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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Finland round 4

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 4
      
          Combat Move - Finland
      
          Export to Germany - Finland
              Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
              Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 17 Iron
              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
      
          Purchase Units - Finland
              Finland buy 2 Infantrys; Remaining resources: 12 Fuel; 2 Iron; 0 PUs; 
      
          Place Units - Finland
              2 Infantrys placed in Finland
      
          Turn Complete - Finland
              Finland collect 10 PUs; end with 10 PUs
              Units generate 3 Fuel; Finland end with 15 Fuel
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: USSR round 4

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 4
        
            Combat Move - USSR
                1 Infantry moved from Lapland to Eastern Finland
                1 Mech-Inf moved from Lapland to Leningrad
                1 Infantry and 1 Mech-Inf moved from Murmansk to Leningrad
                1 Infantry moved from Murmansk to Karelia
                1 Infantry moved from Moscow to Volga
                1 Anti-Air, 1 Dive-Bomber, 1 Fighter, 2 Mech-Infs and 1 Medium-Tank moved from Moscow to Leningrad
                1 SP-Artillery moved from Western Turkistan to Atyrau
                1 Air-Transport and 1 Infantry moved from Eastern Mongolia to Peking
                1 SP-Artillery moved from Qinghai to Peking
                1 Infantry moved from Qinghai to Eastern Tibet
                      USSR take Eastern Tibet from Japan
                1 Anti-Air and 7 Infantrys moved from Eastern Mongolia to Southern Mongolia
                1 Infantry moved from Bartsk to Ulan Bator
                1 Infantry moved from Ulan Bator to Southern Mongolia
                1 Commissar and 1 Mech-Inf moved from Irkutsk to Ulan Bator
                1 Infantry moved from Aldan to Lensk
                2 Infantrys moved from Chita to Buryat
                1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery moved from Eastern Finland to Leningrad
        
            Combat - USSR
                Battle in Peking
                    USSR attack with 1 Air-Transport, 1 Infantry and 1 SP-Artillery
                    Japan defend with 1 Flag and 1 Infantry
                        USSR roll dice for 1 Air-Transport, 1 Infantry and 1 SP-Artillery in Peking, round 2 : 1/3 hits, 0.60 expected hits
                        Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the Japan lost in Peking
                    USSR win, taking Peking from Japan with 1 Air-Transport, 1 Infantry and 1 SP-Artillery remaining. Battle score for attacker is 10
                    Casualties for Japan: 1 Infantry
        
            Non Combat Move - USSR
                1 Air-Transport moved from Peking to Qinghai
                1 Air-Transport and 1 Infantry moved from Siberia to Leningrad
        
            Purchase Units - USSR
                USSR buy 1 Artillery, 1 Commissar, 3 Fighters, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 13 Fuel; 0 Iron; 0 PUs; 2 Officials; 0 SS; 
        
            Place Units - USSR
                3 Fighters and 2 Medium-Tanks placed in Leningrad
                1 Artillery, 1 Commissar and 3 Infantrys placed in Siberia
                1 Infantry placed in Archangel
                1 Infantry placed in Irkutsk
        
            Turn Complete - USSR
                USSR collect 115 PUs; end with 115 PUs
                Units generate 24 Fuel; USSR end with 37 Fuel
                Units generate 4 SS; USSR end with 4 SS
                Units generate 3 Officials; USSR end with 5 Officials
                Units generate 5 Iron; USSR end with 5 Iron
                USSR creates 1 Air-Transport in Siberia
        

        Combat Hit Differential Summary :

        Japan : -0.30
        USSR : 0.40
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Britain round 4

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 4
          
              Combat Move - Britain
                  1 Air-Transport moved from Southern Greenland to Eastern Greenland
                  1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                  2 Artillerys and 1 Infantry moved from Halifax to Gulf of Saint Lawrence Sea Zone
                  2 Artillerys, 1 Infantry and 1 Transport moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 4 Sea Zone
          
              Combat - Britain
                  Britain lands units in Vichy
                  Britain creates battle in territory Vichy
          
              Non Combat Move - Britain
                  1 Air-Transport moved from Vichy to Gibraltar
                  1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar
                  3 Fighters moved from England to Leningrad
          
