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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk @Frostion
      last edited by

      I should be back from work in a couple hours. Don't recall exactly what the situation was with my multinational forces, but you can charge ahead. Whatever is going to hit hardest in the first round of defense. Drop the AA guns first, Colonial french dudes first to die, then dutch. Australian fighter last.

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Japan round 2

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 2
        
            Combat Move - Japan
                1 unit repaired.
                1 Artillery, 2 Light-Tanks and 1 Mech-Inf moved from Burma Road to French Indochina
                1 Light-Tank moved from Hanoi to French Indochina
                1 Bomber and 3 Fighters moved from Thailand to Sumatra
                1 Infantry moved from Formosa to South China Sea Zone
                3 Infantrys moved from Amoy to South China Sea Zone
                1 Infantry moved from Hainan to South China Sea Zone
                1 Anti-Air and 6 Infantrys moved from Hanoi to South China Sea Zone
                1 Anti-Air, 11 Infantrys and 4 Transports moved from South China Sea Zone to Gulf of Thailand Sea Zone
                1 Anti-Air and 11 Infantrys moved from Gulf of Thailand Sea Zone to Sumatra
                4 Artillerys moved from Hanoi to French Indochina
                6 Infantrys moved from Hanoi to French Indochina
                1 Submarine moved from Philippines Sea Zone to Arafura Sea Zone
                1 Submarine moved from Pacific 4 Sea Zone to Arafura Sea Zone
                1 Transport moved from South China Sea Zone to Philippines Sea Zone
                1 Infantry moved from Saipan to Philippines Sea Zone
                1 Infantry and 1 Transport moved from Philippines Sea Zone to Celebes Sea Zone
                1 Infantry moved from Celebes Sea Zone to Celebes
                      Japan take Celebes from KNIL
                1 Battleship moved from East China Sea Zone to Gulf of Thailand Sea Zone
                1 Transport moved from East China Sea Zone to Japan Sea Zone
                1 Infantry moved from Ryojun to Japan Sea Zone
                1 Infantry and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                2 Infantrys moved from Okhotsk Sea Zone to Magadan
                      Japan take Magadan from USSR
                1 Transport moved from South China Sea Zone to Japan Sea Zone
                1 Infantry moved from Ryojun to Japan Sea Zone
                1 Infantry moved from Japan Sea Zone to Amur
                      Japan take Amur from USSR
                2 Infantrys moved from Hsinking to Tsitsihar
                1 Dive-Bomber moved from Ryojun to Tsitsihar
                1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery moved from Changsha to Chungking
                1 Artillery moved from Changsha to Lanchow
                2 Infantrys moved from Peking to Lanchow
                6 Infantrys moved from Changsha to Chungking
                4 Infantrys moved from Burma Road to Chungking
        
