Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)
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@Black_Elk I decided to get a bit creative with the British to hopefully put the Axis out of their misery
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TripleA Turn Summary: Italy round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - Italy 1 Artillery and 1 Infantry moved from Italy to Croatia 1 Colonial-Infantry moved from North Sudan to Egypt 1 Colonial-Infantry moved from Nubian Desert to Egypt Combat - Italy Battle in Croatia Italy attack with 1 Artillery and 1 Infantry France defend with 1 Colonial-Infantry, 1 Flag and 1 SS-Potential Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits France roll dice for 1 Colonial-Infantry in Croatia, round 2 : 0/1 hits, 0.20 expected hits Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 3 : 2/2 hits, 0.50 expected hits France roll dice for 1 Colonial-Infantry in Croatia, round 3 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the France lost in Croatia Italy win, taking Croatia from France with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for France: 1 Colonial-Infantry Non Combat Move - Italy Purchase Units - Italy Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2 Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy Italy buy 1 Artillery, 1 Colonial-Infantry and 5 Infantrys; Remaining resources: 40 Fuel; 3 Iron; 0 PUs; 1 CR; Place Units - Italy 1 Submarine placed in Red Sea Zone 1 Colonial-Infantry and 3 Infantrys placed in Somalia 1 Infantry placed in Italy 1 Artillery and 1 Infantry placed in Libya Turn Complete - Italy Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Balkan in Croatia Trigger The SS is now recruiting from Croatia: Germany has 1 SS-Potential placed in Croatia Italy collect 61 PUs; end with 61 PUs Units generate 7 Fuel; Italy end with 47 Fuel Units generate 2 Iron; Italy end with 5 Iron Units generate 2 CR; Italy end with 3 CR
Combat Hit Differential Summary :
Italy : 1.00 France : -0.40
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TripleA Turn Summary: Iran round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - Iran Purchase Units - Iran Iran buy 1 Infantry; Remaining resources: 3 Fuel; 1 Iron; 2 PUs; 0 CR; Place Units - Iran 1 Infantry placed in Egypt Turn Complete - Iran Iran collect 6 PUs; end with 8 PUs Units generate 1 Fuel; Iran end with 4 Fuel
Combat Hit Differential Summary :
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Dropping in on the Finns! Haha I like it. Looks like the Allies are out for blood
Just realized that lone Iranian dude in central Asia still existed lol. I guess he's been asleep on vacation for a few rounds here.
British-India is up
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TripleA Turn Summary: British-India round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - British-India 1 Infantry moved from Southern Thailand to Thailand 1 Colonial-Infantry moved from Burma to Thailand 3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand 1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand British-India undo move 4. British-India undo move 3. British-India undo move 2. British-India undo move 1. 1 Colonial-Infantry moved from Burma to Hanoi 3 Fighters moved from French Indochina to Hanoi 3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand 1 Infantry moved from Southern Thailand to Thailand 1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand Combat - British-India Battle in Hanoi British-India attack with 1 Colonial-Infantry and 3 Fighters Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry British-India roll dice for 1 Colonial-Infantry and 3 Fighters in Hanoi, round 2 : 1/4 hits, 1.70 expected hits Japan roll dice for 1 Infantry in Hanoi, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the British-India lost in Hanoi British-India win . Battle score for attacker is 4 Casualties for British-India: 1 Colonial-Infantry Casualties for Japan: 1 Infantry Battle in Thailand British-India attack with 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf