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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: USSR round 1

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 1
      
          Combat Move - USSR
              1 Submarine moved from Azov Sea Zone to Black Sea Zone
      
          Non Combat Move - USSR
              3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe
              1 Infantry moved from Eastern Turkistan to Western Turkistan
              1 Fighter moved from Gorki to Western Turkistan
              3 Infantrys moved from Caucasus to Caspian Sea Zone
              3 Infantrys moved from Caspian Sea Zone to Western Turkistan
              1 Infantry moved from Krasnodar to Caucasus
              1 Infantry moved from Stalingrad to Central Russia
              1 Artillery, 7 Infantrys and 1 Mech-Inf moved from Byelorussia to Central Russia
              2 Infantrys moved from Moscow to Central Russia
              1 Medium-Tank moved from Moscow to Central Russia
              1 Cruiser and 1 Submarine moved from White Sea Zone to Barents Sea Zone
              1 Cruiser moved from Barents Sea Zone to Norwegian Southern Sea Zone
              5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan
              1 Infantry moved from Chita to Aldan
              1 Infantry moved from Khabarovsk to Aldan
              1 Artillery and 2 Infantrys moved from Nikolaevsk to Aldan
              1 Light-Tank moved from Vladivostok to Aldan
              1 Artillery and 3 Infantrys moved from Amur to Khabarovsk
              1 Anti-Air and 3 Infantrys moved from Vladivostok to Khabarovsk
              2 Infantrys moved from Ayan to Ust-Maysky
              1 Infantry moved from Magadan to Abyysky
              1 Submarine moved from Okhotsk Sea Zone to Wake Island Sea Zone
              1 Submarine moved from Okhotsk Sea Zone to North Pacific 2 Sea Zone
              1 Infantry moved from Archangel to Leningrad
      
          Purchase Units - USSR
              USSR buy 2 Artillerys, 1 Dive-Bomber, 5 Infantrys and 4 Mech-Infs; Remaining resources: 34 Fuel; 0 Iron; 0 PUs; 5 Officials; 
      
          Place Units - USSR
              1 Artillery, 1 Dive-Bomber and 2 Infantrys placed in Stalingrad
              1 Artillery and 4 Mech-Infs placed in Leningrad
              1 Infantry placed in Siberia
              1 Infantry placed in Stalingrad
              1 Infantry placed in Irkutsk
      
          Turn Complete - USSR
              USSR collect 141 PUs; end with 141 PUs
              Units generate 32 Fuel; USSR end with 66 Fuel
              Units generate 6 SS; USSR end with 6 SS
              Units generate 4 Officials; USSR end with 9 Officials
              Units generate 6 Iron; USSR end with 6 Iron
              USSR creates 1 Air-Transport in Siberia
      

      Combat Hit Differential Summary :

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Britain round 1

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 1
        
            Combat Move - Britain
        
            Non Combat Move - Britain
                1 Cruiser and 2 Destroyers moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 3 Sea Zone
                1 Cruiser and 2 Destroyers moved from North Atlantic 3 Sea Zone to North Atlantic 4 Sea Zone
                1 Battleship, 1 Cruiser, 1 Destroyer, 3 Patrol-Boats and 1 Submarine moved from North Atlantic 2 Sea Zone to Celtic Sea Zone
                1 Artillery and 3 Infantrys moved from Scotland to England
        
            Purchase Units - Britain
                Britain buy 1 Cruiser, 1 Infantry and 2 Patrol-Boats; Remaining resources: 17 Fuel; 0 Iron; 4 PUs; 
        
            Place Units - Britain
                1 Cruiser and 1 Patrol-Boat placed in North Sea Zone
                1 Patrol-Boat placed in Celtic Sea Zone
                1 Infantry placed in England
        
            Turn Complete - Britain
                Britain collect 58 PUs; end with 62 PUs
                Units generate 13 Fuel; Britain end with 30 Fuel
                Units generate 2 Iron; Britain end with 2 Iron
                Britain creates 1 Air-Transport in Halifax
        

        Combat Hit Differential Summary :