              Purchase Units - Britain
                  Britain buy 2 Fighters and 1 Infantry; Remaining resources: 32 Fuel; 11 Iron; 8 PUs; 
          
              Place Units - Britain
                  2 Fighters placed in England
                  1 Infantry placed in Halifax
          
              Turn Complete - Britain
                  Britain collect 58 PUs; end with 66 PUs
                  Units generate 12 Fuel; Britain end with 44 Fuel
                  Units generate 2 Iron; Britain end with 13 Iron
                  Britain creates 1 Air-Transport in Halifax
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: France round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 4
            
                Combat Move - France
                    1 Colonial-Infantry moved from Northern Congo to Tanganyika
                    1 Colonial-Infantry moved from Equatorial Africa to Northern Congo
                    2 Colonial-Infantrys and 1 Light-Tank moved from Gabon to Equatorial Africa
                    1 Infantry moved from Algerian Desert to Algeria
            
                Combat - France
                    Battle in Algeria
                        France attack with 1 Infantry
                        Italy defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                            France roll dice for 1 Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 1 Colonial-Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits
                            France roll dice for 1 Infantry in Algeria, round 3 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 1 Colonial-Infantry in Algeria, round 3 : 0/1 hits, 0.20 expected hits
                            France roll dice for 1 Infantry in Algeria, round 4 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 1 Colonial-Infantry in Algeria, round 4 : 0/1 hits, 0.20 expected hits
                            France roll dice for 1 Infantry in Algeria, round 5 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 1 Colonial-Infantry in Algeria, round 5 : 0/1 hits, 0.20 expected hits
                            France roll dice for 1 Infantry in Algeria, round 6 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 1 Colonial-Infantry in Algeria, round 6 : 1/1 hits, 0.20 expected hits
                            1 Infantry owned by the France lost in Algeria
                        Italy win with 1 Colonial-Infantry remaining. Battle score for attacker is -10
                        Casualties for France: 1 Infantry
                    Battle in Tanganyika
                        France attack with 1 Colonial-Infantry
                        Italy defend with 1 Flag and 1 Infantry
                            France roll dice for 1 Colonial-Infantry in Tanganyika, round 2 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 1 Infantry in Tanganyika, round 2 : 1/1 hits, 0.30 expected hits
                        1 Colonial-Infantry owned by the France lost in Tanganyika
                        Italy win with 1 Infantry remaining. Battle score for attacker is -6
                        Casualties for France: 1 Colonial-Infantry
            
                Non Combat Move - France
            
                Purchase Units - France
                    France buy 1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 1 PUs; 3 CR; 0 Iron; 0 SS; 
            
                Place Units - France
                    1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf placed in Gabon
            
                Turn Complete - France
                    France collect 31 PUs; end with 32 PUs
                    Units generate 10 CR; France end with 13 CR
                    Units generate 2 Fuel; France end with 4 Fuel
                    Units generate 1 Iron; France end with 1 Iron
            

            Combat Hit Differential Summary :

            Italy : 0.70
            France : -1.20
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: British-Colonies round 4

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 4
              
                  Combat Move - British-Colonies
                      1 Infantry moved from Dutch Guiana to French Guiana
                      2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                      2 Colonial-Infantrys moved from Trafalgar Sea Zone to Tangier
                      British-Colonies undo move 3.
                      2 Colonial-Infantrys moved from Trafalgar Sea Zone to Morocco
                      2 Colonial-Infantrys and 3 Infantrys moved from Nigeria to Chad
                      2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                      British-Colonies undo move 5.
                      2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                      British-Colonies undo move 5.
                      British-Colonies undo move 3.
                      British-Colonies undo move 2.
                      2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                      British-Colonies undo move 3.
                      2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                      2 Colonial-Infantrys moved from Trafalgar Sea Zone to Morocco
              
                  Combat - British-Colonies
              
                  Non Combat Move - British-Colonies
              
                  Export to Britain - British-Colonies
                      British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                      Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                      Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 14 Iron
                      Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
              
                  Purchase Units - British-Colonies
                      British-Colonies buy 2 Infantrys and 1 Light-Tank; Remaining resources: 5 Fuel; 2 Iron; 0 PUs; 7 CR; 0 SS; 
              
