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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: France round 4

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 4
      
          Combat Move - France
              1 Colonial-Infantry moved from Northern Congo to Tanganyika
              1 Colonial-Infantry moved from Equatorial Africa to Northern Congo
              2 Colonial-Infantrys and 1 Light-Tank moved from Gabon to Equatorial Africa
              1 Infantry moved from Algerian Desert to Algeria
      
          Combat - France
              Battle in Algeria
                  France attack with 1 Infantry
                  Italy defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                      France roll dice for 1 Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits
                      Italy roll dice for 1 Colonial-Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits
                      France roll dice for 1 Infantry in Algeria, round 3 : 0/1 hits, 0.20 expected hits
                      Italy roll dice for 1 Colonial-Infantry in Algeria, round 3 : 0/1 hits, 0.20 expected hits
                      France roll dice for 1 Infantry in Algeria, round 4 : 0/1 hits, 0.20 expected hits
                      Italy roll dice for 1 Colonial-Infantry in Algeria, round 4 : 0/1 hits, 0.20 expected hits
                      France roll dice for 1 Infantry in Algeria, round 5 : 0/1 hits, 0.20 expected hits
                      Italy roll dice for 1 Colonial-Infantry in Algeria, round 5 : 0/1 hits, 0.20 expected hits
                      France roll dice for 1 Infantry in Algeria, round 6 : 0/1 hits, 0.20 expected hits
                      Italy roll dice for 1 Colonial-Infantry in Algeria, round 6 : 1/1 hits, 0.20 expected hits
                      1 Infantry owned by the France lost in Algeria
                  Italy win with 1 Colonial-Infantry remaining. Battle score for attacker is -10
                  Casualties for France: 1 Infantry
              Battle in Tanganyika
                  France attack with 1 Colonial-Infantry
                  Italy defend with 1 Flag and 1 Infantry
                      France roll dice for 1 Colonial-Infantry in Tanganyika, round 2 : 0/1 hits, 0.20 expected hits
                      Italy roll dice for 1 Infantry in Tanganyika, round 2 : 1/1 hits, 0.30 expected hits
                  1 Colonial-Infantry owned by the France lost in Tanganyika
                  Italy win with 1 Infantry remaining. Battle score for attacker is -6
                  Casualties for France: 1 Colonial-Infantry
      
          Non Combat Move - France
      
          Purchase Units - France
              France buy 1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 1 PUs; 3 CR; 0 Iron; 0 SS; 
      
          Place Units - France
              1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf placed in Gabon
      
          Turn Complete - France
              France collect 31 PUs; end with 32 PUs
              Units generate 10 CR; France end with 13 CR
              Units generate 2 Fuel; France end with 4 Fuel
              Units generate 1 Iron; France end with 1 Iron
      

      Combat Hit Differential Summary :

      Italy : 0.70
      France : -1.20
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: British-Colonies round 4

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 4
        
            Combat Move - British-Colonies
                1 Infantry moved from Dutch Guiana to French Guiana
                2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                2 Colonial-Infantrys moved from Trafalgar Sea Zone to Tangier
                British-Colonies undo move 3.
                2 Colonial-Infantrys moved from Trafalgar Sea Zone to Morocco
                2 Colonial-Infantrys and 3 Infantrys moved from Nigeria to Chad
                2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                British-Colonies undo move 5.
                2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                British-Colonies undo move 5.
                British-Colonies undo move 3.
                British-Colonies undo move 2.
                2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                British-Colonies undo move 3.
                2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                2 Colonial-Infantrys moved from Trafalgar Sea Zone to Morocco
        
            Combat - British-Colonies
        
            Non Combat Move - British-Colonies
        
            Export to Britain - British-Colonies
                British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 14 Iron
                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
        
            Purchase Units - British-Colonies
                British-Colonies buy 2 Infantrys and 1 Light-Tank; Remaining resources: 5 Fuel; 2 Iron; 0 PUs; 7 CR; 0 SS; 
        
            Place Units - British-Colonies
                2 Infantrys and 1 Light-Tank placed in Nigeria
        
