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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Germany round 3

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 3
      
          Combat Move - Germany
              Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill  Balkan states has gained access to German military equipment.
              1 Light-Tank moved from East Prussia to Eastern Ukraine
              1 Infantry and 1 Mech-Inf moved from East Prussia to Eastern Ukraine
              1 Infantry moved from Sweden to Baltic Sea Zone
              1 Battleship, 2 Cruisers, 2 Destroyers, 1 Infantry, 2 Patrol-Boats, 4 Submarines and 5 Transports moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
              1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
              1 Artillery moved from Baltic States to Leningrad
              2 Artillerys, 19 Infantrys, 1 Light-Tank and 2 SS-Infantrys moved from Baltic States to Byelorussia
              1 Infantry moved from Baltic States to Leningrad
              1 Medium-Tank moved from West Germany to France
              1 Infantry moved from West Germany to France
              1 Fighter moved from East Prussia to France
              1 Infantry moved from Berlin to West Germany
              1 Light-Tank moved from Berlin to West Germany
              1 Infantry and 1 Mech-Inf moved from East Prussia to West Germany
              1 Light-Tank moved from Berlin to Byelorussia
              1 Artillery, 2 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery moved from East Prussia to Byelorussia
              1 Anti-Air moved from East Prussia to Byelorussia
              1 Fighter moved from East Prussia to Leningrad
      
          Combat - Germany
              Battle in Byelorussia
                  Germany attack with 1 Anti-Air, 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys
                  USSR defend with 1 Anti-Air, 1 Flag, 1 Infantry and 1 SS-Potential
                      Germany roll dice for 1 Anti-Air, 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys in Byelorussia, round 2 : 9/35 hits, 8.50 expected hits
                      USSR roll dice for 1 Anti-Air and 1 Infantry in Byelorussia, round 2 : 1/2 hits, 0.30 expected hits
                      1 Infantry owned by the USSR, 1 Anti-Air owned by the Germany and 1 Anti-Air owned by the USSR lost in Byelorussia
                  Germany win, taking Byelorussia from USSR with 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys remaining. Battle score for attacker is 10
                  Casualties for Germany: 1 Anti-Air
                  Casualties for USSR: 1 Anti-Air and 1 Infantry
              Battle in Eastern Ukraine
                  Germany attack with 1 Infantry, 1 Light-Tank and 1 Mech-Inf
                  USSR defend with 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                      Germany roll dice for 1 Infantry, 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 2 : 2/3 hits, 0.90 expected hits
                      USSR roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.30 expected hits
                      1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Eastern Ukraine
                  Germany win, taking Eastern Ukraine from USSR with 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 0
                  Casualties for Germany: 1 Infantry
                  Casualties for USSR: 1 Infantry
              Battle in Gulf of Bothnia Sea Zone
                  Germany attack with 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats, 4 Submarines and 5 Transports
                  USSR defend with 1 Cruiser, 2 Patrol-Boats and 1 Submarine
                      Germany roll dice for 4 Submarines in Gulf of Bothnia Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                  2 Patrol-Boats owned by the USSR lost in Gulf of Bothnia Sea Zone
                      Germany roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats and 5 Transports in Gulf of Bothnia Sea Zone, round 2 : 3/7 hits, 2.80 expected hits
                      USSR roll dice for 1 Submarine in Gulf of Bothnia Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                      USSR roll dice for 1 Cruiser in Gulf of Bothnia Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 Cruiser owned by the USSR and 1 Submarine owned by the USSR lost in Gulf of Bothnia Sea Zone
                  Germany win with 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats, 4 Submarines and 5 Transports remaining. Battle score for attacker is 71
                  Casualties for USSR: 1 Cruiser, 2 Patrol-Boats and 1 Submarine
              Battle in Leningrad
                  Germany attack with 1 Artillery, 1 Fighter and 2 Infantrys
                  USSR defend with 1 Factory, 1 Flag and 1 Infantry
                      Germany roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Leningrad, round 2 : 1/4 hits, 1.20 expected hits
                      USSR roll dice for 1 Infantry in Leningrad, round 2 : 1/1 hits, 0.30 expected hits
                      1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Leningrad
                  Germany captures one of USSR capitals
                  Some non-combat units are destroyed: 
                  Germany win, taking Leningrad from USSR with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Germany: 1 Infantry
                  Casualties for USSR: 1 Infantry
      
          Non Combat Move - Germany
              1 Fighter moved from Leningrad to East Prussia
      
          Purchase Units - Germany
              Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
              Germany buy 2 Fighters, 5 Infantrys, 1 Medium-Tank and 1 SS-Infantry; Remaining resources: 5 SS; 55 Fuel; 5 Iron; 0 PUs; 
      
          Place Units - Germany
              2 Fighters and 3 Infantrys placed in West Germany
              2 Infantrys, 1 Medium-Tank and 1 SS-Infantry placed in East Prussia
              1 Submarine placed in Baltic Sea Zone
      
          Turn Complete - Germany
              Germany collect 125 PUs; end with 125 PUs
              Units generate 28 SS; Germany end with 33 SS
              Units generate 31 Fuel; Germany end with 86 Fuel
              Units generate 7 Iron; Germany end with 12 Iron
      

      Combat Hit Differential Summary :

      USSR : 1.30
      Germany : 1.60
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Balkan round 3

