Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)
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TripleA Turn Summary: British-India round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - British-India 1 Colonial-Infantry moved from Kerman to Iran British-India undo move 1. 1 Artillery, 4 Colonial-Infantrys and 2 Infantrys moved from Southern Thailand to Thailand 1 Fighter moved from Malaya to Thailand 1 Bomber moved from India to Thailand British-India undo move 3. British-India undo move 2. British-India undo move 1. 1 Artillery and 2 Infantrys moved from Southern Thailand to Bay of Bengal Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from Bay of Bengal Sea Zone to Arabian Sea Zone 1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Iraq 1 Bomber moved from India to Arabian Sea Zone 1 Bomber moved from Arabian Sea Zone to Iraq British-India undo move 5. 1 Colonial-Infantry moved from Kerman to Afghanistan 2 Colonial-Infantrys and 1 Infantry moved from Sind to Afghanistan 1 Anti-Air moved from Sind to Afghanistan 1 Fighter moved from Malaya to Lower Burma 2 Colonial-Infantrys moved from Southern Thailand to Lower Burma 1 Colonial-Infantry moved from Southern Thailand to Malaya Combat - British-India Battle in Afghanistan British-India attack with 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Afghanistan, round 2 : 2/5 hits, 0.90 expected hits Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Afghanistan, round 2 : 0/2 hits, 0.60 expected hits 1 Artillery owned by the Pro-Axis-Neutral and 1 Infantry owned by the Pro-Axis-Neutral lost in Afghanistan British-India takes Afghanistan from Pro-Axis-Neutral British-India win . Battle score for attacker is 21 Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry Battle in Arabian Sea Zone British-India attack with 1 Bomber, 1 Cruiser and 1 Transport Iran defend with 2 Patrol-Boats British-India roll dice for 1 Bomber, 1 Cruiser and 1 Transport in Arabian Sea Zone, round 2 : 1/2 hits, 1.20 expected hits Iran roll dice for 2 Patrol-Boats in Arabian Sea Zone, round 2 : 1/2 hits, 0.40 expected hits 1 Patrol-Boat owned by the Iran and 1 Cruiser owned by the British-India lost in Arabian Sea Zone British-India roll dice for 1 Bomber and 1 Transport in Arabian Sea Zone, round 3 : 0/1 hits, 0.70 expected hits Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 3 : 1/1 hits, 0.20 expected hits 1 Transport owned by the British-India lost in Arabian Sea Zone 1 Artillery owned by the British-India and 2 Infantrys owned by the British-India lost in Iraq British-India roll dice for 1 Bomber in Arabian Sea Zone, round 4 : 0/1 hits, 0.70 expected hits Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 4 : 0/1 hits, 0.20 expected hits British-India roll dice for 1 Bomber in Arabian Sea Zone, round 5 : 0/1 hits, 0.70 expected hits Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 5 : 0/1 hits, 0.20 expected hits British-India roll dice for 1 Bomber in Arabian Sea Zone, round 6 : 0/1 hits, 0.70 expected hits Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 6 : 0/1 hits, 0.20 expected hits British-India roll dice for 1 Bomber in Arabian Sea Zone, round 7 : 1/1 hits, 0.70 expected hits Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 7 : 0/1 hits, 0.20 expected hits 1 Patrol-Boat owned by the Iran lost in Arabian Sea Zone British-India win . Battle score for attacker is -14 Casualties for British-India: 1 Cruiser and 1 Transport Casualties for Iran: 2 Patrol-Boats Battle in Lower Burma British-India attack with 2 Colonial-Infantrys and 1 Fighter Thailand defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry British-India roll dice for 2 Colonial-Infantrys and 1 Fighter in Lower Burma, round 2 : 1/3 hits, 0.90 expected hits Thailand roll dice for 1 Infantry in Lower Burma, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Thailand and 1 Colonial-Infantry owned by the British-India lost in Lower Burma British-India takes Lower Burma from Thailand British-India win . Battle score for attacker is 4 Casualties for British-India: 1 Colonial-Infantry Casualties for Thailand: 1 Infantry Non Combat Move - British-India 1 Fighter moved from Lower Burma to Orissa 1 Infantry moved from India to Orissa 1 Bomber moved from Arabian Sea Zone to Stalingrad Export to Britain - British-India British-India spend 1 Iron on User Action: Action Britain receives iron from British-India Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 10 Iron Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2 Purchase Units - British-India British-India buy 2 Anti-Airs and 2 Infantrys; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; 16 CR; 0 SS; Place Units - British-India 2 Anti-Airs and 2 Infantrys placed in India Turn Complete - British-India British-India collect 48 PUs; end with 48 PUs Units generate 3 SS; British-India end with 3 SS Units generate 9 Fuel; British-India end with 15 Fuel Units generate 6 CR; British-India end with 22 CR Units generate 2 Iron; British-India end with 5 Iron
Combat Hit Differential Summary :
Iran : 0.60 British-India : -1.50 Thailand : 0.70 Pro-Axis-Neutral : -0.60