            Turn Complete - British-Colonies
                British-Colonies collect 32 PUs; end with 32 PUs
                Units generate 5 Fuel; British-Colonies end with 10 Fuel
                Units generate 1 Iron; British-Colonies end with 3 Iron
                Units generate 4 CR; British-Colonies end with 11 CR
        

        Combat Hit Differential Summary :

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: South-Africa round 4

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 4
          
              Combat Move - South-Africa
                  1 Mech-Inf and 1 Medium-Tank moved from Eastern Angola to Western Angola
                  1 Infantry moved from Eastern Angola to Western Angola
                  1 Infantry moved from Mozambique to Rhodesia
                  2 Anti-Airs moved from South Africa to Bechuanaland
                  1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Port Elizabeth Sea Zone
          
              Combat - South-Africa
                  Battle in Western Angola
                      South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                      True-Neutral defend with 1 Artillery, 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                          South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 2 : 1/3 hits, 1.00 expected hits
                          True-Neutral roll dice for 1 Artillery and 1 Infantry in Western Angola, round 2 : 0/2 hits, 0.60 expected hits
                          1 Infantry owned by the True-Neutral lost in Western Angola
                          South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 3 : 0/3 hits, 1.00 expected hits
                          True-Neutral roll dice for 1 Artillery in Western Angola, round 3 : 0/1 hits, 0.30 expected hits
                          South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 4 : 1/3 hits, 1.00 expected hits
                          True-Neutral roll dice for 1 Artillery in Western Angola, round 4 : 1/1 hits, 0.30 expected hits
                          1 Artillery owned by the True-Neutral and 1 Infantry owned by the South-Africa lost in Western Angola
                      South-Africa takes Western Angola from True-Neutral
                      South-Africa win
                      . Battle score for attacker is 11
                      Casualties for True-Neutral: 1 Artillery and 1 Infantry
                      Casualties for South-Africa: 1 Infantry
          
              Non Combat Move - South-Africa
          
              Export to Britain - South-Africa
                  South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                  Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 15 Iron
                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
          
              Purchase Units - South-Africa
                  South-Africa buy 1 Anti-Air and 1 Infantry; Remaining resources: 11 Fuel; 0 Iron; 0 PUs; 0 CR; 
          
              Place Units - South-Africa
                  1 Anti-Air and 1 Infantry placed in South Africa
          
              Turn Complete - South-Africa
                  South-Africa collect 21 PUs; end with 21 PUs
                  Units generate 10 Fuel; South-Africa end with 21 Fuel
                  Units generate 2 CR; South-Africa end with 2 CR
                  Units generate 1 Iron; South-Africa end with 1 Iron
          

          Combat Hit Differential Summary :

          True-Neutral : -0.20
          South-Africa : -1.00
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by Black_Elk

            Feels like Russia was about to get murdered lol. Pulled right back off Finland with a quickness hehe. Still going to get gutted up the middle and lose a lot of production capacity on the blitz, doubtless, but seemed like Leningrad would die for sure otherwise.

            Back to Italy

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by

              @Black_Elk Yeah, probably wasn't a good move in hindsight. Got distracted by that shiny Finland capital! Moving there essentially left no pressure on Germany across the Eastern Front.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Italy round 4