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: France round 1

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 1
          
              Combat Move - France
                      France takes Northern Congo from True-Neutral
                      France takes Southern Congo from True-Neutral
                  1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo
                  1 Colonial-Infantry moved from Equatorial Africa to Southern Congo
                  1 Cruiser and 1 Destroyer moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                  1 Colonial-Infantry moved from Cameroon to Gulf of Guinea Sea Zone
                  1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                  1 Colonial-Infantry moved from Ivory Coast to Accra Sea Zone
                  2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                  2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
                  1 Infantry moved from Tunesia to Algerian Desert
                  1 Infantry and 1 Mech-Inf moved from Algeria to Mauritania
                  1 Colonial-Infantry moved from Algeria to Algerian Desert
          
              Combat - France
          
              Non Combat Move - France
          
              Purchase Units - France
                  France buy 1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry; Remaining resources: 4 Fuel; 0 PUs; 10 CR; 
          
              Place Units - France
                  1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry placed in Gabon
          
              Turn Complete - France
                  France collect 37 PUs; end with 37 PUs
                  Units generate 3 Fuel; France end with 7 Fuel
                  Units generate 12 CR; France end with 22 CR
                  Units generate 1 Iron; France end with 1 Iron
                  Units generate 1 SS; France end with 1 SS
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: British-Colonies round 1

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 1
            
                Combat Move - British-Colonies
                    1 Colonial-Infantry moved from South Sudan to North Sudan
                    1 Colonial-Infantry moved from Uganda to South Sudan
                    1 Colonial-Infantry moved from Kenya to Uganda
                    1 Artillery and 1 Infantry moved from Kenya to Tanganyika
                    1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Red Sea Zone
                    1 Battleship, 2 Cruisers and 1 Destroyer moved from Red Sea Zone to Gulf of Aden Sea Zone
                    2 Infantrys moved from Transjordan to Egypt
                    1 Colonial-Infantry moved from Lindi to Tanganyika
                    British-Colonies undo move 8.
                    1 Colonial-Infantry moved from Tanganyika to Kenya
                    1 Colonial-Infantry moved from Lindi to Tanganyika
            
                Non Combat Move - British-Colonies
            
                Export to Britain - British-Colonies
                    British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                    Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                    Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 3 Iron
                    Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
            
                Purchase Units - British-Colonies
                    British-Colonies buy 1 Fighter and 1 Infantry; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 10 CR; 
            
                Place Units - British-Colonies
                    1 Fighter and 1 Infantry placed in Egypt
            
                Turn Complete - British-Colonies
                    British-Colonies collect 54 PUs; end with 54 PUs
                    Units generate 7 CR; British-Colonies end with 17 CR
                    Units generate 7 Fuel; British-Colonies end with 19 Fuel
                    Units generate 2 Iron; British-Colonies end with 5 Iron
                    Units generate 1 SS; British-Colonies end with 1 SS
            

            Combat Hit Differential Summary :

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: South-Africa round 1

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 1
              
                  Combat Move - South-Africa
                      1 Infantry and 1 Mech-Inf moved from South Africa to Beira
                      1 Infantry moved from Pretoria to Beira
                      1 Fighter moved from South Africa to Beira
              
                  Combat - South-Africa
                      Battle in Beira
                          South-Africa attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf
                          True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                              South-Africa roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Beira, round 2 : 1/4 hits, 1.10 expected hits
                              True-Neutral roll dice for 1 Infantry in Beira, round 2 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the True-Neutral lost in Beira
                          South-Africa takes Beira from True-Neutral
                          South-Africa win
                          . Battle score for attacker is 10
                          Casualties for True-Neutral: 1 Infantry
              
                  Non Combat Move - South-Africa
                      1 Fighter moved from Beira to Madagascar
              
                  Export to Britain - South-Africa
                      South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                      Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                      Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 4 Iron
                      Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
              
                  Purchase Units - South-Africa
                      South-Africa buy 1 Fighter and 1 Infantry; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; 
              
                  Place Units - South-Africa
                      1 Fighter and 1 Infantry placed in South Africa
              
                  Turn Complete - South-Africa
                      South-Africa collect 16 PUs; end with 16 PUs
                      Units generate 7 Fuel; South-Africa end with 13 Fuel
                      Units generate 1 Iron; South-Africa end with 4 Iron
              

              Combat Hit Differential Summary :

              True-Neutral : -0.30
              South-Africa : -0.10
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                Alright looks like we're in business. Kinda bombed through that set of turns, so hopefully didn't goof anything too major lol. The British-Colonies dudes in West Africa didn't get the memo that the war had already started, but I'm sure there will be plenty of time of them to catch up. They may have been tripping too hard about the situation in Egypt hehe.

