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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • Black_ElkB Offline
      Black_Elk @redrum
      last edited by

      @redrum Sounds good. Should be back at home in a couple hours. Will fire off a turn then

      best

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Elves round 1

        TripleA Turn Summary for game: Dragon War, version: 1.2.3

        Game History

        Round: 1
        
            Combat Move - Elves
                1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8
                1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                      Elves take Sea Zone 7 from Pirates
                1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Tirith
                1 Lgt-Cavalry moved from Durlan Steppes to Durlan Ranges
                      Elves take Durlan Ranges from Murlocs
                1 Lgt-Cavalry moved from Durlan Ranges to The Outlands
                      Elves take The Outlands from Murlocs
                1 Lgt-Infantry moved from Durlan North Coast to Volodar Point
                      Elves take Volodar Point from Murlocs
        
            Combat - Elves
                Elves has abandoned Sea Zone 51 to Undead
                Battle in Sea Zone 6
                    Elves attack with 1 Bireme
                    Pirates defend with 1 Pirate-Boat
                        Elves roll dice for 1 Bireme in Sea Zone 6, round 2 : 1/1 hits, 0.75 expected hits
                        Pirates roll dice for 1 Pirate-Boat in Sea Zone 6, round 2 : 0/1 hits, 0.38 expected hits
                    1 Pirate-Boat owned by the Pirates lost in Sea Zone 6
                    Elves win, taking Sea Zone 51 from Pirates, taking Sea Zone 6 from Pirates with 1 Bireme remaining. Battle score for attacker is 45
                    Casualties for Pirates: 1 Pirate-Boat
                Battle in Oorsik Tirith
                    Elves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                    Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill
                        Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Tirith, round 2 : 0/2 hits, 0.88 expected hits
                        Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 0/1 hits, 0.38 expected hits
                        Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Tirith, round 3 : 0/2 hits, 0.88 expected hits
                        Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits
                    1 Lgt-Infantry owned by the Elves lost in Oorsik Tirith
                        Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 4 : 1/1 hits, 0.50 expected hits
                        Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 4 : 0/1 hits, 0.38 expected hits
                        1 Kobold owned by the Kobolds lost in Oorsik Tirith
                    Some non-combat units are destroyed: 
                    Elves win, taking Oorsik Tirith from Kobolds with 1 Hvy-Infantry remaining. Battle score for attacker is 36
                    Casualties for Elves: 1 Lgt-Infantry
                    Casualties for Kobolds: 1 Kobold
        
            Non Combat Move - Elves
        
            Turn Complete - Elves
                Elves collect 20 PUs; end with 20 PUs
                Units generate 3 Metal; Elves end with 3 Metal
                Units generate 4 Food; Elves end with 4 Food
                Units generate 6 Wood; Elves end with 6 Wood
                Units generate -15 PUs; Elves end with 5 PUs
        

        Combat Hit Differential Summary :

        Elves : -1.00
        Pirates : -0.38
        Kobolds : -0.13
        

        Savegame

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Greenskins round 1

          TripleA Turn Summary for game: Dragon War, version: 1.2.3

          Game History

          Round: 1
          
              Combat Move - Greenskins
                  1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                        Greenskins take Sea Zone 67 from Pirates
                        Greenskins take Sea Zone 68 from Pirates
                  1 Lgt-Infantry moved from Rackelton to Sea Zone 68
                  1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass
                  1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                        Greenskins take Bleak Wall from Gnolls
                        Greenskins take Bleak Borderlands from Gnolls
                  1 Lgt-Infantry moved from Orcengor to Dusty Mountains
                        Greenskins take Dusty Mountains from Gnolls
                  1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass
          
              Combat - Greenskins
                  Battle in East Winterpass
                      Greenskins loses 0 PUs for violating East Winterpasss neutrality.
          
