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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by

      @Black_Elk That was a pretty aggressive opening. Seems that it worked out well for the Elves though.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Greenskins round 1

        TripleA Turn Summary for game: Dragon War, version: 1.2.3

        Game History

        Round: 1
        
            Combat Move - Greenskins
                1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                      Greenskins take Bleak Wall from Gnolls
                      Greenskins take Bleak Borderlands from Gnolls
                1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                      Greenskins take Sea Zone 67 from Pirates
                      Greenskins take Sea Zone 68 from Pirates
                1 Lgt-Infantry moved from Rackelton to Sea Zone 68
                1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass
                1 Lgt-Infantry moved from Orcengor to Dusty Mountains
                      Greenskins take Dusty Mountains from Gnolls
                1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass
        
            Combat - Greenskins
                Battle in East Winterpass
                    Greenskins loses 0 PUs for violating East Winterpasss neutrality.
        
            Non Combat Move - Greenskins
        
            Turn Complete - Greenskins
                Greenskins collect 19 PUs; end with 19 PUs
                Units generate -15 PUs; Greenskins end with 4 PUs
                Units generate 3 Food; Greenskins end with 3 Food
                Units generate 3 Metal; Greenskins end with 3 Metal
                Units generate 3 Wood; Greenskins end with 3 Wood
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Lionia round 1

          TripleA Turn Summary for game: Dragon War, version: 1.2.3

          Game History

          Round: 1
          
              Combat Move - Lionia
                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                  1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                        Lionia take Sea Zone 54 from Pirates
                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                  1 Spearmen moved from Lionport to Lionian Plains
                  1 Lgt-Infantry moved from Millshire to Seatopian Hills
                        Lionia take Seatopian Hills from Murlocs
          
              Combat - Lionia
                  Battle in Farhaven
                      Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                      Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                          Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                          Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                          1 Barbarian owned by the Barbarians lost in Farhaven
                      Some non-combat units are destroyed: 
                      Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 45
                      Casualties for Barbarians: 1 Barbarian
          
              Non Combat Move - Lionia
          
              Turn Complete - Lionia
                  Lionia collect 20 PUs; end with 20 PUs
                  Units generate 6 Metal; Lionia end with 6 Metal
                  Units generate 6 Food; Lionia end with 6 Food
                  Units generate -15 PUs; Lionia end with 5 PUs
                  Units generate 3 Wood; Lionia end with 3 Wood
          

          Combat Hit Differential Summary :

          Lionia : 0.13
          Barbarians : -0.38
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Move Summary: Lionia round 1

            TripleA Move Summary for game: Dragon War, version: 1.2.3

            Game History

            Round: 1
            
                Combat Move - Lionia
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                          Lionia take Sea Zone 54 from Pirates
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                    1 Lgt-Cavalry moved from Freegrass to Lion Heights
                          Lionia take Lion Heights from Barbarians
                    1 Spearmen moved from Lionport to Lionian Plains
                    1 Lgt-Infantry moved from Millshire to Seatopian Hills
                          Lionia take Seatopian Hills from Murlocs
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Lionia round 1

              TripleA Turn Summary for game: Dragon War, version: 1.2.3

              Game History

              Round: 1
              
                  Combat Move - Lionia
                      1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                      1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                            Lionia take Sea Zone 54 from Pirates
                      1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                      1 Lgt-Cavalry moved from Freegrass to Lion Heights
                            Lionia take Lion Heights from Barbarians
                      1 Spearmen moved from Lionport to Lionian Plains
                      1 Lgt-Infantry moved from Millshire to Seatopian Hills
                            Lionia take Seatopian Hills from Murlocs
              
                  Combat - Lionia
                      Battle in Farhaven
                          Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                          Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                              Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                              Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 1/1 hits, 0.38 expected hits
                          1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Farhaven
                          Some non-combat units are destroyed: 
                          Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry remaining. Battle score for attacker is 36
                          Casualties for Lionia: 1 Lgt-Infantry
                          Casualties for Barbarians: 1 Barbarian
              
                  Non Combat Move - Lionia
              
                  Turn Complete - Lionia
                      Lionia collect 21 PUs; end with 21 PUs
                      Units generate 6 Metal; Lionia end with 6 Metal
                      Units generate 6 Food; Lionia end with 6 Food
                      Units generate -15 PUs; Lionia end with 6 PUs
                      Units generate 3 Wood; Lionia end with 3 Wood
              

              Combat Hit Differential Summary :

              Lionia : 0.13
              Barbarians : 0.63
              

              Savegame

              Black_ElkB 1 Reply Last reply Reply Quote 0
              • Black_ElkB Offline
                Black_Elk @Black_Elk
                last edited by Black_Elk

                Lost connection to the server in the middle of combat. Wasn't sure if it went through the first time, but looks like it did after all. Either save is fine by me.