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TripleA Turn Summary: French-Colonies round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - French-Colonies 1 Artillery and 1 Infantry moved from Syria to Iraq Combat - French-Colonies Battle in Iraq French-Colonies attack with 1 Artillery and 1 Infantry Italy defend with 1 Fighter; Iraq defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Infantry, 1 Iron-Ore and 1 Light-Tank; Germany defend with 1 SS-Potential French-Colonies roll dice for 1 Artillery and 1 Infantry in Iraq, round 2 : 0/2 hits, 0.50 expected hits Iraq roll dice for 1 Fighter, 1 Infantry and 1 Light-Tank in Iraq, round 2 : 2/3 hits, 1.30 expected hits 1 Artillery owned by the French-Colonies and 1 Infantry owned by the French-Colonies lost in Iraq Iraq win with 1 Fighter, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is -21 Casualties for French-Colonies: 1 Artillery and 1 Infantry Non Combat Move - French-Colonies Export to Imperial France - French-Colonies French-Colonies spend 1 Iron on User Action: Action France receives iron from French-Colonies Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies Trigger France receives iron from French-Colonies: France met a national objective for an additional 1 Iron; end with 2 Iron Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies-2 Purchase Units - French-Colonies French-Colonies buy 2 Anti-Airs and 1 Factory; Remaining resources: 17 Fuel; 0 PUs; 5 CR; 0 Iron; 0 SS; Place Units - French-Colonies 2 Anti-Airs placed in French Indochina 1 Factory placed in French India Turn Complete - French-Colonies French-Colonies collect 37 PUs; end with 37 PUs Units generate 6 Fuel; French-Colonies end with 23 Fuel Units generate 1 Iron; French-Colonies end with 1 Iron Units generate 4 CR; French-Colonies end with 9 CR Units generate 1 SS; French-Colonies end with 1 SS
Combat Hit Differential Summary :
Iraq : 0.70 French-Colonies : -0.50
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - ANZAC 1 Bomber moved from Sydney to Mid-West-Gascoyne 1 Artillery and 1 Infantry moved from South Australia to Alice Springs 1 Fighter moved from North Queensland to Arafura Sea Zone 1 Patrol-Boat moved from Coral Sea Zone to Arafura Sea Zone 1 Destroyer moved from Solomon Sea Zone to Arafura Sea Zone Combat - ANZAC Battle in Arafura Sea Zone ANZAC attack with 1 Destroyer, 1 Fighter and 1 Patrol-Boat Thailand defend with 1 Cruiser and 1 Destroyer AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits ANZAC roll dice for 1 Destroyer, 1 Fighter and 1 Patrol-Boat in Arafura Sea Zone, round 2 : 1/3 hits, 1.10 expected hits Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 0/2 hits, 0.80 expected hits 1 Destroyer owned by the Thailand lost in Arafura Sea Zone AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits ANZAC roll dice for 1 Destroyer, 1 Fighter and 1 Patrol-Boat in Arafura Sea Zone, round 3 : 0/3 hits, 1.10 expected hits Thailand roll dice for 1 Cruiser in Arafura Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Patrol-Boat owned by the ANZAC lost in Arafura Sea Zone AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits ANZAC roll dice for 1 Destroyer and 1 Fighter in Arafura Sea Zone, round 4 : 1/2 hits, 0.80 expected hits Thailand roll dice for 1 Cruiser in Arafura Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the ANZAC and 1 Cruiser owned by the Thailand lost in Arafura Sea Zone ANZAC win with 1 Fighter remaining. Battle score for attacker is 7 Casualties for Thailand: 1 Cruiser and 1 Destroyer Casualties for ANZAC: 1 Destroyer and 1 Patrol-Boat Non Combat Move - ANZAC 1 Fighter moved from Arafura Sea Zone to Java Sea Zone 1 Fighter moved from Java Sea Zone to Sumatra Aid the KNIL - ANZAC ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 38 PUs Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2 Purchase Units - ANZAC ANZAC buy 1 Dive-Bomber; Remaining resources: 11 Fuel; 4 Iron; 8 PUs; Place Units - ANZAC 1 Dive-Bomber placed in Sydney Turn Complete - ANZAC ANZAC collect 43 PUs; end with 51 PUs Units generate 9 Fuel; ANZAC end with 20 Fuel Units generate 2 Iron; ANZAC end with 6 Iron
Combat Hit Differential Summary :
AA fire in Arafura Sea Zone : : -0.30 ANZAC : -1.00 Thailand : 0.20
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TripleA Turn Summary: KNIL round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - KNIL 1 Colonial-Infantry moved from French Guiana to Para 1 Bomber moved from Sumatra to Stalingrad 1 Dive-Bomber moved from French Indochina to Sumatra 1 Patrol-Boat moved from Bismarck Sea Zone to Arafura Sea Zone Combat - KNIL Non Combat Move - KNIL Aid the ANZAC - KNIL KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2 Purchase Units - KNIL KNIL buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 3 Fuel; 3 Iron; 2 PUs; 6 CR; Place Units - KNIL 1 Colonial-Infantry and 3 Infantrys placed in Sumatra Turn Complete - KNIL KNIL collect 28 PUs; end with 30 PUs Units generate 5 Fuel; KNIL end with 8 Fuel Units generate 6 CR; KNIL end with 12 CR Units generate 2 Iron; KNIL end with 5 Iron
Combat Hit Differential Summary :
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Nice one! Guess Egypt is thoroughly Italian now. All those AA guns in east africa have my bombers looking pretty far afield. I parked a couple in Stalingrad, perhaps they can cause the Axis some more headaches just by being around.