              Non Combat Move - Greenskins
          
              Turn Complete - Greenskins
                  Greenskins collect 19 PUs; end with 19 PUs
                  Units generate -15 PUs; Greenskins end with 4 PUs
                  Units generate 3 Food; Greenskins end with 3 Food
                  Units generate 3 Metal; Greenskins end with 3 Metal
                  Units generate 3 Wood; Greenskins end with 3 Wood
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by

            @Black_Elk That was a pretty aggressive opening. Seems that it worked out well for the Elves though.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Greenskins round 1

              TripleA Turn Summary for game: Dragon War, version: 1.2.3

              Game History

              Round: 1
              
                  Combat Move - Greenskins
                      1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                            Greenskins take Bleak Wall from Gnolls
                            Greenskins take Bleak Borderlands from Gnolls
                      1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                            Greenskins take Sea Zone 67 from Pirates
                            Greenskins take Sea Zone 68 from Pirates
                      1 Lgt-Infantry moved from Rackelton to Sea Zone 68
                      1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass
                      1 Lgt-Infantry moved from Orcengor to Dusty Mountains
                            Greenskins take Dusty Mountains from Gnolls
                      1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass
              
                  Combat - Greenskins
                      Battle in East Winterpass
                          Greenskins loses 0 PUs for violating East Winterpasss neutrality.
              
                  Non Combat Move - Greenskins
              
                  Turn Complete - Greenskins
                      Greenskins collect 19 PUs; end with 19 PUs
                      Units generate -15 PUs; Greenskins end with 4 PUs
                      Units generate 3 Food; Greenskins end with 3 Food
                      Units generate 3 Metal; Greenskins end with 3 Metal
                      Units generate 3 Wood; Greenskins end with 3 Wood
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Lionia round 1

                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                Game History

                Round: 1
                
                    Combat Move - Lionia
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                        1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                              Lionia take Sea Zone 54 from Pirates
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                        1 Spearmen moved from Lionport to Lionian Plains
                        1 Lgt-Infantry moved from Millshire to Seatopian Hills
                              Lionia take Seatopian Hills from Murlocs
                
                    Combat - Lionia
                        Battle in Farhaven
                            Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                            Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                                Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                                Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                                1 Barbarian owned by the Barbarians lost in Farhaven
                            Some non-combat units are destroyed: 
                            Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 45
                            Casualties for Barbarians: 1 Barbarian
                
                    Non Combat Move - Lionia
                
                    Turn Complete - Lionia
                        Lionia collect 20 PUs; end with 20 PUs
                        Units generate 6 Metal; Lionia end with 6 Metal
                        Units generate 6 Food; Lionia end with 6 Food
                        Units generate -15 PUs; Lionia end with 5 PUs
                        Units generate 3 Wood; Lionia end with 3 Wood
                

                Combat Hit Differential Summary :

                Lionia : 0.13
                Barbarians : -0.38
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Move Summary: Lionia round 1

                  TripleA Move Summary for game: Dragon War, version: 1.2.3

                  Game History

                  Round: 1
                  
                      Combat Move - Lionia
                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                          1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                                Lionia take Sea Zone 54 from Pirates
                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                          1 Lgt-Cavalry moved from Freegrass to Lion Heights
                                Lionia take Lion Heights from Barbarians
                          1 Spearmen moved from Lionport to Lionian Plains
                          1 Lgt-Infantry moved from Millshire to Seatopian Hills
                                Lionia take Seatopian Hills from Murlocs
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Lionia round 1

                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                    Game History

                    Round: 1
                    
                        Combat Move - Lionia
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                                  Lionia take Sea Zone 54 from Pirates
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                            1 Lgt-Cavalry moved from Freegrass to Lion Heights
                                  Lionia take Lion Heights from Barbarians
                            1 Spearmen moved from Lionport to Lionian Plains
                            1 Lgt-Infantry moved from Millshire to Seatopian Hills
                                  Lionia take Seatopian Hills from Murlocs
                    
                        Combat - Lionia
                            Battle in Farhaven
                                Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                                    Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                                    Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 1/1 hits, 0.38 expected hits
                                1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Farhaven
                                Some non-combat units are destroyed: 
                                Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry remaining. Battle score for attacker is 36
                                Casualties for Lionia: 1 Lgt-Infantry
                                Casualties for Barbarians: 1 Barbarian
                    
                        Non Combat Move - Lionia
                    
                        Turn Complete - Lionia
                            Lionia collect 21 PUs; end with 21 PUs
                            Units generate 6 Metal; Lionia end with 6 Metal
                            Units generate 6 Food; Lionia end with 6 Food
                            Units generate -15 PUs; Lionia end with 6 PUs
                            Units generate 3 Wood; Lionia end with 3 Wood
                    

                    Combat Hit Differential Summary :

                    Lionia : 0.13
                    Barbarians : 0.63
                    

                    Savegame

                    Black_ElkB 1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk @Black_Elk
                      last edited by Black_Elk

                      Lost connection to the server in the middle of combat. Wasn't sure if it went through the first time, but looks like it did after all. Either save is fine by me.