                Haha yeah I wasn't sure about the Elves taking the the high seas, but I guess it worked out pretty well.

                The Undead are up

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Black_Elk
                  last edited by

                  @Black_Elk Oh ok. Np. I'll take the first one since that was your original dice and the barbs didn't kill your unit. Unless you really want that unit dead 🙂

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Undead round 1

                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                    Game History

                    Round: 1
                    
                        Combat Move - Undead
                            1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9
                                  Undead take Hinderland Zone 9 from Ogres
                            1 Lgt-Infantry moved from Blackwell to Decaying Soils
                            1 Zombie-Plague moved from Plagued Fields to Bridge of No Return
                            1 Lgt-Infantry moved from Necroloft to Forsaken Mountains
                            1 Hvy-Infantry and 1 Spearmen moved from Necroloft to Sea Zone 51
                            1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 48
                                  Undead take Sea Zone 48 from Pirates
                            1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 48 to Bog of Eternal Stench
                    
                        Combat - Undead
                            Undead creates battle in territory Bridge of No Return
                            Battle in Bog of Eternal Stench
                    
                        Non Combat Move - Undead
                    
                        Turn Complete - Undead
                            Undead collect 17 PUs; end with 17 PUs
                            Units generate 3 Wood; Undead end with 3 Wood
                            Units generate 3 Food; Undead end with 3 Food
                            Units generate 3 Metal; Undead end with 3 Metal
                            Units generate -15 PUs; Undead end with 2 PUs
                            Undead creates 1 Zombies in Bridge of No Return
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Dwarves round 1

                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                      Game History

                      Round: 1
                      
                          Combat Move - Dwarves
                              1 Lgt-Infantry moved from Ironhorn to Sea Zone 31
                              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36
                                    Dwarves take Sea Zone 32 from Pirates
                                    Dwarves take Sea Zone 36 from Pirates
                              1 Lgt-Infantry moved from Sea Zone 36 to Grimholt
                              1 Lgt-Cavalry moved from Dol Ulum to Mount Thoril
                                    Dwarves take Mount Thoril from Kobolds
                      
                          Combat - Dwarves
                              Battle in Grimholt
                      
                          Non Combat Move - Dwarves
                      
                          Turn Complete - Dwarves
                              Dwarves collect 20 PUs; end with 20 PUs
                              Units generate -15 PUs; Dwarves end with 5 PUs
                              Units generate 4 Food; Dwarves end with 4 Food
                              Units generate 3 Metal; Dwarves end with 3 Metal
                              Units generate 3 Wood; Dwarves end with 3 Wood
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Crowton round 2

                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                        Game History

                        Round: 2
                        
                            Combat Move - Crowton
                                    Crowton converts Young-Water-Dragon into different units
                                1 Hvy-Infantry moved from Safe Haven to Winterboar Hills
                                      Crowton take Winterboar Hills from Kobolds
                                1 Spearmen moved from Safe Haven to Sea Zone 29
                                1 Large-Ship and 1 Spearmen moved from Sea Zone 29 to Sea Zone 33
                                      Crowton take Sea Zone 30 from Pirates
                                      Crowton take Sea Zone 33 from Pirates
                                1 Spearmen moved from Sea Zone 33 to Gillshore
                                1 Lgt-Cavalry moved from Faraway to Barrenbor
                                      Crowton take Barrenbor from Barbarians
                                1 Lgt-Infantry moved from Iceburn to Maningscar
                                1 Auxiliaries and 1 Lgt-Infantry moved from Stormwood to Oldengard
                        