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 4
                
                    Combat Move - Italy
                            Italy takes Lindi from British-Colonies
                            Italy takes Indian Ocean 2 Sea Zone from British-India
                            Iran takes Kerman from British-India
                            Italy takes Cyprus from British-Colonies
                        1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy
                        1 Infantry moved from Tunesia to Algerian Desert
                              Italy take Algerian Desert from France
                        1 Infantry moved from Tanganyika to Lindi
                        5 Anti-Airs and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                        1 Artillery and 1 Infantry moved from Oman to Gulf of Aden Sea Zone
                        5 Anti-Airs, 1 Artillery, 1 Battleship, 3 Infantrys and 3 Transports moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                        5 Anti-Airs, 1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Sind
                        2 Infantrys moved from Aden to Riyadh
                        4 Infantrys moved from Oman to Riyadh
                        3 Patrol-Boats moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                        1 Submarine moved from Gulf of Aden Sea Zone to Indian Ocean 5 Sea Zone
                              Italy take Indian Ocean 5 Sea Zone from ANZAC
                        1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Iraq to Kerman
                        1 Light-Tank moved from Syria to Iran
                        3 Infantrys moved from Transjordan to Iraq
                        1 Infantry moved from Libya to Tunesia
                        1 Infantry moved from North Sudan to South Sudan
                        1 Infantry moved from Uganda to South Sudan
                        1 Light-Tank and 1 Mech-Inf moved from Uganda to South Sudan
                        1 Infantry moved from Kenya to Uganda
                        1 Infantry moved from Kenya to Tanganyika
                        1 Anti-Air moved from Corsica to Tyrrhenian Sea Zone
                        1 Anti-Air and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                        1 Anti-Air moved from Aegean Sea Zone to Cyprus
                        1 Infantry moved from Kenya to Somalia
                        1 Fighter moved from Somalia to Riyadh
                
                    Combat - Italy
                        Battle in Sind
                            Italy attack with 5 Anti-Airs, 1 Artillery and 2 Infantrys
                            British-India defend with 1 Anti-Air, 3 Colonial-Infantrys, 1 Colony, 1 Flag and 1 Infantry
                                Italy roll dice for 1 Battleship in Sind, round 2 : 0/1 hits, 0.60 expected hits
                                Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 2 : 3/8 hits, 1.20 expected hits
                                British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 0/5 hits, 1.00 expected hits
                            1 Anti-Air owned by the British-India and 2 Colonial-Infantrys owned by the British-India lost in Sind
                                Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 3 : 0/8 hits, 1.20 expected hits
                                British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 3 : 1/2 hits, 0.50 expected hits
                            1 Anti-Air owned by the Italy lost in Sind
                                Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 4 : 1/7 hits, 1.10 expected hits
                                British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 4 : 0/2 hits, 0.50 expected hits
                            1 Colonial-Infantry owned by the British-India lost in Sind
                                Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 5 : 2/7 hits, 1.10 expected hits
                                British-India roll dice for 1 Infantry in Sind, round 5 : 1/1 hits, 0.30 expected hits
                            1 Anti-Air owned by the Italy and 1 Infantry owned by the British-India lost in Sind
                            Italy takes Sind from British-India
                            Italy win with 3 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 19
                            Casualties for British-India: 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                            Casualties for Italy: 2 Anti-Airs
                        Battle in Vichy
                            Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                            Britain defend with 1 Infantry; France defend with 1 Flag
                                Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                                France roll dice for 1 Infantry in Vichy, round 2 : 1/1 hits, 0.30 expected hits
                            1 Anti-Air owned by the Italy and 1 Infantry owned by the Britain lost in Vichy
                            Italy win, taking Vichy from France with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1
                            Casualties for Italy: 1 Anti-Air
                            Casualties for Britain: 1 Infantry
                        Battle in Riyadh
                            Italy attack with 1 Fighter and 6 Infantrys
                            Pro-Allies-Neutral defend with 1 Flag and 2 Infantrys
                                Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 2 : 1/7 hits, 1.70 expected hits
                                Pro-Allies-Neutral roll dice for 2 Infantrys in Riyadh, round 2 : 0/2 hits, 0.60 expected hits
                                1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                                Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 3 : 2/7 hits, 1.70 expected hits
                                Pro-Allies-Neutral roll dice for 1 Infantry in Riyadh, round 3 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                            Italy takes Riyadh from Pro-Allies-Neutral
                            Italy win with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 20
                            Casualties for Pro-Allies-Neutral: 2 Infantrys
                
                    Non Combat Move - Italy
                        1 Fighter moved from Riyadh to Oman
                        1 Fighter moved from Vichy to Italy
                
                    Purchase Units - Italy
                        Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                        Italy buy 2 Anti-Airs, 2 Artillerys, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 4 CR; 
                