Iraq skates by this time. I was hoping for a tricky triple hit, but got smoked by the patrol boats. French-Colonies didn't fair any better, both attempts failed to peel off any hitpoints. Don't think the Russians will have enough juice to seal the deal.
Just realizing how hard it is to get the Australian bomber anywhere useful. Sumatra is bracing for a terrible typhoon hehe.
Japan is up!
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TripleA Manual Gamesave Post: Japan round 2
TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - Japan 1 unit repaired. 1 Artillery, 2 Light-Tanks and 1 Mech-Inf moved from Burma Road to French Indochina 1 Light-Tank moved from Hanoi to French Indochina 1 Bomber and 3 Fighters moved from Thailand to Sumatra 1 Infantry moved from Formosa to South China Sea Zone 3 Infantrys moved from Amoy to South China Sea Zone 1 Infantry moved from Hainan to South China Sea Zone 1 Anti-Air and 6 Infantrys moved from Hanoi to South China Sea Zone 1 Anti-Air, 11 Infantrys and 4 Transports moved from South China Sea Zone to Gulf of Thailand Sea Zone 1 Anti-Air and 11 Infantrys moved from Gulf of Thailand Sea Zone to Sumatra 4 Artillerys moved from Hanoi to French Indochina 6 Infantrys moved from Hanoi to French Indochina 1 Submarine moved from Philippines Sea Zone to Arafura Sea Zone 1 Submarine moved from Pacific 4 Sea Zone to Arafura Sea Zone 1 Transport moved from South China Sea Zone to Philippines Sea Zone 1 Infantry moved from Saipan to Philippines Sea Zone 1 Infantry and 1 Transport moved from Philippines Sea Zone to Celebes Sea Zone 1 Infantry moved from Celebes Sea Zone to Celebes Japan take Celebes from KNIL 1 Battleship moved from East China Sea Zone to Gulf of Thailand Sea Zone 1 Transport moved from East China Sea Zone to Japan Sea Zone 1 Infantry moved from Ryojun to Japan Sea Zone 1 Infantry and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone 1 Infantry moved from Sakhalin to Okhotsk Sea Zone 2 Infantrys moved from Okhotsk Sea Zone to Magadan Japan take Magadan from USSR 1 Transport moved from South China Sea Zone to Japan Sea Zone 1 Infantry moved from Ryojun to Japan Sea Zone 1 Infantry moved from Japan Sea Zone to Amur Japan take Amur from USSR 2 Infantrys moved from Hsinking to Tsitsihar 1 Dive-Bomber moved from Ryojun to Tsitsihar 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery moved from Changsha to Chungking 1 Artillery moved from Changsha to Lanchow 2 Infantrys moved from Peking to Lanchow 6 Infantrys moved from Changsha to Chungking 4 Infantrys moved from Burma Road to Chungking Combat - Japan Battle in Sumatra Japan attack with 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys KNIL defend with 1 Anti-Air, 1 Colonial-Infantry, 1 Colony, 1 Dive-Bomber, 1 Factory, 1 Flag, 1 Fuel-Barrel, 7 Infantrys and 1 Light-Tank; ANZAC defend with 1 Fighter AA fire in Sumatra : 0/1 hits, 0.10 expected hits AA fire in Sumatra : 0/1 hits, 0.10 expected hits Japan roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.60 expected hits
Combat Hit Differential Summary :
Japan : 0.40 AA fire in Sumatra : : -0.20
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@black_elk The typhoon is here! Need OOL for Sumatra and French Indochina.
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I think, in the next version of Iron War, that I will remove the +1 move to all aircraft from the Airfields. It looks like 5 territories moves are perhaps too much. It was not the intention to have airborn infantry be able to attack France from USA.