                I went with a turtle up posture for Russia, since I couldn't think of much else to do. We'll see if those dice do me a solid to prevent the Persians running amok. Trying to hold on by my finger nails with the royal navy.

                Anyhow, Italy's up!
                Catch you next round dude

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Italy round 1

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 1
                  
                      Combat Move - Italy
                              Italy takes Indian Ocean 2 Sea Zone from British-India
                              Italy takes Indian Ocean 2 Sea Zone from British-India
                              Italy takes Indian Ocean 2 Sea Zone from British-India
                          1 Anti-Air and 1 Infantry moved from Italy to Vichy
                          1 Fighter moved from Italy to Vichy
                          1 Infantry moved from Albania to Adriatic Sea Zone
                          1 Colonial-Infantry and 3 Infantrys moved from Tobruk to El Alamein
                          1 Infantry moved from Libyan Desert to North Sudan
                          1 Fighter moved from Libya to North Sudan
                          1 Infantry moved from Libya to Tunesia
                                Italy take Tunesia from France
                          1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert
                          1 Artillery and 2 Colonial-Infantrys moved from Somalia to Mombasa Sea Zone
                          1 Artillery, 2 Colonial-Infantrys and 1 Transport moved from Mombasa Sea Zone to Port Elizabeth Sea Zone
                          1 Artillery and 2 Colonial-Infantrys moved from Port Elizabeth Sea Zone to South Africa
                          2 Infantrys and 1 Mech-Inf moved from Eritrea to South Sudan
                          1 Light-Tank and 1 Mech-Inf moved from Somalia to Somaliland
                          1 Colonial-Infantry moved from Somalia to Somaliland
                          1 Infantry moved from Somalia to Somaliland
                          1 Colonial-Infantry moved from Ethiopia to Uganda
                          1 Colonial-Infantry moved from Ethiopia to Kenya
                          1 Colonial-Infantry moved from Ethiopia to Somaliland
                          1 Infantry moved from Somalia to Somaliland
                          3 Infantrys moved from Somalia to Kenya
                          3 Infantrys moved from Ethiopia to Uganda
                          1 Infantry moved from Eritrea to South Sudan
                          1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 5 Sea Zone
                                Italy take Indian Ocean 5 Sea Zone from ANZAC
                          1 Light-Tank moved from Libyan Desert to El Alamein
                          1 Medium-Tank moved from Libyan Desert to El Alamein
                          1 Mech-Inf moved from Tobruk to El Alamein
                          1 Mech-Inf moved from Libyan Desert to El Alamein
                          1 Artillery and 1 Infantry moved from Libya to Adriatic Sea Zone
                          1 Artillery, 2 Infantrys and 1 Transport moved from Adriatic Sea Zone to Aegean Sea Zone
                          1 Artillery and 2 Infantrys moved from Aegean Sea Zone to El Alamein
                          1 Battleship moved from Adriatic Sea Zone to Aegean Sea Zone
                  