                            Combat - Crowton
                                Battle in Gillshore
                                    Crowton captures one of Kobolds capitals
                                    Some non-combat units are destroyed: 
                        
                            Non Combat Move - Crowton
                        
                            Turn Complete - Crowton
                                Crowton collect 25 PUs; end with 28 PUs
                                Units generate 4 Food; Crowton end with 10 Food
                                Units generate 3 Wood; Crowton end with 6 Wood
                                Units generate -15 PUs; Crowton end with 13 PUs
                                Units generate 3 Metal; Crowton end with 6 Metal
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Elves round 2

                          TripleA Turn Summary for game: Dragon War, version: 1.2.3

                          Game History

                          Round: 2
                          
                              Combat Move - Elves
                                  1 Lgt-Infantry moved from Volodar Point to North Durlan Hills
                                  1 Lgt-Cavalry moved from The Outlands to Doomed Passage
                                        Elves take Doomed Bridge from Gnolls
                                        Elves take Doomed Passage from Gnolls
                                  1 Hvy-Infantry moved from Oorsik Tirith to Oorsik Hills
                                        Elves take Oorsik Hills from Kobolds
                                  1 Bireme moved from Sea Zone 6 to Sea Zone 8
                                  1 Spearmen moved from Athondir to Sea Zone 8
                                  1 Bireme and 1 Spearmen moved from Sea Zone 8 to Sea Zone 7
                                  1 Spearmen moved from Sea Zone 7 to Oorsik Forest
                                        Elves take Oorsik Forest from Kobolds
                                  1 Auxiliaries moved from Athondir to Durlan Steppes
                          
                              Combat - Elves
                          
                              Non Combat Move - Elves
                          
                              Turn Complete - Elves
                                  Elves collect 27 PUs; end with 32 PUs
                                  Units generate 3 Metal; Elves end with 6 Metal
                                  Units generate 4 Food; Elves end with 8 Food
                                  Units generate 6 Wood; Elves end with 12 Wood
                                  Units generate -15 PUs; Elves end with 17 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Greenskins round 2

                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                            Game History

                            Round: 2
                            
                                Combat Move - Greenskins
                                        Greenskins loses 0 PUs for violating Winterpasss neutrality.
                                    1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                                          Greenskins take Eastern Pontic Desert from Gnolls
                                    1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                                          Greenskins take Surigard from Barbarians
                                    1 Lgt-Infantry moved from East Winterpass to Winterpass
                                          Greenskins take Winterpass from Neutral
                                    1 Hvy-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                                          Greenskins take Godheim from Ogres
                                    1 Lgt-Infantry moved from Dusty Mountains to Dusty Heights
                                          Greenskins take Dusty Heights from Gnolls
                                    1 Monoreme moved from Sea Zone 68 to Sea Zone 72
                                    1 Auxiliaries moved from Orcengor to Sea Zone 72
                                    1 Auxiliaries moved from Sea Zone 72 to Slavebridge
                                          Greenskins take Slavebridge from Gnolls
                                    1 Rangers moved from Warg Caves to Orcengor
                            
                                Combat - Greenskins
                            
                                Non Combat Move - Greenskins
                            
                                Turn Complete - Greenskins
                                    Greenskins collect 31 PUs; end with 35 PUs
                                    Units generate 5 Food; Greenskins end with 8 Food
                                    Units generate -15 PUs; Greenskins end with 20 PUs
                                    Units generate 6 Metal; Greenskins end with 9 Metal
                                    Units generate 3 Wood; Greenskins end with 6 Wood
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Lionia round 2

                              TripleA Turn Summary for game: Dragon War, version: 1.2.3

                              Game History

                              Round: 2
                              
                                  Combat Move - Lionia
                                      1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                                            Lionia take Gemrock Mines from Murlocs
                                      1 Hvy-Infantry moved from Farhaven to Wilderpoint
                                            Lionia take Wilderpoint from Barbarians
                                      1 Lgt-Cavalry moved from Freegrass to Caves of the Giant Lion
                                            Lionia take Caves of the Giant Lion from Barbarians
                                      1 Lgt-Infantry moved from Farhaven to Sea Zone 54
                                      1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 54 to Sea Zone 52
                                            Lionia take Sea Zone 53 from Pirates
                                            Lionia take Sea Zone 52 from Pirates
                                      1 Lgt-Infantry moved from Sea Zone 52 to Bluebeard Island
                                      1 Spearmen moved from Lionian Plains to Jade Rivers
                                            Lionia take Jade Rivers from Barbarians
                                      1 Auxiliaries moved from Lionport to Lionian Plains
                              
