Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)
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Standard settings. Dice.
Good luck!
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@redrum right on. You too! Look forward to rocking it!
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:19:44 PM
Savegame -
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@hepps couple of titans going at it : )
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TripleA Turn Summary: Germany round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "Germany must either be a world power or there will be no Germany." - Führer Adolf Hitler Eastern Europe has fallen, and Germany is still on the offensive. The world is now at war! 1 Artillery, 1 Infantry, 1 Light-Tank, 1 SP-Artillery and 1 SS-Infantry moved from East Prussia to Western Ukraine 1 Tank-Destroyer moved from Berlin to Western Ukraine 2 Mech-Infs and 2 SS-Infantrys moved from Berlin to Western Ukraine 1 Artillery and 2 Infantrys moved from West Germany to North Sea Zone 1 Artillery and 2 Infantrys moved from North Sea Zone to Normandy 1 Bomber moved from Berlin to Western Ukraine 1 Air-Transport and 1 Infantry moved from West Germany to Western Ukraine 1 Fighter moved from West Germany to Western Ukraine 1 Fighter moved from West Germany to Western Ukraine 1 Artillery and 2 Infantrys moved from West Germany to North Sea Zone 1 Artillery and 2 Infantrys moved from North Sea Zone to Normandy 1 Artillery moved from West Germany to Benelux 1 Artillery moved from West Germany to France 1 Artillery moved from West Germany to Denmark 2 Infantrys moved from West Germany to France 2 Infantrys moved from West Germany to France 4 Infantrys moved from West Germany to Benelux 2 Infantrys moved from West Germany to Denmark Combat - Germany Battle in Benelux Germany attack with 1 Artillery and 4 Infantrys Pro-Allies-Neutral defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 2 : 1/5 hits, 1.10 expected hits Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Benelux, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the Pro-Allies-Neutral lost in Benelux Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 3 : 2/5 hits, 1.10 expected hits Pro-Allies-Neutral roll dice for 1 Artillery in Benelux, round 3 : 0/1 hits, 0.30 expected hits 1 Artillery owned by the Pro-Allies-Neutral lost in Benelux Germany takes Benelux from Pro-Allies-Neutral Germany win with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 21 Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry Battle in Western Ukraine Germany attack with 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer USSR defend with 1 Flag, 9 Infantrys, 1 Light-Tank and 1 SS-Potential anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 2 : 6/15 hits, 4.60 expected hits USSR roll dice for 9 Infantrys and 1 Light-Tank in Western Ukraine, round 2 : 3/10 hits, 2.80 expected hits 6 Infantrys owned by the USSR, 1 Mech-Inf owned by the Germany and 2 Infantrys owned by the Germany lost in Western Ukraine anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 Mech-Inf, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 3 : 2/12 hits, 4.00 expected hits USSR roll dice for 3 Infantrys and 1 Light-Tank in Western Ukraine, round 3 : 1/4 hits, 1.00 expected hits 2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Western Ukraine anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 4 : 3/11 hits, 3.80 expected hits USSR roll dice for 1 Infantry and 1 Light-Tank in Western Ukraine, round 4 : 0/2 hits, 0.50 expected hits 1 Infantry owned by the USSR and 1 Light-Tank owned by the USSR lost in Western Ukraine Germany win, taking Western Ukraine from USSR with 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 61 Casualties for Germany: 2 Infantrys and 2 Mech-Infs Casualties for USSR: 9 Infantrys and 1 Light-Tank Battle in Denmark Germany attack with 1 Artillery and 2 Infantrys True-Neutral defend with 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 1/3 hits, 0.70 expected hits True-Neutral roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Denmark Germany takes Denmark from True-Neutral Germany