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 3
        
            Combat Move - Balkan
                10 Infantrys moved from Western Ukraine to Byelorussia
                3 Infantrys moved from Romania to Western Ukraine
        
            Non Combat Move - Balkan
                1 Infantry moved from Baltic States to Byelorussia
        
            Export to Germany - Balkan
                Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 13 Iron
                Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
        
            Purchase Units - Balkan
                Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2
                Balkan buy 1 Fighter and 1 SP-Artillery; Remaining resources: 6 Fuel; 0 Iron; 2 PUs; 
        
            Place Units - Balkan
                1 Fighter and 1 SP-Artillery placed in Romania
        
            Turn Complete - Balkan
                Balkan collect 30 PUs; end with 32 PUs
                Units generate 2 Fuel; Balkan end with 8 Fuel
                Units generate 1 Iron; Balkan end with 1 Iron
        

        Combat Hit Differential Summary :

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Finland round 3

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 3
          
              Combat Move - Finland
                  1 Light-Tank moved from Finland to Lapland
                  6 Infantrys, 1 Mech-Inf and 1 SP-Artillery moved from Eastern Finland to Karelia
          
              Combat - Finland
                  Battle in Karelia
                      Finland attack with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery
                      USSR defend with 1 Flag and 1 Infantry
                          Finland roll dice for 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery in Karelia, round 2 : 1/8 hits, 1.70 expected hits
                          USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the USSR lost in Karelia
                      Finland win, taking Karelia from USSR with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 10
                      Casualties for USSR: 1 Infantry
                  Battle in Lapland
                      Finland attack with 1 Light-Tank
                      USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                          Finland roll dice for 1 Light-Tank in Lapland, round 2 : 1/1 hits, 0.50 expected hits
                          USSR roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the USSR lost in Lapland
                      Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 10
                      Casualties for USSR: 1 Infantry
          
              Non Combat Move - Finland
          
              Export to Germany - Finland
                  Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                  Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 14 Iron
                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
          
              Purchase Units - Finland
                  Finland buy 1 SP-Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
          
              Place Units - Finland
                  1 SP-Artillery placed in Finland
          
              Turn Complete - Finland
                  Finland collect 14 PUs; end with 16 PUs
                  Units generate 3 Fuel; Finland end with 3 Fuel
                  Units generate 1 Iron; Finland end with 1 Iron
          

          Combat Hit Differential Summary :

          Finland : -0.20
          USSR : -0.60
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by Black_Elk

            Hmmm my thought was that stacking Leningrad prematurely would probably invite a rush on my soft underbelly, but I'll admit I had not really considered Norway when I commited to the plan. Possible the Allies might snag the 20 before we can respond. Perhaps Leningrad would have been better after all, though I figured the clap back would have seen the Russians coming out on top. But anyway, the die has been cast, as they say.

            USSR is up

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: USSR round 3

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 3
              
                  Combat Move - USSR
                      13 Infantrys moved from Iran to Iraq
                      1 Anti-Air moved from Iran to Iraq
                      1 SP-Artillery moved from Iran to Eastern Turkistan
                            USSR take Khorasan from Iran
                            USSR take Eastern Turkistan from Iran
                      1 Fighter moved from Stalingrad to Eastern Ukraine
                      1 Air-Transport moved from Stalingrad to Leningrad
                      1 Anti-Air and 3 Infantrys moved from Archangel to Leningrad
                      2 Infantrys moved from Stalingrad to Eastern Ukraine
                      1 Anti-Air moved from Central Russia to Eastern Ukraine
                      1 Submarine moved from Barents Sea Zone to North Sea Zone
                      1 Cruiser moved from White Sea Zone to Barents Sea Zone
                      1 Submarine moved from Midway Island Sea Zone to Hawaiian Sea Zone
              
                  Combat - USSR
                      Battle in Leningrad
                          USSR attack with 1 Air-Transport, 1 Anti-Air and 3 Infantrys
                          Germany defend with 1 Artillery, 1 Flag and 1 Infantry
                              USSR roll dice for 1 Air-Transport, 1 Anti-Air and 3 Infantrys in Leningrad, round 2 : 2/5 hits, 0.80 expected hits
                              Germany roll dice for 1 Artillery and 1 Infantry in Leningrad, round 2 : 1/2 hits, 0.60 expected hits
                          1 Anti-Air owned by the USSR, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Leningrad
                          USSR captures one of USSR capitals
                          USSR win, taking Leningrad from Germany with 1 Air-Transport and 3 Infantrys remaining. Battle score for attacker is 12
                          Casualties for USSR: 1 Anti-Air
                          Casualties for Germany: 1 Artillery and 1 Infantry
                      Battle in Eastern Ukraine
                          USSR attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                          Germany defend with 1 Flag, 2 Fuel-Barrels, 1 Iron-Ore, 1 Light-Tank and 1 Mech-Inf
                              USSR roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Eastern Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                              Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 2 : 2/2 hits, 0.70 expected hits
                              1 Infantry owned by the USSR and 1 Anti-Air owned by the USSR lost in Eastern Ukraine
                              USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.70 expected hits
                              Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 3 : 0/2 hits, 0.70 expected hits
                          1 Mech-Inf owned by the Germany lost in Eastern Ukraine
                              USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 4 : 1/2 hits, 0.70 expected hits
                              Germany roll dice for 1 Light-Tank in Eastern Ukraine, round 4 : 1/1 hits, 0.40 expected hits
                              1 Infantry owned by the USSR and 1 Light-Tank owned by the Germany lost in Eastern Ukraine
                          USSR win with 1 Fighter remaining. Battle score for attacker is -2
                          Casualties for USSR: 1 Anti-Air and 2 Infantrys
                          Casualties for Germany: 1 Light-Tank and 1 Mech-Inf
                      Battle in Iraq
                          USSR attack with 1 Anti-Air and 13 Infantrys
                          Iraq defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Iron-Ore and 1 Light-Tank; Germany defend with 1 SS-Potential
                              USSR roll dice for 1 Anti-Air and 13 Infantrys in Iraq, round 2 : 4/14 hits, 2.70 expected hits
                              Iraq roll dice for 1 Light-Tank in Iraq, round 2 : 1/1 hits, 0.40 expected hits
                              1 Infantry owned by the USSR and 1 Light-Tank owned by the Iraq lost in Iraq
                          USSR captures one of Iraq capitals
                          Some non-combat units are destroyed: 
                          USSR win, taking Iraq from Iraq with 1 Anti-Air and 12 Infantrys remaining. Battle score for attacker is 5
                          Casualties for USSR: 1 Infantry
                          Casualties for Iraq: 1 Light-Tank
              