                      Combat - Italy
                          Battle in El Alamein
                              Italy attack with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                              British-Colonies defend with 1 Flag and 1 Infantry
                                  Italy roll dice for 1 Battleship in El Alamein, round 2 : 1/1 hits, 0.60 expected hits
                                  1 Infantry owned by the British-Colonies lost in El Alamein
                              Italy takes El Alamein from British-Colonies
                              Italy win with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                              Casualties for British-Colonies: 1 Infantry
                          Battle in South Sudan
                              Italy attack with 3 Infantrys and 1 Mech-Inf
                              British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                  Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 1/4 hits, 0.80 expected hits
                                  British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                              1 Colonial-Infantry owned by the British-Colonies lost in South Sudan
                              Italy takes South Sudan from British-Colonies
                              Italy win with 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6
                              Casualties for British-Colonies: 1 Colonial-Infantry
                          Battle in Somaliland
                              Italy attack with 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf
                              British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry
                                  Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 2 : 1/6 hits, 1.50 expected hits
                                  British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 0/3 hits, 0.80 expected hits
                              1 Colonial-Infantry owned by the British-Colonies lost in Somaliland
                                  Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 3 : 1/6 hits, 1.50 expected hits
                                  British-Colonies roll dice for 1 Artillery and 1 Infantry in Somaliland, round 3 : 1/2 hits, 0.60 expected hits
                                  1 Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                                  Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 4 : 0/5 hits, 1.30 expected hits
                                  British-Colonies roll dice for 1 Artillery in Somaliland, round 4 : 0/1 hits, 0.30 expected hits
                                  Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 5 : 2/5 hits, 1.30 expected hits
                                  British-Colonies roll dice for 1 Artillery in Somaliland, round 5 : 1/1 hits, 0.30 expected hits
                                  1 Artillery owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                              Italy takes Somaliland from British-Colonies
                              Italy win with 2 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 15
                              Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                              Casualties for Italy: 2 Colonial-Infantrys
                          Battle in North Sudan
                              Italy attack with 1 Fighter and 1 Infantry
                              British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                  Italy roll dice for 1 Fighter and 1 Infantry in North Sudan, round 2 : 1/2 hits, 0.70 expected hits
                                  British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits
                              1 Colonial-Infantry owned by the British-Colonies lost in North Sudan
                              Italy takes North Sudan from British-Colonies
                              Italy win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                              Casualties for British-Colonies: 1 Colonial-Infantry
                          Battle in South Africa
                              Italy attack with 1 Artillery and 2 Colonial-Infantrys
                              South-Africa defend with 1 Factory, 1 Fighter, 1 Flag, 4 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                  Italy roll dice for 1 Artillery and 2 Colonial-Infantrys in South Africa, round 2 : 1/3 hits, 0.70 expected hits
                                  South-Africa roll dice for 1 Fighter and 1 Infantry in South Africa, round 2 : 2/2 hits, 0.90 expected hits
                              2 Colonial-Infantrys owned by the Italy and 1 Infantry owned by the South-Africa lost in South Africa
                                  Italy roll dice for 1 Artillery in South Africa, round 3 : 0/1 hits, 0.20 expected hits
                                  South-Africa roll dice for 1 Fighter in South Africa, round 3 : 0/1 hits, 0.60 expected hits
                                  Italy roll dice for 1 Artillery in South Africa, round 4 : 1/1 hits, 0.20 expected hits
                                  South-Africa roll dice for 1 Fighter in South Africa, round 4 : 1/1 hits, 0.60 expected hits
                                  1 Artillery owned by the Italy and 1 Fighter owned by the South-Africa lost in South Africa
                              South-Africa win
                              . Battle score for attacker is 7
                              Casualties for Italy: 1 Artillery and 2 Colonial-Infantrys
                              Casualties for South-Africa: 1 Fighter and 1 Infantry
                          Battle in Uganda
                              Italy attack with 1 Colonial-Infantry and 3 Infantrys
                              British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                  Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Uganda, round 2 : 1/4 hits, 0.80 expected hits
                                  British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits
                              1 Colonial-Infantry owned by the British-Colonies lost in Uganda
                              Italy takes Uganda from British-Colonies
                              Italy win with 1 Colonial-Infantry and 3 Infantrys remaining. Battle score for attacker is 6
                              Casualties for British-Colonies: 1 Colonial-Infantry
                          Battle in Vichy
                              Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                              France defend with 1 Flag and 1 Infantry
                                  Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                                  France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits
                                  1 Infantry owned by the France lost in Vichy
                              Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                              Casualties for France: 1 Infantry
                          Battle in Kenya
                              Italy attack with 1 Colonial-Infantry and 3 Infantrys
                              British-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore
                                  Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Kenya, round 2 : 0/4 hits, 0.80 expected hits
                                  British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 2 : 1/1 hits, 0.20 expected hits
                              1 Colonial-Infantry owned by the Italy lost in Kenya
                                  Italy roll dice for 3 Infantrys in Kenya, round 3 : 0/3 hits, 0.60 expected hits
                                  British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 3 : 0/1 hits, 0.20 expected hits
                                  Italy roll dice for 3 Infantrys in Kenya, round 4 : 0/3 hits, 0.60 expected hits
                                  British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 4 : 0/1 hits, 0.20 expected hits
                                  Italy roll dice for 3 Infantrys in Kenya, round 5 : 0/3 hits, 0.60 expected hits
                                  British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 5 : 1/1 hits, 0.20 expected hits
                                  1 Infantry owned by the Italy lost in Kenya
                                  Italy roll dice for 2 Infantrys in Kenya, round 6 : 0/2 hits, 0.40 expected hits
                                  British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 6 : 0/1 hits, 0.20 expected hits
                                  Italy roll dice for 2 Infantrys in Kenya, round 7 : 0/2 hits, 0.40 expected hits
                                  British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 7 : 0/1 hits, 0.20 expected hits
                                  Italy roll dice for 2 Infantrys in Kenya, round 8 : 2/2 hits, 0.40 expected hits
                                  British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 8 : 0/1 hits, 0.20 expected hits
                              1 Colonial-Infantry owned by the British-Colonies lost in Kenya
                              Italy takes Kenya from British-Colonies
                              Italy win with 2 Infantrys remaining. Battle score for attacker is -10
                              Casualties for Italy: 1 Colonial-Infantry and 1 Infantry
                              Casualties for British-Colonies: 1 Colonial-Infantry
                  
