Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)
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TripleA Turn Summary: British-Colonies round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - British-Colonies 1 unit repaired. 1 Infantry moved from Dutch Guiana to French Guiana 2 Colonial-Infantrys moved from Senegal to Freetown Sea Zone 2 Colonial-Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone 2 Colonial-Infantrys moved from Trafalgar Sea Zone to Gibraltar 1 Infantry moved from Riyadh to Mecca 1 Colonial-Infantry moved from Ubangi-Shari to Chad 1 Colonial-Infantry moved from Northern Congo to Ubangi-Shari 1 Artillery moved from Tanganyika to Northern Congo 1 Battleship and 2 Cruisers moved from Adriatic Sea Zone to Red Sea Zone Combat - British-Colonies Battle in Red Sea Zone British-Colonies attack with 1 Battleship and 2 Cruisers Italy defend with 1 Submarine 1 Submarine owned by the Italy Submerged British-Colonies win Non Combat Move - British-Colonies Export to Britain - British-Colonies British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 7 Iron Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2 Purchase Units - British-Colonies British-Colonies buy 4 Artillerys and 1 Infantry; Remaining resources: 11 Fuel; 0 Iron; 1 PUs; 8 CR; 0 SS; Place Units - British-Colonies 4 Artillerys and 1 Infantry placed in Egypt Turn Complete - British-Colonies British-Colonies collect 43 PUs; end with 44 PUs Units generate 6 CR; British-Colonies end with 14 CR Units generate 5 Fuel; British-Colonies end with 16 Fuel Units generate 1 Iron; British-Colonies end with 1 IronCombat Hit Differential Summary :
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TripleA Turn Summary: South-Africa round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - South-Africa 1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Mombasa Sea Zone 1 Fighter moved from Tanganyika to Egypt 1 Infantry and 1 Mech-Inf moved from Rhodesia to Equatorial Africa 1 Infantry moved from Bechuanaland to Rhodesia 1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia Non Combat Move - South-Africa Export to Britain - South-Africa South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 8 Iron Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2 Purchase Units - South-Africa South-Africa buy 1 Artillery and 1 Infantry; Remaining resources: 0 Fuel; 1 Iron; 2 PUs; Place Units - South-Africa 1 Artillery and 1 Infantry placed in South Africa Turn Complete - South-Africa South-Africa collect 15 PUs; end with 17 PUs Units generate 6 Fuel; South-Africa end with 6 Fuel Units generate 1 Iron; South-Africa end with 2 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Italy round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - Italy Italy takes Indian Ocean 2 Sea Zone from British-India 1 Artillery and 1 Mech-Inf moved from Kenya to South Sudan 3 Colonial-Infantrys and 5 Infantrys moved from Uganda to South Sudan 2 Infantrys moved from Libya to Tunesia 1 Infantry moved from Bulgaria to Romania 1 Artillery, 1 Colonial-Infantry, 2 Fighters, 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Libyan Desert to North Sudan 1 Light-Tank moved from Somaliland to Eritrea 2 Colonial-Infantrys and 1 Infantry moved from Somaliland to Ethiopia 3 Infantrys moved from Kenya to Tanganyika 2 Infantrys moved from Somalia to Kenya 1 Submarine moved from Red Sea Zone to Indian Ocean 2 Sea Zone 1 Anti-Air and 1 Infantry moved from Vichy to France Combat - Italy Battle in South Sudan Italy attack with 1 Artillery, 3 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf British-Colonies defend with 1 Flag; France defend with 1 Colonial-Infantry Italy roll dice for 1 Artillery, 3 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 2/10 hits, 2.10 expected hits British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 1/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the France and 1 Colonial-Infantry owned by the Italy lost in South Sudan Italy takes South Sudan from British-Colonies Italy win with 1 Artillery, 2 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 0 Casualties for Italy: 1 Colonial-Infantry Casualties for France: 1 Colonial-Infantry Battle in Tanganyika Italy attack with 3 Infantrys British-Colonies defend with 1 Colonial-Infantry and 1 Flag Italy roll dice for 3 Infantrys in Tanganyika, round 2 : 1/3 hits, 0.60 expected hits British-Colonies roll dice for 1 Colonial-Infantry in Tanganyika, round 2 : 1/1 hits, 0.20 expected hits 1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Tanganyika Italy takes Tanganyika from British-Colonies Italy win with 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Italy: 1 Infantry Casualties for British-Colonies: 1 Colonial-Infantry Non Combat Move - Italy Purchase Units - Italy Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy Italy buy 1 Colonial-Infantry, 1 Fighter and 6 Infantrys; Remaining resources: 25 Fuel; 9 Iron; 0 PUs; 7 CR; Place Units - Italy 1 Submarine placed in Adriatic Sea Zone 1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in Somalia Italy undo move 2. 