win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 Infantry Casualties for True-Neutral: 1 Infantry Battle in Normandy Germany attack with 2 Artillerys and 4 Infantrys France defend with 1 Anti-Air, 1 Artillery, 1 Factory, 1 Flag, 1 Fuel-Barrel and 1 Infantry Germany roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.60 expected hits 1 Anti-Air owned by the France lost in Normandy Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 2 : 1/6 hits, 1.40 expected hits France roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the France lost in Normandy Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 3 : 0/6 hits, 1.40 expected hits France roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.30 expected hits Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 4 : 2/6 hits, 1.40 expected hits France roll dice for 1 Artillery in Normandy, round 4 : 0/1 hits, 0.30 expected hits 1 Artillery owned by the France lost in Normandy Some non-combat units are destroyed: Germany win, taking Normandy from France with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 30 Casualties for France: 1 Anti-Air, 1 Artillery and 1 Infantry Battle in France Germany attack with 1 Artillery and 4 Infantrys France defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 1 Artillery and 4 Infantrys in France, round 2 : 1/5 hits, 1.10 expected hits France roll dice for 1 Artillery and 1 Infantry in France, round 2 : 1/2 hits, 0.60 expected hits 1 Infantry owned by the France and 1 Infantry owned by the Germany lost in France Germany roll dice for 1 Artillery and 3 Infantrys in France, round 3 : 2/4 hits, 0.90 expected hits France roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits 1 Artillery owned by the France lost in France Germany captures one of France capitals Germany win, taking France from France with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 11 Casualties for Germany: 1 Infantry Casualties for France: 1 Artillery and 1 Infantry Non Combat Move - Germany 5 Infantrys, 2 Light-Tanks, 5 Mech-Infs and 1 Medium-Tank moved from West Germany to East Prussia 1 Anti-Air, 5 Infantrys and 1 SS-Infantry moved from Berlin to East Prussia 4 Infantrys moved from Austria-Bohemia to Berlin 1 Air-Transport moved from Western Ukraine to East Prussia 2 Fighters moved from Western Ukraine to East Prussia 1 Bomber moved from Western Ukraine to East Prussia 1 Anti-Air moved from West Germany to Berlin Purchase Units - Germany Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 1 Factory, 1 Infantry, 4 Mech-Infs, 2 Patrol-Boats and 1 SS-Infantry; Remaining resources: 0 SS; 47 Fuel; 0 Iron; 1 PUs; Place Units - Germany 1 Factory placed in East Prussia 1 Patrol-Boat placed in North Sea Zone 4 Mech-Infs and 1 SS-Infantry placed in Berlin 1 Patrol-Boat and 1 Submarine placed in Baltic Sea Zone 1 Infantry placed in West Germany Turn Complete - Germany Germany collect 110 PUs; end with 111 PUs Units generate 20 SS; Germany end with 20 SS Units generate 29 Fuel; Germany end with 76 Fuel Units generate 6 Iron; Germany end with 6 Iron
Combat Hit Differential Summary :
Pro-Allies-Neutral : -0.90 True-Neutral : 0.70 anti-vehicle gun fire in Western Ukraine : : -0.30 USSR : -0.30 France : -1.10 Germany : -0.10
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TripleA Manual Gamesave Post: Balkan round 1
TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - Balkan 1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone 5 Infantrys moved from Romania to Western Ukraine 1 Infantry moved from Hungary to Western Ukraine 1 Infantry moved from Slovakia to East Prussia 1 Infantry moved from Bulgaria to Romania 1 Infantry moved from Croatia to Adriatic Sea Zone Combat - Balkan Battle in Azov Sea Zone Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Patrol-Boat owned by the USSR lost in Azov Sea Zone USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 0/2 hits, 0.80 expected hits USSR roll dice for 1 Cruiser in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Combat Hit Differential Summary :
Balkan : -0.30 USSR : -0.80
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@black_elk Need OOL and whether to submerge for Azov SZ.
