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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: South-Africa round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 6
      
          Combat Move - South-Africa
              1 Infantry moved from Kenya to Ethiopia
              1 Artillery and 1 Infantry moved from Lindi to Tanganyika
              1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
              1 Infantry moved from Rhodesia to Lindi
              1 Infantry moved from South Africa to Bechuanaland
      
          Non Combat Move - South-Africa
      
          Purchase Units - South-Africa
              Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
              South-Africa buy 1 Dive-Bomber; Remaining resources: 22 Fuel; 3 Iron; 0 PUs; 
      
          Place Units - South-Africa
              1 Dive-Bomber placed in South Africa
      
          Turn Complete - South-Africa
              South-Africa collect 15 PUs; end with 15 PUs
              Units generate 6 Fuel; South-Africa end with 28 Fuel
              Units generate 1 Iron; South-Africa end with 4 Iron
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin @Black_Elk
        last edited by

        @Black_Elk I decided to get a bit creative with the British to hopefully put the Axis out of their misery 🙂

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Italy round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 6
          
              Combat Move - Italy
                  1 Artillery and 1 Infantry moved from Italy to Croatia
                  1 Colonial-Infantry moved from North Sudan to Egypt
                  1 Colonial-Infantry moved from Nubian Desert to Egypt
          
              Combat - Italy
                  Battle in Croatia
                      Italy attack with 1 Artillery and 1 Infantry
                      France defend with 1 Colonial-Infantry, 1 Flag and 1 SS-Potential
                          Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits
                          France roll dice for 1 Colonial-Infantry in Croatia, round 2 : 0/1 hits, 0.20 expected hits
                          Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 3 : 2/2 hits, 0.50 expected hits
                          France roll dice for 1 Colonial-Infantry in Croatia, round 3 : 0/1 hits, 0.20 expected hits
                      1 Colonial-Infantry owned by the France lost in Croatia
                      Italy win, taking Croatia from France with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                      Casualties for France: 1 Colonial-Infantry
          
              Non Combat Move - Italy
          
              Purchase Units - Italy
                  Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                  Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                  Italy buy 1 Artillery, 1 Colonial-Infantry and 5 Infantrys; Remaining resources: 40 Fuel; 3 Iron; 0 PUs; 1 CR; 
          
              Place Units - Italy
                  1 Submarine placed in Red Sea Zone
                  1 Colonial-Infantry and 3 Infantrys placed in Somalia
                  1 Infantry placed in Italy
                  1 Artillery and 1 Infantry placed in Libya
          
              Turn Complete - Italy
                  Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Balkan in Croatia
                  Trigger The SS is now recruiting from Croatia: Germany has 1 SS-Potential placed in Croatia
                  Italy collect 61 PUs; end with 61 PUs
                  Units generate 7 Fuel; Italy end with 47 Fuel
                  Units generate 2 Iron; Italy end with 5 Iron
                  Units generate 2 CR; Italy end with 3 CR
          

          Combat Hit Differential Summary :

          Italy : 1.00
          France : -0.40
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Iran round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 6
            
                Combat Move - Iran
            
                Purchase Units - Iran
                    Iran buy 1 Infantry; Remaining resources: 3 Fuel; 1 Iron; 2 PUs; 0 CR; 
            
                Place Units - Iran
                    1 Infantry placed in Egypt
            
                Turn Complete - Iran
                    Iran collect 6 PUs; end with 8 PUs
                    Units generate 1 Fuel; Iran end with 4 Fuel
            

            Combat Hit Differential Summary :

            Savegame

            Black_ElkB 1 Reply Last reply Reply Quote 0
            • Black_ElkB Offline
              Black_Elk @Black_Elk
              last edited by

              Dropping in on the Finns! Haha I like it. Looks like the Allies are out for blood

              Just realized that lone Iranian dude in central Asia still existed lol. I guess he's been asleep on vacation for a few rounds here.