                  Non Combat Move - USSR
                      2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Iran to Caspian Sea Zone
                      2 Mech-Infs and 3 SP-Artillerys moved from Iran to Dagestan
                      1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Central Russia to Moscow
                      2 Mech-Infs moved from Stalingrad to Moscow
                      2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Caspian Sea Zone to Stalingrad
                      1 Infantry moved from Stalingrad to Volga
                      1 Fighter moved from Eastern Ukraine to Stalingrad
                      1 Air-Transport moved from Leningrad to Archangel
                      1 Air-Transport moved from Siberia to Archangel
                      2 Artillerys moved from Central Russia to Stalingrad
                      19 Infantrys moved from Central Russia to Volga
                      3 Infantrys moved from Moscow to Archangel
                      1 Anti-Air moved from Moscow to Volga
                      1 Artillery moved from Moscow to Volga
                      1 Infantry moved from Aldan to Lensk
                      1 Infantry moved from Khabarovsk to Nikolaevsk
                      1 Infantry moved from Ayan to Ust-Maysky
              
                  Purchase Units - USSR
                      USSR buy 1 Anti-Air, 4 Artillerys, 1 Commissar, 1 Fighter, 7 Infantrys and 2 Mech-Infs; Remaining resources: 28 Fuel; 4 Iron; 0 PUs; 3 Officials; 0 SS; 
              
                  Place Units - USSR
                      3 Artillerys, 1 Commissar and 1 Mech-Inf placed in Moscow
                      5 Infantrys placed in Archangel
                      1 Fighter placed in Siberia
                      1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Mech-Inf placed in Stalingrad
              
                  Turn Complete - USSR
                      USSR collect 150 PUs; end with 150 PUs
                      Units generate 50 Fuel; USSR end with 78 Fuel
                      Units generate 6 SS; USSR end with 6 SS
                      Units generate 4 Officials; USSR end with 7 Officials
                      Units generate 7 Iron; USSR end with 11 Iron
                      USSR creates 1 Air-Transport in Siberia
              

              Combat Hit Differential Summary :

              USSR : 2.10
              Iraq : 0.60
              Germany : 1.60
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Britain round 3

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 3
                
                    Combat Move - Britain
                            Britain takes Iceland from True-Neutral
                            Britain takes Iceland from True-Neutral
                        1 Infantry moved from Northern Ireland to Celtic Sea Zone
                        1 Infantry and 1 Transport moved from Celtic Sea Zone to North Sea Zone
                        1 Artillery and 1 Infantry moved from England to North Sea Zone
                        1 Artillery and 2 Infantrys moved from North Sea Zone to Norway
                        1 Battleship, 1 Cruiser, 2 Destroyers and 3 Patrol-Boats moved from Celtic Sea Zone to North Sea Zone
                        1 Cruiser, 1 Destroyer and 1 Submarine moved from Bay of Biscay Sea Zone to North Sea Zone
                        1 Infantry moved from England to Celtic Sea Zone
                        1 Fighter moved from England to Norway
                        2 Infantrys moved from England to Celtic Sea Zone
                        3 Infantrys and 1 Transport moved from Celtic Sea Zone to Greenland Sea Zone
                        3 Infantrys moved from Greenland Sea Zone to Iceland
                        1 Fighter moved from Algeria to Egypt
                        1 Air-Transport moved from Bay of Biscay Sea Zone to England
                        1 Patrol-Boat moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                        1 Artillery and 2 Infantrys moved from Great Plains to USA Central
                
                    Combat - Britain
                        Battle in Norway
                            Britain attack with 1 Artillery, 1 Fighter and 2 Infantrys
                            True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential
                                Britain roll dice for 1 Battleship in Norway, round 2 : 1/1 hits, 0.60 expected hits
                                1 Infantry owned by the True-Neutral lost in Norway
                                Britain roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Norway, round 2 : 2/4 hits, 1.20 expected hits
                                True-Neutral roll dice for 1 Artillery in Norway, round 2 : 0/1 hits, 0.30 expected hits
                                1 Artillery owned by the True-Neutral lost in Norway
                            Britain takes Norway from True-Neutral
                            Britain win with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 21
                            Casualties for True-Neutral: 1 Artillery and 1 Infantry
                