1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in Italy 2 Infantrys placed in Libya 2 Infantrys placed in Somalia Turn Complete - Italy Italy collect 87 PUs; end with 87 PUs Units generate 7 CR; Italy end with 14 CR Units generate 10 Fuel; Italy end with 35 Fuel Units generate 3 Iron; Italy end with 12 IronCombat Hit Differential Summary :
Italy : 0.30 British-Colonies : 1.60 -
TripleA Turn Summary: Iraq round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - Iraq 1 Artillery, 1 Infantry and 1 Light-Tank moved from Syria to Transjordan 1 Fighter and 3 Infantrys moved from Iraq to Transjordan Non Combat Move - Iraq Aid Axis powers - Iraq Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 87 Fuel Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2 Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 65 Fuel Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2 Purchase Units - Iraq Iraq buy 1 Light-Tank; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; Place Units - Iraq 1 Light-Tank placed in Iraq Turn Complete - Iraq Iraq collect 15 PUs; end with 15 PUs Units generate 10 Fuel; Iraq end with 11 Fuel Units generate 1 Iron; Iraq end with 2 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Iran round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - Iran 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank moved from Iraq to Transjordan 1 Anti-Air moved from Iraq to Transjordan 1 Infantry moved from Eastern Turkistan to Uzbekistan Iran take Uzbekistan from USSR Combat - Iran Non Combat Move - Iran Aid Axis powers - Iran Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 92 Fuel Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2 Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 70 Fuel Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2 Purchase Units - Iran Iran buy nothing; Remaining resources: 1 Fuel; 1 Iron; 22 PUs; 0 CR; Turn Complete - Iran Iran collect 7 PUs; end with 29 PUs Units generate 4 Fuel; Iran end with 5 FuelCombat Hit Differential Summary :
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TripleA Turn Summary: British-India round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - British-India British-India takes Southern Thailand from Thailand British-India takes Kerman from Iran 1 Infantry moved from Lower Burma to Southern Thailand 1 Infantry moved from Sind to Kerman 3 Colonial-Infantrys moved from Sind to Afghanistan 1 Fighter moved from India to Afghanistan Combat - British-India Battle in Afghanistan British-India attack with 3 Colonial-Infantrys and 1 Fighter Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry British-India roll dice for 3 Colonial-Infantrys and 1 Fighter in Afghanistan, round 2 : 1/4 hits, 1.10 expected hits Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Afghanistan, round 2 : 1/2 hits, 0.60 expected hits 1 Infantry owned by the Pro-Axis-Neutral and 1 Colonial-Infantry owned by the British-India lost in Afghanistan British-India roll dice for 2 Colonial-Infantrys and 1 Fighter in Afghanistan, round 3 : 2/3 hits, 0.90 expected hits Pro-Axis-Neutral roll dice for 1 Artillery in Afghanistan, round 3 : 0/1 hits, 0.30 expected hits 1 Artillery owned by the Pro-Axis-Neutral lost in Afghanistan British-India takes Afghanistan from Pro-Axis-Neutral British-India win . Battle score for attacker is 15 Casualties for British-India: 1 Colonial-Infantry Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry Non Combat Move - British-India 1 Fighter moved from Afghanistan to India 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys moved from India to Orissa 1 Colonial-Infantry moved from Burma to Burma Road 1 Colonial-Infantry moved from Bengal to Lower Burma Export to Britain - British-India British-India spend 1 Iron on User Action: Action Britain receives iron from British-India Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 9 Iron Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2 Purchase Units - British-India British-India buy 2 Anti-Airs and 2 Infantrys; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 6 CR; 0 SS; Place Units - British-India 2 Anti-Airs and 2 Infantrys placed in India Turn Complete - British-India British-India collect 42 PUs; end with 42 PUs Units generate 2 SS; British-India end with 2 SS Units generate 9 Fuel; British-India end with 21 Fuel Units generate 6 CR; British-India end with 12 CR Units generate 2 Iron; British-India end with 5 IronCombat Hit Differential Summary :