Japan defend with 1 Anti-Air; Thailand defend with 1 Anti-Air, 2 Artillerys, 1 Factory, 1 Fighter, 1 Flag, 3 Fuel-Barrels, 11 Infantrys and 1 Light-Tank AA fire in Thailand : 0/3 hits, 0.30 expected hits British-India roll dice for 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf in Thailand, round 2 : 1/8 hits, 1.30 expected hits Thailand roll dice for 2 Anti-Airs, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank in Thailand, round 2 : 5/17 hits, 5.10 expected hits 1 Anti-Air owned by the Japan, 1 Infantry owned by the British-India, 3 Anti-Airs owned by the British-India and 1 Colonial-Infantry owned by the British-India lost in Thailand 2 Infantrys owned by the British-India and 1 Mech-Inf owned by the British-India retreated to Lower Burma Thailand win with 1 Anti-Air, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank remaining. Battle score for attacker is -34 Casualties for British-India: 3 Anti-Airs, 1 Colonial-Infantry and 1 Infantry Casualties for Japan: 1 Anti-Air Non Combat Move - British-India 2 Colonial-Infantrys and 1 Infantry moved from Bengal to Burma 1 Infantry moved from Orissa to Bengal 1 Infantry and 1 Mech-Inf moved from India to Bengal 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Orissa 1 Fighter moved from Hanoi to Chungking 2 Fighters moved from Hanoi to French Indochina Purchase Units - British-India Trigger British-India Late 1942: British-India has their production frontier changed to: production_British-India_2 British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 20 Fuel; 0 Iron; 5 PUs; 0 CR; 0 SS; Place Units - British-India 1 Colonial-Infantry and 1 Fighter placed in India 1 Destroyer placed in Indian Coast Sea Zone Turn Complete - British-India British-India collect 48 PUs; end with 53 PUs Units generate 3 SS; British-India end with 3 SS Units generate 9 Fuel; British-India end with 29 Fuel Units generate 6 CR; British-India end with 6 CR Units generate 2 Iron; British-India end with 2 Iron
Combat Hit Differential Summary :
Japan : 0.70 British-India : -1.00 AA fire in Thailand : : -0.30 Thailand : -0.10
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 Fighter moved from Darwin to French Indochina 1 Air-Transport and 1 Infantry moved from Darwin to French Indochina 1 Infantry moved from North Queensland to Darwin 1 Fighter moved from French Indochina to Chungking Aid the KNIL - ANZAC ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 43 PUs Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2 Purchase Units - ANZAC Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2 ANZAC buy 1 Fighter; Remaining resources: 18 Fuel; 14 Iron; 15 PUs; Place Units - ANZAC 1 Fighter placed in Darwin Turn Complete - ANZAC ANZAC collect 43 PUs; end with 58 PUs Units generate 9 Fuel; ANZAC end with 27 Fuel Units generate 2 Iron; ANZAC end with 16 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: KNIL round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - KNIL 1 Air-Transport and 1 Infantry moved from Sumatra to Hanoi Combat - KNIL KNIL lands units in Hanoi KNIL creates battle in territory Hanoi French-Colonies takes Hanoi from Japan Non Combat Move - KNIL 3 Infantrys moved from Lower Burma to Thailand 1 Air-Transport moved from Hanoi to Thailand 2 Fighters moved from Sumatra to French Indochina 1 Fighter moved from French Indochina to Chungking 1 Infantry moved from Malaya to Southern Thailand Purchase Units - KNIL Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2 KNIL buy 2 Fighters; Remaining resources: 16 Fuel; 10 Iron; 3 PUs; 20 CR; Place Units - KNIL 2 Fighters placed in Sumatra Turn Complete - KNIL KNIL collect 28 PUs; end with 31 PUs Units generate 5 Fuel; KNIL end with 21 Fuel Units generate 6 CR; KNIL end with 26 CR Units generate 2 Iron; KNIL end with 12 Iron
Combat Hit Differential Summary :
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@Black_Elk Yeah, he looked peaceful in Ukbekistan so I decided to leave him alone.
And with the freeing of mainland France last round, the French colonies are spurred on to capture Thailand!