                      Haha yeah I wasn't sure about the Elves taking the the high seas, but I guess it worked out pretty well.

                      The Undead are up

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @Black_Elk Oh ok. Np. I'll take the first one since that was your original dice and the barbs didn't kill your unit. Unless you really want that unit dead 🙂

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 2
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Undead round 1

                          TripleA Turn Summary for game: Dragon War, version: 1.2.3

                          Game History

                          Round: 1
                          
                              Combat Move - Undead
                                  1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9
                                        Undead take Hinderland Zone 9 from Ogres
                                  1 Lgt-Infantry moved from Blackwell to Decaying Soils
                                  1 Zombie-Plague moved from Plagued Fields to Bridge of No Return
                                  1 Lgt-Infantry moved from Necroloft to Forsaken Mountains
                                  1 Hvy-Infantry and 1 Spearmen moved from Necroloft to Sea Zone 51
                                  1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 48
                                        Undead take Sea Zone 48 from Pirates
                                  1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 48 to Bog of Eternal Stench
                          
                              Combat - Undead
                                  Undead creates battle in territory Bridge of No Return
                                  Battle in Bog of Eternal Stench
                          
                              Non Combat Move - Undead
                          
                              Turn Complete - Undead
                                  Undead collect 17 PUs; end with 17 PUs
                                  Units generate 3 Wood; Undead end with 3 Wood
                                  Units generate 3 Food; Undead end with 3 Food
                                  Units generate 3 Metal; Undead end with 3 Metal
                                  Units generate -15 PUs; Undead end with 2 PUs
                                  Undead creates 1 Zombies in Bridge of No Return
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Dwarves round 1

                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                            Game History

                            Round: 1
                            
                                Combat Move - Dwarves
                                    1 Lgt-Infantry moved from Ironhorn to Sea Zone 31
                                    1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36
                                          Dwarves take Sea Zone 32 from Pirates
                                          Dwarves take Sea Zone 36 from Pirates
                                    1 Lgt-Infantry moved from Sea Zone 36 to Grimholt
                                    1 Lgt-Cavalry moved from Dol Ulum to Mount Thoril
                                          Dwarves take Mount Thoril from Kobolds
                            
                                Combat - Dwarves
                                    Battle in Grimholt
                            
                                Non Combat Move - Dwarves
                            
                                Turn Complete - Dwarves
                                    Dwarves collect 20 PUs; end with 20 PUs
                                    Units generate -15 PUs; Dwarves end with 5 PUs
                                    Units generate 4 Food; Dwarves end with 4 Food
                                    Units generate 3 Metal; Dwarves end with 3 Metal
                                    Units generate 3 Wood; Dwarves end with 3 Wood
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Crowton round 2

                              TripleA Turn Summary for game: Dragon War, version: 1.2.3

                              Game History

                              Round: 2
                              
                                  Combat Move - Crowton
                                          Crowton converts Young-Water-Dragon into different units
                                      1 Hvy-Infantry moved from Safe Haven to Winterboar Hills
                                            Crowton take Winterboar Hills from Kobolds
                                      1 Spearmen moved from Safe Haven to Sea Zone 29
                                      1 Large-Ship and 1 Spearmen moved from Sea Zone 29 to Sea Zone 33
                                            Crowton take Sea Zone 30 from Pirates
                                            Crowton take Sea Zone 33 from Pirates
                                      1 Spearmen moved from Sea Zone 33 to Gillshore
                                      1 Lgt-Cavalry moved from Faraway to Barrenbor
                                            Crowton take Barrenbor from Barbarians
                                      1 Lgt-Infantry moved from Iceburn to Maningscar
                                      1 Auxiliaries and 1 Lgt-Infantry moved from Stormwood to Oldengard
                              