British-India : 1.00 Pro-Axis-Neutral : 0.10 -
TripleA Turn Summary: French-Colonies round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - French-Colonies 1 Colonial-Infantry moved from Para to Nordeste 1 Fighter moved from French Indochina to Celebes Sea Zone 1 Infantry moved from India to Orissa Combat - French-Colonies Battle in Celebes Sea Zone French-Colonies attack with 1 Fighter Thailand defend with 1 Patrol-Boat French-Colonies roll dice for 1 Fighter in Celebes Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Thailand roll dice for 1 Patrol-Boat in Celebes Sea Zone, round 2 : 1/1 hits, 0.20 expected hits 1 Fighter owned by the French-Colonies and 1 Patrol-Boat owned by the Thailand lost in Celebes Sea Zone Thailand win with no units remaining. Battle score for attacker is -7 Casualties for French-Colonies: 1 Fighter Casualties for Thailand: 1 Patrol-Boat Non Combat Move - French-Colonies Export to Imperial France - French-Colonies French-Colonies spend 1 Iron on User Action: Action France receives iron from French-Colonies Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies Trigger France receives iron from French-Colonies: France met a national objective for an additional 1 Iron; end with 2 Iron Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies-2 Purchase Units - French-Colonies French-Colonies buy 5 Infantrys; Remaining resources: 13 Fuel; 0 PUs; 5 CR; 0 Iron; Place Units - French-Colonies 5 Infantrys placed in French Indochina Turn Complete - French-Colonies French-Colonies collect 34 PUs; end with 34 PUs Units generate 6 Fuel; French-Colonies end with 19 Fuel Units generate 1 Iron; French-Colonies end with 1 Iron Units generate 4 CR; French-Colonies end with 9 CRCombat Hit Differential Summary :
Thailand : 0.80 French-Colonies : 0.50 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - ANZAC 1 Artillery and 2 Infantrys moved from Kimberley-Pilbara to Darwin 1 Infantry moved from Alice Springs to Darwin 1 Artillery moved from North Queensland to Darwin 1 Infantry moved from South Australia to Alice Springs 1 Patrol-Boat moved from Coral Sea Zone to Sydney Sea Zone Non Combat Move - ANZAC 1 Fighter moved from North Queensland to Western New Guinea Aid the KNIL - ANZAC ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 42 PUs Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2 Purchase Units - ANZAC ANZAC buy 1 Fighter; Remaining resources: 16 Fuel; 5 Iron; 18 PUs; Place Units - ANZAC 1 Fighter placed in Darwin Turn Complete - ANZAC ANZAC collect 43 PUs; end with 61 PUs Units generate 9 Fuel; ANZAC end with 25 Fuel Units generate 2 Iron; ANZAC end with 7 IronCombat Hit Differential Summary :
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TripleA Turn Summary: KNIL round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - KNIL 1 Colonial-Infantry moved from French Guiana to Para 1 Infantry moved from Java to Sumatra Sea Zone 1 Infantry moved from Sumatra Sea Zone to Sumatra Non Combat Move - KNIL Aid the ANZAC - KNIL KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 8 Iron Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2 Purchase Units - KNIL KNIL buy 4 Infantrys; Remaining resources: 8 Fuel; 2 Iron; 2 PUs; 6 CR; Place Units - KNIL 4 Infantrys placed in Sumatra Turn Complete - KNIL KNIL collect 28 PUs; end with 30 PUs Units generate 5 Fuel; KNIL end with 13 Fuel Units generate 6 CR; KNIL end with 12 CR Units generate 2 Iron; KNIL end with 4 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Japan round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - Japan Japan takes Burma from British-India Japan takes Bengal from British-India Japan takes Burma from British-India Japan takes Bengal from British-India 1 Infantry moved from Hainan to South China Sea Zone 1 Infantry