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I should be back from work in a couple hours. Don't recall exactly what the situation was with my multinational forces, but you can charge ahead. Whatever is going to hit hardest in the first round of defense. Drop the AA guns first, Colonial french dudes first to die, then dutch. Australian fighter last.
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TripleA Turn Summary: Japan round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - Japan 1 unit repaired. 1 Artillery, 2 Light-Tanks and 1 Mech-Inf moved from Burma Road to French Indochina 1 Light-Tank moved from Hanoi to French Indochina 1 Bomber and 3 Fighters moved from Thailand to Sumatra 1 Infantry moved from Formosa to South China Sea Zone 3 Infantrys moved from Amoy to South China Sea Zone 1 Infantry moved from Hainan to South China Sea Zone 1 Anti-Air and 6 Infantrys moved from Hanoi to South China Sea Zone 1 Anti-Air, 11 Infantrys and 4 Transports moved from South China Sea Zone to Gulf of Thailand Sea Zone 1 Anti-Air and 11 Infantrys moved from Gulf of Thailand Sea Zone to Sumatra 4 Artillerys moved from Hanoi to French Indochina 6 Infantrys moved from Hanoi to French Indochina 1 Submarine moved from Philippines Sea Zone to Arafura Sea Zone 1 Submarine moved from Pacific 4 Sea Zone to Arafura Sea Zone 1 Transport moved from South China Sea Zone to Philippines Sea Zone 1 Infantry moved from Saipan to Philippines Sea Zone 1 Infantry and 1 Transport moved from Philippines Sea Zone to Celebes Sea Zone 1 Infantry moved from Celebes Sea Zone to Celebes Japan take Celebes from KNIL 1 Battleship moved from East China Sea Zone to Gulf of Thailand Sea Zone 1 Transport moved from East China Sea Zone to Japan Sea Zone 1 Infantry moved from Ryojun to Japan Sea Zone 1 Infantry and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone 1 Infantry moved from Sakhalin to Okhotsk Sea Zone 2 Infantrys moved from Okhotsk Sea Zone to Magadan Japan take Magadan from USSR 1 Transport moved from South China Sea Zone to Japan Sea Zone 1 Infantry moved from Ryojun to Japan Sea Zone 1 Infantry moved from Japan Sea Zone to Amur Japan take Amur from USSR 2 Infantrys moved from Hsinking to Tsitsihar 1 Dive-Bomber moved from Ryojun to Tsitsihar 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery moved from Changsha to Chungking 1 Artillery moved from Changsha to Lanchow 2 Infantrys moved from Peking to Lanchow 6 Infantrys moved from Changsha to Chungking 4 Infantrys moved from Burma Road to Chungking Combat - Japan Battle in Sumatra Japan attack with 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys KNIL defend with 1 Anti-Air, 1 Colonial-Infantry, 1 Colony, 1 Dive-Bomber, 1 Factory, 1 Flag, 1 Fuel-Barrel, 7 Infantrys and 1 Light-Tank; ANZAC defend with 1 Fighter AA fire in Sumatra : 0/1 hits, 0.10 expected hits AA fire in Sumatra : 0/1 hits, 0.10 expected hits Japan roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.60 expected hits 1 Anti-Air owned by the KNIL lost in Sumatra Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys in Sumatra, round 2 : 4/16 hits, 4.50 expected hits KNIL roll dice for 1 Colonial-Infantry, 1 Dive-Bomber, 1 Fighter, 7 Infantrys and 1 Light-Tank in Sumatra, round 2 : 5/11 hits, 3.70 expected hits 5 Infantrys owned by the Japan, 3 Infantrys owned by the KNIL and 1 Colonial-Infantry owned by the KNIL lost in Sumatra AA fire in Sumatra : 0/1 hits, 0.10 expected hits Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 6 Infantrys in Sumatra, round 3 : 5/11 hits, 3.50 expected hits KNIL roll dice for 1 Dive-Bomber, 1 Fighter, 4 Infantrys and 1 Light-Tank in Sumatra, round 3 : 2/7 hits, 2.60 expected hits 2 Infantrys owned by the Japan, 1 Light-Tank owned by the KNIL and 4 Infantrys owned by the KNIL lost in Sumatra AA fire in Sumatra : 0/1 hits, 0.10 expected hits Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 4 Infantrys in Sumatra, round 4 : 4/9 hits, 3.10 expected hits KNIL roll dice for 1 Dive-Bomber and 1 Fighter in Sumatra, round 4 : 1/2 hits, 1.00 expected hits 1 Anti-Air owned by the Japan, 1 Dive-Bomber owned by the KNIL and 1 Fighter owned by the ANZAC lost in Sumatra Japan captures one of KNIL capitals Some non-combat units are destroyed: Japan win, taking Sumatra from KNIL with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 61 Casualties for KNIL: 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber, 7 Infantrys and 1 Light-Tank Casualties for Japan: 1 Anti-Air and 7 Infantrys Casualties for ANZAC: 1 Fighter Battle in French Indochina Japan attack with 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf KNIL defend with 3 Colonial-Infantrys; French-Colonies defend with 2 Anti-Airs, 4 Colonial-Infantrys, 1 Colony, 1 Factory, 1 Flag, 3 Fuel-Barrels, 4 Infantrys and 1 Mech-Inf Japan roll dice for 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf in French Indochina, round 2 : 3/15 hits, 4.40 expected hits French-Colonies roll dice for 2 Anti-Airs, 7 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 2 : 3/14 hits, 3.10 expected hits 2 Infantrys owned by the Japan, 1 Colonial-Infantry owned by the French-Colonies, 1 Mech-Inf owned by the Japan and 2 Anti-Airs owned by the French-Colonies lost in French Indochina Japan roll dice for 5 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 3 : 4/12 hits, 3.70 expected hits French-Colonies roll dice for 6 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 3 : 1/11 hits, 2.70 expected hits 1 Artillery owned by the Japan, 3 Colonial-Infantrys owned by the French-Colonies and 1 Colonial-Infantry owned by the KNIL lost in French Indochina Japan roll dice for 4 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 4 : 3/11 hits, 3.50 expected hits French-Colonies roll dice for 2 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 4 : 2/7 hits, 1.90 expected hits 1 Infantry owned by the Japan, 1 Artillery owned by the Japan, 2 Colonial-Infantrys owned by the KNIL and 1 Infantry owned by the French-Colonies lost in French Indochina Japan roll dice for 3 Artillerys, 3 Infantrys and 3 Light-Tanks in French Indochina, round 5 : 2/9 hits, 3.00 expected hits French-Colonies roll dice for 3 Infantrys and 1 Mech-Inf in French Indochina, round 5 : 1/4 hits, 1.20 expected hits 1 Infantry owned by the Japan and 2 Infantrys owned by the French-Colonies lost in French Indochina Japan roll dice for 3 Artillerys, 2 Infantrys and 3 Light-Tanks in French Indochina, round 6 : 5/8 hits, 2.70 expected hits French-Colonies roll dice for 1 Infantry and 1 Mech-Inf in French Indochina, round 6 : 0/2 hits, 0.60 expected hits 1 Mech-Inf owned by the French-Colonies and 1 Infantry owned by the French-Colonies lost in French Indochina Japan captures one of French-Colonies capitals Japan takes French Indochina from French-Colonies Some non-combat units are destroyed: Japan win with 3 Artillerys, 2 Infantrys and 3 Light-Tanks remaining. Battle score for attacker is 38 Casualties for Japan: 2 Artillerys, 4 Infantrys and 1 Mech-Inf Casualties for French-Colonies: 2 Anti-Airs, 4 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf Casualties for KNIL: 3 Colonial-Infantrys Battle in Tsitsihar Japan attack with 1 Dive-Bomber and 2 Infantrys USSR defend with 1 Flag and 1 Infantry Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Tsitsihar, round 2 : 1/3 hits, 1.00 expected hits USSR roll dice for 1 Infantry in Tsitsihar, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Tsitsihar Japan win, taking Tsitsihar from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Lanchow Japan attack with 1 Artillery and 2 Infantrys China defend with 1 Flag and 1 Infantry Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.70 expected hits China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.70 expected hits China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Lanchow Japan win, taking Lanchow from China with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 Infantry Casualties for China: 1 Infantry Battle in Chungking Japan attack with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery China defend with 1 Anti-Air, 1 Factory and 1 Flag Japan roll dice for 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Chungking, round 2 : 2/13 hits, 3.00 expected hits China roll dice for 1 Anti-Air in Chungking, round 2 : 0/1 hits, 0.10 expected hits 1 Anti-Air owned by the China lost in Chungking Japan captures one of China capitals Some non-combat units are destroyed: Japan win, taking Chungking from China with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 9 Casualties for China: 1 Anti-Air Battle in Arafura Sea Zone Japan attack with 2 Submarines KNIL defend with 1 Patrol-Boat Japan roll dice for 2 Submarines in Arafura Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Patrol-Boat owned by the KNIL lost in Arafura Sea Zone Japan win with 2 Submarines remaining. Battle score for attacker is 13 Casualties for KNIL: 1 Patrol-Boat Non Combat Move - Japan 2 Infantrys moved from Ryojun to Hsinking 1 Artillery and 2 Infantrys moved from Jehol to Peking 1 Infantry moved from Hsinking to Jehol 1 Dive-Bomber moved from Tsitsihar to Peking 1 Infantry moved from Hsinking to Vladivostok 1 Destroyer moved from Pacific 4 Sea Zone to Wake Island Sea Zone 2 Cruisers and 1 Submarine moved from South China Sea Zone to Java Sea Zone 1 Destroyer moved from East China Sea Zone to Wake Island Sea Zone 1 Submarine moved from Japanese East Coast Sea Zone to Wake Island Sea Zone 3 Fighters moved from Sumatra to Thailand 1 Bomber moved from Sumatra to Thailand Aid Axis powers - Japan Japan spend 5 PUs on User Action: Action 1 Thailand receives financial support Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-1 Trigger Thailand receives financial support-1: Thailand met a national objective for an additional 5 PUs; end with 18 PUs Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-2 Purchase Units - Japan Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan Japan buy 1 Anti-Air, 1 Artillery, 5 Infantrys and 2 Mech-Infs; Remaining resources: 23 Fuel; 7 Iron; 0 PUs; 0 CR; Place Units - Japan 1 Artillery, 2 Infantrys and 2 Mech-Infs placed in Ryojun 1 Anti-Air and 3 Infantrys placed in Japan 1 Submarine placed in Japanese East Coast Sea Zone Turn Complete - Japan Japan collect 119 PUs; end with 119 PUs Units generate 44 Fuel; Japan end with 67 Fuel Units generate 4 Iron; Japan end with 11 Iron Units generate 4 CR; Japan end with 4 CR