                                  Combat - Crowton
                                      Battle in Gillshore
                                          Crowton captures one of Kobolds capitals
                                          Some non-combat units are destroyed: 
                              
                                  Non Combat Move - Crowton
                              
                                  Turn Complete - Crowton
                                      Crowton collect 25 PUs; end with 28 PUs
                                      Units generate 4 Food; Crowton end with 10 Food
                                      Units generate 3 Wood; Crowton end with 6 Wood
                                      Units generate -15 PUs; Crowton end with 13 PUs
                                      Units generate 3 Metal; Crowton end with 6 Metal
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Elves round 2

                                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                Game History

                                Round: 2
                                
                                    Combat Move - Elves
                                        1 Lgt-Infantry moved from Volodar Point to North Durlan Hills
                                        1 Lgt-Cavalry moved from The Outlands to Doomed Passage
                                              Elves take Doomed Bridge from Gnolls
                                              Elves take Doomed Passage from Gnolls
                                        1 Hvy-Infantry moved from Oorsik Tirith to Oorsik Hills
                                              Elves take Oorsik Hills from Kobolds
                                        1 Bireme moved from Sea Zone 6 to Sea Zone 8
                                        1 Spearmen moved from Athondir to Sea Zone 8
                                        1 Bireme and 1 Spearmen moved from Sea Zone 8 to Sea Zone 7
                                        1 Spearmen moved from Sea Zone 7 to Oorsik Forest
                                              Elves take Oorsik Forest from Kobolds
                                        1 Auxiliaries moved from Athondir to Durlan Steppes
                                
                                    Combat - Elves
                                
                                    Non Combat Move - Elves
                                
                                    Turn Complete - Elves
                                        Elves collect 27 PUs; end with 32 PUs
                                        Units generate 3 Metal; Elves end with 6 Metal
                                        Units generate 4 Food; Elves end with 8 Food
                                        Units generate 6 Wood; Elves end with 12 Wood
                                        Units generate -15 PUs; Elves end with 17 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Greenskins round 2

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Greenskins
                                              Greenskins loses 0 PUs for violating Winterpasss neutrality.
                                          1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                                                Greenskins take Eastern Pontic Desert from Gnolls
                                          1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                                                Greenskins take Surigard from Barbarians
                                          1 Lgt-Infantry moved from East Winterpass to Winterpass
                                                Greenskins take Winterpass from Neutral
                                          1 Hvy-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                                                Greenskins take Godheim from Ogres
                                          1 Lgt-Infantry moved from Dusty Mountains to Dusty Heights
                                                Greenskins take Dusty Heights from Gnolls
                                          1 Monoreme moved from Sea Zone 68 to Sea Zone 72
                                          1 Auxiliaries moved from Orcengor to Sea Zone 72
                                          1 Auxiliaries moved from Sea Zone 72 to Slavebridge
                                                Greenskins take Slavebridge from Gnolls
                                          1 Rangers moved from Warg Caves to Orcengor
                                  
                                      Combat - Greenskins
                                  
                                      Non Combat Move - Greenskins
                                  
                                      Turn Complete - Greenskins
                                          Greenskins collect 31 PUs; end with 35 PUs
                                          Units generate 5 Food; Greenskins end with 8 Food
                                          Units generate -15 PUs; Greenskins end with 20 PUs
                                          Units generate 6 Metal; Greenskins end with 9 Metal
                                          Units generate 3 Wood; Greenskins end with 6 Wood
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Lionia round 2