and 1 Transport moved from South China Sea Zone to East China Sea Zone 1 Infantry moved from Formosa to East China Sea Zone 1 Infantry moved from Iwo Jima to East China Sea Zone 3 Infantrys and 1 Transport moved from East China Sea Zone to Japan Sea Zone 3 Infantrys moved from Japan Sea Zone to Vladivostok 1 Artillery moved from Hanoi to South China Sea Zone 1 Artillery and 1 Transport moved from South China Sea Zone to East China Sea Zone 1 Infantry moved from Okinawa to East China Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from East China Sea Zone to Japan Sea Zone 1 Infantry moved from Japan to Japan Sea Zone 1 Artillery and 2 Infantrys moved from Japan Sea Zone to Vladivostok 3 Infantrys moved from Hanoi to South China Sea Zone 3 Infantrys and 1 Transport moved from South China Sea Zone to Japan Sea Zone 3 Infantrys moved from Japan Sea Zone to Vladivostok 1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone 2 Artillerys and 1 Infantry moved from Hanoi to South China Sea Zone 1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone 4 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 5 Infantrys and 3 Transports moved from South China Sea Zone to Japan Sea Zone 1 Fighter moved from Japan Sea Zone to Vladivostok 4 Artillerys moved from Japan Sea Zone to Vladivostok 5 Infantrys moved from Japan Sea Zone to Vladivostok 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Vladivostok 2 Light-Tanks and 1 SP-Artillery moved from Jehol to Vladivostok 1 Fighter moved from Jehol to Vladivostok 1 Fighter moved from Jehol to Vladivostok 1 Fighter moved from Jehol to Vladivostok 1 Artillery and 1 Infantry moved from Jehol to Hailar 1 Infantry moved from Jehol to Hailar 5 Infantrys moved from Jehol to Peking 1 Mech-Inf moved from Hanoi to Bengal 1 Anti-Air moved from Hanoi to Thailand 1 Destroyer and 1 Submarine moved from East China Sea Zone to Truk Lagoon Sea Zone 1 Submarine moved from Japanese East Coast Sea Zone to Truk Lagoon Sea Zone 1 Battleship, 2 Cruisers, 1 Destroyer and 2 Submarines moved from Arafura Sea Zone to Truk Lagoon Sea Zone 1 Infantry and 1 Light-Tank moved from Hanoi to Canton 1 Infantry moved from Hanoi to Canton 2 Infantrys moved from Hanoi to Burma Road 5 Infantrys and 1 Light-Tank moved from Changsha to Burma Road 1 Cruiser and 2 Destroyers moved from Shelikhov Gulf Sea Zone to East China Sea Zone Combat - Japan Battle in Hailar Japan attack with 1 Artillery and 2 Infantrys USSR defend with 1 Flag and 1 Infantry Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 2 : 0/3 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Hailar, round 2 : 0/1 hits, 0.30 expected hits Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 3 : 1/3 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Hailar, round 3 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Hailar Japan win, taking Hailar from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 Infantry Casualties for USSR: 1 Infantry Battle in Burma Road Japan attack with 7 Infantrys and 1 Light-Tank China defend with 1 Flag; British-India defend with 1 Colonial-Infantry Japan roll dice for 7 Infantrys and 1 Light-Tank in Burma Road, round 2 : 1/8 hits, 1.90 expected hits China roll dice for 1 Colonial-Infantry in Burma Road, round 2 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-India lost in Burma Road Japan win, taking Burma Road from China with 7 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 6 Casualties for British-India: 1 Colonial-Infantry Battle in Canton Japan attack with 2 Infantrys and 1 Light-Tank China defend with 1 Flag, 3 Fuel-Barrels and 1 Infantry Japan roll dice for 2 Infantrys and 1 Light-Tank in Canton, round 2 : 1/3 hits, 0.90 expected hits China roll dice for 1 Infantry in Canton, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the China lost in Canton Japan win, taking Canton from China with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10 Casualties for China: 1 Infantry Battle in Vladivostok Japan attack with 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery USSR defend with 2 Artillerys, 1 Flag, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys Japan roll dice for 1 Battleship in Vladivostok, round 2 : 0/1 hits, 0.60 expected hits Japan roll dice for 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 2 : 5/30 hits, 8.80 expected hits USSR roll dice for 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 2 : 6/26 hits, 7.90 expected hits 