Combat Hit Differential Summary :
KNIL : 0.70 Japan : 1.60 China : 0.30 AA fire in Sumatra : : -0.40 USSR : -0.30 French-Colonies : -2.50
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TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - Thailand 1 Fighter moved from Thailand to Southern Thailand 1 Anti-Air and 1 Infantry moved from Thailand to Southern Thailand 1 Light-Tank moved from Thailand to Burma 1 Anti-Air moved from Thailand to Burma 1 Infantry moved from Thailand to Lower Burma 1 Infantry moved from Thailand to Lower Burma 1 Infantry moved from Thailand to Burma 1 Artillery moved from Thailand to Lower Burma 1 Artillery moved from Thailand to Burma 1 Infantry moved from Thailand to Lower Burma 2 Patrol-Boats moved from South China Sea Zone to Celebes Sea Zone Combat - Thailand Battle in Lower Burma Thailand attack with 1 Artillery and 3 Infantrys British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel Thailand roll dice for 1 Artillery and 3 Infantrys in Lower Burma, round 2 : 1/4 hits, 0.90 expected hits British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-India lost in Lower Burma Thailand takes Lower Burma from British-India Thailand win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for British-India: 1 Colonial-Infantry Battle in Southern Thailand Thailand attack with 1 Anti-Air, 1 Fighter and 1 Infantry British-India defend with 1 Colonial-Infantry, 1 Flag and 1 Iron-Ore Thailand roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Southern Thailand, round 2 : 0/3 hits, 0.80 expected hits British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 2 : 1/1 hits, 0.20 expected hits 1 Anti-Air owned by the Thailand lost in Southern Thailand Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 3 : 0/2 hits, 0.70 expected hits British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 3 : 0/1 hits, 0.20 expected hits Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 4 : 0/2 hits, 0.70 expected hits British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 4 : 0/1 hits, 0.20 expected hits Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 5 : 0/2 hits, 0.70 expected hits British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 5 : 0/1 hits, 0.20 expected hits Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 6 : 1/2 hits, 0.70 expected hits British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 6 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-India lost in Southern Thailand Thailand takes Southern Thailand from British-India Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -3 Casualties for Thailand: 1 Anti-Air Casualties for British-India: 1 Colonial-Infantry Battle in Burma Thailand attack with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential Thailand roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank in Burma, round 2 : 2/4 hits, 1.10 expected hits British-India roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the British-India lost in Burma Thailand takes Burma from British-India Thailand win with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10 Casualties for British-India: 1 Infantry Non Combat Move - Thailand 1 Fighter moved from Southern Thailand to Sumatra Purchase Units - Thailand Thailand buy 2 Anti-Airs; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; 0 CR; Place Units - Thailand 2 Anti-Airs placed in Thailand Turn Complete - Thailand Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Thailand in Burma Trigger The SS is now recruiting from Burma: Germany has 1 SS-Potential placed in Burma Thailand collect 17 PUs; end with 17 PUs Units generate 4 Fuel; Thailand end with 5 Fuel Units generate 1 CR; Thailand end with 1 CR Units generate 1 Iron; Thailand end with 1 Iron
Combat Hit Differential Summary :
British-India : -0.50 Thailand : -1.60