                      Non Combat Move - Italy
                          1 Fighter moved from North Sudan to Tobruk
                          1 Colonial-Infantry and 8 Infantrys moved from Libya to Tobruk
                          1 Fighter moved from Vichy to Croatia
                          1 Infantry moved from Ethiopia to Eritrea
                          1 Infantry moved from Ethiopia to Uganda
                          1 Submarine moved from Adriatic Sea Zone to Aegean Sea Zone
                          1 Cruiser and 1 Destroyer moved from Adriatic Sea Zone to Tyrrhenian Sea Zone
                  
                      Purchase Units - Italy
                          Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                          Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Patrol-Boat and 2 Transports; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 0 CR; 
                  
                      Place Units - Italy
                          1 Submarine and 2 Transports placed in Tyrrhenian Sea Zone
                          1 Artillery and 1 Colonial-Infantry placed in Libya
                          1 Patrol-Boat placed in Red Sea Zone
                  
                      Turn Complete - Italy
                          Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                          Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                          Italy collect 85 PUs; end with 85 PUs
                          Units generate 7 CR; Italy end with 7 CR
                          Units generate 10 Fuel; Italy end with 28 Fuel
                          Units generate 3 Iron; Italy end with 3 Iron
                  

                  Combat Hit Differential Summary :

                  Italy : -1.20
                  British-Colonies : 0.00
                  France : -0.30
                  South-Africa : 0.90
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Manual Gamesave Post: Iraq round 1

                    TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                    Game History

                    Round: 1
                    
                        Combat Move - Iraq
                                Iraq takes Transjordan from British-Colonies
                            2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                            1 Fighter moved from Iraq to Caspian Sea Zone
                            1 Light-Tank moved from Iraq to Transjordan
                            1 Light-Tank moved from Transjordan to Iraq
                    
                        Combat - Iraq
                            Battle in Caspian Sea Zone
                                Iraq attack with 1 Fighter
                                USSR defend with 1 Transport
                                    Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                    USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                                    Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                    USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                                    Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                    USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                                    1 Transport owned by the USSR lost in Caspian Sea Zone
                                Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                                Casualties for USSR: 1 Transport
                            Battle in Indian Coast Sea Zone
                                Iraq attack with 2 Patrol-Boats
                                British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                    Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
                    

                    Combat Hit Differential Summary :

                    USSR : -0.30
                    Iraq : -0.10
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      @Black_Elk Need OOL for Indian Coast SZ.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        probably best to prioritize the transport try and keep it alive if possible

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @black_elk So OOL would be: Destroyer then Cruiser then Transport?