6 Infantrys owned by the Japan and 5 Infantrys owned by the USSR lost in Vladivostok Japan roll dice for 5 Artillerys, 4 Fighters, 9 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 3 : 10/24 hits, 7.60 expected hits USSR roll dice for 2 Artillerys, 6 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 3 : 7/21 hits, 6.40 expected hits 4 Infantrys owned by the Japan, 6 Infantrys owned by the USSR, 2 Artillerys owned by the USSR, 1 Artillery owned by the Japan, 2 Mech-Infs owned by the USSR and 2 Mech-Infs owned by the Japan lost in Vladivostok Japan roll dice for 4 Artillerys, 4 Fighters, 5 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 4 : 5/17 hits, 6.10 expected hits USSR roll dice for 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 4 : 2/11 hits, 3.40 expected hits 1 Infantry owned by the Japan, 1 Artillery owned by the Japan and 5 Mech-Infs owned by the USSR lost in Vladivostok Japan roll dice for 3 Artillerys, 4 Fighters, 4 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 5 : 7/15 hits, 5.60 expected hits USSR roll dice for 1 Light-Tank and 5 SP-Artillerys in Vladivostok, round 5 : 1/6 hits, 1.90 expected hits 1 Infantry owned by the Japan, 5 SP-Artillerys owned by the USSR and 1 Light-Tank owned by the USSR lost in Vladivostok Japan win, taking Vladivostok from USSR with 3 Artillerys, 4 Fighters, 3 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery remaining. Battle score for attacker is 125 Casualties for Japan: 2 Artillerys, 12 Infantrys and 2 Mech-Infs Casualties for USSR: 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys Non Combat Move - Japan 1 Fighter moved from Vladivostok to Japan Sea Zone 3 Fighters moved from Vladivostok to Peking Purchase Units - Japan Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan Japan buy 1 Carrier, 2 Fighters, 1 Infantry and 1 SP-Artillery; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; Place Units - Japan 1 Carrier and 1 Submarine placed in Truk Lagoon Sea Zone 2 Fighters placed in Truk Lagoon Sea Zone 1 Infantry and 1 SP-Artillery placed in Ryojun Turn Complete - Japan Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Bengal Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Burma Trigger The SS is now recruiting from Bengal: Germany has 1 SS-Potential placed in Bengal Trigger The SS is now recruiting from Burma: Germany has 1 SS-Potential placed in Burma Japan collect 108 PUs; end with 109 PUs Units generate 39 Fuel; Japan end with 41 Fuel Units generate 3 Iron; Japan end with 3 Iron Units generate 1 CR; Japan end with 1 CRCombat Hit Differential Summary :
Japan : -2.90 China : -0.50 USSR : -3.20 -
TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - Thailand 1 Cruiser and 1 Destroyer moved from Java Sea Zone to South China Sea Zone 1 Light-Tank moved from Malaya to Southern Thailand 1 Infantry moved from Thailand to Southern Thailand Combat - Thailand Battle in Southern Thailand Thailand attack with 1 Infantry and 1 Light-Tank British-India defend with 1 Flag, 1 Infantry and 1 Iron-Ore Thailand roll dice for 1 Infantry and 1 Light-Tank in Southern Thailand, round 2 : 2/2 hits, 0.70 expected hits British-India roll dice for 1 Infantry in Southern Thailand, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the British-India lost in Southern Thailand Thailand takes Southern Thailand from British-India Thailand win with 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10 Casualties for British-India: 1 Infantry Non Combat Move - Thailand Export to Imperial Japan - Thailand Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 4 Iron Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2 Purchase Units - Thailand Thailand buy 1 Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; Place Units - Thailand 1 Artillery placed in Thailand Turn Complete - Thailand Thailand collect 13 PUs; end with 15 PUs Units generate 1 Iron; Thailand end with 1 Iron Units generate 3 Fuel; Thailand end with 3 FuelCombat Hit Differential Summary :
British-India : -0.30 Thailand : 1.30 -
Much as it pained us to reverse course and leave Indo-China unscathed, it seemed that Russia just had to be dealt with already, for all the messed up things they've been doing to our buddies on the other side of the world lol.
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@Black_Elk Wow. Interesting choice. Great TUV swing but it probably means Japan will struggle to ever take French Indo-China, Sumatra, or India.
