            Place Units - Italy
                                1 Infantry placed in Italy
                                1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                                1 Anti-Air and 1 Infantry placed in Libya
                                2 Patrol-Boats and 1 Submarine placed in Tyrrhenian Sea Zone
                        
                            Turn Complete - Italy
                                Italy collect 112 PUs; end with 112 PUs
                                Units generate 10 CR; Italy end with 14 CR
                                Units generate 15 Fuel; Italy end with 18 Fuel
                                Units generate 4 Iron; Italy end with 4 Iron
                        

                        Combat Hit Differential Summary :

                        Pro-Allies-Neutral : -0.90
                        British-India : -0.30
                        Italy : 0.60
                        France : 0.70
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Iraq round 4

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 4
                          
                              Combat Move - Iraq
                                      Iraq takes Afghanistan from British-India
                                  1 Light-Tank moved from Iran to Afghanistan
                                        Iran take Khorasan from USSR
                          
                              Combat - Iraq
                          
                              Non Combat Move - Iraq
                          
                              Aid Axis powers - Iraq
                                  Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                  Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                  Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 23 Fuel
                                  Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                  Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                                  Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                                  Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 45 Fuel
                                  Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                          
                              Purchase Units - Iraq
                                  Iraq buy 1 Infantry; Remaining resources: 0 Fuel; 4 Iron; 3 PUs; 
                          
                              Place Units - Iraq
                                  1 Infantry placed in Iraq
                          
                              Turn Complete - Iraq
                                  Iraq collect 17 PUs; end with 20 PUs
                                  Units generate 10 Fuel; Iraq end with 10 Fuel
                                  Units generate 1 Iron; Iraq end with 5 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Iran round 4

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 4
                            
                                Combat Move - Iran
                            
                                Aid Axis powers - Iran
                                    Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                    Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                    Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                                    Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                    Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                    Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                            
                                Purchase Units - Iran
                                    Iran buy 1 Factory; Remaining resources: 0 Fuel; 4 Iron; 2 PUs; 
                            
                                Place Units - Iran
                                    1 Factory placed in Iran
                            
                                Turn Complete - Iran
                                    Iran collect 15 PUs; end with 17 PUs
                                    Units generate 13 Fuel; Iran end with 13 Fuel
                                    Units generate 1 Iron; Iran end with 5 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • FrostionF Offline
                              Frostion Admin
                              last edited by

                              Looks like Italy and Germany are getting fuel thirsty 😄
                              How does the fuel need and dependencies feel for the alliances? Do the allied have too much American fuel?

                              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                              redrumR 1 Reply Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin @Frostion
                                last edited by redrum

                                @Frostion Yeah. Italy in particular doesn't have much fuel income and really needs the Middle East to send oil aid. I think you could argue to give them a bit more base fuel income given the amount of ships they tend to have. Germany and Japan seem ok though really depends if Germany can grab Caucasus oil. If they can then they probably are alright if not then they are gonna run dry.

                                USA has a lot but the reason that they have so much extra in this game is due to them giving a lot of PU aid to other nations and not moving their pacific fleet at all.

                                My general thoughts for Axis so far are:

                                • Give Italy +5 more fuel income
                                • Buff Middle East nations and consider combining them so its harder for Russia to take out early game as that +20 oil is huge

                                I plan to write up a more detailed feedback once our game finishes.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • Black_ElkB Offline
                                  Black_Elk @redrum
                                  last edited by Black_Elk

                                  @redrum Yeah couple hard botches from the Allies in a row. Not sure how representative it will be of a standard game, but I guess there's always a learning curve lol. I hadn't considered the fuel situation for G when planning that last Russian defense. Just assumed all those mobile units would be converging on Leningrad if I didn't max it, but maybe they'd have run out of gas first? Question for the ages now

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: British-India round 4

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - British-India
                                            1 Cruiser moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                            1 Colonial-Infantry moved from India to Orissa
                                            British-India undo move 2.
                                    