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@redrum I'd say just submerge the sub to keep it simple
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TripleA Turn Summary: Balkan round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - Balkan 1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone 5 Infantrys moved from Romania to Western Ukraine 1 Infantry moved from Hungary to Western Ukraine 1 Infantry moved from Slovakia to East Prussia 1 Infantry moved from Bulgaria to Romania 1 Infantry moved from Croatia to Adriatic Sea Zone Combat - Balkan Battle in Azov Sea Zone Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Patrol-Boat owned by the USSR lost in Azov Sea Zone USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 0/2 hits, 0.80 expected hits USSR roll dice for 1 Cruiser in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 Submarine owned by the USSR Submerged Balkan roll dice for 1 Submarine in Azov Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Cruiser owned by the USSR lost in Azov Sea Zone Balkan win with 1 Cruiser, 1 Patrol-Boat and 1 Submarine remaining. Battle score for attacker is 33 Casualties for USSR: 1 Cruiser and 1 Patrol-Boat Non Combat Move - Balkan Export to Germany - Balkan Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 7 Iron Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2 Purchase Units - Balkan Balkan buy 3 Infantrys; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; Place Units - Balkan 3 Infantrys placed in Romania Turn Complete - Balkan Balkan collect 30 PUs; end with 30 PUs Units generate 2 Fuel; Balkan end with 4 Fuel Units generate 1 Iron; Balkan end with 2 Iron
Combat Hit Differential Summary :
Balkan : 0.20 USSR : -0.80
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TripleA Turn Summary: Finland round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - Finland 1 SP-Artillery moved from Eastern Finland to Murmansk 1 Infantry moved from Lapland to Murmansk Combat - Finland Battle in Murmansk Finland attack with 1 Infantry and 1 SP-Artillery USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 2 : 0/2 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 3 : 0/2 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 4 : 0/2 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Murmansk, round 4 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 5 : 0/2 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Murmansk, round 5 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 6 : 0/2 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Murmansk, round 6 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Murmansk Finland roll dice for 1 SP-Artillery in Murmansk, round 7 : 1/1 hits, 0.20 expected hits USSR roll dice for 1 Infantry in Murmansk, round 7 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR and 1 SP-Artillery owned by the Finland lost in Murmansk USSR win with no units remaining. Battle score for attacker is -12 Casualties for Finland: 1 Infantry and 1 SP-Artillery Casualties for USSR: 1 Infantry Non Combat Move - Finland 1 Infantry moved from Eastern Finland to Lapland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 8 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Finland buy 2 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 0 PUs; Place Units - Finland 2 Infantrys placed in Finland Turn Complete - Finland Finland collect 13 PUs; end with 13 PUs Units generate 3 Fuel; Finland end with 6 Fuel Units generate 1 Iron; Finland end with 2 Iron
Combat Hit Differential Summary :
Finland : -1.70 USSR : 0.20
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Already headache inducing hehe. I guess the big question (other than the obvious one of how to keep the Russian north alive) is how to manage Britain's naval deterrent. I see two possibilities.
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pull back and build out of Halifax until the USA can bring up the rear, which seems precarious since it gives G a free hand to camp in the channel do whatever it wants at sea.
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make a sacrifice naval build (probably like 2 cruisers, so the Italian fighter can't upend the play) to turn the channel hostile. Seems like that might invite a potentially catastrophic exchange, but least it prevents those 2 transports from loading on combat.
Going to mull over it for a minute and then see if I can figure out the whole PBF posting deal, since its my first time out using our forums.
catch you in a minute
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@black_elk Yeah, I play G1 a bit differently than the AI does. Only time will tell if its actually any better
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Sorry just trying to get a test save post to make sure I'm doing this correctly, but its tossing off one of these when I click... "failed to post" Any ideas?