            Combat - Japan
                Battle in Sumatra
                    Japan attack with 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys
                    KNIL defend with 1 Anti-Air, 1 Colonial-Infantry, 1 Colony, 1 Dive-Bomber, 1 Factory, 1 Flag, 1 Fuel-Barrel, 7 Infantrys and 1 Light-Tank; ANZAC defend with 1 Fighter
                        AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                        AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                        Japan roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.60 expected hits
                    1 Anti-Air owned by the KNIL lost in Sumatra
                        Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys in Sumatra, round 2 : 4/16 hits, 4.50 expected hits
                        KNIL roll dice for 1 Colonial-Infantry, 1 Dive-Bomber, 1 Fighter, 7 Infantrys and 1 Light-Tank in Sumatra, round 2 : 5/11 hits, 3.70 expected hits
                        5 Infantrys owned by the Japan, 3 Infantrys owned by the KNIL and 1 Colonial-Infantry owned by the KNIL lost in Sumatra
                        AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                        Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 6 Infantrys in Sumatra, round 3 : 5/11 hits, 3.50 expected hits
                        KNIL roll dice for 1 Dive-Bomber, 1 Fighter, 4 Infantrys and 1 Light-Tank in Sumatra, round 3 : 2/7 hits, 2.60 expected hits
                        2 Infantrys owned by the Japan, 1 Light-Tank owned by the KNIL and 4 Infantrys owned by the KNIL lost in Sumatra
                        AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                        Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 4 Infantrys in Sumatra, round 4 : 4/9 hits, 3.10 expected hits
                        KNIL roll dice for 1 Dive-Bomber and 1 Fighter in Sumatra, round 4 : 1/2 hits, 1.00 expected hits
                    1 Anti-Air owned by the Japan, 1 Dive-Bomber owned by the KNIL and 1 Fighter owned by the ANZAC lost in Sumatra
                    Japan captures one of KNIL capitals
                    Some non-combat units are destroyed: 
                    Japan win, taking Sumatra from KNIL with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 61
                    Casualties for KNIL: 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber, 7 Infantrys and 1 Light-Tank
                    Casualties for Japan: 1 Anti-Air and 7 Infantrys
                    Casualties for ANZAC: 1 Fighter
                Battle in French Indochina
                    Japan attack with 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf
                    KNIL defend with 3 Colonial-Infantrys; French-Colonies defend with 2 Anti-Airs, 4 Colonial-Infantrys, 1 Colony, 1 Factory, 1 Flag, 3 Fuel-Barrels, 4 Infantrys and 1 Mech-Inf
                        Japan roll dice for 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf in French Indochina, round 2 : 3/15 hits, 4.40 expected hits
                        French-Colonies roll dice for 2 Anti-Airs, 7 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 2 : 3/14 hits, 3.10 expected hits
                        2 Infantrys owned by the Japan, 1 Colonial-Infantry owned by the French-Colonies, 1 Mech-Inf owned by the Japan and 2 Anti-Airs owned by the French-Colonies lost in French Indochina
                        Japan roll dice for 5 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 3 : 4/12 hits, 3.70 expected hits
                        French-Colonies roll dice for 6 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 3 : 1/11 hits, 2.70 expected hits
                        1 Artillery owned by the Japan, 3 Colonial-Infantrys owned by the French-Colonies and 1 Colonial-Infantry owned by the KNIL lost in French Indochina
                        Japan roll dice for 4 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 4 : 3/11 hits, 3.50 expected hits
                        French-Colonies roll dice for 2 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 4 : 2/7 hits, 1.90 expected hits
                        1 Infantry owned by the Japan, 1 Artillery owned by the Japan, 2 Colonial-Infantrys owned by the KNIL and 1 Infantry owned by the French-Colonies lost in French Indochina
                        Japan roll dice for 3 Artillerys, 3 Infantrys and 3 Light-Tanks in French Indochina, round 5 : 2/9 hits, 3.00 expected hits
                        French-Colonies roll dice for 3 Infantrys and 1 Mech-Inf in French Indochina, round 5 : 1/4 hits, 1.20 expected hits
                        1 Infantry owned by the Japan and 2 Infantrys owned by the French-Colonies lost in French Indochina
                        Japan roll dice for 3 Artillerys, 2 Infantrys and 3 Light-Tanks in French Indochina, round 6 : 5/8 hits, 2.70 expected hits
                        French-Colonies roll dice for 1 Infantry and 1 Mech-Inf in French Indochina, round 6 : 0/2 hits, 0.60 expected hits
                    1 Mech-Inf owned by the French-Colonies and 1 Infantry owned by the French-Colonies lost in French Indochina
                    Japan captures one of French-Colonies capitals
                    Japan takes French Indochina from French-Colonies
                    Some non-combat units are destroyed: 
                    Japan win with 3 Artillerys, 2 Infantrys and 3 Light-Tanks remaining. Battle score for attacker is 38
                    Casualties for Japan: 2 Artillerys, 4 Infantrys and 1 Mech-Inf
                    Casualties for French-Colonies: 2 Anti-Airs, 4 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf
                    Casualties for KNIL: 3 Colonial-Infantrys
                Battle in Tsitsihar
                    Japan attack with 1 Dive-Bomber and 2 Infantrys
                    USSR defend with 1 Flag and 1 Infantry
                        Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Tsitsihar, round 2 : 1/3 hits, 1.00 expected hits
                        USSR roll dice for 1 Infantry in Tsitsihar, round 2 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the USSR lost in Tsitsihar
                    Japan win, taking Tsitsihar from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                    Casualties for USSR: 1 Infantry
                Battle in Lanchow
                    Japan attack with 1 Artillery and 2 Infantrys
                    China defend with 1 Flag and 1 Infantry
                        Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.70 expected hits
                        China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                        Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.70 expected hits
                        China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                    Japan win, taking Lanchow from China with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Japan: 1 Infantry
                    Casualties for China: 1 Infantry
                Battle in Chungking
                    Japan attack with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                    China defend with 1 Anti-Air, 1 Factory and 1 Flag
                        Japan roll dice for 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Chungking, round 2 : 2/13 hits, 3.00 expected hits
                        China roll dice for 1 Anti-Air in Chungking, round 2 : 0/1 hits, 0.10 expected hits
                    1 Anti-Air owned by the China lost in Chungking
                    Japan captures one of China capitals
                    Some non-combat units are destroyed: 
                    Japan win, taking Chungking from China with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 9
                    Casualties for China: 1 Anti-Air
                Battle in Arafura Sea Zone
                    Japan attack with 2 Submarines
                    KNIL defend with 1 Patrol-Boat
                        Japan roll dice for 2 Submarines in Arafura Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Patrol-Boat owned by the KNIL lost in Arafura Sea Zone
                    Japan win with 2 Submarines remaining. Battle score for attacker is 13
                    Casualties for KNIL: 1 Patrol-Boat
        
            Non Combat Move - Japan
                2 Infantrys moved from Ryojun to Hsinking
                1 Artillery and 2 Infantrys moved from Jehol to Peking
                1 Infantry moved from Hsinking to Jehol
                1 Dive-Bomber moved from Tsitsihar to Peking
                1 Infantry moved from Hsinking to Vladivostok
                1 Destroyer moved from Pacific 4 Sea Zone to Wake Island Sea Zone
                2 Cruisers and 1 Submarine moved from South China Sea Zone to Java Sea Zone
                1 Destroyer moved from East China Sea Zone to Wake Island Sea Zone
                1 Submarine moved from Japanese East Coast Sea Zone to Wake Island Sea Zone
                3 Fighters moved from Sumatra to Thailand
                1 Bomber moved from Sumatra to Thailand
        
            Aid Axis powers - Japan
                Japan spend 5 PUs on User Action: Action 1 Thailand receives financial support
                Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-1
                Trigger Thailand receives financial support-1: Thailand met a national objective for an additional 5 PUs; end with 18 PUs
                Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-2
        