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TripleA Turn Summary: USA round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - USA 3 Infantrys and 1 Transport moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone 3 Infantrys moved from Trafalgar Sea Zone to Morocco 2 Fighters moved from Gibraltar to Morocco 1 Destroyer moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone 1 Cruiser moved from North Atlantic 4 Sea Zone to Bay of Biscay Sea Zone 1 Battleship moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone 1 Air-Transport, 1 Carrier and 1 Submarine moved from North Atlantic 6 Sea Zone to Bay of Biscay Sea Zone 1 Fighter moved from Guam to Hawaiian Sea Zone 1 Artillery and 2 Mariness moved from California to San Diego Sea Zone 1 Artillery, 2 Mariness and 1 Transport moved from San Diego Sea Zone to Hawaiian Sea Zone 1 Artillery and 2 Mariness moved from Hawaiian Sea Zone to Hawaii 1 Infantry moved from USA South Atlantic to USA North Atlantic 1 Marines moved from California to Great Plains 1 Infantry moved from British Columbia to Victoria Combat - USA Battle in Morocco USA attack with 2 Fighters and 3 Infantrys Pro-Axis-Neutral defend with 1 Flag, 1 Infantry and 1 Mech-Inf USA roll dice for 1 Battleship in Morocco, round 2 : 1/1 hits, 0.60 expected hits 1 Infantry owned by the Pro-Axis-Neutral lost in Morocco USA roll dice for 2 Fighters and 3 Infantrys in Morocco, round 2 : 2/5 hits, 1.60 expected hits Pro-Axis-Neutral roll dice for 1 Mech-Inf in Morocco, round 2 : 0/1 hits, 0.30 expected hits 1 Mech-Inf owned by the Pro-Axis-Neutral lost in Morocco USA takes Morocco from Pro-Axis-Neutral USA win with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 22 Casualties for Pro-Axis-Neutral: 1 Infantry and 1 Mech-Inf Non Combat Move - USA 2 Fighters moved from Morocco to Algeria 1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana 1 Infantry moved from Central America to Yucatan 1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone Lend-Lease aid - USA USA spend 10 PUs on User Action: Action 3 China receives financial support Action 3 China receives financial support activates a trigger called: Trigger China receives financial support Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 35 PUs Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2 USA spend 20 PUs on User Action: Action 7 USSR receives financial support Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 172 PUs Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2 USA spend 25 PUs on User Action: Action A9 Britain receives financial support Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 88 PUs Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2 USA spend 5 Fuel on User Action: Action 2 Brazil receives fuel support Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support Trigger Brazil receives fuel support: Brazil met a national objective for an additional 5 Fuel; end with 8 Fuel Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support-2 USA spend 15 Fuel on User Action: Action 6 France receives fuel support Action 6 France receives fuel support activates a trigger called: Trigger France receives fuel support Trigger France receives fuel support: France met a national objective for an additional 15 Fuel; end with 21 Fuel Action 6 France receives fuel support activates a trigger called: Trigger France receives fuel support-2 Purchase Units - USA USA buy 2 Destroyers and 1 Fighter; Remaining resources: 25 Fuel; 4 Iron; 1 PUs; Place Units - USA 2 Destroyers and 1 Fighter placed in Hawaiian Sea Zone Turn Complete - USA USA collect 103 PUs; end with 104 PUs Units generate 48 Fuel; USA end with 73 Fuel Units generate 4 Iron; USA end with 8 Iron USA creates 1 Air-Transport in USA North AtlanticCombat Hit Differential Summary :
USA : 0.80 Pro-Axis-Neutral : -0.30 -
TripleA Turn Summary: China round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - China 2 Anti-Airs, 3 Artillerys, 1 Fighter and 7 Infantrys moved from Chungking to Burma Road 1 Infantry and 1 Mech-Inf moved from Lanchow to Burma Road Combat - China Battle in Burma Road China attack with 2 Anti-Airs, 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Mech-Inf Japan defend with 1 Flag, 7 Infantrys and 1 Light-Tank China roll dice for 2 Anti-Airs, 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 3/15 hits, 3.40 expected hits Japan roll dice for 7 Infantrys and 1 Light-Tank in Burma Road, round 2 : 4/8 hits, 2.50 expected hits 3 Infantrys owned by the Japan, 2 Anti-Airs owned by the China and 2 Infantrys owned by the China lost in Burma Road China roll dice for 3 Artillerys, 1 Fighter, 6 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 2/11 hits, 2.80 expected hits Japan roll dice for 4 Infantrys and 1 Light-Tank in Burma Road, round 3 : 1/5 hits, 1.60 