at java.lang.Thread.run(Unknown Source)
Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
at sun.security.validator.PKIXValidator.doBuild(Unknown Source)
at sun.security.validator.PKIXValidator.engineValidate(Unknown Source)
at sun.security.validator.Validator.validate(Unknown Source)
at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source)
at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source)
at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source)
... 49 more
Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source)
at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source)
at java.security.cert.CertPathBuilder.build(Unknown Source)
... 55 more -
Not sure what's stalling it. I updated java and put the forums on the security exception site list in case that was the prob, but didn't seem to make a difference. Guess I'll check back in the morning see if anyone can walk me through it like a thorough newb. Apologies for the delay
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@black_elk You almost definitely have an old version of Java somewhere. Here is an example of another user that had this issue and resolved it: https://forums.triplea-game.org/topic/1075/urgent-major-marti-dice-error-occurring-with-users
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@redrum yeah that makes sense. Ok let me scan that thread and see if I can't figure out how to dust out the cobwebs so my shit will work properly hehe. Back in a minute
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:27:18 PM
Savegame -
TripleA Turn Summary: USSR round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - USSR 1 Submarine moved from Azov Sea Zone to Black Sea Zone Non Combat Move - USSR 3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe 1 Infantry moved from Eastern Turkistan to Western Turkistan 1 Fighter moved from Gorki to Western Turkistan 3 Infantrys moved from Caucasus to Caspian Sea Zone 3 Infantrys moved from Caspian Sea Zone to Western Turkistan 1 Infantry moved from Krasnodar to Caucasus 1 Infantry moved from Stalingrad to Central Russia 1 Artillery, 7 Infantrys and 1 Mech-Inf moved from Byelorussia to Central Russia 2 Infantrys moved from Moscow to Central Russia 1 Medium-Tank moved from Moscow to Central Russia 1 Cruiser and 1 Submarine moved from White Sea Zone to Barents Sea Zone 1 Cruiser moved from Barents Sea Zone to Norwegian Southern Sea Zone 5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan 1 Infantry moved from Chita to Aldan 1 Infantry moved from Khabarovsk to Aldan 1 Artillery and 2 Infantrys moved from Nikolaevsk to Aldan 1 Light-Tank moved from Vladivostok to Aldan 1 Artillery and 3 Infantrys moved from Amur to Khabarovsk 1 Anti-Air and 3 Infantrys moved from Vladivostok to Khabarovsk 2 Infantrys moved from Ayan to Ust-Maysky 1 Infantry moved from Magadan to Abyysky 1 Submarine moved from Okhotsk Sea Zone to Wake Island Sea Zone 1 Submarine moved from Okhotsk Sea Zone to North Pacific 2 Sea Zone 1 Infantry moved from Archangel to Leningrad Purchase Units - USSR USSR buy 2 Artillerys, 1 Dive-Bomber, 5 Infantrys and 4 Mech-Infs; Remaining resources: 34 Fuel; 0 Iron; 0 PUs; 5 Officials; Place Units - USSR 1 Artillery, 1 Dive-Bomber and 2 Infantrys placed in Stalingrad 1 Artillery and 4 Mech-Infs placed in Leningrad 1 Infantry placed in Siberia 1 Infantry placed in Stalingrad 1 Infantry placed in Irkutsk Turn Complete - USSR USSR collect 141 PUs; end with 141 PUs Units generate 32 Fuel; USSR end with 66 Fuel Units generate 6 SS; USSR end with 6 SS Units generate 4 Officials; USSR end with 9 Officials Units generate 6 Iron; USSR end with 6 Iron USSR creates 1 Air-Transport in Siberia
Combat Hit Differential Summary :
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TripleA Turn Summary: Britain round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - Britain Non Combat Move - Britain 1 Cruiser and 2 Destroyers moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 3 Sea Zone 1 Cruiser and 2 Destroyers moved from North Atlantic 3 Sea Zone to North Atlantic 4 Sea Zone 1 Battleship, 1 Cruiser, 1 Destroyer, 3 Patrol-Boats and 1 Submarine moved from North Atlantic 2 Sea Zone to Celtic Sea Zone 1 Artillery and 3 Infantrys moved from Scotland to England Purchase Units - Britain Britain buy 1 Cruiser, 1 Infantry and 2 Patrol-Boats; Remaining resources: 17 Fuel; 0 Iron; 4 PUs; Place Units - Britain 1 Cruiser and 1 Patrol-Boat placed in North Sea Zone 1 Patrol-Boat placed in Celtic Sea Zone 1 Infantry placed in England Turn Complete - Britain Britain collect 58 PUs; end with 62 PUs Units generate 13 Fuel; Britain end with 30 Fuel Units generate 2 Iron; Britain end with 2 Iron Britain creates 1 Air-Transport in Halifax
Combat Hit Differential Summary :