            Purchase Units - Japan
                Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                Japan buy 1 Anti-Air, 1 Artillery, 5 Infantrys and 2 Mech-Infs; Remaining resources: 23 Fuel; 7 Iron; 0 PUs; 0 CR; 
        
            Place Units - Japan
                1 Artillery, 2 Infantrys and 2 Mech-Infs placed in Ryojun
                1 Anti-Air and 3 Infantrys placed in Japan
                1 Submarine placed in Japanese East Coast Sea Zone
        
            Turn Complete - Japan
                Japan collect 119 PUs; end with 119 PUs
                Units generate 44 Fuel; Japan end with 67 Fuel
                Units generate 4 Iron; Japan end with 11 Iron
                Units generate 4 CR; Japan end with 4 CR
        

        Combat Hit Differential Summary :

        KNIL : 0.70
        Japan : 1.60
        China : 0.30
        AA fire in Sumatra : : -0.40
        USSR : -0.30
        French-Colonies : -2.50
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Thailand round 2

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 2
          
              Combat Move - Thailand
                  1 Fighter moved from Thailand to Southern Thailand
                  1 Anti-Air and 1 Infantry moved from Thailand to Southern Thailand
                  1 Light-Tank moved from Thailand to Burma
                  1 Anti-Air moved from Thailand to Burma
                  1 Infantry moved from Thailand to Lower Burma
                  1 Infantry moved from Thailand to Lower Burma
                  1 Infantry moved from Thailand to Burma
                  1 Artillery moved from Thailand to Lower Burma
                  1 Artillery moved from Thailand to Burma
                  1 Infantry moved from Thailand to Lower Burma
                  2 Patrol-Boats moved from South China Sea Zone to Celebes Sea Zone
          
              Combat - Thailand
                  Battle in Lower Burma
                      Thailand attack with 1 Artillery and 3 Infantrys
                      British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                          Thailand roll dice for 1 Artillery and 3 Infantrys in Lower Burma, round 2 : 1/4 hits, 0.90 expected hits
                          British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                      1 Colonial-Infantry owned by the British-India lost in Lower Burma
                      Thailand takes Lower Burma from British-India
                      Thailand win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                      Casualties for British-India: 1 Colonial-Infantry
                  Battle in Southern Thailand
                      Thailand attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                      British-India defend with 1 Colonial-Infantry, 1 Flag and 1 Iron-Ore
                          Thailand roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Southern Thailand, round 2 : 0/3 hits, 0.80 expected hits
                          British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 2 : 1/1 hits, 0.20 expected hits
                      1 Anti-Air owned by the Thailand lost in Southern Thailand
                          Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 3 : 0/2 hits, 0.70 expected hits
                          British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 3 : 0/1 hits, 0.20 expected hits
                          Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 4 : 0/2 hits, 0.70 expected hits
                          British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 4 : 0/1 hits, 0.20 expected hits
                          Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 5 : 0/2 hits, 0.70 expected hits
                          British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 5 : 0/1 hits, 0.20 expected hits
                          Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 6 : 1/2 hits, 0.70 expected hits
                          British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 6 : 0/1 hits, 0.20 expected hits
                      1 Colonial-Infantry owned by the British-India lost in Southern Thailand
                      Thailand takes Southern Thailand from British-India
                      Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -3
                      Casualties for Thailand: 1 Anti-Air
                      Casualties for British-India: 1 Colonial-Infantry
                  Battle in Burma
                      Thailand attack with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank
                      British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential
                          Thailand roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank in Burma, round 2 : 2/4 hits, 1.10 expected hits
                          British-India roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the British-India lost in Burma
                      Thailand takes Burma from British-India
                      Thailand win with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                      Casualties for British-India: 1 Infantry
          
              Non Combat Move - Thailand
                  1 Fighter moved from Southern Thailand to Sumatra
          
              Purchase Units - Thailand
                  Thailand buy 2 Anti-Airs; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; 0 CR; 
          
              Place Units - Thailand
                  2 Anti-Airs placed in Thailand
          
              Turn Complete - Thailand
                  Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Thailand in Burma
                  Trigger The SS is now recruiting from Burma: Germany has 1 SS-Potential placed in Burma
                  Thailand collect 17 PUs; end with 17 PUs
                  Units generate 4 Fuel; Thailand end with 5 Fuel
                  Units generate 1 CR; Thailand end with 1 CR
                  Units generate 1 Iron; Thailand end with 1 Iron
          

          Combat Hit Differential Summary :

          British-India : -0.50
          Thailand : -1.60
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: USA round 2

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 2
            
                Combat Move - USA
            
                Non Combat Move - USA
                    3 Infantrys moved from Southern Greenland to Cape Farewell Sea Zone
                    1 Cruiser, 3 Infantrys and 1 Transport moved from Cape Farewell Sea Zone to North Atlantic 3 Sea Zone
                    1 Air-Transport and 1 Infantry moved from USA North Atlantic to Gibraltar
                    1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                    2 Fighters moved from Gibraltar to Trafalgar Sea Zone
                    1 Infantry moved from USA South Atlantic to USA North Atlantic
                    1 Light-Tank and 1 SP-Artillery moved from USA South Atlantic to USA North Atlantic
            
                Lend-Lease aid - USA
                    USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                    Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                    Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs
                    Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
            
                Purchase Units - USA
                    USA buy 1 Battleship, 1 Destroyer, 1 Marines and 1 Transport; Remaining resources: 80 Fuel; 0 Iron; 2 PUs; 
            