                    Non Combat Move - Britain
                        1 Fighter moved from Norway to England
                        1 Air-Transport moved from Halifax to Bay of Biscay Sea Zone
                
                    Purchase Units - Britain
                        Britain buy 1 Carrier and 2 Fighters; Remaining resources: 21 Fuel; 5 Iron; 8 PUs; 
                
                    Place Units - Britain
                        1 Carrier placed in North Sea Zone
                            1 Fighter moved from England to North Sea Zone
                        2 Fighters placed in North Sea Zone
                
                    Turn Complete - Britain
                        Britain collect 68 PUs; end with 76 PUs
                        Units generate 14 Fuel; Britain end with 35 Fuel
                        Units generate 2 Iron; Britain end with 7 Iron
                        Units generate 1 SS; Britain end with 1 SS
                        Britain creates 1 Air-Transport in Halifax
                

                Combat Hit Differential Summary :

                True-Neutral : -0.30
                Britain : 1.20
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: France round 3

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 3
                  
                      Combat Move - France
                          1 Cruiser moved from Bay of Biscay Sea Zone to North Sea Zone
                          1 Fighter moved from Chad to Egypt
                          1 Colonial-Infantry and 1 Infantry moved from Gabon to Equatorial Africa
                          1 Colonial-Infantry and 1 Infantry moved from Gibraltar to Trafalgar Sea Zone
                          1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                          1 Colonial-Infantry and 1 Infantry moved from West African Sea Zone to Morocco
                  
                      Non Combat Move - France
                  
                      Aid the colonies - France
                          France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                          Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                          Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 44 PUs
                          Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                  
                      Purchase Units - France
                          France buy 1 Artillery and 1 Colonial-Infantry; Remaining resources: 16 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; 
                  
                      Place Units - France
                          1 Artillery and 1 Colonial-Infantry placed in Gabon
                  
                      Turn Complete - France
                          France collect 28 PUs; end with 30 PUs
                          Units generate 3 Fuel; France end with 19 Fuel
                          Units generate 10 CR; France end with 11 CR
                          Units generate 1 Iron; France end with 2 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: British-Colonies round 3

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 3
                    
                        Combat Move - British-Colonies
                            1 Infantry moved from French Guiana to Para
                            1 Infantry moved from Mecca to Iraq
                            1 Infantry moved from Chad to Equatorial Africa
                            British-Colonies undo move 3.
                            1 Artillery moved from Northern Congo to Equatorial Africa
                            1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo
                            1 Colonial-Infantry moved from Chad to Ubangi-Shari
                            1 Battleship and 2 Cruisers moved from Red Sea Zone to Arabian Sea Zone
                            2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                            2 Colonial-Infantrys and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                            2 Colonial-Infantrys moved from West African Sea Zone to Morocco
                    
                        Combat - British-Colonies
                            Battle in Arabian Sea Zone
                                British-Colonies attack with 1 Battleship and 2 Cruisers
                                Iran defend with 2 Patrol-Boats; Iraq defend with 1 Patrol-Boat
                                    British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 2 : 1/3 hits, 1.60 expected hits
                                    Iran roll dice for 3 Patrol-Boats in Arabian Sea Zone, round 2 : 0/3 hits, 0.60 expected hits
                                1 Patrol-Boat owned by the Iraq lost in Arabian Sea Zone
                                    British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 3 : 2/3 hits, 1.60 expected hits
                                    Iran roll dice for 2 Patrol-Boats in Arabian Sea Zone, round 3 : 0/2 hits, 0.40 expected hits
                                2 Patrol-Boats owned by the Iran lost in Arabian Sea Zone
                                British-Colonies win
                                . Battle score for attacker is 39
                                Casualties for Iraq: 1 Patrol-Boat
                                Casualties for Iran: 2 Patrol-Boats
                    
                        Non Combat Move - British-Colonies
                    
                        Purchase Units - British-Colonies
                            British-Colonies buy 2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 9 Fuel; 1 Iron; 0 PUs; 4 CR; 0 SS; 
                    
                        Place Units - British-Colonies
                            2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys placed in Egypt
                    
                        Turn Complete - British-Colonies
                            British-Colonies collect 41 PUs; end with 41 PUs
                            Units generate 6 CR; British-Colonies end with 10 CR
                            Units generate 5 Fuel; British-Colonies end with 14 Fuel
                            Units generate 1 Iron; British-Colonies end with 2 Iron
                    

                    Combat Hit Differential Summary :

                    Iran : -1.00
                    British-Colonies : -0.20
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: South-Africa round 3

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 3
                      
                          Combat Move - South-Africa
                              1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 2 Sea Zone
                              1 Infantry moved from Rhodesia to Lindi
                              1 Infantry and 1 Mech-Inf moved from Rhodesia to Equatorial Africa
                              1 Artillery and 1 Infantry moved from South Africa to Bechuanaland
                      
                          Combat - South-Africa
                              Battle in Indian Ocean 2 Sea Zone
                                  South-Africa attack with 1 Cruiser and 1 Destroyer
                                  Italy defend with 1 Submarine
                                      South-Africa roll dice for 1 Cruiser and 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                      Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                      1 Destroyer owned by the South-Africa lost in Indian Ocean 2 Sea Zone
                                  1 Submarine owned by the Italy Submerged
                                  British-India takes Indian Ocean 2 Sea Zone from Italy
                                  South-Africa win
                                  . Battle score for attacker is -16
                                  Casualties for South-Africa: 1 Destroyer
                      