              British-India is up

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: British-India round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 6
                
                    Combat Move - British-India
                        1 Infantry moved from Southern Thailand to Thailand
                        1 Colonial-Infantry moved from Burma to Thailand
                        3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                        1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                        British-India undo move 4.
                        British-India undo move 3.
                        British-India undo move 2.
                        British-India undo move 1.
                        1 Colonial-Infantry moved from Burma to Hanoi
                        3 Fighters moved from French Indochina to Hanoi
                        3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                        1 Infantry moved from Southern Thailand to Thailand
                        1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                
                    Combat - British-India
                        Battle in Hanoi
                            British-India attack with 1 Colonial-Infantry and 3 Fighters
                            Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                British-India roll dice for 1 Colonial-Infantry and 3 Fighters in Hanoi, round 2 : 1/4 hits, 1.70 expected hits
                                Japan roll dice for 1 Infantry in Hanoi, round 2 : 1/1 hits, 0.30 expected hits
                                1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the British-India lost in Hanoi
                            British-India win
                            . Battle score for attacker is 4
                            Casualties for British-India: 1 Colonial-Infantry
                            Casualties for Japan: 1 Infantry
                        Battle in Thailand
                            British-India attack with 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf
                            Japan defend with 1 Anti-Air; Thailand defend with 1 Anti-Air, 2 Artillerys, 1 Factory, 1 Fighter, 1 Flag, 3 Fuel-Barrels, 11 Infantrys and 1 Light-Tank
                                AA fire in Thailand : 0/3 hits, 0.30 expected hits
                                British-India roll dice for 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf in Thailand, round 2 : 1/8 hits, 1.30 expected hits
                                Thailand roll dice for 2 Anti-Airs, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank in Thailand, round 2 : 5/17 hits, 5.10 expected hits
                            1 Anti-Air owned by the Japan, 1 Infantry owned by the British-India, 3 Anti-Airs owned by the British-India and 1 Colonial-Infantry owned by the British-India lost in Thailand
                            2 Infantrys owned by the British-India and 1 Mech-Inf owned by the British-India retreated to Lower Burma
                            Thailand win with 1 Anti-Air, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank remaining. Battle score for attacker is -34
                            Casualties for British-India: 3 Anti-Airs, 1 Colonial-Infantry and 1 Infantry
                            Casualties for Japan: 1 Anti-Air
                
                    Non Combat Move - British-India
                        2 Colonial-Infantrys and 1 Infantry moved from Bengal to Burma
                        1 Infantry moved from Orissa to Bengal
                        1 Infantry and 1 Mech-Inf moved from India to Bengal
                        1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Orissa
                        1 Fighter moved from Hanoi to Chungking
                        2 Fighters moved from Hanoi to French Indochina
                
                    Purchase Units - British-India
                        Trigger British-India Late 1942: British-India has their production frontier changed to: production_British-India_2
                        British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 20 Fuel; 0 Iron; 5 PUs; 0 CR; 0 SS; 
                
                    Place Units - British-India
                        1 Colonial-Infantry and 1 Fighter placed in India
                        1 Destroyer placed in Indian Coast Sea Zone
                
                    Turn Complete - British-India
                        British-India collect 48 PUs; end with 53 PUs
                        Units generate 3 SS; British-India end with 3 SS
                        Units generate 9 Fuel; British-India end with 29 Fuel
                        Units generate 6 CR; British-India end with 6 CR
                        Units generate 2 Iron; British-India end with 2 Iron
                

                Combat Hit Differential Summary :

                Japan : 0.70
                British-India : -1.00
                AA fire in Thailand : : -0.30
                Thailand : -0.10
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: ANZAC round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 6
                  
                      Combat Move - ANZAC
                  
                      Combat - ANZAC
                  
                      Non Combat Move - ANZAC
                          1 Fighter moved from Darwin to French Indochina
                          1 Air-Transport and 1 Infantry moved from Darwin to French Indochina
                          1 Infantry moved from North Queensland to Darwin
                          1 Fighter moved from French Indochina to Chungking
                  