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          Black_ElkB 1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk @redrum
                            last edited by Black_Elk

                            @redrum yeah that's the ticket. Probably Persia mops up regardless, but you never know hehe

                            ps. wondering if it would make sense to buy a PT boat in the Caspian next time. Like just bum rush Iraq/Iran, and trade Egypt/Stalingrad for the middle east? hehe. But Russia always seems kinda strapped. Never quite sure what sort of heat I can bring without getting rolled up instantly by G

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Iraq round 1

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 1
                              
                                  Combat Move - Iraq
                                          Iraq takes Transjordan from British-Colonies
                                      2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                      1 Fighter moved from Iraq to Caspian Sea Zone
                                      1 Light-Tank moved from Iraq to Transjordan
                                      1 Light-Tank moved from Transjordan to Iraq
                              
                                  Combat - Iraq
                                      Battle in Caspian Sea Zone
                                          Iraq attack with 1 Fighter
                                          USSR defend with 1 Transport
                                              Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                              USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                                              Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                              USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                                              Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                              USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                                              1 Transport owned by the USSR lost in Caspian Sea Zone
                                          Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                                          Casualties for USSR: 1 Transport
                                      Battle in Indian Coast Sea Zone
                                          Iraq attack with 2 Patrol-Boats
                                          British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                              Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
                                              British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/3 hits, 0.90 expected hits
                                              1 Destroyer owned by the British-India and 2 Patrol-Boats owned by the Iraq lost in Indian Coast Sea Zone
                                          British-India win
                                          . Battle score for attacker is -10
                                          Casualties for Iraq: 2 Patrol-Boats
                                          Casualties for British-India: 1 Destroyer
                              
                                  Non Combat Move - Iraq
                                      1 Fighter moved from Caspian Sea Zone to Iran
                                      1 Anti-Air, 1 Artillery and 2 Infantrys moved from Iraq to Iran
                              
                                  Purchase Units - Iraq
                                      Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
                              
                                  Place Units - Iraq
                                      3 Infantrys placed in Iraq
                              
                                  Turn Complete - Iraq
                                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                                      Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                                      Iraq collect 12 PUs; end with 12 PUs
                                      Units generate 10 Fuel; Iraq end with 14 Fuel
                                      Units generate 1 Iron; Iraq end with 3 Iron
                              

                              Combat Hit Differential Summary :

                              British-India : 1.10
                              USSR : -0.30
                              Iraq : -0.10
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Iran round 1

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 1
                                
                                    Combat Move - Iran
                                        1 Patrol-Boat moved from Arabian Sea Zone to Indian Ocean 1 Sea Zone
                                        1 Anti-Air, 1 Fighter, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Western Turkistan
                                        1 Infantry moved from Khorasan to Western Turkistan
                                        1 Light-Tank moved from Kerman to Western Turkistan
                                
                                    Combat - Iran
                                        Battle in Western Turkistan
                                            Iran attack with 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                                            USSR defend with 1 Fighter, 1 Flag, 1 Fuel-Barrel, 5 Infantrys and 1 SS-Potential
                                                AA fire in Western Turkistan : 0/1 hits, 0.10 expected hits
                                                Iran roll dice for 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Western Turkistan, round 2 : 2/8 hits, 2.80 expected hits
                                                USSR roll dice for 1 Fighter and 5 Infantrys in Western Turkistan, round 2 : 5/6 hits, 2.10 expected hits
                                                2 Infantrys owned by the USSR, 1 Light-Tank owned by the Iran, 3 Infantrys owned by the Iran and 1 Anti-Air owned by the Iran lost in Western Turkistan
                                            1 Light-Tank owned by the Iran and 1 Medium-Tank owned by the Iran retreated to Iran
                                            USSR win with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is -34
                                            Casualties for Iran: 1 Anti-Air, 3 Infantrys and 1 Light-Tank
                                            Casualties for USSR: 2 Infantrys
                                
                                    Non Combat Move - Iran
                                        1 Fighter moved from Western Turkistan to Iran
                                        1 Artillery and 2 Infantrys moved from Kerman to Iran
                                
                                    Purchase Units - Iran
                                        Iran buy 4 Infantrys; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 
                                
                                    Place Units - Iran
                                        4 Infantrys placed in Iran
                                
                                    Turn Complete - Iran
                                        Iran collect 15 PUs; end with 15 PUs
                                        Units generate 13 Fuel; Iran end with 16 Fuel
                                        Units generate 1 Iron; Iran end with 3 Iron
                                