                Place Units - USA
                    1 Battleship, 1 Destroyer and 1 Transport placed in Hawaiian Sea Zone
                    1 Marines placed in Hawaii
            
                Turn Complete - USA
                    USA collect 104 PUs; end with 106 PUs
                    Units generate 48 Fuel; USA end with 128 Fuel
                    Units generate 4 Iron; USA end with 4 Iron
                    USA creates 1 Air-Transport in USA North Atlantic
            

            Combat Hit Differential Summary :

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: China round 2

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 2
              
                  Combat Move - China
                      2 Artillerys and 8 Infantrys moved from Eastern Tibet to Qinghai
                      3 Infantrys and 1 Mech-Inf moved from Urimchi to Qinghai
              
                  Non Combat Move - China
              
                  Export to the USA - China
                      China spend 1 Iron on User Action: Action USA receives iron from China
                      Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                      Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron
                      Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
              
                  Purchase Units - China
                      China buy 1 Anti-Air and 1 Infantry; Remaining resources: 4 Fuel; 1 Iron; 0 PUs; 
              
                  Place Units - China
                      1 Anti-Air and 1 Infantry placed in Urimchi
              
                  Turn Complete - China
                      China collect 12 PUs; end with 12 PUs
                      Units generate 2 Fuel; China end with 6 Fuel
                      Units generate 1 Iron; China end with 2 Iron
              

              Combat Hit Differential Summary :

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Brazil round 2

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 2
                
                    Combat Move - Brazil
                        3 Infantrys moved from Brazil to Nordeste
                        1 Artillery and 2 Infantrys moved from Senegal to Freetown Sea Zone
                        1 Artillery, 2 Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                        1 Artillery and 2 Infantrys moved from Trafalgar Sea Zone to Gibraltar
                        1 Cruiser moved from Freetown Sea Zone to West African Sea Zone
                
                    Non Combat Move - Brazil
                
                    Export to the USA - Brazil
                        Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                        Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                        Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 6 Iron
                        Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                
                    Purchase Units - Brazil
                        Brazil buy nothing; Remaining resources: 0 Fuel; 1 Iron; 17 PUs; 
                
                    Turn Complete - Brazil
                        Brazil collect 17 PUs; end with 34 PUs
                        Units generate 2 Fuel; Brazil end with 2 Fuel
                        Units generate 1 Iron; Brazil end with 2 Iron
                

                Combat Hit Differential Summary :

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  Bunch of non coms, nothing too wild. Back to G

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting 🙂

                    I should be able to play G3 this evening.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    HeppsH 1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @redrum
                      last edited by

                      @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

                      @black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting 🙂

                      Would this constitute propaganda or counter-intelligence efforts?

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 2
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by Black_Elk

                        Haha for real! I guess if I'd knocked off Iraq it would all have seemed more worth it, but now we're kind of spent at the middle there. I don't know, I think I should have put less effort into trying to stall you at Egypt and French Indochina and just abandoned them to stack the safer production spots in Nigeria and French India. Feeling a little light on the subcontinent and central Africa at the moment lol.

                        Right on, catch you in a few guys

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Germany round 3

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 3
                          
                              Combat Move - Germany
                                  Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill  Balkan states has gained access to German military equipment.
                                  1 unit repaired.
                                  1 Destroyer moved from Celtic Sea Zone to Greenland Sea Zone
                                  2 Infantrys and 1 SS-Infantry moved from Byelorussia to Central Russia
                                  1 Anti-Air, 11 Infantrys and 3 SS-Infantrys moved from Byelorussia to Eastern Ukraine
                                  3 Light-Tanks, 1 Medium-Tank, 1 SP-Artillery and 1 Tank-Destroyer moved from Byelorussia to Eastern Ukraine
                                  1 Bomber moved from Normandy to Greenland Sea Zone
                                  1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone
                                        Germany take Norwegian Northern Sea Zone from USSR
                                  2 Fighters moved from Normandy to Norway
                                  1 Battleship moved from Celtic Sea Zone to North Sea Zone
                                  1 Transport moved from Celtic Sea Zone to North Sea Zone
                                  1 Artillery and 2 Infantrys moved from France to North Sea Zone
                                  1 Artillery and 2 Infantrys moved from North Sea Zone to Norway
                                  1 Infantry moved from France to North Sea Zone
                                  1 Infantry moved from North Sea Zone to Orkney
                                        Germany take Orkney from Britain
                                  1 Infantry moved from West Germany to North Sea Zone
                                  1 Infantry moved from North Sea Zone to Shetland
                                        Germany take Shetland from Britain
                                  7 Mech-Infs moved from Byelorussia to Eastern Ukraine
                          