                          Non Combat Move - South-Africa
                      
                          Purchase Units - South-Africa
                              South-Africa buy 1 Infantry; Remaining resources: 2 Fuel; 2 Iron; 7 PUs; 
                      
                          Place Units - South-Africa
                              1 Infantry placed in South Africa
                      
                          Turn Complete - South-Africa
                              South-Africa collect 15 PUs; end with 22 PUs
                              Units generate 6 Fuel; South-Africa end with 8 Fuel
                              Units generate 1 Iron; South-Africa end with 3 Iron
                      

                      Combat Hit Differential Summary :

                      Italy : 0.70
                      South-Africa : -0.80
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by Black_Elk

                        Yeah this is about to get fairly ugly lol. Gotta take a mile-long shot on Egypt, or Allies will have 20 VC for sure by the end of the round.

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @Black_Elk Yeah, Axis are in a bad place. I think you needed to keep Germany's fleet out to block Norway rather than attacking Russia's fleet.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Italy round 3

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 3
                            
                                Combat Move - Italy
                                        Italy takes Indian Ocean 3 Sea Zone from French-Colonies
                                    1 Artillery and 1 Mech-Inf moved from South Sudan to Egypt
                                    1 Artillery, 1 Colonial-Infantry, 2 Fighters, 12 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from North Sudan to Egypt
                                    1 Light-Tank moved from Eritrea to Egypt
                                    1 Fighter moved from Italy to Egypt
                                    2 Colonial-Infantrys and 5 Infantrys moved from South Sudan to North Sudan
                                    1 Colonial-Infantry moved from Ethiopia to Eritrea
                                    1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Eritrea
                                    2 Infantrys moved from Tanganyika to Northern Congo
                                    2 Infantrys moved from Kenya to Tanganyika
                                    1 Submarine moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone
                                    1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 5 Sea Zone
                                          Italy take Indian Ocean 5 Sea Zone from ANZAC
                                    2 Infantrys moved from Tunesia to Libya
                            
                                Combat - Italy
                                    Battle in Northern Congo
                                        Italy attack with 2 Infantrys
                                        British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                            Italy roll dice for 2 Infantrys in Northern Congo, round 2 : 0/2 hits, 0.40 expected hits
                                            British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 2 : 1/1 hits, 0.20 expected hits
                                            1 Infantry owned by the Italy lost in Northern Congo
                                            Italy roll dice for 1 Infantry in Northern Congo, round 3 : 0/1 hits, 0.20 expected hits
                                            British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 3 : 1/1 hits, 0.20 expected hits
                                            1 Infantry owned by the Italy lost in Northern Congo
                                        British-Colonies win
                                        . Battle score for attacker is -20
                                        Casualties for Italy: 2 Infantrys
                                    Battle in Egypt
                                        Italy attack with 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                                        British-Colonies defend with 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 1 Factory, 1 Flag and 14 Infantrys; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                            AA fire in Egypt : 0/3 hits, 0.30 expected hits
                                            Italy roll dice for 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 2 : 7/24 hits, 6.90 expected hits
                                            British-Colonies roll dice for 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 3 Fighters and 14 Infantrys in Egypt, round 2 : 7/29 hits, 8.60 expected hits
                                        3 Anti-Airs owned by the British-Colonies, 6 Infantrys owned by the Italy, 4 Colonial-Infantrys owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Egypt
                                            Italy roll dice for 2 Artillerys, 3 Fighters, 6 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 3 : 9/17 hits, 5.50 expected hits
                                            British-Colonies roll dice for 5 Artillerys, 3 Fighters and 14 Infantrys in Egypt, round 3 : 8/22 hits, 7.50 expected hits
                                            9 Infantrys owned by the British-Colonies, 6 Infantrys owned by the Italy and 2 Mech-Infs owned by the Italy lost in Egypt
                                            Italy roll dice for 2 Artillerys, 3 Fighters, 2 Light-Tanks, 1 Mech-Inf and 1 Medium-Tank in Egypt, round 4 : 3/9 hits, 3.70 expected hits
                                            British-Colonies roll dice for 5 Artillerys, 3 Fighters and 5 Infantrys in Egypt, round 4 : 6/13 hits, 4.80 expected hits
                                            3 Infantrys owned by the British-Colonies, 2 Artillerys owned by the Italy, 1 Mech-Inf owned by the Italy, 1 Fighter owned by the Italy and 2 Light-Tanks owned by the Italy lost in Egypt
                                            Italy roll dice for 2 Fighters and 1 Medium-Tank in Egypt, round 5 : 2/3 hits, 1.60 expected hits
                                            British-Colonies roll dice for 5 Artillerys, 3 Fighters and 2 Infantrys in Egypt, round 5 : 3/10 hits, 3.90 expected hits
                                            2 Infantrys owned by the British-Colonies, 2 Fighters owned by the Italy and 1 Medium-Tank owned by the Italy lost in Egypt
                                        British-Colonies win
                                        . Battle score for attacker is -99
                                        Casualties for Italy: 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                                        Casualties for British-Colonies: 3 Anti-Airs, 4 Colonial-Infantrys and 14 Infantrys
                            
                                Non Combat Move - Italy
                            
                                Purchase Units - Italy
                                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                    Italy buy 1 Artillery, 1 Colonial-Infantry and 7 Infantrys; Remaining resources: 19 Fuel; 11 Iron; 0 PUs; 4 CR; 
                            