                                Combat Hit Differential Summary :

                                Iran : -0.80
                                USSR : 2.90
                                AA fire in Western Turkistan : : -0.10
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  @Black_Elk Good gamble. Iraq and Iran had quite rough turns 😕

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: British-India round 1

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - British-India
                                                British-India takes Kerman from Iran
                                            1 Colonial-Infantry moved from India to Indian Coast Sea Zone
                                            1 Colonial-Infantry moved from Ceylon to Indian Coast Sea Zone
                                            2 Colonial-Infantrys, 1 Cruiser and 1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                            1 Colonial-Infantry moved from Andaman to Bay of Bengal Sea Zone
                                            3 Colonial-Infantrys moved from Bay of Bengal Sea Zone to Southern Thailand
                                            1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                                            1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                                            1 Fighter moved from India to Southern Thailand
                                            1 Colonial-Infantry moved from Sind to Kerman
                                            1 Infantry moved from Burma to Burma Road
                                            1 Infantry moved from Bengal to Burma
                                            1 Colonial-Infantry moved from Bengal to Lower Burma
                                            1 Colonial-Infantry moved from Orissa to Bengal
                                            1 Colonial-Infantry moved from Punjab to Sind
                                            1 Colonial-Infantry moved from United Provinces to Sind
                                            1 Infantry moved from India to Sind
                                            British-India undo move 8.
                                            1 Anti-Air moved from India to Sind
                                            1 Fighter moved from India to Southern Thailand
                                    
                                        Combat - British-India
                                            Battle in Southern Thailand
                                                British-India attack with 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys
                                                Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                                                    British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 2/8 hits, 2.00 expected hits
                                                    Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 0/3 hits, 0.90 expected hits
                                                    2 Infantrys owned by the Thailand lost in Southern Thailand
                                                    British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 3 : 1/8 hits, 2.00 expected hits
                                                    Thailand roll dice for 1 Artillery in Southern Thailand, round 3 : 0/1 hits, 0.30 expected hits
                                                    1 Artillery owned by the Thailand lost in Southern Thailand
                                                British-India takes Southern Thailand from Thailand
                                                British-India win
                                                . Battle score for attacker is 31
                                                Casualties for Thailand: 1 Artillery and 2 Infantrys
                                    
                                        Non Combat Move - British-India
                                            1 Fighter moved from Southern Thailand to Malaya
                                    
                                        Export to Britain - British-India
                                            British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                                            Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                                            Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 5 Iron
                                            Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                                    
                                        Purchase Units - British-India
                                            British-India buy 1 Bomber and 1 Infantry; Remaining resources: 6 Fuel; 2 Iron; 0 PUs; 10 CR; 
                                    
                                        Place Units - British-India
                                            1 Bomber and 1 Infantry placed in India
                                    
                                        Turn Complete - British-India
                                            British-India collect 38 PUs; end with 38 PUs
                                            Units generate 3 SS; British-India end with 3 SS
                                            Units generate 9 Fuel; British-India end with 15 Fuel
                                            Units generate 6 CR; British-India end with 16 CR
                                            Units generate 2 Iron; British-India end with 4 Iron
                                    

                                    Combat Hit Differential Summary :

                                    British-India : -1.00
                                    Thailand : -1.20
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: French-Colonies round 1

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - French-Colonies
                                              1 Infantry moved from French India to India
                                              1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
                                              1 Cruiser moved from South China Sea Zone to East China Sea Zone
                                              1 Destroyer moved from South China Sea Zone to Philippines Sea Zone
                                              1 Destroyer moved from Philippines Sea Zone to Wake Island Sea Zone
                                              1 Patrol-Boat moved from South China Sea Zone to Philippines Sea Zone
                                              1 Colonial-Infantry moved from French Guiana to Para
                                      
                                          Non Combat Move - French-Colonies
                                      
                                          Purchase Units - French-Colonies
                                              French-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 10 Fuel; 3 PUs; 0 CR; 
                                      
                                          Place Units - French-Colonies
                                              2 Colonial-Infantrys and 3 Infantrys placed in French Indochina
                                      