                              Combat - Germany
                                  Battle in Norway
                                      Germany attack with 1 Artillery, 2 Fighters and 2 Infantrys
                                      True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential
                                          Germany roll dice for 1 Battleship in Norway, round 2 : 0/1 hits, 0.60 expected hits
                                          Germany roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Norway, round 2 : 2/5 hits, 1.70 expected hits
                                          True-Neutral roll dice for 1 Artillery and 1 Infantry in Norway, round 2 : 1/2 hits, 0.60 expected hits
                                          1 Artillery owned by the True-Neutral, 1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Norway
                                      Germany takes Norway from True-Neutral
                                      Germany win with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 11
                                      Casualties for Germany: 1 Infantry
                                      Casualties for True-Neutral: 1 Artillery and 1 Infantry
                                  Battle in Central Russia
                                      Germany attack with 2 Infantrys and 1 SS-Infantry
                                      USSR defend with 1 Commissariat, 1 Flag and 1 Infantry
                                          Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.60 expected hits
                                          USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits
                                          Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 3 : 0/3 hits, 0.60 expected hits
                                          USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                                          Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 4 : 1/3 hits, 0.60 expected hits
                                          USSR roll dice for 1 Infantry in Central Russia, round 4 : 0/1 hits, 0.20 expected hits
                                          1 Infantry owned by the USSR lost in Central Russia
                                      Germany win, taking Central Russia from USSR with 2 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10
                                      Casualties for USSR: 1 Infantry
                                  Battle in Greenland Sea Zone
                                      Germany attack with 1 Bomber and 1 Destroyer
                                      USSR defend with 1 Submarine
                                          Germany roll dice for 1 Bomber and 1 Destroyer in Greenland Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                                          USSR roll dice for 1 Submarine in Greenland Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                          1 Submarine owned by the USSR and 1 Destroyer owned by the Germany lost in Greenland Sea Zone
                                      Germany win with 1 Bomber remaining. Battle score for attacker is 9
                                      Casualties for Germany: 1 Destroyer
                                      Casualties for USSR: 1 Submarine
                                  Battle in Eastern Ukraine
                                      Germany attack with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer
                                      USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 2 Infantrys and 1 Iron-Ore
                                          Germany roll dice for 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Eastern Ukraine, round 2 : 7/28 hits, 7.00 expected hits
                                          USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 0/3 hits, 0.60 expected hits
                                          2 Infantrys owned by the USSR and 1 Artillery owned by the USSR lost in Eastern Ukraine
                                      Germany win, taking Eastern Ukraine from USSR with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 31
                                      Casualties for USSR: 1 Artillery and 2 Infantrys
                          
                              Non Combat Move - Germany
                                  1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone
                                  1 Cruiser and 1 Submarine moved from Celtic Sea Zone to North Sea Zone
                                  1 Air-Transport and 1 Infantry moved from Normandy to Romania
                                  1 Bomber moved from Greenland Sea Zone to France
                                  2 Fighters moved from Norway to France
                                  1 Anti-Air, 1 Artillery, 1 Infantry, 3 Mech-Infs and 1 SS-Infantry moved from East Prussia to Western Ukraine
                                  1 Mech-Inf moved from Byelorussia to Western Ukraine
                                  1 Mech-Inf moved from Byelorussia to Eastern Ukraine
                                  2 Infantrys moved from Berlin to East Prussia
                                  3 Artillerys moved from West Germany to Berlin
                                  2 Submarines and 3 Transports moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                                  2 Infantrys moved from West Germany to Berlin
                                  5 Infantrys moved from West Germany to France
                          
                              Purchase Units - Germany
                                  Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                  Germany buy 2 Anti-Airs, 2 Artillerys, 1 Infantry, 5 Mech-Infs and 1 SS-Infantry; Remaining resources: 3 SS; 23 Fuel; 2 Iron; 0 PUs; 
                          
                              Place Units - Germany
                                  5 Mech-Infs placed in Berlin
                                  1 Anti-Air, 2 Artillerys, 1 Infantry and 1 SS-Infantry placed in East Prussia
                                  1 Anti-Air placed in West Germany
                                  1 Submarine placed in North Sea Zone
                          
                              Turn Complete - Germany
                                  Germany collect 127 PUs; end with 127 PUs
                                  Units generate 25 SS; Germany end with 28 SS
                                  Units generate 32 Fuel; Germany end with 55 Fuel
                                  Units generate 7 Iron; Germany end with 9 Iron
                                  Units generate 1 Officials; Germany end with 1 Officials
                          

                          Combat Hit Differential Summary :

                          True-Neutral : 0.40
                          USSR : -0.50
                          Germany : -0.10
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Balkan round 3

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 3
                            
                                Combat Move - Balkan
                                    4 Infantrys moved from Western Ukraine to Eastern Ukraine
                                    6 Infantrys moved from Byelorussia to Eastern Ukraine
                                    3 Infantrys moved from Romania to Western Ukraine
                                    1 Infantry moved from Crete to Aegean Sea Zone
                            
                                Non Combat Move - Balkan
                            
                                Export to Germany - Balkan
                                    Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                    Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                    Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 10 Iron
                                    Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                            
                                Purchase Units - Balkan
                                    Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2
                                    Balkan buy 1 Anti-Air, 1 Infantry and 1 Mech-Inf; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 
                            
                                Place Units - Balkan
                                    1 Anti-Air, 1 Infantry and 1 Mech-Inf placed in Romania
                            
                                Turn Complete - Balkan
                                    Balkan collect 31 PUs; end with 31 PUs
                                    Units generate 2 Fuel; Balkan end with 5 Fuel
                                    Units generate 1 Iron; Balkan end with 1 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Finland round 3

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 3
                              
                                  Combat Move - Finland
                              
                                  Export to Germany - Finland
                                      Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                      Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                      Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 11 Iron
                                      Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                              
                                  Purchase Units - Finland
                                      Finland buy 1 Anti-Air; Remaining resources: 9 Fuel; 1 Iron; 6 PUs; 
                              
                                  Place Units - Finland
                                      1 Anti-Air placed in Finland
                              
                                  Turn Complete - Finland
                                      Finland collect 14 PUs; end with 20 PUs
                                      Units generate 3 Fuel; Finland end with 12 Fuel
                                      Units generate 2 Iron; Finland end with 3 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by Black_Elk

                                Headed home in like 15 min. Will check it out when I get there.