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TripleA Turn Summary: USA round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - USA Non Combat Move - USA 3 Infantrys moved from Southern Greenland to Cape Farewell Sea Zone 1 Cruiser, 3 Infantrys and 1 Transport moved from Cape Farewell Sea Zone to North Atlantic 3 Sea Zone 1 Air-Transport and 1 Infantry moved from USA North Atlantic to Gibraltar 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone 2 Fighters moved from Gibraltar to Trafalgar Sea Zone 1 Infantry moved from USA South Atlantic to USA North Atlantic 1 Light-Tank and 1 SP-Artillery moved from USA South Atlantic to USA North Atlantic Lend-Lease aid - USA USA spend 20 PUs on User Action: Action 7 USSR receives financial support Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2 Purchase Units - USA USA buy 1 Battleship, 1 Destroyer, 1 Marines and 1 Transport; Remaining resources: 80 Fuel; 0 Iron; 2 PUs; Place Units - USA 1 Battleship, 1 Destroyer and 1 Transport placed in Hawaiian Sea Zone 1 Marines placed in Hawaii Turn Complete - USA USA collect 104 PUs; end with 106 PUs Units generate 48 Fuel; USA end with 128 Fuel Units generate 4 Iron; USA end with 4 Iron USA creates 1 Air-Transport in USA North Atlantic
Combat Hit Differential Summary :
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TripleA Turn Summary: China round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - China 2 Artillerys and 8 Infantrys moved from Eastern Tibet to Qinghai 3 Infantrys and 1 Mech-Inf moved from Urimchi to Qinghai Non Combat Move - China Export to the USA - China China spend 1 Iron on User Action: Action USA receives iron from China Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2 Purchase Units - China China buy 1 Anti-Air and 1 Infantry; Remaining resources: 4 Fuel; 1 Iron; 0 PUs; Place Units - China 1 Anti-Air and 1 Infantry placed in Urimchi Turn Complete - China China collect 12 PUs; end with 12 PUs Units generate 2 Fuel; China end with 6 Fuel Units generate 1 Iron; China end with 2 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: Brazil round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - Brazil 3 Infantrys moved from Brazil to Nordeste 1 Artillery and 2 Infantrys moved from Senegal to Freetown Sea Zone 1 Artillery, 2 Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone 1 Artillery and 2 Infantrys moved from Trafalgar Sea Zone to Gibraltar 1 Cruiser moved from Freetown Sea Zone to West African Sea Zone Non Combat Move - Brazil Export to the USA - Brazil Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 6 Iron Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2 Purchase Units - Brazil Brazil buy nothing; Remaining resources: 0 Fuel; 1 Iron; 17 PUs; Turn Complete - Brazil Brazil collect 17 PUs; end with 34 PUs Units generate 2 Fuel; Brazil end with 2 Fuel Units generate 1 Iron; Brazil end with 2 Iron
Combat Hit Differential Summary :
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Bunch of non coms, nothing too wild. Back to G
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@black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting
I should be able to play G3 this evening.
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@redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):
@black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting
Would this constitute propaganda or counter-intelligence efforts?
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Haha for real! I guess if I'd knocked off Iraq it would all have seemed more worth it, but now we're kind of spent at the middle there. I don't know, I think I should have put less effort into trying to stall you at Egypt and French Indochina and just abandoned them to stack the safer production spots in Nigeria and French India. Feeling a little light on the subcontinent and central Africa at the moment lol.
Right on, catch you in a few guys
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TripleA Turn Summary: Germany round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill Balkan states has gained access to German military equipment. 1 unit repaired. 1 Destroyer moved from Celtic Sea Zone to Greenland Sea Zone 2 Infantrys and 1 SS-Infantry moved from Byelorussia to Central Russia 1 Anti-Air, 11 Infantrys and 3 SS-Infantrys moved from Byelorussia to Eastern Ukraine 3 Light-Tanks, 1 Medium-Tank, 1 SP-Artillery and 1 Tank-Destroyer moved from Byelorussia to Eastern Ukraine 1 Bomber moved from Normandy to Greenland Sea Zone 1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone Germany take Norwegian Northern Sea Zone from USSR 2 Fighters moved from Normandy to Norway 1 Battleship moved from Celtic Sea Zone to North Sea Zone 1 Transport moved from Celtic Sea Zone to North Sea Zone 1 Artillery and 2 Infantrys moved from France to North Sea Zone 1 Artillery and 2 Infantrys moved from North Sea Zone to Norway 1 Infantry moved from France to North Sea Zone 1 Infantry moved from North Sea Zone to Orkney Germany take Orkney from Britain 1 Infantry moved from West Germany to North Sea Zone 1 Infantry moved from North Sea Zone to Shetland Germany take Shetland from Britain 7 Mech-Infs moved from Byelorussia to Eastern