                                  Combat - Lionia
                                      Battle in Bluebeard Island
                                          Some non-combat units are destroyed: 
                              
                                  Non Combat Move - Lionia
                              
                                  Turn Complete - Lionia
                                      Lionia collect 28 PUs; end with 33 PUs
                                      Units generate 6 Metal; Lionia end with 12 Metal
                                      Units generate 6 Food; Lionia end with 12 Food
                                      Units generate -15 PUs; Lionia end with 18 PUs
                                      Units generate 3 Wood; Lionia end with 6 Wood
                              

                              Combat Hit Differential Summary :

                              Savegame

                              Black_ElkB 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Undead round 2

                                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                Game History

                                Round: 2
                                
                                    Combat Move - Undead
                                            Some non-combat units are destroyed: 
                                        1 Spearmen moved from Bog of Eternal Stench to East Witching Mountains
                                              Undead take East Witching Mountains from Gnolls
                                        1 Hvy-Infantry moved from Bog of Eternal Stench to Sea Zone 48
                                        1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 48 to Sea Zone 49
                                        1 Hvy-Infantry moved from Sea Zone 49 to Hexmire
                                              Undead take Hexmire from Gnolls
                                        1 Zombies moved from Bridge of No Return to Zool Twins
                                              Undead take Zool Twins from Kobolds
                                        1 Zombie-Plague moved from Bridge of No Return to Plagued Fields
                                        1 Lgt-Infantry moved from Forsaken Mountains to Lifeless Barrens
                                              Undead take Lifeless Barrens from Barbarians
                                        1 Lgt-Cavalry moved from Hinderland Zone 9 to Hinderland Zone 8
                                              Undead take North Hinderlands from Ogres
                                              Undead take Hinderland Zone 8 from Ogres
                                        1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                                              Undead take Hinderland Zone 7 from Ogres
                                
                                    Combat - Undead
                                
                                    Non Combat Move - Undead
                                
                                    Turn Complete - Undead
                                        Undead collect 26 PUs; end with 28 PUs
                                        Units generate 6 Wood; Undead end with 9 Wood
                                        Units generate 4 Food; Undead end with 7 Food
                                        Units generate 6 Metal; Undead end with 9 Metal
                                        Units generate -15 PUs; Undead end with 13 PUs
                                        Undead creates 1 Zombies in Plagued Fields
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Dwarves round 2

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Dwarves
                                          1 Lgt-Infantry moved from Grimholt to Lost Furlongs
                                                Dwarves take Lost Furlongs from Barbarians
                                          1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                                          1 Gnomes moved from Sea Zone 36 to Mount Terror
                                                Dwarves take Mount Terror from Barbarians
                                          1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                                                Dwarves take Greyhood Holdings from Murlocs
                                          1 Halflings moved from Halfling Meadows to Ironhorn
                                          1 Lgt-Infantry moved from Faranwall to West Parnesis Desert
                                                Dwarves take West Parnesis Desert from Kobolds
                                          1 Spearmen moved from Ironhorn to East Parnesis Desert
                                                Dwarves take East Parnesis Desert from Kobolds
                                          1 Lgt-Cavalry moved from Mount Thoril to Adamant Mines
                                                Dwarves take Adamant Mines from Kobolds
                                  
                                      Combat - Dwarves
                                  
                                      Non Combat Move - Dwarves
                                  
                                      Turn Complete - Dwarves
                                          Dwarves collect 29 PUs; end with 34 PUs
                                          Units generate 6 Wood; Dwarves end with 9 Wood
                                          Units generate -15 PUs; Dwarves end with 19 PUs
                                          Units generate 4 Food; Dwarves end with 8 Food
                                          Units generate 6 Metal; Dwarves end with 9 Metal
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Crowton round 3