                                I was looking back at the first round set up, and I'm starting to think that a transport build in the Caspian might actually be a pretty slick play for the Russians on their first turn. It's kinda pricey, but with 6 steel you could get another transport, a cruiser and a PT boat? Or maybe like 2 transports and a destroyer, or 2 transports and 2 PT boats? (Enough to keep the middle eastern fighters off your back.) Then just pull a bunch of dudes back to Stalingrad... stack Caucasus and Western Turkistan, move the mobile Siberian units to Aktobe and wait to see what Iran does.

                                With that many hitpoints bearing down on the Persian factory what could they do but give up the ghost and run away to Iraq hehe? I mean you probably gotta give up Leningrad to pull it off cause it's lest ground units for defending the northern front, and the Caspian ships would be stuck forever, but you could knock off Iran immediately, maybe squeeze Iraq out too, and then shuttle between the Middle East and Stalingrad pretty quick style. Not sure why I haven't tried it before, but I think it looks pretty promising. Something for next time I guess hehe

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: USSR round 3

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - USSR
                                          1 SP-Artillery moved from Iran to Khorasan
                                                USSR take Khorasan from Iran
                                          1 SP-Artillery moved from Khorasan to Western Turkistan
                                          1 Dive-Bomber moved from Stalingrad to Central Russia
                                          1 Anti-Air moved from Stalingrad to Central Russia
                                          1 Infantry moved from Moscow to Central Russia
                                          1 Infantry moved from Leningrad to Central Russia
                                          2 Infantrys moved from Leningrad to Byelorussia
                                          2 Fighters moved from Leningrad to Byelorussia
                                          1 Infantry moved from Karelia to Murmansk
                                          1 Infantry and 1 Mech-Inf moved from Leningrad to Lapland
                                          1 Fighter moved from Leningrad to Lapland
                                          1 Fighter moved from Leningrad to Murmansk
                                          1 Infantry and 1 Mech-Inf moved from Leningrad to Murmansk
                                          1 Fighter moved from Leningrad to Central Russia
                                          1 Infantry moved from Leningrad to Central Russia
                                          5 Infantrys, 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys moved from Eastern Mongolia to Qinghai
                                          1 Artillery and 1 Infantry moved from Hailar to Jehol
                                          2 Infantrys moved from Aldan to Chita
                                          1 Infantry moved from Ust-Maysky to Aldan
                                          1 Infantry moved from Bartsk to Ulan Bator
                                          1 Infantry moved from Irkutsk to Bartsk
                                          1 Air-Transport and 1 Infantry moved from Siberia to Eastern Mongolia
                                          1 Medium-Tank moved from Moscow to Eastern Finland
                                          1 Commissar moved from Moscow to Leningrad
                                          1 Infantry moved from Leningrad to Central Russia
                                          1 Infantry moved from Leningrad to Byelorussia
                                          1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery moved from Leningrad to Eastern Finland
                                          1 Cruiser moved from North Atlantic 2 Sea Zone to Trafalgar Sea Zone
                                          1 Infantry moved from Hailar to Jehol
                                          1 Anti-Air and 7 Infantrys moved from Hailar to Eastern Mongolia
                                  