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TripleA Turn Summary: Japan round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - Japan 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Bartsk to Irkutsk 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Peking 1 Infantry moved from Canton to Changsha 1 Infantry moved from Canton to Burma Road Japan take Burma Road from China 3 Infantrys and 1 Light-Tank moved from Canton to Hanoi 1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Fighters and 6 Transports moved from South China Sea Zone to Wake Island Sea Zone 1 Infantry moved from Eastern Mongolia to Southern Mongolia 1 Bomber moved from Japan to Southern Mongolia Combat - Japan Battle in Irkutsk Japan attack with 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 4 Infantrys and 3 Tank-Destroyers anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits Japan roll dice for 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 2 : 1/6 hits, 1.90 expected hits USSR roll dice for 4 Infantrys and 3 Tank-Destroyers in Irkutsk, round 2 : 2/7 hits, 2.40 expected hits 2 Infantrys owned by the Japan and 1 Infantry owned by the USSR lost in Irkutsk anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits Japan roll dice for 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 3 : 3/4 hits, 1.50 expected hits USSR roll dice for 3 Infantrys and 3 Tank-Destroyers in Irkutsk, round 3 : 4/6 hits, 2.10 expected hits 3 Infantrys owned by the USSR, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 2 Mech-Infs owned by the Japan lost in Irkutsk USSR win with 3 Tank-Destroyers remaining. Battle score for attacker is -35 Casualties for Japan: 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank Casualties for USSR: 4 Infantrys Battle in Peking Japan attack with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank China defend with 1 Flag and 1 Infantry Japan roll dice for 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank in Peking, round 2 : 1/5 hits, 1.40 expected hits China roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the China lost in Peking Japan win, taking Peking from China with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10 Casualties for China: 1 Infantry Battle in Hanoi Japan attack with 3 Infantrys and 1 Light-Tank KNIL defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel Japan roll dice for 3 Infantrys and 1 Light-Tank in Hanoi, round 2 : 3/4 hits, 1.10 expected hits French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the KNIL lost in Hanoi Japan takes Hanoi from French-Colonies Japan win with 3 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10 Casualties for KNIL: 1 Infantry Battle in Southern Mongolia Japan attack with 1 Bomber and 1 Infantry Pro-Allies-Neutral defend with 1 Flag and 1 Infantry Japan roll dice for 1 Bomber and 1 Infantry in Southern Mongolia, round 2 : 1/2 hits, 0.90 expected hits Pro-Allies-Neutral roll dice for 1 Infantry in Southern Mongolia, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Pro-Allies-Neutral lost in Southern Mongolia Japan takes Southern Mongolia from Pro-Allies-Neutral Japan win with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Pro-Allies-Neutral: 1 Infantry Non Combat Move - Japan 1 Bomber moved from Southern Mongolia to Eastern Mongolia Purchase Units - Japan Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2 Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan Japan buy 7 Infantrys and 2 Submarines; Remaining resources: 10 Fuel; 1 Iron; 2 PUs; 0 CR; Place Units - Japan 3 Submarines placed in Truk Lagoon Sea Zone 5 Infantrys placed in Shanghai 2 Infantrys placed in Ryojun Turn Complete - Japan Japan collect 120 PUs; end with 122 PUs Units generate 41 Fuel; Japan end with 51 Fuel Units generate 4 Iron; Japan end with 5 Iron Units generate 1 CR; Japan end with 1 CR
Combat Hit Differential Summary :
Pro-Allies-Neutral : -0.30 Japan : 2.20 China : -0.30 anti-vehicle gun fire in Irkutsk : : -0.60 USSR : 1.50 French-Colonies : -0.30
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TripleA Turn Summary: Thailand round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - Thailand Purchase Units - Thailand Thailand buy nothing; Remaining resources: 11 Fuel; 0 Iron; 14 PUs; 0 CR; Turn Complete - Thailand Thailand collect 0 PUs; end with 14 PUs
Combat Hit Differential Summary :
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Looks like the Allies have secured total victory. Well done!
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@Black_Elk Yep. GG. Well played sir!
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You too man! Just saw Frostion post an update for 0.2.8, guess we can switch over to that for the next one if you want to keep it going. Sounds like the Iran thing is probably resolved, or at least not a done deal in round 2. Probably tweaks the opening a bit for Russia if the goal is more containment rather than killing the middle-east outright.
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@Black_Elk I figure we can discuss a bit of the feedback and see if he's planning to make any more changes before jumping into another one. I think the 0.2.8 changes are a step in the right direction though.
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@Black_Elk Oh and while we are waiting a bit, if you are interested in starting up a game of a different Frostion map or other non-A&A map then let me know. I enjoy playing random maps especially those with unique rules/settings.
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@redrum I'm down if there's anything that you've been itching to try. I honestly haven't had a chance to play most of the maps in the library, so might be fun to break out and try something new.
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@Black_Elk Ok, I didn't have anything in particular in mind. Calling it a night now but if you think of something I'm open to most maps. I'll think about it a bit as well to see what I think has potential.
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@Black_Elk Maybe try Dragon War?
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Sure man, lets do dragons! I'll download it when I get home from work
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ok got the map. Being totally green I find myself just messing around here on the first combat turn to try and understand what's happening haha. I'm guessing for a PBF might be smart for me to follow your lead so I don't tank it too hard right out the gate