expected hits 2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Burma Road 3 Artillerys owned by the China, 5 Infantrys owned by the China and 1 Mech-Inf owned by the China retreated to Chungking Japan win with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 2 Casualties for China: 2 Anti-Airs and 3 Infantrys Casualties for Japan: 5 Infantrys Non Combat Move - China 2 Infantrys moved from Lanchow to Chungking 1 Infantry moved from Qinghai to Lanchow 1 Fighter moved from Burma Road to Chungking Purchase Units - China China buy 1 Artillery and 2 Infantrys; Remaining resources: 10 Fuel; 0 Iron; 4 PUs; Place Units - China 1 Artillery and 2 Infantrys placed in Chungking Turn Complete - China China collect 18 PUs; end with 22 PUs Units generate 2 Fuel; China end with 12 Fuel Units generate 1 Iron; China end with 1 IronCombat Hit Differential Summary :
China : -1.20 Japan : 0.90 -
TripleA Turn Summary: Brazil round 2
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 2 Combat Move - Brazil 1 Cruiser moved from South Atlantic 12 Sea Zone to Port Elizabeth Sea Zone 1 Anti-Air, 1 Artillery and 1 Infantry moved from Brazil to Nordeste 1 Transport moved from Freetown Sea Zone to Natal Sea Zone 1 Artillery and 2 Infantrys moved from Senegal to Mauritania Non Combat Move - Brazil Export to the USA - Brazil Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 9 Iron Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2 Purchase Units - Brazil Brazil buy nothing; Remaining resources: 5 Fuel; 0 Iron; 17 PUs; Turn Complete - Brazil Brazil collect 17 PUs; end with 34 PUs Units generate 2 Fuel; Brazil end with 7 Fuel Units generate 1 Iron; Brazil end with 1 IronCombat Hit Differential Summary :
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Yeah it was a tough decision, but Sumatra seemed out of range after the USA strike vs the Philippines transport, and French-Indo seemed more straightforward to contain than all those Russian mobile units running amok in the backfield. Unfortunately given the Axis showing elsewhere on the board, Japan doesn't really have the time to do what I'm doing. Lot of hitpoints to recover to make any kind of resurgence down south, so it was kind of taking the bait on that Russian stack lol, but as you say, least the TUV swing was nice. Let me look at G right quick and see how to handle this situation on the Eastern Front. Back in a few
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TripleA Turn Summary: Germany round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill Balkan states has gained access to German military equipment. 1 Light-Tank moved from East Prussia to Eastern Ukraine 1 Infantry and 1 Mech-Inf moved from East Prussia to Eastern Ukraine 1 Infantry moved from Sweden to Baltic Sea Zone 1 Battleship, 2 Cruisers, 2 Destroyers, 1 Infantry, 2 Patrol-Boats, 4 Submarines and 5 Transports moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone 1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad 1 Artillery moved from Baltic States to Leningrad 2 Artillerys, 19 Infantrys, 1 Light-Tank and 2 SS-Infantrys moved from Baltic States to Byelorussia 1 Infantry moved from Baltic States to Leningrad 1 Medium-Tank moved from West Germany to France 1 Infantry moved from West Germany to France 1 Fighter moved from East Prussia to France 1 Infantry moved from Berlin to West Germany 1 Light-Tank moved from Berlin to West Germany 1 Infantry and 1 Mech-Inf moved from East Prussia to West Germany 1 Light-Tank moved from Berlin to Byelorussia 1 Artillery, 2 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery moved from East Prussia to Byelorussia 1 Anti-Air moved from East Prussia to Byelorussia 1 Fighter moved from East Prussia to Leningrad Combat - Germany Battle in Byelorussia Germany attack with 1 Anti-Air, 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys USSR defend with 1 Anti-Air, 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 1 Anti-Air, 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys in Byelorussia, round 2 : 9/35 hits, 8.50 expected hits USSR roll dice for 1 Anti-Air and 1 Infantry in Byelorussia, round 2 : 1/2 hits, 0.30 expected hits 1 Infantry owned by the USSR, 1 Anti-Air owned by the Germany and 1 Anti-Air owned by the USSR lost in Byelorussia Germany win, taking Byelorussia from USSR with 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys remaining. Battle score for attacker is 10 Casualties for Germany: 1 Anti-Air Casualties for USSR: 1 Anti-Air and 1 Infantry Battle in Eastern Ukraine Germany attack with 1 Infantry, 1 Light-Tank and 1 Mech-Inf USSR defend with 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore Germany roll dice for 1 Infantry, 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 2 : 2/3 hits, 0.90 expected hits USSR roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Eastern Ukraine Germany win, taking Eastern Ukraine from USSR with 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 0 Casualties for Germany: 1 Infantry Casualties for USSR: 1 Infantry Battle in Gulf of Bothnia Sea Zone Germany attack with 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats, 4 Submarines and 5 Transports USSR defend with 1 Cruiser, 2 Patrol-Boats and 1 Submarine Germany roll dice for 4 Submarines in Gulf of Bothnia Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 Patrol-Boats owned by the USSR lost in Gulf of Bothnia Sea Zone Germany roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats and 5 Transports in Gulf of Bothnia Sea Zone, round 2 : 3/7 hits, 2.80 expected hits USSR roll dice for 1 Submarine in Gulf of Bothnia Sea Zone, round 2 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Cruiser in Gulf of Bothnia Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 Cruiser owned by the USSR and 1 Submarine owned by the USSR lost in Gulf of Bothnia Sea Zone Germany win with 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats, 4 Submarines and 5 Transports remaining. Battle score for attacker is 71 Casualties for USSR: 1 Cruiser, 2 Patrol-Boats and 1 Submarine Battle in Leningrad Germany attack with 1 Artillery, 1 Fighter and 2 Infantrys USSR defend with 1 Factory, 1 Flag and 1 Infantry Germany roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Leningrad, round 2 : 1/4 hits, 1.20 expected hits USSR roll dice for 1 Infantry in Leningrad, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Leningrad Germany captures one of USSR capitals Some non-combat units are destroyed: Germany win, taking Leningrad from USSR with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 Infantry Casualties for USSR: 1 Infantry Non Combat Move - Germany 1 Fighter moved from Leningrad to East Prussia Purchase Units - Germany Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 2 Fighters, 5 Infantrys, 1 Medium-Tank and 1 SS-Infantry; Remaining resources: 5 SS; 55 Fuel; 5 Iron; 0 PUs; Place Units - Germany 2 Fighters and 3 Infantrys placed in West Germany 2 Infantrys, 1 Medium-Tank and 1 SS-Infantry placed in East Prussia 1 Submarine placed in Baltic Sea Zone Turn Complete - Germany Germany collect 125 PUs; end with 125 PUs Units generate 28 SS; Germany end with 33 SS Units generate 31 Fuel; Germany end with 86 Fuel Units generate 7 Iron; Germany end with 12 IronCombat Hit Differential Summary :
USSR : 1.30 Germany : 1.60 -
TripleA Turn Summary: Balkan round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - Balkan 10 Infantrys moved from Western Ukraine to Byelorussia 3 Infantrys moved from Romania to Western Ukraine Non Combat Move - Balkan 1 Infantry moved from Baltic States to Byelorussia Export to Germany - Balkan Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 13 Iron Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2 Purchase Units - Balkan Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2 Balkan buy 1 Fighter and 1 SP-Artillery; Remaining resources: 6 Fuel; 0 Iron; 2 PUs; Place Units - Balkan 1 Fighter and 1 SP-Artillery placed in Romania Turn Complete - Balkan Balkan collect 30 PUs; end with 32 PUs Units generate 2 Fuel; Balkan end with 8 Fuel Units generate 1 Iron; Balkan end with 1 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Finland round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - Finland 1 Light-Tank moved from Finland to Lapland 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery moved from Eastern Finland to Karelia Combat - Finland Battle in Karelia Finland attack with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery USSR defend with 1 Flag and 1 Infantry Finland roll dice for 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery in Karelia, round 2 : 1/8 hits, 1.70 expected hits USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Karelia Finland win, taking Karelia from USSR with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Lapland Finland attack with 1 Light-Tank USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore Finland roll dice for 1 Light-Tank in Lapland, round 2 : 1/1 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Lapland Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Non Combat Move - Finland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 14 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Finland buy 1 SP-Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; Place Units - Finland 1 SP-Artillery placed in Finland Turn Complete - Finland Finland collect 14 PUs; end with 16 PUs Units generate 3 Fuel; Finland end with 3 Fuel Units generate 1 Iron; Finland end with 1 IronCombat Hit Differential Summary :
Finland : -0.20 USSR : -0.60
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