                  Place Units - British-Colonies
                      2 Infantrys and 1 Light-Tank placed in Nigeria
              
                  Turn Complete - British-Colonies
                      British-Colonies collect 32 PUs; end with 32 PUs
                      Units generate 5 Fuel; British-Colonies end with 10 Fuel
                      Units generate 1 Iron; British-Colonies end with 3 Iron
                      Units generate 4 CR; British-Colonies end with 11 CR
              

              Combat Hit Differential Summary :

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: South-Africa round 4

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 4
                
                    Combat Move - South-Africa
                        1 Mech-Inf and 1 Medium-Tank moved from Eastern Angola to Western Angola
                        1 Infantry moved from Eastern Angola to Western Angola
                        1 Infantry moved from Mozambique to Rhodesia
                        2 Anti-Airs moved from South Africa to Bechuanaland
                        1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Port Elizabeth Sea Zone
                
                    Combat - South-Africa
                        Battle in Western Angola
                            South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                            True-Neutral defend with 1 Artillery, 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 2 : 1/3 hits, 1.00 expected hits
                                True-Neutral roll dice for 1 Artillery and 1 Infantry in Western Angola, round 2 : 0/2 hits, 0.60 expected hits
                                1 Infantry owned by the True-Neutral lost in Western Angola
                                South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 3 : 0/3 hits, 1.00 expected hits
                                True-Neutral roll dice for 1 Artillery in Western Angola, round 3 : 0/1 hits, 0.30 expected hits
                                South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 4 : 1/3 hits, 1.00 expected hits
                                True-Neutral roll dice for 1 Artillery in Western Angola, round 4 : 1/1 hits, 0.30 expected hits
                                1 Artillery owned by the True-Neutral and 1 Infantry owned by the South-Africa lost in Western Angola
                            South-Africa takes Western Angola from True-Neutral
                            South-Africa win
                            . Battle score for attacker is 11
                            Casualties for True-Neutral: 1 Artillery and 1 Infantry
                            Casualties for South-Africa: 1 Infantry
                
                    Non Combat Move - South-Africa
                
                    Export to Britain - South-Africa
                        South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                        Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                        Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 15 Iron
                        Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                
                    Purchase Units - South-Africa
                        South-Africa buy 1 Anti-Air and 1 Infantry; Remaining resources: 11 Fuel; 0 Iron; 0 PUs; 0 CR; 
                
                    Place Units - South-Africa
                        1 Anti-Air and 1 Infantry placed in South Africa
                
                    Turn Complete - South-Africa
                        South-Africa collect 21 PUs; end with 21 PUs
                        Units generate 10 Fuel; South-Africa end with 21 Fuel
                        Units generate 2 CR; South-Africa end with 2 CR
                        Units generate 1 Iron; South-Africa end with 1 Iron
                

                Combat Hit Differential Summary :

                True-Neutral : -0.20
                South-Africa : -1.00
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by Black_Elk

                  Feels like Russia was about to get murdered lol. Pulled right back off Finland with a quickness hehe. Still going to get gutted up the middle and lose a lot of production capacity on the blitz, doubtless, but seemed like Leningrad would die for sure otherwise.

                  Back to Italy

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @Black_Elk Yeah, probably wasn't a good move in hindsight. Got distracted by that shiny Finland capital! Moving there essentially left no pressure on Germany across the Eastern Front.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Italy round 4