                                Place Units - Italy
                                    1 Submarine placed in Gulf of Aden Sea Zone
                                    1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Libya
                                    5 Infantrys placed in Italy
                            
                                Turn Complete - Italy
                                    Italy collect 87 PUs; end with 87 PUs
                                    Units generate 7 CR; Italy end with 11 CR
                                    Units generate 10 Fuel; Italy end with 29 Fuel
                                    Units generate 3 Iron; Italy end with 14 Iron
                            

                            Combat Hit Differential Summary :

                            AA fire in Egypt : : -0.30
                            Italy : 2.70
                            British-Colonies : 0.80
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Iraq round 3

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 3
                              
                                  Combat Move - Iraq
                                      1 Artillery, 4 Infantrys and 1 Light-Tank moved from Transjordan to Egypt
                                      1 Fighter moved from Transjordan to Egypt
                              
                                  Combat - Iraq
                                      Battle in Egypt
                                          Iraq attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank
                                          British-Colonies defend with 5 Artillerys, 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                              Iraq roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank in Egypt, round 2 : 2/7 hits, 2.10 expected hits
                                              British-Colonies roll dice for 5 Artillerys and 3 Fighters in Egypt, round 2 : 2/8 hits, 3.30 expected hits
                                              2 Artillerys owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt
                                              Iraq roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Light-Tank in Egypt, round 3 : 1/5 hits, 1.70 expected hits
                                              British-Colonies roll dice for 3 Artillerys and 3 Fighters in Egypt, round 3 : 3/6 hits, 2.70 expected hits
                                              1 Artillery owned by the Iraq, 1 Artillery owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt
                                              Iraq roll dice for 1 Fighter and 1 Light-Tank in Egypt, round 4 : 1/2 hits, 1.00 expected hits
                                              British-Colonies roll dice for 2 Artillerys and 3 Fighters in Egypt, round 4 : 1/5 hits, 2.40 expected hits
                                              1 Artillery owned by the British-Colonies and 1 Light-Tank owned by the Iraq lost in Egypt
                                              Iraq roll dice for 1 Fighter in Egypt, round 5 : 1/1 hits, 0.50 expected hits
                                              British-Colonies roll dice for 1 Artillery and 3 Fighters in Egypt, round 5 : 4/4 hits, 2.10 expected hits
                                              1 Artillery owned by the British-Colonies and 1 Fighter owned by the Iraq lost in Egypt
                                          British-Colonies win
                                          . Battle score for attacker is -31
                                          Casualties for Iraq: 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank
                                          Casualties for British-Colonies: 5 Artillerys
                              
                                  Non Combat Move - Iraq
                              
                                  Aid Axis powers - Iraq
                                      Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                                      Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                                      Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 91 Fuel
                                      Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                              
                                  Purchase Units - Iraq
                                      Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 15 PUs; 
                              
                                  Turn Complete - Iraq
                                      Iraq collect 5 PUs; end with 20 PUs
                              

                              Combat Hit Differential Summary :

                              British-Colonies : -0.50
                              Iraq : -0.30
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Iran round 3

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 3
                                
                                    Combat Move - Iran
                                        1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank moved from Transjordan to Egypt
                                
                                    Combat - Iran
                                        Battle in Egypt
                                            Iran attack with 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                                            British-Colonies defend with 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                                AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                                Iran roll dice for 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 2 : 2/7 hits, 2.60 expected hits
                                                British-Colonies roll dice for 3 Fighters in Egypt, round 2 : 2/3 hits, 1.80 expected hits
                                                1 Infantry owned by the Iran, 1 Anti-Air owned by the Iran, 1 Fighter owned by the South-Africa and 1 Fighter owned by the Britain lost in Egypt
                                                Iran roll dice for 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 3 : 2/5 hits, 2.30 expected hits
                                                British-Colonies roll dice for 1 Fighter in Egypt, round 3 : 0/1 hits, 0.60 expected hits
                                                1 Fighter owned by the France lost in Egypt
                                            Iran takes Egypt from British-Colonies
                                            Some non-combat units are destroyed: 
                                            Iran win with 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank remaining. Battle score for attacker is 41
                                            Casualties for Iran: 1 Anti-Air and 1 Infantry
                                            Casualties for Britain: 1 Fighter
                                            Casualties for South-Africa: 1 Fighter
                                            Casualties for France: 1 Fighter
                                
                                    Non Combat Move - Iran
                                        1 Fighter moved from Egypt to Libya
                                
                                    Purchase Units - Iran
                                        Iran buy nothing; Remaining resources: 0 Fuel; 1 Iron; 29 PUs; 0 CR; 
                                
                                    Turn Complete - Iran
                                        Iran collect 6 PUs; end with 35 PUs
                                        Units generate 1 Fuel; Iran end with 1 Fuel
                                

                                Combat Hit Differential Summary :

                                Iran : -0.90
                                AA fire in Egypt : : -0.10
                                British-Colonies : -0.40
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  No doubt. Well, that was certainly bloody. Italy decides to get lucky all of a sudden. I guess Iran had one final death gasp to try and help the team. Its down to Thailand now...