Ukraine Combat - Germany Battle in Norway Germany attack with 1 Artillery, 2 Fighters and 2 Infantrys True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential Germany roll dice for 1 Battleship in Norway, round 2 : 0/1 hits, 0.60 expected hits Germany roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Norway, round 2 : 2/5 hits, 1.70 expected hits True-Neutral roll dice for 1 Artillery and 1 Infantry in Norway, round 2 : 1/2 hits, 0.60 expected hits 1 Artillery owned by the True-Neutral, 1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Norway Germany takes Norway from True-Neutral Germany win with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 11 Casualties for Germany: 1 Infantry Casualties for True-Neutral: 1 Artillery and 1 Infantry Battle in Central Russia Germany attack with 2 Infantrys and 1 SS-Infantry USSR defend with 1 Commissariat, 1 Flag and 1 Infantry Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 3 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 4 : 1/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Central Russia, round 4 : 0/1 hits, 0.20 expected hits 1 Infantry owned by the USSR lost in Central Russia Germany win, taking Central Russia from USSR with 2 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Greenland Sea Zone Germany attack with 1 Bomber and 1 Destroyer USSR defend with 1 Submarine Germany roll dice for 1 Bomber and 1 Destroyer in Greenland Sea Zone, round 2 : 2/2 hits, 1.00 expected hits USSR roll dice for 1 Submarine in Greenland Sea Zone, round 2 : 1/1 hits, 0.30 expected hits 1 Submarine owned by the USSR and 1 Destroyer owned by the Germany lost in Greenland Sea Zone Germany win with 1 Bomber remaining. Battle score for attacker is 9 Casualties for Germany: 1 Destroyer Casualties for USSR: 1 Submarine Battle in Eastern Ukraine Germany attack with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 2 Infantrys and 1 Iron-Ore Germany roll dice for 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Eastern Ukraine, round 2 : 7/28 hits, 7.00 expected hits USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 0/3 hits, 0.60 expected hits 2 Infantrys owned by the USSR and 1 Artillery owned by the USSR lost in Eastern Ukraine Germany win, taking Eastern Ukraine from USSR with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 31 Casualties for USSR: 1 Artillery and 2 Infantrys Non Combat Move - Germany 1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone 1 Cruiser and 1 Submarine moved from Celtic Sea Zone to North Sea Zone 1 Air-Transport and 1 Infantry moved from Normandy to Romania 1 Bomber moved from Greenland Sea Zone to France 2 Fighters moved from Norway to France 1 Anti-Air, 1 Artillery, 1 Infantry, 3 Mech-Infs and 1 SS-Infantry moved from East Prussia to Western Ukraine 1 Mech-Inf moved from Byelorussia to Western Ukraine 1 Mech-Inf moved from Byelorussia to Eastern Ukraine 2 Infantrys moved from Berlin to East Prussia 3 Artillerys moved from West Germany to Berlin 2 Submarines and 3 Transports moved from Aegean Sea Zone to Tyrrhenian Sea Zone 2 Infantrys moved from West Germany to Berlin 5 Infantrys moved from West Germany to France Purchase Units - Germany Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 2 Anti-Airs, 2 Artillerys, 1 Infantry, 5 Mech-Infs and 1 SS-Infantry; Remaining resources: 3 SS; 23 Fuel; 2 Iron; 0 PUs; Place Units - Germany 5 Mech-Infs placed in Berlin 1 Anti-Air, 2 Artillerys, 1 Infantry and 1 SS-Infantry placed in East Prussia 1 Anti-Air placed in West Germany 1 Submarine placed in North Sea Zone Turn Complete - Germany Germany collect 127 PUs; end with 127 PUs Units generate 25 SS; Germany end with 28 SS Units generate 32 Fuel; Germany end with 55 Fuel Units generate 7 Iron; Germany end with 9 Iron Units generate 1 Officials; Germany end with 1 Officials
Combat Hit Differential Summary :
True-Neutral : 0.40 USSR : -0.50 Germany : -0.10
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TripleA Turn Summary: Balkan round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - Balkan 4 Infantrys moved from Western Ukraine to Eastern Ukraine 6 Infantrys moved from Byelorussia to Eastern Ukraine 3 Infantrys moved from Romania to Western Ukraine 1 Infantry moved from Crete to Aegean Sea Zone Non Combat Move - Balkan Export to Germany - Balkan Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 10 Iron Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2 Purchase Units - Balkan Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2 Balkan buy 1 Anti-Air, 1 Infantry and 1 Mech-Inf; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; Place Units - Balkan 1 Anti-Air, 1 Infantry and 1 Mech-Inf placed in Romania Turn Complete - Balkan Balkan collect 31 PUs; end with 31 PUs Units generate 2 Fuel; Balkan end with 5 Fuel Units generate 1 Iron; Balkan end with 1 Iron
Combat Hit Differential Summary :