                                      Combat - USSR
                                          Battle in Murmansk
                                              USSR attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf
                                              Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                  USSR roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Murmansk, round 2 : 1/4 hits, 1.10 expected hits
                                                  Finland roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the Finland lost in Murmansk
                                              USSR win, taking Murmansk from Finland with 1 Fighter, 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 10
                                              Casualties for Finland: 1 Infantry
                                          Battle in Byelorussia
                                              USSR attack with 2 Fighters and 3 Infantrys
                                              Balkan defend with 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential
                                                  USSR roll dice for 2 Fighters and 3 Infantrys in Byelorussia, round 2 : 2/5 hits, 1.60 expected hits
                                                  Germany roll dice for 1 Infantry in Byelorussia, round 2 : 1/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Byelorussia
                                              USSR win, taking Byelorussia from Germany with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 0
                                              Casualties for USSR: 1 Infantry
                                              Casualties for Balkan: 1 Infantry
                                          Battle in Central Russia
                                              USSR attack with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys
                                              Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys and 1 SS-Infantry
                                                  USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 2 : 2/7 hits, 1.90 expected hits
                                                  Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.90 expected hits
                                                  2 Infantrys owned by the Germany lost in Central Russia
                                                  USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 3 : 1/7 hits, 1.90 expected hits
                                                  Germany roll dice for 1 SS-Infantry in Central Russia, round 3 : 0/1 hits, 0.30 expected hits
                                              1 SS-Infantry owned by the Germany lost in Central Russia
                                              USSR win, taking Central Russia from Germany with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 30
                                              Casualties for Germany: 2 Infantrys and 1 SS-Infantry
                                          Battle in Jehol
                                              USSR attack with 1 Artillery and 2 Infantrys
                                              Japan defend with 1 Flag and 1 Infantry
                                                  USSR roll dice for 1 Artillery and 2 Infantrys in Jehol, round 2 : 0/3 hits, 0.70 expected hits
                                                  Japan roll dice for 1 Infantry in Jehol, round 2 : 1/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the USSR lost in Jehol
                                                  USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 3 : 0/2 hits, 0.50 expected hits
                                                  Japan roll dice for 1 Infantry in Jehol, round 3 : 0/1 hits, 0.30 expected hits
                                                  USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 4 : 0/2 hits, 0.50 expected hits
                                                  Japan roll dice for 1 Infantry in Jehol, round 4 : 1/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the USSR lost in Jehol
                                                  USSR roll dice for 1 Artillery in Jehol, round 5 : 0/1 hits, 0.20 expected hits
                                                  Japan roll dice for 1 Infantry in Jehol, round 5 : 0/1 hits, 0.30 expected hits
                                                  USSR roll dice for 1 Artillery in Jehol, round 6 : 1/1 hits, 0.20 expected hits
                                                  Japan roll dice for 1 Infantry in Jehol, round 6 : 1/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the Japan and 1 Artillery owned by the USSR lost in Jehol
                                              Japan win with no units remaining. Battle score for attacker is -21
                                              Casualties for USSR: 1 Artillery and 2 Infantrys
                                              Casualties for Japan: 1 Infantry
                                          Battle in Lapland
                                              USSR attack with 1 Fighter, 1 Infantry and 1 Mech-Inf
                                              Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                  USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 2 : 0/3 hits, 0.90 expected hits
                                                  Finland roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits
                                                  USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 3 : 0/3 hits, 0.90 expected hits
                                                  Finland roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits
                                                  USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 4 : 3/3 hits, 0.90 expected hits
                                                  Finland roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the Finland lost in Lapland
                                              USSR win, taking Lapland from Finland with 1 Fighter, 1 Infantry and 1 Mech-Inf remaining. Battle score for attacker is 10
                                              Casualties for Finland: 1 Infantry
                                          Battle in Eastern Finland
                                              USSR attack with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery
                                              Finland defend with 1 Flag and 1 Infantry
                                                  USSR roll dice for 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery in Eastern Finland, round 2 : 8/28 hits, 7.30 expected hits
                                                  Finland roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the Finland lost in Eastern Finland
                                              USSR win, taking Eastern Finland from Finland with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery remaining. Battle score for attacker is 10
                                              Casualties for Finland: 1 Infantry
                                  
                                      Non Combat Move - USSR
                                          2 Fighters moved from Byelorussia to Leningrad
                                          1 Fighter moved from Lapland to Leningrad
                                          1 Fighter moved from Murmansk to Leningrad
                                          1 Fighter moved from Central Russia to Moscow
                                          1 Dive-Bomber moved from Central Russia to Moscow
                                  
                                      Purchase Units - USSR
                                          USSR buy 1 Commissar, 7 Infantrys, 6 Mech-Infs and 1 Medium-Tank; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 3 Officials; 0 SS; 
                                  
                                      Place Units - USSR
                                          2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Moscow
                                          1 Infantry placed in Siberia
                                          2 Infantrys and 3 Mech-Infs placed in Leningrad
                                          1 Commissar and 1 Mech-Inf placed in Irkutsk
                                          2 Infantrys placed in Stalingrad
                                  
                                      Turn Complete - USSR
                                          USSR collect 138 PUs; end with 138 PUs
                                          Units generate 39 Fuel; USSR end with 41 Fuel
                                          Units generate 6 SS; USSR end with 6 SS
                                          Units generate 4 Officials; USSR end with 7 Officials
                                          Units generate 7 Iron; USSR end with 7 Iron
                                          USSR creates 1 Air-Transport in Siberia
                                  

                                  Combat Hit Differential Summary :

                                  Japan : 1.50
                                  Finland : -1.50
                                  USSR : -0.60
                                  Germany : -0.50
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Britain round 3

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - Britain
                                                Britain takes Eastern Greenland from True-Neutral
                                            1 Infantry moved from Western Greenland to Eastern Greenland
                                            1 Destroyer moved from Bay of Biscay Sea Zone to Trafalgar Sea Zone
                                    
                                        Combat - Britain
                                    
                                        Non Combat Move - Britain
                                            1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar
                                    
                                        Purchase Units - Britain
                                            Britain buy 1 Artillery, 3 Infantrys and 1 Transport; Remaining resources: 34 Fuel; 7 Iron; 0 PUs; 
                                    
                                        Place Units - Britain
                                            1 Transport placed in Gulf of Saint Lawrence Sea Zone
                                            1 Artillery and 2 Infantrys placed in Halifax
                                            1 Infantry placed in England
                                    
                                        Turn Complete - Britain
                                            Britain collect 58 PUs; end with 58 PUs
                                            Units generate 12 Fuel; Britain end with 46 Fuel
                                            Units generate 2 Iron; Britain end with 9 Iron
                                            Britain creates 1 Air-Transport in Halifax
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: France round 3

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - France
                                              1 Fighter moved from Senegal to Trafalgar Sea Zone
                                              1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                                              1 Infantry and 1 Mech-Inf moved from Mauritania to West African Sea Zone
                                              1 Infantry, 1 Mech-Inf and 1 Transport moved from West African Sea Zone to Trafalgar Sea Zone
                                              1 Infantry and 1 Mech-Inf moved from Trafalgar Sea Zone to Gibraltar
                                              1 Anti-Air, 1 Artillery, 2 Colonial-Infantrys and 4 Infantrys moved from Gabon to Equatorial Africa
                                              1 Colonial-Infantry moved from Cameroon to Equatorial Africa
                                              1 Colonial-Infantry moved from Southern Congo to Northern Congo
                                      