                                          Turn Complete - French-Colonies
                                              French-Colonies collect 40 PUs; end with 43 PUs
                                              Units generate 7 Fuel; French-Colonies end with 17 Fuel
                                              Units generate 1 Iron; French-Colonies end with 1 Iron
                                              Units generate 5 CR; French-Colonies end with 5 CR
                                              Units generate 1 SS; French-Colonies end with 1 SS
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: ANZAC round 1

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 1
                                        
                                            Combat Move - ANZAC
                                                1 Cruiser moved from Sydney Sea Zone to Arafura Sea Zone
                                                1 Infantry moved from Sydney to Sydney Sea Zone
                                                1 Light-Tank moved from Sydney to North Queensland
                                                1 Infantry moved from Goldfields-Esperance to Alice Springs
                                                1 Infantry moved from South Australia to Alice Springs
                                                1 Artillery moved from Sydney to South Australia
                                                1 Artillery moved from South Queensland to Sydney Sea Zone
                                                1 Infantry moved from South Queensland to Sydney Sea Zone
                                                1 Artillery, 2 Infantrys and 1 Transport moved from Sydney Sea Zone to Arafura Sea Zone
                                                1 Artillery and 2 Infantrys moved from Arafura Sea Zone to Western New Guinea
                                                1 Infantry moved from Papua New Guinea to Western New Guinea
                                                1 Fighter moved from South Island to North Queensland
                                                1 Infantry moved from Melbourne to South Australia
                                                1 Artillery and 1 Infantry moved from Darwin to North Queensland
                                                1 Destroyer moved from Sydney Sea Zone to Solomon Sea Zone
                                                1 Patrol-Boat moved from Sydney Sea Zone to Coral Sea Zone
                                        
                                            Non Combat Move - ANZAC
                                        
                                            Aid the KNIL - ANZAC
                                                ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                                Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 30 PUs
                                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 1 Bomber; Remaining resources: 9 Fuel; 2 Iron; 0 PUs; 
                                        
                                            Place Units - ANZAC
                                                1 Bomber placed in Sydney
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 38 PUs; end with 38 PUs
                                                Units generate 9 Fuel; ANZAC end with 18 Fuel
                                                Units generate 2 Iron; ANZAC end with 4 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: KNIL round 1

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - KNIL
                                                  1 Colonial-Infantry moved from Dutch Guiana to French Guiana
                                                  1 Dive-Bomber moved from Sumatra to Celebes Sea Zone
                                                  1 Dive-Bomber moved from Celebes Sea Zone to South China Sea Zone
                                                  1 Dive-Bomber moved from South China Sea Zone to French Indochina
                                                  1 Cruiser moved from Celebes Sea Zone to Pacific 4 Sea Zone
                                                  1 Patrol-Boat moved from Celebes Sea Zone to Bismarck Sea Zone
                                                  1 Colonial-Infantry moved from Celebes to Celebes Sea Zone
                                                  1 Colonial-Infantry moved from Borneo to Celebes Sea Zone
                                                  1 Colonial-Infantry moved from Halmahera to Celebes Sea Zone
                                                  3 Colonial-Infantrys and 1 Transport moved from Celebes Sea Zone to South China Sea Zone
                                                  3 Colonial-Infantrys moved from South China Sea Zone to French Indochina
                                          
                                              Non Combat Move - KNIL
                                          
                                              Purchase Units - KNIL
                                                  KNIL buy 1 Bomber; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 10 CR; 
                                          
                                              Place Units - KNIL
                                                  1 Bomber placed in Sumatra
                                          
                                              Turn Complete - KNIL
                                                  KNIL collect 28 PUs; end with 28 PUs
                                                  Units generate 5 Fuel; KNIL end with 9 Fuel
                                                  Units generate 6 CR; KNIL end with 16 CR
                                                  Units generate 2 Iron; KNIL end with 4 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            Damn, not bad there. Ruskies stood tall in Western Turkistan and the Indian transport to boot, I'll take it hehe. Hopefully helps the Allies to hold the center a little bit longer. I went with that naval blocking plan for the minors in the Pacific, and then sent as many dudes as I could to prop up French Indochina. Bought a bunch of bombers. Will have to see how that pans out, but hopefully makes Thailand sweat a bit.

                                            Anyhow, back to you man. Catch you after Japan

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