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - Lionia
                                            1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                                                  Lionia take Gemrock Mines from Murlocs
                                            1 Hvy-Infantry moved from Farhaven to Wilderpoint
                                                  Lionia take Wilderpoint from Barbarians
                                            1 Lgt-Cavalry moved from Freegrass to Caves of the Giant Lion
                                                  Lionia take Caves of the Giant Lion from Barbarians
                                            1 Lgt-Infantry moved from Farhaven to Sea Zone 54
                                            1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 54 to Sea Zone 52
                                                  Lionia take Sea Zone 53 from Pirates
                                                  Lionia take Sea Zone 52 from Pirates
                                            1 Lgt-Infantry moved from Sea Zone 52 to Bluebeard Island
                                            1 Spearmen moved from Lionian Plains to Jade Rivers
                                                  Lionia take Jade Rivers from Barbarians
                                            1 Auxiliaries moved from Lionport to Lionian Plains
                                    
                                        Combat - Lionia
                                            Battle in Bluebeard Island
                                                Some non-combat units are destroyed: 
                                    
                                        Non Combat Move - Lionia
                                    
                                        Turn Complete - Lionia
                                            Lionia collect 28 PUs; end with 33 PUs
                                            Units generate 6 Metal; Lionia end with 12 Metal
                                            Units generate 6 Food; Lionia end with 12 Food
                                            Units generate -15 PUs; Lionia end with 18 PUs
                                            Units generate 3 Wood; Lionia end with 6 Wood
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    Black_ElkB 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Undead round 2

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Undead
                                                  Some non-combat units are destroyed: 
                                              1 Spearmen moved from Bog of Eternal Stench to East Witching Mountains
                                                    Undead take East Witching Mountains from Gnolls
                                              1 Hvy-Infantry moved from Bog of Eternal Stench to Sea Zone 48
                                              1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 48 to Sea Zone 49
                                              1 Hvy-Infantry moved from Sea Zone 49 to Hexmire
                                                    Undead take Hexmire from Gnolls
                                              1 Zombies moved from Bridge of No Return to Zool Twins
                                                    Undead take Zool Twins from Kobolds
                                              1 Zombie-Plague moved from Bridge of No Return to Plagued Fields
                                              1 Lgt-Infantry moved from Forsaken Mountains to Lifeless Barrens
                                                    Undead take Lifeless Barrens from Barbarians
                                              1 Lgt-Cavalry moved from Hinderland Zone 9 to Hinderland Zone 8
                                                    Undead take North Hinderlands from Ogres
                                                    Undead take Hinderland Zone 8 from Ogres
                                              1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                                                    Undead take Hinderland Zone 7 from Ogres
                                      
                                          Combat - Undead
                                      
                                          Non Combat Move - Undead
                                      
                                          Turn Complete - Undead
                                              Undead collect 26 PUs; end with 28 PUs
                                              Units generate 6 Wood; Undead end with 9 Wood
                                              Units generate 4 Food; Undead end with 7 Food
                                              Units generate 6 Metal; Undead end with 9 Metal
                                              Units generate -15 PUs; Undead end with 13 PUs
                                              Undead creates 1 Zombies in Plagued Fields
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Dwarves round 2

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - Dwarves
                                                1 Lgt-Infantry moved from Grimholt to Lost Furlongs
                                                      Dwarves take Lost Furlongs from Barbarians
                                                1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                                                1 Gnomes moved from Sea Zone 36 to Mount Terror
                                                      Dwarves take Mount Terror from Barbarians
                                                1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                                                      Dwarves take Greyhood Holdings from Murlocs
                                                1 Halflings moved from Halfling Meadows to Ironhorn
                                                1 Lgt-Infantry moved from Faranwall to West Parnesis Desert
                                                      Dwarves take West Parnesis Desert from Kobolds
                                                1 Spearmen moved from Ironhorn to East Parnesis Desert
                                                      Dwarves take East Parnesis Desert from Kobolds
                                                1 Lgt-Cavalry moved from Mount Thoril to Adamant Mines
                                                      Dwarves take Adamant Mines from Kobolds
                                        
                                            Combat - Dwarves
                                        
                                            Non Combat Move - Dwarves
                                        
                                            Turn Complete - Dwarves
                                                Dwarves collect 29 PUs; end with 34 PUs
                                                Units generate 6 Wood; Dwarves end with 9 Wood
                                                Units generate -15 PUs; Dwarves end with 19 PUs
                                                Units generate 4 Food; Dwarves end with 8 Food
                                                Units generate 6 Metal; Dwarves end with 9 Metal
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Crowton round 3