                                          Non Combat Move - France
                                      
                                          Purchase Units - France
                                              France buy 2 Colonial-Infantrys and 1 Light-Tank; Remaining resources: 1 Fuel; 2 PUs; 3 CR; 0 Iron; 0 SS; 
                                      
                                          Place Units - France
                                              2 Colonial-Infantrys and 1 Light-Tank placed in Gabon
                                      
                                          Turn Complete - France
                                              France collect 27 PUs; end with 29 PUs
                                              Units generate 10 CR; France end with 13 CR
                                              Units generate 2 Fuel; France end with 3 Fuel
                                              Units generate 1 Iron; France end with 1 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: British-Colonies round 3

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - British-Colonies
                                                2 Colonial-Infantrys moved from Senegal to Freetown Sea Zone
                                                2 Colonial-Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                                                2 Colonial-Infantrys moved from Trafalgar Sea Zone to Gibraltar
                                                1 Infantry moved from Riyadh to Kuwait
                                                1 Artillery and 1 Colonial-Infantry moved from North Sudan to Libyan Desert
                                                1 Battleship, 2 Cruisers and 1 Destroyer moved from Indian Ocean 5 Sea Zone to Indian Coast Sea Zone
                                        
                                            Combat - British-Colonies
                                                Battle in Libyan Desert
                                                    British-Colonies attack with 1 Artillery and 1 Colonial-Infantry
                                                    Italy defend with 1 Flag and 1 Infantry
                                                        British-Colonies roll dice for 1 Artillery and 1 Colonial-Infantry in Libyan Desert, round 2 : 0/2 hits, 0.50 expected hits
                                                        Italy roll dice for 1 Infantry in Libyan Desert, round 2 : 1/1 hits, 0.30 expected hits
                                                    1 Colonial-Infantry owned by the British-Colonies lost in Libyan Desert
                                                        British-Colonies roll dice for 1 Artillery in Libyan Desert, round 3 : 0/1 hits, 0.20 expected hits
                                                        Italy roll dice for 1 Infantry in Libyan Desert, round 3 : 1/1 hits, 0.30 expected hits
                                                        1 Artillery owned by the British-Colonies lost in Libyan Desert
                                                    Italy win with 1 Infantry remaining. Battle score for attacker is -17
                                                    Casualties for British-Colonies: 1 Artillery and 1 Colonial-Infantry
                                        
                                            Non Combat Move - British-Colonies
                                        
                                            Export to Britain - British-Colonies
                                                British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                                                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                                                Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 10 Iron
                                                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                                        
                                            Purchase Units - British-Colonies
                                                British-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 0 Fuel; 4 Iron; 0 PUs; 2 CR; 0 SS; 
                                        
                                            Place Units - British-Colonies
                                                2 Colonial-Infantrys and 3 Infantrys placed in Nigeria
                                        
                                            Turn Complete - British-Colonies
                                                British-Colonies collect 35 PUs; end with 35 PUs
                                                Units generate 5 CR; British-Colonies end with 7 CR
                                                Units generate 5 Fuel; British-Colonies end with 5 Fuel
                                                Units generate 1 Iron; British-Colonies end with 5 Iron
                                        

                                        Combat Hit Differential Summary :

                                        British-Colonies : -0.70
                                        Italy : 1.40
                                        

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: South-Africa round 3

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - South-Africa
                                                  1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mozambique Channel Sea Zone
                                                  1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Mombasa Sea Zone
                                                  1 Infantry and 1 Mech-Inf moved from Mozambique to Eastern Angola
                                                  1 Medium-Tank moved from South Africa to Eastern Angola
                                          
                                              Combat - South-Africa
                                                  Battle in Eastern Angola
                                                      South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                                                      True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                          South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Eastern Angola, round 2 : 1/3 hits, 1.00 expected hits
                                                          True-Neutral roll dice for 1 Infantry in Eastern Angola, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the True-Neutral lost in Eastern Angola
                                                      South-Africa takes Eastern Angola from True-Neutral
                                                      South-Africa win
                                                      . Battle score for attacker is 10
                                                      Casualties for True-Neutral: 1 Infantry
                                          
                                              Non Combat Move - South-Africa
                                          
                                              Export to Britain - South-Africa
                                                  South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                                  Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 11 Iron
                                                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                                          
                                              Purchase Units - South-Africa
                                                  South-Africa buy 2 Anti-Airs; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                          
                                              Place Units - South-Africa
                                                  2 Anti-Airs placed in South Africa
                                          
                                              Turn Complete - South-Africa
                                                  South-Africa collect 19 PUs; end with 19 PUs
                                                  Units generate 9 Fuel; South-Africa end with 17 Fuel
                                                  Units generate 1 CR; South-Africa end with 1 CR
                                                  Units generate 1 Iron; South-Africa end with 1 Iron
                                          

                                          Combat Hit Differential Summary :

                                          True-Neutral : -0.30
                                          South-Africa : 0.00
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            I predict this won't be the first time a British Air-transport gets left behind on the runway in Greenland lol. Tried my best to punish Finland for the horrid things their friends have been up to, then stacked Gibraltar as best I was able. Back to Italy

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