                    Place Units - Italy
                        1 Infantry placed in Italy
                        1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                        1 Anti-Air and 1 Infantry placed in Libya
                        2 Patrol-Boats and 1 Submarine placed in Tyrrhenian Sea Zone
                
                    Turn Complete - Italy
                        Italy collect 112 PUs; end with 112 PUs
                        Units generate 10 CR; Italy end with 14 CR
                        Units generate 15 Fuel; Italy end with 18 Fuel
                        Units generate 4 Iron; Italy end with 4 Iron
                

                Combat Hit Differential Summary :

                Pro-Allies-Neutral : -0.90
                British-India : -0.30
                Italy : 0.60
                France : 0.70
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Iraq round 4

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 4
                  
                      Combat Move - Iraq
                              Iraq takes Afghanistan from British-India
                          1 Light-Tank moved from Iran to Afghanistan
                                Iran take Khorasan from USSR
                  
                      Combat - Iraq
                  
                      Non Combat Move - Iraq
                  
                      Aid Axis powers - Iraq
                          Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                          Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                          Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 23 Fuel
                          Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                          Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                          Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                          Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 45 Fuel
                          Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                  
                      Purchase Units - Iraq
                          Iraq buy 1 Infantry; Remaining resources: 0 Fuel; 4 Iron; 3 PUs; 
                  
                      Place Units - Iraq
                          1 Infantry placed in Iraq
                  
                      Turn Complete - Iraq
                          Iraq collect 17 PUs; end with 20 PUs
                          Units generate 10 Fuel; Iraq end with 10 Fuel
                          Units generate 1 Iron; Iraq end with 5 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Iran round 4

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 4
                    
                        Combat Move - Iran
                    
                        Aid Axis powers - Iran
                            Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                            Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                            Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                            Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                            Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                            Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                            Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                            Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                    
                        Purchase Units - Iran
                            Iran buy 1 Factory; Remaining resources: 0 Fuel; 4 Iron; 2 PUs; 
                    
                        Place Units - Iran
                            1 Factory placed in Iran
                    
                        Turn Complete - Iran
                            Iran collect 15 PUs; end with 17 PUs
                            Units generate 13 Fuel; Iran end with 13 Fuel
                            Units generate 1 Iron; Iran end with 5 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • FrostionF Offline
                      Frostion Admin
                      last edited by

                      Looks like Italy and Germany are getting fuel thirsty 😄
                      How does the fuel need and dependencies feel for the alliances? Do the allied have too much American fuel?

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      redrumR 1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin @Frostion
                        last edited by redrum

                        @Frostion Yeah. Italy in particular doesn't have much fuel income and really needs the Middle East to send oil aid. I think you could argue to give them a bit more base fuel income given the amount of ships they tend to have. Germany and Japan seem ok though really depends if Germany can grab Caucasus oil. If they can then they probably are alright if not then they are gonna run dry.

                        USA has a lot but the reason that they have so much extra in this game is due to them giving a lot of PU aid to other nations and not moving their pacific fleet at all.

                        My general thoughts for Axis so far are:

                        • Give Italy +5 more fuel income
                        • Buff Middle East nations and consider combining them so its harder for Russia to take out early game as that +20 oil is huge

                        I plan to write up a more detailed feedback once our game finishes.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        Black_ElkB 1 Reply Last reply Reply Quote 2
                        • Black_ElkB Offline
                          Black_Elk @redrum
                          last edited by Black_Elk

                          @redrum Yeah couple hard botches from the Allies in a row. Not sure how representative it will be of a standard game, but I guess there's always a learning curve lol. I hadn't considered the fuel situation for G when planning that last Russian defense. Just assumed all those mobile units would be converging on Leningrad if I didn't max it, but maybe they'd have run out of gas first? Question for the ages now

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: British-India round 4

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 4
                            
                                Combat Move - British-India
                                    1 Cruiser moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                    1 Colonial-Infantry moved from India to Orissa
                                    British-India undo move 2.
                            