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - Crowton
                                            1 Water-Dragon moved from Sea Zone 33 to Sea Zone 31
                                                  Crowton take Sea Zone 28 from Pirates
                                                  Crowton take Sea Zone 31 from Dwarves
                                            1 Spearmen moved from Gillshore to Sea Zone 33
                                            1 Hvy-Infantry moved from Winterboar Hills to Sea Zone 33
                                            1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 33 to Sea Zone 26
                                                  Crowton take Sea Zone 26 from Pirates
                                            1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 26 to Mithrildon
                                            1 Lgt-Cavalry moved from Barrenbor to Dolmarsh
                                            1 Lgt-Infantry moved from Maningscar to Dolmarsh
                                            1 Auxiliaries and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                                            1 Auxiliaries moved from Stormwood to Oldengard
                                    
                                        Combat - Crowton
                                            Battle in Mithrildon
                                                Some non-combat units are destroyed: 
                                                Crowton converts Young-Green-Dragon into different units
                                            Battle in Dolmarsh
                                                Crowton attack with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys
                                                Barbarians defend with 1 Barbarian
                                                    Crowton roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys in Dolmarsh, round 2 : 1/4 hits, 1.38 expected hits
                                                    Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                                                    1 Barbarian owned by the Barbarians lost in Dolmarsh
                                                Crowton win, taking Mithrildon from Kobolds, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys remaining. Battle score for attacker is 45
                                                Casualties for Barbarians: 1 Barbarian
                                    
                                        Non Combat Move - Crowton
                                            Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                            Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                    
                                        Purchase Units - Crowton
                                            Crowton buy 1 Large-Ship; Remaining resources: 2 PUs; 7 Food; 0 Wood; 4 Metal; 
                                    
                                        Place Units - Crowton
                                            1 Large-Ship placed in Sea Zone 22
                                    
                                        Turn Complete - Crowton
                                            Crowton collect 28 PUs; end with 30 PUs
                                            Units generate 4 Food; Crowton end with 11 Food
                                            Units generate 3 Wood; Crowton end with 3 Wood
                                            Units generate -15 PUs; Crowton end with 15 PUs
                                            Units generate 3 Metal; Crowton end with 7 Metal
                                    

                                    Combat Hit Differential Summary :

                                    Crowton : -0.38
                                    Barbarians : -0.38
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Elves round 3

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - Elves
                                              1 Spearmen and 1 Wood-Elves moved from Oorsik Forest to Sea Zone 7
                                              1 Bireme, 1 Spearmen and 1 Wood-Elves moved from Sea Zone 7 to Sea Zone 11
                                                    Elves take Sea Zone 9 from Pirates
                                                    Elves take Sea Zone 11 from Pirates
                                              1 Spearmen and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills
                                              1 Hvy-Infantry moved from Oorsik Hills to South Savanna
                                                    Elves take South Savanna from Kobolds
                                              1 Auxiliaries moved from Durlan Steppes to West Savanna
                                                    Elves take West Savanna from Kobolds
                                              1 Lgt-Cavalry moved from Doomed Passage to North Eastern Pontic Desert
                                                    Elves take Northern Wilds from Gnolls
                                                    Elves take North Eastern Pontic Desert from Gnolls
                                      
                                          Combat - Elves
                                              Elves has abandoned Sea Zone 19 to Crowton
                                              Battle in Blood Hills
                                      
                                          Non Combat Move - Elves
                                      
                                          Purchase Units - Elves
                                              Elves buy 1 Trireme; Remaining resources: 1 PUs; 5 Food; 3 Wood; 2 Metal; 
                                      
                                          Place Units - Elves
                                              1 Trireme placed in Sea Zone 8
                                      
                                          Turn Complete - Elves
                                              Elves collect 32 PUs; end with 33 PUs
                                              Units generate 3 Metal; Elves end with 5 Metal
                                              Units generate 4 Food; Elves end with 9 Food
                                              Units generate 6 Wood; Elves end with 9 Wood
                                              Units generate -15 PUs; Elves end with 18 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Greenskins round 3