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 4
                      
                          Combat Move - Italy
                                  Italy takes Lindi from British-Colonies
                                  Italy takes Indian Ocean 2 Sea Zone from British-India
                                  Iran takes Kerman from British-India
                                  Italy takes Cyprus from British-Colonies
                              1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy
                              1 Infantry moved from Tunesia to Algerian Desert
                                    Italy take Algerian Desert from France
                              1 Infantry moved from Tanganyika to Lindi
                              5 Anti-Airs and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                              1 Artillery and 1 Infantry moved from Oman to Gulf of Aden Sea Zone
                              5 Anti-Airs, 1 Artillery, 1 Battleship, 3 Infantrys and 3 Transports moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                              5 Anti-Airs, 1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Sind
                              2 Infantrys moved from Aden to Riyadh
                              4 Infantrys moved from Oman to Riyadh
                              3 Patrol-Boats moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                              1 Submarine moved from Gulf of Aden Sea Zone to Indian Ocean 5 Sea Zone
                                    Italy take Indian Ocean 5 Sea Zone from ANZAC
                              1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Iraq to Kerman
                              1 Light-Tank moved from Syria to Iran
                              3 Infantrys moved from Transjordan to Iraq
                              1 Infantry moved from Libya to Tunesia
                              1 Infantry moved from North Sudan to South Sudan
                              1 Infantry moved from Uganda to South Sudan
                              1 Light-Tank and 1 Mech-Inf moved from Uganda to South Sudan
                              1 Infantry moved from Kenya to Uganda
                              1 Infantry moved from Kenya to Tanganyika
                              1 Anti-Air moved from Corsica to Tyrrhenian Sea Zone
                              1 Anti-Air and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                              1 Anti-Air moved from Aegean Sea Zone to Cyprus
                              1 Infantry moved from Kenya to Somalia
                              1 Fighter moved from Somalia to Riyadh
                      
                          Combat - Italy
                              Battle in Sind
                                  Italy attack with 5 Anti-Airs, 1 Artillery and 2 Infantrys
                                  British-India defend with 1 Anti-Air, 3 Colonial-Infantrys, 1 Colony, 1 Flag and 1 Infantry
                                      Italy roll dice for 1 Battleship in Sind, round 2 : 0/1 hits, 0.60 expected hits
                                      Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 2 : 3/8 hits, 1.20 expected hits
                                      British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 0/5 hits, 1.00 expected hits
                                  1 Anti-Air owned by the British-India and 2 Colonial-Infantrys owned by the British-India lost in Sind
                                      Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 3 : 0/8 hits, 1.20 expected hits
                                      British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 3 : 1/2 hits, 0.50 expected hits
                                  1 Anti-Air owned by the Italy lost in Sind
                                      Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 4 : 1/7 hits, 1.10 expected hits
                                      British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 4 : 0/2 hits, 0.50 expected hits
                                  1 Colonial-Infantry owned by the British-India lost in Sind
                                      Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 5 : 2/7 hits, 1.10 expected hits
                                      British-India roll dice for 1 Infantry in Sind, round 5 : 1/1 hits, 0.30 expected hits
                                  1 Anti-Air owned by the Italy and 1 Infantry owned by the British-India lost in Sind
                                  Italy takes Sind from British-India
                                  Italy win with 3 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 19
                                  Casualties for British-India: 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                                  Casualties for Italy: 2 Anti-Airs
                              Battle in Vichy
                                  Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                                  Britain defend with 1 Infantry; France defend with 1 Flag
                                      Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                                      France roll dice for 1 Infantry in Vichy, round 2 : 1/1 hits, 0.30 expected hits
                                  1 Anti-Air owned by the Italy and 1 Infantry owned by the Britain lost in Vichy
                                  Italy win, taking Vichy from France with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1
                                  Casualties for Italy: 1 Anti-Air
                                  Casualties for Britain: 1 Infantry
                              Battle in Riyadh
                                  Italy attack with 1 Fighter and 6 Infantrys
                                  Pro-Allies-Neutral defend with 1 Flag and 2 Infantrys
                                      Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 2 : 1/7 hits, 1.70 expected hits
                                      Pro-Allies-Neutral roll dice for 2 Infantrys in Riyadh, round 2 : 0/2 hits, 0.60 expected hits
                                      1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                                      Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 3 : 2/7 hits, 1.70 expected hits
                                      Pro-Allies-Neutral roll dice for 1 Infantry in Riyadh, round 3 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                                  Italy takes Riyadh from Pro-Allies-Neutral
                                  Italy win with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 20
                                  Casualties for Pro-Allies-Neutral: 2 Infantrys
                      
                          Non Combat Move - Italy
                              1 Fighter moved from Riyadh to Oman
                              1 Fighter moved from Vichy to Italy
                      
                          Purchase Units - Italy
                              Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                              Italy buy 2 Anti-Airs, 2 Artillerys, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 4 CR; 
                      
                          Place Units - Italy
                              1 Infantry placed in Italy
                              1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                              1 Anti-Air and 1 Infantry placed in Libya
                              2 Patrol-Boats and 1 Submarine placed in Tyrrhenian Sea Zone
                      