                                Non Combat Move - British-India
                            
                                Purchase Units - British-India
                                    British-India buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 20 Fuel; 0 Iron; 1 PUs; 17 CR; 0 SS; 
                            
                                Place Units - British-India
                                    3 Infantrys and 1 Mech-Inf placed in India
                            
                                Turn Complete - British-India
                                    British-India collect 21 PUs; end with 22 PUs
                                    Units generate 3 Fuel; British-India end with 23 Fuel
                                    Units generate 4 CR; British-India end with 21 CR
                                    Units generate 1 Iron; British-India end with 1 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: French-Colonies round 4

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 4
                              
                                  Combat Move - French-Colonies
                                      3 Infantrys moved from French India to India
                                      1 Infantry moved from Orissa to Nepal
                                      French-Colonies undo move 2.
                                      1 Infantry moved from Orissa to India
                              
                                  Non Combat Move - French-Colonies
                              
                                  Purchase Units - French-Colonies
                                      French-Colonies buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 26 Fuel; 0 PUs; 2 CR; 2 Iron; 0 SS; 
                              
                                  Place Units - French-Colonies
                                      1 Colonial-Infantry and 3 Infantrys placed in French India
                              
                                  Turn Complete - French-Colonies
                                      French-Colonies collect 29 PUs; end with 29 PUs
                                      Units generate 3 Fuel; French-Colonies end with 29 Fuel
                                      Units generate 1 Iron; French-Colonies end with 3 Iron
                                      Units generate 3 CR; French-Colonies end with 5 CR
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Move Summary: ANZAC round 4

                                TripleA Move Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 4
                                
                                    Combat Move - ANZAC
                                        1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                                        2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                                        2 Fighters moved from Sydney to Kimberley-Pilbara
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: ANZAC round 4

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - ANZAC
                                          1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                                          2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                                          2 Fighters moved from Sydney to Kimberley-Pilbara
                                  
                                      Non Combat Move - ANZAC
                                  
                                      Purchase Units - ANZAC
                                          ANZAC buy 1 Battleship; Remaining resources: 18 Fuel; 4 Iron; 8 PUs; 
                                  
                                      Place Units - ANZAC
                                          1 Battleship placed in Tasman Sea Zone
                                  
                                      Turn Complete - ANZAC
                                          ANZAC collect 38 PUs; end with 46 PUs
                                          Units generate 9 Fuel; ANZAC end with 27 Fuel
                                          Units generate 2 Iron; ANZAC end with 6 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: KNIL round 4

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - KNIL
                                            1 Bomber moved from Dutch Guiana to Morocco
                                            1 Bomber moved from Leningrad to East Prussia
                                    
                                        Combat - KNIL
                                            Air Battle in East Prussia
                                                KNIL attacks with 1 units heading to East Prussia
                                                Air Battle is over, the remaining bombers go on to their targets
                                            Strategic bombing raid in East Prussia
                                                    AA fire in East Prussia : 1/4 hits, 0.40 expected hits
                                                1 Bomber killed by AA
                                                Bombing raid in East Prussia causes 0 damage total. 
                                    
                                        Non Combat Move - KNIL
                                    
                                        Aid the ANZAC - KNIL
                                            KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                            Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                            Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron
                                            Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                    
                                        Purchase Units - KNIL
                                            KNIL buy 1 Fighter; Remaining resources: 3 Fuel; 5 Iron; 1 PUs; 16 CR; 
                                    
                                        Place Units - KNIL
                                            1 Fighter placed in Dutch Guiana
                                    
                                        Turn Complete - KNIL
                                            KNIL collect 17 PUs; end with 18 PUs
                                            Units generate 3 Fuel; KNIL end with 6 Fuel
                                            Units generate 1 Iron; KNIL end with 6 Iron
                                            Units generate 2 CR; KNIL end with 18 CR
                                    

                                    Combat Hit Differential Summary :

                                    AA fire in East Prussia : : 0.60
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by Black_Elk

                                      Pretty sure the pacific Allies are shot. Don't see many possibilities for them to recover the offensive at this point. Alas too few hit-points at the center to manage the octouple-team smack down that Axis are about to deliver in the next round hehe. Digging in at the remaining victory cities.

                                      British-India is in full on panic mode. Might hold the VC for one more round, but the enemy will make short work of the rest of the subcontinent for sure.