                      Aid the KNIL - ANZAC
                          ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                          Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 43 PUs
                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                  
                      Purchase Units - ANZAC
                          Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                          ANZAC buy 1 Fighter; Remaining resources: 18 Fuel; 14 Iron; 15 PUs; 
                  
                      Place Units - ANZAC
                          1 Fighter placed in Darwin
                  
                      Turn Complete - ANZAC
                          ANZAC collect 43 PUs; end with 58 PUs
                          Units generate 9 Fuel; ANZAC end with 27 Fuel
                          Units generate 2 Iron; ANZAC end with 16 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: KNIL round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 6
                    
                        Combat Move - KNIL
                            1 Air-Transport and 1 Infantry moved from Sumatra to Hanoi
                    
                        Combat - KNIL
                            KNIL lands units in Hanoi
                            KNIL creates battle in territory Hanoi
                                French-Colonies takes Hanoi from Japan
                    
                        Non Combat Move - KNIL
                            3 Infantrys moved from Lower Burma to Thailand
                            1 Air-Transport moved from Hanoi to Thailand
                            2 Fighters moved from Sumatra to French Indochina
                            1 Fighter moved from French Indochina to Chungking
                            1 Infantry moved from Malaya to Southern Thailand
                    
                        Purchase Units - KNIL
                            Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                            KNIL buy 2 Fighters; Remaining resources: 16 Fuel; 10 Iron; 3 PUs; 20 CR; 
                    
                        Place Units - KNIL
                            2 Fighters placed in Sumatra
                    
                        Turn Complete - KNIL
                            KNIL collect 28 PUs; end with 31 PUs
                            Units generate 5 Fuel; KNIL end with 21 Fuel
                            Units generate 6 CR; KNIL end with 26 CR
                            Units generate 2 Iron; KNIL end with 12 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by

                      @Black_Elk Yeah, he looked peaceful in Ukbekistan so I decided to leave him alone.

                      And with the freeing of mainland France last round, the French colonies are spurred on to capture Thailand!

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 1
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Japan round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 6
                        
                            Combat Move - Japan
                                2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Bartsk to Irkutsk
                                2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Peking
                                1 Infantry moved from Canton to Changsha
                                1 Infantry moved from Canton to Burma Road
                                      Japan take Burma Road from China
                                3 Infantrys and 1 Light-Tank moved from Canton to Hanoi
                                1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Fighters and 6 Transports moved from South China Sea Zone to Wake Island Sea Zone
                                1 Infantry moved from Eastern Mongolia to Southern Mongolia
                                1 Bomber moved from Japan to Southern Mongolia
                        
                            Combat - Japan
                                Battle in Irkutsk
                                    Japan attack with 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                    USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 4 Infantrys and 3 Tank-Destroyers
                                        anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                        Japan roll dice for 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 2 : 1/6 hits, 1.90 expected hits
                                        USSR roll dice for 4 Infantrys and 3 Tank-Destroyers in Irkutsk, round 2 : 2/7 hits, 2.40 expected hits
                                        2 Infantrys owned by the Japan and 1 Infantry owned by the USSR lost in Irkutsk
                                        anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                        Japan roll dice for 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 3 : 3/4 hits, 1.50 expected hits
                                        USSR roll dice for 3 Infantrys and 3 Tank-Destroyers in Irkutsk, round 3 : 4/6 hits, 2.10 expected hits
                                        3 Infantrys owned by the USSR, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 2 Mech-Infs owned by the Japan lost in Irkutsk
                                    USSR win with 3 Tank-Destroyers remaining. Battle score for attacker is -35
                                    Casualties for Japan: 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                    Casualties for USSR: 4 Infantrys
                                Battle in Peking
                                    Japan attack with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                                    China defend with 1 Flag and 1 Infantry
                                        Japan roll dice for 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank in Peking, round 2 : 1/5 hits, 1.40 expected hits
                                        China roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the China lost in Peking
                                    Japan win, taking Peking from China with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                                    Casualties for China: 1 Infantry
                                Battle in Hanoi
                                    Japan attack with 3 Infantrys and 1 Light-Tank
                                    KNIL defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                        Japan roll dice for 3 Infantrys and 1 Light-Tank in Hanoi, round 2 : 3/4 hits, 1.10 expected hits
                                        French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the KNIL lost in Hanoi
                                    Japan takes Hanoi from French-Colonies
                                    Japan win with 3 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                    Casualties for KNIL: 1 Infantry
                                Battle in Southern Mongolia
                                    Japan attack with 1 Bomber and 1 Infantry
                                    Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                        Japan roll dice for 1 Bomber and 1 Infantry in Southern Mongolia, round 2 : 1/2 hits, 0.90 expected hits
                                        Pro-Allies-Neutral roll dice for 1 Infantry in Southern Mongolia, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Pro-Allies-Neutral lost in Southern Mongolia
                                    Japan takes Southern Mongolia from Pro-Allies-Neutral
                                    Japan win with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 10
                                    Casualties for Pro-Allies-Neutral: 1 Infantry
                        