                          Turn Complete - Italy
                              Italy collect 112 PUs; end with 112 PUs
                              Units generate 10 CR; Italy end with 14 CR
                              Units generate 15 Fuel; Italy end with 18 Fuel
                              Units generate 4 Iron; Italy end with 4 Iron
                      

                      Combat Hit Differential Summary :

                      Pro-Allies-Neutral : -0.90
                      British-India : -0.30
                      Italy : 0.60
                      France : 0.70
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Iraq round 4

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 4
                        
                            Combat Move - Iraq
                                    Iraq takes Afghanistan from British-India
                                1 Light-Tank moved from Iran to Afghanistan
                                      Iran take Khorasan from USSR
                        
                            Combat - Iraq
                        
                            Non Combat Move - Iraq
                        
                            Aid Axis powers - Iraq
                                Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 23 Fuel
                                Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                                Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                                Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 45 Fuel
                                Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                        
                            Purchase Units - Iraq
                                Iraq buy 1 Infantry; Remaining resources: 0 Fuel; 4 Iron; 3 PUs; 
                        
                            Place Units - Iraq
                                1 Infantry placed in Iraq
                        
                            Turn Complete - Iraq
                                Iraq collect 17 PUs; end with 20 PUs
                                Units generate 10 Fuel; Iraq end with 10 Fuel
                                Units generate 1 Iron; Iraq end with 5 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Iran round 4

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 4
                          
                              Combat Move - Iran
                          
                              Aid Axis powers - Iran
                                  Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                  Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                  Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                                  Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                  Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                  Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                  Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                                  Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                          
                              Purchase Units - Iran
                                  Iran buy 1 Factory; Remaining resources: 0 Fuel; 4 Iron; 2 PUs; 
                          
                              Place Units - Iran
                                  1 Factory placed in Iran
                          
                              Turn Complete - Iran
                                  Iran collect 15 PUs; end with 17 PUs
                                  Units generate 13 Fuel; Iran end with 13 Fuel
                                  Units generate 1 Iron; Iran end with 5 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • FrostionF Offline
                            Frostion Admin
                            last edited by

                            Looks like Italy and Germany are getting fuel thirsty 😄
                            How does the fuel need and dependencies feel for the alliances? Do the allied have too much American fuel?

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                            redrumR 1 Reply Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin @Frostion
                              last edited by redrum

                              @Frostion Yeah. Italy in particular doesn't have much fuel income and really needs the Middle East to send oil aid. I think you could argue to give them a bit more base fuel income given the amount of ships they tend to have. Germany and Japan seem ok though really depends if Germany can grab Caucasus oil. If they can then they probably are alright if not then they are gonna run dry.

                              USA has a lot but the reason that they have so much extra in this game is due to them giving a lot of PU aid to other nations and not moving their pacific fleet at all.

                              My general thoughts for Axis so far are:

                              • Give Italy +5 more fuel income
                              • Buff Middle East nations and consider combining them so its harder for Russia to take out early game as that +20 oil is huge

                              I plan to write up a more detailed feedback once our game finishes.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              Black_ElkB 1 Reply Last reply Reply Quote 2
                              • Black_ElkB Offline
                                Black_Elk @redrum
                                last edited by Black_Elk

                                @redrum Yeah couple hard botches from the Allies in a row. Not sure how representative it will be of a standard game, but I guess there's always a learning curve lol. I hadn't considered the fuel situation for G when planning that last Russian defense. Just assumed all those mobile units would be converging on Leningrad if I didn't max it, but maybe they'd have run out of gas first? Question for the ages now

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: British-India round 4

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - British-India
                                          1 Cruiser moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                          1 Colonial-Infantry moved from India to Orissa
                                          British-India undo move 2.
                                  