                                      I blew past the bombing prompt in East Prussia (didn't realize strat bombers could scramble, so kept it on the ground) but KNIL got smoked by AA guns anyway. Sorry for not clarifying before Marti started firing, but probably no big loss to charge ahead. I'm thinking the strategic bombing game is probably not the best plan for the minors. Maybe USA or Britain could spam enough to make a play late game, but the little dude's dreams of multinational bombing campaigns in Europe probably won't materialize lol.

                                      Japan is up

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Japan round 4

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Japan
                                                    Japan takes Indian Ocean 3 Sea Zone from French-Colonies
                                                    Japan takes Orissa from British-India
                                                    Japan takes Indian Ocean 3 Sea Zone from French-Colonies
                                                1 Cruiser moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone
                                                1 Infantry moved from Gizhiga to Anadyr
                                                      Japan take Anadyr from USSR
                                                1 Infantry moved from Ayan to Ust-Maysky
                                                      Japan take Ust-Maysky from USSR
                                                1 Infantry moved from Nikolaevsk to Aldan
                                                      Japan take Aldan from USSR
                                                1 Infantry moved from Khabarovsk to Hailar
                                                      Japan take Hailar from USSR
                                                1 Light-Tank moved from Burma to Orissa
                                                1 Artillery and 2 Infantrys moved from Luzon to South China Sea Zone
                                                1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone
                                                1 Artillery and 1 Infantry moved from Java to Java Sea Zone
                                                1 Infantry moved from Borneo to Java Sea Zone
                                                1 Artillery, 2 Infantrys and 1 Transport moved from Java Sea Zone to Celebes Sea Zone
                                                1 Artillery and 2 Infantrys moved from Celebes Sea Zone to Mindanao
                                                1 Transport moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone
                                                1 Battleship, 1 Cruiser and 2 Submarines moved from Sumatra Sea Zone to Indian Coast Sea Zone
                                                1 Submarine moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                                                1 Transport moved from Sumatra Sea Zone to Indian Coast Sea Zone
                                                1 Bomber and 3 Fighters moved from Sumatra to Indian Coast Sea Zone
                                                1 Artillery and 1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone
                                                1 Artillery, 1 Infantry and 1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone
                                                1 Artillery moved from Java to Java Sea Zone
                                                2 Artillerys, 1 Infantry and 1 Transport moved from Java Sea Zone to Celebes Sea Zone
                                                1 Artillery, 2 Infantrys and 1 Transport moved from South China Sea Zone to Celebes Sea Zone
                                                3 Artillerys and 3 Infantrys moved from Celebes Sea Zone to Philippines
                                                1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone
                                                1 Infantry moved from Palawan to Gulf of Thailand Sea Zone
                                                1 Infantry moved from Malaya to Gulf of Thailand Sea Zone
                                                3 Infantrys and 1 Transport moved from Gulf of Thailand Sea Zone to Celebes Sea Zone
                                                3 Infantrys moved from Celebes Sea Zone to Halmahera
                                                      Japan take Halmahera from KNIL
                                                1 Dive-Bomber and 2 Infantrys moved from Chungking to Eastern Tibet
                                                1 Artillery and 2 Infantrys moved from Chungking to Lanchow
                                                2 Anti-Airs moved from Ryojun to Peking
                                                1 Artillery and 1 Infantry moved from Ryojun to Peking
                                                1 Infantry moved from Ryojun to Peking
                                        