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Greenskins
                                                    Some non-combat units are destroyed: 
                                                1 Lgt-Cavalry moved from Surigard to Southern Pontic Desert
                                                      Greenskins take Pontic Salt Desert from Gnolls
                                                      Greenskins take Southern Pontic Desert from Barbarians
                                                1 Auxiliaries moved from Slavebridge to South Samark
                                                      Greenskins take South Samark from Gnolls
                                                1 Lgt-Infantry moved from Dusty Heights to Badlands
                                                      Greenskins take Badlands from Gnolls
                                                1 Spearmen moved from Godheim to Godheim Reach
                                                      Greenskins take Godheim Reach from Ogres
                                                1 Rangers moved from Orcengor to Dusty Mountains
                                                1 Rangers moved from Dusty Mountains to Dathic East
                                                      Greenskins take Dathic South from Murlocs
                                                      Greenskins take Dathic East from Murlocs
                                                1 Auxiliaries moved from Orcengor to Sea Zone 72
                                                1 Auxiliaries and 1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                                                1 Auxiliaries moved from Sea Zone 68 to Buccan Refuge
                                                      Greenskins take Buccan Refuge from Pirates
                                                1 Rangers moved from Warg Caves to Orcengor
                                        
                                            Combat - Greenskins
                                        
                                            Non Combat Move - Greenskins
                                        
                                            Purchase Units - Greenskins
                                                Greenskins buy 1 Crow-Swarm and 1 Hvy-Infantry; Remaining resources: 4 PUs; 0 Food; 4 Wood; 3 Metal; 
                                        
                                            Place Units - Greenskins
                                                1 Crow-Swarm and 1 Hvy-Infantry placed in Orcengor
                                        
                                            Turn Complete - Greenskins
                                                Greenskins collect 41 PUs; end with 45 PUs
                                                Units generate 7 Food; Greenskins end with 7 Food
                                                Units generate -15 PUs; Greenskins end with 30 PUs
                                                Units generate 6 Metal; Greenskins end with 9 Metal
                                                Units generate 3 Wood; Greenskins end with 7 Wood
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          Will catch it when I get off work. Just realized some of those evil ships have a movement rate of 4. Gonna have to watch my coastlines.

                                          Still kind of flying blind when it comes to the random spawns. I guess I've been fortifying as if nothing else was coming, so might have been able to move out a little faster on the landgrab. But didn't want to get knocked off at a capital hehe

                                          Anyhow, catch you in a couple hours

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Lionia round 3

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Lionia
                                                    1 Spearmen moved from Jade Rivers to Jade Mountains
                                                          Lionia take Jade Mountains from Barbarians
                                                    1 Auxiliaries moved from Lionian Plains to Gate of Illyria
                                                          Lionia take Gate of Illyria from Barbarians
                                                    1 Lgt-Cavalry moved from Caves of the Giant Lion to Greenshore
                                                          Lionia take Greenshore from Barbarians
                                                    1 Hvy-Infantry moved from Wilderpoint to Sea Zone 52
                                                    1 Lgt-Infantry moved from Bluebeard Island to Sea Zone 52
                                                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 52 to Sea Zone 46
                                                          Lionia take Sea Zone 46 from Pirates
                                                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 46 to Sea Zone 44
                                                          Lionia take Sea Zone 45 from Pirates
                                                          Lionia take Sea Zone 44 from Pirates
                                                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 44 to Sea Zone 41
                                                          Lionia take Sea Zone 41 from Pirates
                                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 41 to Crystal Strand
                                                    1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                                                    1 Auxiliaries moved from Lionport to Freegrass
                                            
                                                Combat - Lionia
                                                    Battle in Crystal Strand
                                            
                                                Non Combat Move - Lionia
                                            
                                                Purchase Units - Lionia
                                                    Lionia buy 1 Hvy-Infantry and 1 Small-Ship; Remaining resources: 0 PUs; 7 Food; 0 Wood; 5 Metal; 
                                            
                                                Place Units - Lionia
                                                    1 Small-Ship placed in Sea Zone 56
                                                    1 Hvy-Infantry placed in Lionport
                                            
                                                Turn Complete - Lionia
                                                    Lionia collect 36 PUs; end with 36 PUs
                                                    Units generate 6 Metal; Lionia end with 11 Metal
                                                    Units generate 8 Food; Lionia end with 15 Food
                                                    Units generate -15 PUs; Lionia end with 21 PUs
                                                    Units generate 3 Wood; Lionia end with 3 Wood
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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