                                  British-India is up

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: British-India round 3

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - British-India
                                                British-India takes Burma from Japan
                                            1 Fighter moved from India to French Indochina
                                            1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys moved from Orissa to Bengal
                                            1 Colonial-Infantry moved from Lower Burma to Burma
                                    
                                        Combat - British-India
                                            Battle in Bengal
                                                British-India attack with 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys
                                                Japan defend with 1 Flag and 1 Mech-Inf; Germany defend with 1 SS-Potential
                                                    British-India roll dice for 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys in Bengal, round 2 : 1/4 hits, 0.70 expected hits
                                                    Japan roll dice for 1 Mech-Inf in Bengal, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Mech-Inf owned by the Japan lost in Bengal
                                                British-India takes Bengal from Japan
                                                British-India win
                                                . Battle score for attacker is 12
                                                Casualties for Japan: 1 Mech-Inf
                                    
                                        Non Combat Move - British-India
                                            2 Anti-Airs and 2 Infantrys moved from India to Orissa
                                            2 Colonial-Infantrys moved from Afghanistan to Punjab
                                            1 Infantry moved from Kerman to Sind
                                    
                                        Export to Britain - British-India
                                            British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                                            Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                                            Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                                            Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                                    
                                        Purchase Units - British-India
                                            British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 19 Fuel; 2 Iron; 0 PUs; 2 CR; 0 SS; 
                                    
                                        Place Units - British-India
                                            1 Destroyer placed in Indian Coast Sea Zone
                                            1 Colonial-Infantry and 1 Fighter placed in India
                                    
                                        Turn Complete - British-India
                                            British-India collect 45 PUs; end with 45 PUs
                                            Units generate 2 SS; British-India end with 2 SS
                                            Units generate 9 Fuel; British-India end with 28 Fuel
                                            Units generate 6 CR; British-India end with 8 CR
                                            Units generate 1 Iron; British-India end with 3 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Japan : -0.30
                                    British-India : 0.30
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: French-Colonies round 3

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - French-Colonies
                                              1 Infantry moved from Orissa to Bengal
                                              4 Colonial-Infantrys, 8 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand
                                              French-Colonies undo move 2.
                                              French-Colonies undo move 1.
                                              1 Infantry moved from Orissa to Bengal
                                      
                                          Combat - French-Colonies
                                      
                                          Non Combat Move - French-Colonies
                                      
                                          Purchase Units - French-Colonies
                                              French-Colonies buy 1 Artillery and 3 Infantrys; Remaining resources: 19 Fuel; 3 PUs; 9 CR; 0 Iron; 
                                      
                                          Place Units - French-Colonies
                                              1 Artillery and 3 Infantrys placed in French Indochina
                                      
                                          Turn Complete - French-Colonies
                                              French-Colonies collect 29 PUs; end with 32 PUs
                                              Units generate 6 Fuel; French-Colonies end with 25 Fuel
                                              Units generate 1 Iron; French-Colonies end with 1 Iron
                                              Units generate 4 CR; French-Colonies end with 13 CR
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: ANZAC round 3

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - ANZAC
                                                1 Fighter moved from Western New Guinea to French Indochina
                                                1 Fighter moved from Darwin to French Indochina
                                                1 Infantry moved from Alice Springs to North Queensland
                                                4 Artillerys moved from Darwin to North Queensland
                                                4 Infantrys moved from Darwin to North Queensland
                                        
                                            Non Combat Move - ANZAC
                                        
                                            Aid the KNIL - ANZAC
                                                ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                                Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 40 PUs
                                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                                ANZAC spend 10 Fuel on User Action: Action 2 KNIL receives fuel support
                                                Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support
                                                Trigger KNIL receives fuel support: KNIL met a national objective for an additional 10 Fuel; end with 23 Fuel
                                                Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support-2
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 2 Fighters; Remaining resources: 11 Fuel; 8 Iron; 11 PUs; 
                                        
                                            Place Units - ANZAC
                                                2 Fighters placed in Darwin
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 38 PUs; end with 49 PUs
                                                Units generate 9 Fuel; ANZAC end with 20 Fuel
                                                Units generate 2 Iron; ANZAC end with 10 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: KNIL round 3

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - KNIL
                                                  1 Colonial-Infantry moved from Para to Nordeste
                                                  1 Transport moved from Sumatra Sea Zone to Java Sea Zone
                                                  1 Colonial-Infantry moved from Halmahera to Java Sea Zone
                                                  1 Colonial-Infantry moved from Celebes to Java Sea Zone
                                                  1 Colonial-Infantry moved from Borneo to Java Sea Zone
                                                  3 Colonial-Infantrys and 1 Transport moved from Java Sea Zone to Sumatra Sea Zone
                                                  3 Colonial-Infantrys moved from Sumatra Sea Zone to Sumatra
                                                  1 Dive-Bomber moved from Sumatra to French Indochina
                                          
                                              Non Combat Move - KNIL
                                          
                                              Purchase Units - KNIL
                                                  KNIL buy 2 Fighters; Remaining resources: 19 Fuel; 4 Iron; 0 PUs; 12 CR; 
                                          
                                              Place Units - KNIL
                                                  2 Fighters placed in Sumatra
                                          
                                              Turn Complete - KNIL
                                                  KNIL collect 28 PUs; end with 28 PUs
                                                  Units generate 5 Fuel; KNIL end with 24 Fuel
                                                  Units generate 6 CR; KNIL end with 18 CR
                                                  Units generate 2 Iron; KNIL end with 6 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Japan round 3