                                            Combat - Japan
                                                Battle in Indian Coast Sea Zone
                                                    Japan attack with 1 Battleship, 1 Bomber, 1 Cruiser, 3 Fighters, 2 Submarines and 1 Transport
                                                    British-India defend with 1 Transport; British-Colonies defend with 1 Battleship, 2 Cruisers and 1 Destroyer
                                                        AA fire in Indian Coast Sea Zone : 1/2 hits, 0.20 expected hits
                                                        1 Bomber owned by the Japan lost in Indian Coast Sea Zone
                                                        Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                                    Units damaged: 1 Battleship owned by the British-Colonies
                                                        Japan roll dice for 1 Battleship, 1 Cruiser, 3 Fighters and 1 Transport in Indian Coast Sea Zone, round 2 : 3/5 hits, 2.60 expected hits
                                                        British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                                                    Units damaged: 1 Battleship owned by the Japan
                                                        1 Transport owned by the Japan, 1 Cruiser owned by the British-Colonies, 1 Destroyer owned by the British-Colonies and 1 Transport owned by the British-India lost in Indian Coast Sea Zone
                                                        AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                        Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                                        1 Cruiser owned by the British-Colonies lost in Indian Coast Sea Zone
                                                        Japan roll dice for 1 Battleship, 1 Cruiser and 3 Fighters in Indian Coast Sea Zone, round 3 : 1/5 hits, 2.60 expected hits
                                                        British-Colonies roll dice for 1 Battleship in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.60 expected hits
                                                        1 Battleship owned by the British-Colonies lost in Indian Coast Sea Zone
                                                    Japan win with 1 Battleship, 1 Cruiser, 3 Fighters and 2 Submarines remaining. Battle score for attacker is 61
                                                    Casualties for Japan: 1 Bomber and 1 Transport
                                                    Casualties for British-Colonies: 1 Battleship, 2 Cruisers and 1 Destroyer
                                                    Casualties for British-India: 1 Transport
                                                Battle in Mindanao
                                                    Japan attack with 1 Artillery and 2 Infantrys
                                                    USA defend with 1 Flag and 1 Infantry
                                                        Japan roll dice for 1 Artillery and 2 Infantrys in Mindanao, round 2 : 1/3 hits, 0.70 expected hits
                                                        USA roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the USA lost in Mindanao
                                                    Japan win, taking Mindanao from USA with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                                    Casualties for USA: 1 Infantry
                                                Battle in Eastern Tibet
                                                    Japan attack with 1 Dive-Bomber and 2 Infantrys
                                                    USSR defend with 1 Flag and 1 Infantry
                                                        Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 2 : 0/3 hits, 1.00 expected hits
                                                        USSR roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.30 expected hits
                                                        Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 3 : 1/3 hits, 1.00 expected hits
                                                        USSR roll dice for 1 Infantry in Eastern Tibet, round 3 : 0/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the USSR lost in Eastern Tibet
                                                    Japan win, taking Eastern Tibet from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                                                    Casualties for USSR: 1 Infantry
                                                Battle in Philippines
                                                    Japan attack with 3 Artillerys and 3 Infantrys
                                                    USA defend with 1 Flag and 3 Infantrys
                                                        Japan roll dice for 3 Artillerys and 3 Infantrys in Philippines, round 2 : 3/6 hits, 1.50 expected hits
                                                        USA roll dice for 3 Infantrys in Philippines, round 2 : 1/3 hits, 0.90 expected hits
                                                        1 Infantry owned by the Japan and 3 Infantrys owned by the USA lost in Philippines
                                                    Japan win, taking Philippines from USA with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 20
                                                    Casualties for Japan: 1 Infantry
                                                    Casualties for USA: 3 Infantrys
                                                Battle in Peking
                                                    Japan attack with 2 Anti-Airs, 1 Artillery and 2 Infantrys
                                                    USSR defend with 1 Flag, 1 Infantry and 1 SP-Artillery
                                                        Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 2 : 1/5 hits, 0.90 expected hits
                                                        USSR roll dice for 1 Infantry and 1 SP-Artillery in Peking, round 2 : 0/2 hits, 0.60 expected hits
                                                        1 Infantry owned by the USSR lost in Peking
                                                        Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 3 : 1/5 hits, 0.90 expected hits
                                                        USSR roll dice for 1 SP-Artillery in Peking, round 3 : 0/1 hits, 0.30 expected hits
                                                    1 SP-Artillery owned by the USSR lost in Peking
                                                    Japan win, taking Peking from USSR with 2 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 22
                                                    Casualties for USSR: 1 Infantry and 1 SP-Artillery
                                                Battle in Bay of Bengal Sea Zone
                                                    Japan attack with 1 Cruiser, 1 Submarine and 1 Transport
                                                    British-India defend with 1 Cruiser
                                                        Japan roll dice for 1 Submarine in Bay of Bengal Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                        1 Cruiser owned by the British-India lost in Bay of Bengal Sea Zone
                                                    Japan win with 1 Cruiser, 1 Submarine and 1 Transport remaining. Battle score for attacker is 20
                                                    Casualties for British-India: 1 Cruiser
                                                Battle in Lanchow
                                                    Japan attack with 1 Artillery and 2 Infantrys
                                                    China defend with 1 Flag and 1 Infantry
                                                        Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.70 expected hits
                                                        China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the China lost in Lanchow
                                                    Japan win, taking Lanchow from China with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                                    Casualties for China: 1 Infantry
                                        