                                        Non Combat Move - British-India
                                    
                                        Purchase Units - British-India
                                            British-India buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 20 Fuel; 0 Iron; 1 PUs; 17 CR; 0 SS; 
                                    
                                        Place Units - British-India
                                            3 Infantrys and 1 Mech-Inf placed in India
                                    
                                        Turn Complete - British-India
                                            British-India collect 21 PUs; end with 22 PUs
                                            Units generate 3 Fuel; British-India end with 23 Fuel
                                            Units generate 4 CR; British-India end with 21 CR
                                            Units generate 1 Iron; British-India end with 1 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: French-Colonies round 4

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - French-Colonies
                                              3 Infantrys moved from French India to India
                                              1 Infantry moved from Orissa to Nepal
                                              French-Colonies undo move 2.
                                              1 Infantry moved from Orissa to India
                                      
                                          Non Combat Move - French-Colonies
                                      
                                          Purchase Units - French-Colonies
                                              French-Colonies buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 26 Fuel; 0 PUs; 2 CR; 2 Iron; 0 SS; 
                                      
                                          Place Units - French-Colonies
                                              1 Colonial-Infantry and 3 Infantrys placed in French India
                                      
                                          Turn Complete - French-Colonies
                                              French-Colonies collect 29 PUs; end with 29 PUs
                                              Units generate 3 Fuel; French-Colonies end with 29 Fuel
                                              Units generate 1 Iron; French-Colonies end with 3 Iron
                                              Units generate 3 CR; French-Colonies end with 5 CR
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Move Summary: ANZAC round 4

                                        TripleA Move Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - ANZAC
                                                1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                                                2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                                                2 Fighters moved from Sydney to Kimberley-Pilbara
                                        

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: ANZAC round 4

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - ANZAC
                                                  1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                                                  2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                                                  2 Fighters moved from Sydney to Kimberley-Pilbara
                                          
                                              Non Combat Move - ANZAC
                                          
                                              Purchase Units - ANZAC
                                                  ANZAC buy 1 Battleship; Remaining resources: 18 Fuel; 4 Iron; 8 PUs; 
                                          
                                              Place Units - ANZAC
                                                  1 Battleship placed in Tasman Sea Zone
                                          
                                              Turn Complete - ANZAC
                                                  ANZAC collect 38 PUs; end with 46 PUs
                                                  Units generate 9 Fuel; ANZAC end with 27 Fuel
                                                  Units generate 2 Iron; ANZAC end with 6 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: KNIL round 4

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - KNIL
                                                    1 Bomber moved from Dutch Guiana to Morocco
                                                    1 Bomber moved from Leningrad to East Prussia
                                            
                                                Combat - KNIL
                                                    Air Battle in East Prussia
                                                        KNIL attacks with 1 units heading to East Prussia
                                                        Air Battle is over, the remaining bombers go on to their targets
                                                    Strategic bombing raid in East Prussia
                                                            AA fire in East Prussia : 1/4 hits, 0.40 expected hits
                                                        1 Bomber killed by AA
                                                        Bombing raid in East Prussia causes 0 damage total. 
                                            
                                                Non Combat Move - KNIL
                                            
                                                Aid the ANZAC - KNIL
                                                    KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                                    Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron
                                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                            
                                                Purchase Units - KNIL
                                                    KNIL buy 1 Fighter; Remaining resources: 3 Fuel; 5 Iron; 1 PUs; 16 CR; 
                                            
                                                Place Units - KNIL
                                                    1 Fighter placed in Dutch Guiana
                                            
                                                Turn Complete - KNIL
                                                    KNIL collect 17 PUs; end with 18 PUs
                                                    Units generate 3 Fuel; KNIL end with 6 Fuel
                                                    Units generate 1 Iron; KNIL end with 6 Iron
                                                    Units generate 2 CR; KNIL end with 18 CR
                                            

                                            Combat Hit Differential Summary :

                                            AA fire in East Prussia : : 0.60
                                            

                                            Savegame

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