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Crowton
                                                  1 Water-Dragon moved from Sea Zone 33 to Sea Zone 31
                                                        Crowton take Sea Zone 28 from Pirates
                                                        Crowton take Sea Zone 31 from Dwarves
                                                  1 Spearmen moved from Gillshore to Sea Zone 33
                                                  1 Hvy-Infantry moved from Winterboar Hills to Sea Zone 33
                                                  1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 33 to Sea Zone 26
                                                        Crowton take Sea Zone 26 from Pirates
                                                  1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 26 to Mithrildon
                                                  1 Lgt-Cavalry moved from Barrenbor to Dolmarsh
                                                  1 Lgt-Infantry moved from Maningscar to Dolmarsh
                                                  1 Auxiliaries and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                                                  1 Auxiliaries moved from Stormwood to Oldengard
                                          
                                              Combat - Crowton
                                                  Battle in Mithrildon
                                                      Some non-combat units are destroyed: 
                                                      Crowton converts Young-Green-Dragon into different units
                                                  Battle in Dolmarsh
                                                      Crowton attack with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys
                                                      Barbarians defend with 1 Barbarian
                                                          Crowton roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys in Dolmarsh, round 2 : 1/4 hits, 1.38 expected hits
                                                          Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                                                          1 Barbarian owned by the Barbarians lost in Dolmarsh
                                                      Crowton win, taking Mithrildon from Kobolds, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys remaining. Battle score for attacker is 45
                                                      Casualties for Barbarians: 1 Barbarian
                                          
                                              Non Combat Move - Crowton
                                                  Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                                  Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                          
                                              Purchase Units - Crowton
                                                  Crowton buy 1 Large-Ship; Remaining resources: 2 PUs; 7 Food; 0 Wood; 4 Metal; 
                                          
                                              Place Units - Crowton
                                                  1 Large-Ship placed in Sea Zone 22
                                          
                                              Turn Complete - Crowton
                                                  Crowton collect 28 PUs; end with 30 PUs
                                                  Units generate 4 Food; Crowton end with 11 Food
                                                  Units generate 3 Wood; Crowton end with 3 Wood
                                                  Units generate -15 PUs; Crowton end with 15 PUs
                                                  Units generate 3 Metal; Crowton end with 7 Metal
                                          

                                          Combat Hit Differential Summary :

                                          Crowton : -0.38
                                          Barbarians : -0.38
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Elves round 3

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Elves
                                                    1 Spearmen and 1 Wood-Elves moved from Oorsik Forest to Sea Zone 7
                                                    1 Bireme, 1 Spearmen and 1 Wood-Elves moved from Sea Zone 7 to Sea Zone 11
                                                          Elves take Sea Zone 9 from Pirates
                                                          Elves take Sea Zone 11 from Pirates
                                                    1 Spearmen and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills
                                                    1 Hvy-Infantry moved from Oorsik Hills to South Savanna
                                                          Elves take South Savanna from Kobolds
                                                    1 Auxiliaries moved from Durlan Steppes to West Savanna
                                                          Elves take West Savanna from Kobolds
                                                    1 Lgt-Cavalry moved from Doomed Passage to North Eastern Pontic Desert
                                                          Elves take Northern Wilds from Gnolls
                                                          Elves take North Eastern Pontic Desert from Gnolls
                                            
                                                Combat - Elves
                                                    Elves has abandoned Sea Zone 19 to Crowton
                                                    Battle in Blood Hills
                                            
                                                Non Combat Move - Elves
                                            
                                                Purchase Units - Elves
                                                    Elves buy 1 Trireme; Remaining resources: 1 PUs; 5 Food; 3 Wood; 2 Metal; 
                                            
                                                Place Units - Elves
                                                    1 Trireme placed in Sea Zone 8
                                            
                                                Turn Complete - Elves
                                                    Elves collect 32 PUs; end with 33 PUs
                                                    Units generate 3 Metal; Elves end with 5 Metal
                                                    Units generate 4 Food; Elves end with 9 Food
                                                    Units generate 6 Wood; Elves end with 9 Wood
                                                    Units generate -15 PUs; Elves end with 18 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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