                            Non Combat Move - Japan
                                1 Bomber moved from Southern Mongolia to Eastern Mongolia
                        
                            Purchase Units - Japan
                                Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                                Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                Japan buy 7 Infantrys and 2 Submarines; Remaining resources: 10 Fuel; 1 Iron; 2 PUs; 0 CR; 
                        
                            Place Units - Japan
                                3 Submarines placed in Truk Lagoon Sea Zone
                                5 Infantrys placed in Shanghai
                                2 Infantrys placed in Ryojun
                        
                            Turn Complete - Japan
                                Japan collect 120 PUs; end with 122 PUs
                                Units generate 41 Fuel; Japan end with 51 Fuel
                                Units generate 4 Iron; Japan end with 5 Iron
                                Units generate 1 CR; Japan end with 1 CR
                        

                        Combat Hit Differential Summary :

                        Pro-Allies-Neutral : -0.30
                        Japan : 2.20
                        China : -0.30
                        anti-vehicle gun fire in Irkutsk : : -0.60
                        USSR : 1.50
                        French-Colonies : -0.30
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Thailand round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 6
                          
                              Combat Move - Thailand
                          
                              Purchase Units - Thailand
                                  Thailand buy nothing; Remaining resources: 11 Fuel; 0 Iron; 14 PUs; 0 CR; 
                          
                              Turn Complete - Thailand
                                  Thailand collect 0 PUs; end with 14 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            Looks like the Allies have secured total victory. Well done!

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk Yep. GG. Well played sir!

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by Black_Elk

                                You too man! Just saw Frostion post an update for 0.2.8, guess we can switch over to that for the next one if you want to keep it going. Sounds like the Iran thing is probably resolved, or at least not a done deal in round 2. Probably tweaks the opening a bit for Russia if the goal is more containment rather than killing the middle-east outright.

                                redrumR 2 Replies Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @Black_Elk I figure we can discuss a bit of the feedback and see if he's planning to make any more changes before jumping into another one. I think the 0.2.8 changes are a step in the right direction though.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1
                                  • redrumR Offline
                                    redrum Admin @Black_Elk
                                    last edited by

                                    @Black_Elk Oh and while we are waiting a bit, if you are interested in starting up a game of a different Frostion map or other non-A&A map then let me know. I enjoy playing random maps especially those with unique rules/settings.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    Black_ElkB 1 Reply Last reply Reply Quote 1
                                    • Black_ElkB Offline
                                      Black_Elk @redrum
                                      last edited by

                                      @redrum I'm down if there's anything that you've been itching to try. I honestly haven't had a chance to play most of the maps in the library, so might be fun to break out and try something new.

                                      redrumR 2 Replies Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Black_Elk
                                        last edited by

                                        @Black_Elk Ok, I didn't have anything in particular in mind. Calling it a night now but if you think of something I'm open to most maps. I'll think about it a bit as well to see what I think has potential.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @Black_Elk Maybe try Dragon War?

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Sure man, lets do dragons! I'll download it when I get home from work

                                            1 Reply Last reply Reply Quote 0

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