                                            Non Combat Move - Japan
                                                1 Light-Tank moved from Malaya to Lower Burma
                                                3 Fighters moved from Indian Coast Sea Zone to Bengal
                                                1 Dive-Bomber moved from Eastern Tibet to Chungking
                                                4 Infantrys moved from Changsha to Chungking
                                                2 Mech-Infs moved from Changsha to Chungking
                                                1 Anti-Air and 2 Artillerys moved from Ryojun to Jehol
                                                1 Infantry moved from Hsinking to Jehol
                                                1 Infantry moved from Tsitsihar to Hailar
                                                1 Transport moved from Japan Sea Zone to South China Sea Zone
                                        
                                            Purchase Units - Japan
                                                Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                Japan buy 1 Anti-Air, 1 Battleship and 9 Infantrys; Remaining resources: 28 Fuel; 5 Iron; 0 PUs; 0 CR; 
                                        
                                            Place Units - Japan
                                                1 Battleship and 1 Submarine placed in Truk Lagoon Sea Zone
                                                5 Infantrys placed in Ryojun
                                                1 Anti-Air and 4 Infantrys placed in Sumatra
                                        
                                            Turn Complete - Japan
                                                Japan collect 148 PUs; end with 148 PUs
                                                Units generate 47 Fuel; Japan end with 75 Fuel
                                                Units generate 7 CR; Japan end with 7 CR
                                                Units generate 6 Iron; Japan end with 11 Iron
                                        

                                        Combat Hit Differential Summary :

                                        USA : -0.20
                                        Japan : 0.60
                                        China : -0.30
                                        British-Colonies : -0.60
                                        USSR : -1.50
                                        AA fire in Indian Coast Sea Zone : : 0.70
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Thailand round 4

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - Thailand
                                                      Thailand takes Nepal from British-India
                                                      Thailand takes Punjab from British-India
                                                  1 Light-Tank moved from Bengal to Punjab
                                                  1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Bengal to Orissa
                                                  1 Infantry moved from Lower Burma to Bengal
                                                  1 Anti-Air moved from Burma to Bengal
                                                  1 Infantry and 1 Mech-Inf moved from Thailand to Bengal
                                                  1 Anti-Air moved from Southern Thailand to Lower Burma
                                                  2 Patrol-Boats moved from South China Sea Zone to Philippines Sea Zone
                                          
                                              Combat - Thailand
                                          
                                              Non Combat Move - Thailand
                                          
                                              Export to Imperial Japan - Thailand
                                                  Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                  Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 12 Iron
                                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                          
                                              Purchase Units - Thailand
                                                  Thailand buy 1 Anti-Air and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                          
                                              Place Units - Thailand
                                                  1 Anti-Air and 1 Infantry placed in Thailand
                                          
                                              Turn Complete - Thailand
                                                  Thailand collect 26 PUs; end with 26 PUs
                                                  Units generate 5 Fuel; Thailand end with 5 Fuel
                                                  Units generate 2 CR; Thailand end with 2 CR
                                                  Units generate 1 Iron; Thailand end with 1 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @Black_Elk Yeah, both Russia and India are about to collapse which will probably mean the Allies have no chance and probably lose by VCs. The bomber gambit definitely didn't pay off this game.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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