                                      Non Combat Move - British-India
                                  
                                      Purchase Units - British-India
                                          British-India buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 20 Fuel; 0 Iron; 1 PUs; 17 CR; 0 SS; 
                                  
                                      Place Units - British-India
                                          3 Infantrys and 1 Mech-Inf placed in India
                                  
                                      Turn Complete - British-India
                                          British-India collect 21 PUs; end with 22 PUs
                                          Units generate 3 Fuel; British-India end with 23 Fuel
                                          Units generate 4 CR; British-India end with 21 CR
                                          Units generate 1 Iron; British-India end with 1 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: French-Colonies round 4

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - French-Colonies
                                            3 Infantrys moved from French India to India
                                            1 Infantry moved from Orissa to Nepal
                                            French-Colonies undo move 2.
                                            1 Infantry moved from Orissa to India
                                    
                                        Non Combat Move - French-Colonies
                                    
                                        Purchase Units - French-Colonies
                                            French-Colonies buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 26 Fuel; 0 PUs; 2 CR; 2 Iron; 0 SS; 
                                    
                                        Place Units - French-Colonies
                                            1 Colonial-Infantry and 3 Infantrys placed in French India
                                    
                                        Turn Complete - French-Colonies
                                            French-Colonies collect 29 PUs; end with 29 PUs
                                            Units generate 3 Fuel; French-Colonies end with 29 Fuel
                                            Units generate 1 Iron; French-Colonies end with 3 Iron
                                            Units generate 3 CR; French-Colonies end with 5 CR
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Move Summary: ANZAC round 4

                                      TripleA Move Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - ANZAC
                                              1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                                              2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                                              2 Fighters moved from Sydney to Kimberley-Pilbara
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: ANZAC round 4

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - ANZAC
                                                1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                                                2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                                                2 Fighters moved from Sydney to Kimberley-Pilbara
                                        
                                            Non Combat Move - ANZAC
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 1 Battleship; Remaining resources: 18 Fuel; 4 Iron; 8 PUs; 
                                        
                                            Place Units - ANZAC
                                                1 Battleship placed in Tasman Sea Zone
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 38 PUs; end with 46 PUs
                                                Units generate 9 Fuel; ANZAC end with 27 Fuel
                                                Units generate 2 Iron; ANZAC end with 6 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: KNIL round 4

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - KNIL
                                                  1 Bomber moved from Dutch Guiana to Morocco
                                                  1 Bomber moved from Leningrad to East Prussia
                                          
                                              Combat - KNIL
                                                  Air Battle in East Prussia
                                                      KNIL attacks with 1 units heading to East Prussia
                                                      Air Battle is over, the remaining bombers go on to their targets
                                                  Strategic bombing raid in East Prussia
                                                          AA fire in East Prussia : 1/4 hits, 0.40 expected hits
                                                      1 Bomber killed by AA
                                                      Bombing raid in East Prussia causes 0 damage total. 
                                          
                                              Non Combat Move - KNIL
                                          
                                              Aid the ANZAC - KNIL
                                                  KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                                  Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron
                                                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                          
                                              Purchase Units - KNIL
                                                  KNIL buy 1 Fighter; Remaining resources: 3 Fuel; 5 Iron; 1 PUs; 16 CR; 
                                          
                                              Place Units - KNIL
                                                  1 Fighter placed in Dutch Guiana
                                          
                                              Turn Complete - KNIL
                                                  KNIL collect 17 PUs; end with 18 PUs
                                                  Units generate 3 Fuel; KNIL end with 6 Fuel
                                                  Units generate 1 Iron; KNIL end with 6 Iron
                                                  Units generate 2 CR; KNIL end with 18 CR
                                          

                                          Combat Hit Differential Summary :

                                          AA fire in East Prussia : : 0.60
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            Pretty sure the pacific Allies are shot. Don't see many possibilities for them to recover the offensive at this point. Alas too few hit-points at the center to manage the octouple-team smack down that Axis are about to deliver in the next round hehe. Digging in at the remaining victory cities.

                                            British-India is in full on panic mode. Might hold the VC for one more round, but the enemy will make short work of the rest of the subcontinent for sure.

                                            I blew past the bombing prompt in East Prussia (didn't realize strat bombers could scramble, so kept it on the ground) but KNIL got smoked by AA guns anyway. Sorry for not clarifying before Marti started firing, but probably no big loss to charge ahead. I'm thinking the strategic bombing game is probably not the best plan for the minors. Maybe USA or Britain could spam enough to make a play late game, but the little dude's dreams of multinational bombing campaigns in Europe probably won't materialize lol.

                                            Japan is up

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