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Japan
                                                    1 Light-Tank moved from Vladivostok to Amur
                                                          Japan take Amur from USSR
                                                    1 Light-Tank moved from Amur to Nikolaevsk
                                                    1 Infantry moved from Hailar to Chita
                                                          Japan take Chita from USSR
                                                    1 Artillery moved from Hailar to Aldan
                                                          Japan take Aldan from USSR
                                                    1 Light-Tank moved from Vladivostok to Aldan
                                                          Japan take Khabarovsk from USSR
                                                    1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                                    1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                                                    1 Infantry moved from Okhotsk Sea Zone to Magadan
                                                          Japan take Magadan from USSR
                                                    1 Infantry moved from Hanoi to Thailand
                                                    1 Light-Tank moved from Burma Road to Thailand
                                                    1 Infantry moved from Changsha to Lanchow
                                                    1 Infantry moved from Burma Road to Changsha
                                                    1 Infantry moved from Ryojun to Jehol
                                                    1 Fighter moved from Peking to Lanchow
                                                    1 Infantry moved from Vladivostok to Japan Sea Zone
                                                    1 SP-Artillery moved from Vladivostok to Japan Sea Zone
                                                    1 Infantry, 1 SP-Artillery and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                                    1 Infantry and 1 SP-Artillery moved from Okhotsk Sea Zone to Ayan
                                                          Japan take Ayan from USSR
                                                    1 Submarine moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                                    1 Fighter moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                                    3 Artillerys and 2 Infantrys moved from Vladivostok to Japan Sea Zone
                                                    5 Infantrys moved from Peking to Changsha
                                                    1 Medium-Tank moved from Vladivostok to Japan Sea Zone
                                                    1 SP-Artillery moved from Ryojun to Changsha
                                                    1 Infantry moved from Tsitsihar to Jehol
                                                    1 Fighter moved from Peking to Lanchow
                                                    3 Artillerys, 2 Infantrys and 1 Medium-Tank moved from Japan Sea Zone to Peking
                                                    1 Fighter moved from Japan Sea Zone to Nikolaevsk
                                                    1 Cruiser and 2 Destroyers moved from East China Sea Zone to South China Sea Zone
                                                    1 Infantry moved from Burma Road to Hanoi
                                                    1 Infantry moved from Canton to Burma Road
                                                    1 Infantry and 1 Light-Tank moved from Canton to Changsha
                                                    1 Fighter moved from Peking to Lanchow
                                                    1 Battleship moved from Japan Sea Zone to Okhotsk Sea Zone
                                                    1 Cruiser moved from Japan Sea Zone to South China Sea Zone
                                                    1 Destroyer moved from Japan Sea Zone to South China Sea Zone
                                            
                                                Combat - Japan
                                                    Battle in Pacific 5 Sea Zone
                                                        Japan attack with 1 Fighter and 1 Submarine
                                                        USA defend with 1 Destroyer
                                                            Japan roll dice for 1 Submarine in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                            USA roll dice for 1 Destroyer in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                                            1 Destroyer owned by the USA and 1 Submarine owned by the Japan lost in Pacific 5 Sea Zone
                                                        Japan win with 1 Fighter remaining. Battle score for attacker is -9
                                                        Casualties for Japan: 1 Submarine
                                                        Casualties for USA: 1 Destroyer
                                                    Battle in Nikolaevsk
                                                        Japan attack with 1 Fighter and 1 Light-Tank
                                                        USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                            Japan roll dice for 1 Fighter and 1 Light-Tank in Nikolaevsk, round 2 : 1/2 hits, 1.00 expected hits
                                                            USSR roll dice for 1 Infantry in Nikolaevsk, round 2 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the USSR lost in Nikolaevsk
                                                        Japan win, taking Nikolaevsk from USSR with 1 Fighter and 1 Light-Tank remaining. Battle score for attacker is 10
                                                        Casualties for USSR: 1 Infantry
                                                    Battle in Lanchow
                                                        Japan attack with 3 Fighters and 1 Infantry
                                                        China defend with 1 Flag and 1 Infantry
                                                            Japan roll dice for 3 Fighters and 1 Infantry in Lanchow, round 2 : 3/4 hits, 1.70 expected hits
                                                            China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the China lost in Lanchow
                                                        Japan win, taking Lanchow from China with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                                                        Casualties for China: 1 Infantry
                                            
                                                Non Combat Move - Japan
                                                    3 Fighters moved from Lanchow to Changsha
                                                    1 Fighter moved from Nikolaevsk to Japan Sea Zone
                                                    1 Fighter moved from Pacific 5 Sea Zone to Truk Lagoon Sea Zone
                                            
                                                Aid Axis powers - Japan
                                                    Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                                    Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                                    Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 25 PUs
                                                    Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                                            
                                                Purchase Units - Japan
                                                    Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                    Japan buy 6 Infantrys, 1 Light-Tank and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                            
                                                Place Units - Japan
                                                    1 Submarine placed in Truk Lagoon Sea Zone
                                                    2 Infantrys, 1 Light-Tank and 2 Mech-Infs placed in Ryojun
                                                    4 Infantrys placed in Japan
                                            
                                                Turn Complete - Japan
                                                    Japan collect 113 PUs; end with 113 PUs
                                                    Units generate 40 Fuel; Japan end with 49 Fuel
                                                    Units generate 4 Iron; Japan end with 4 Iron
                                                    Units generate 1 CR; Japan end with 1 CR
                                            

                                            Combat Hit Differential Summary :

                                            USA : 0.70
                                            Japan : 1.80
                                            China : -0.30
                                            USSR : -0.30
                                            

                                            Savegame

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