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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Elves round 3

      TripleA Turn Summary for game: Dragon War, version: 1.2.3

      Game History

      Round: 3
      
          Combat Move - Elves
              1 Spearmen and 1 Wood-Elves moved from Oorsik Forest to Sea Zone 7
              1 Bireme, 1 Spearmen and 1 Wood-Elves moved from Sea Zone 7 to Sea Zone 11
                    Elves take Sea Zone 9 from Pirates
                    Elves take Sea Zone 11 from Pirates
              1 Spearmen and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills
              1 Hvy-Infantry moved from Oorsik Hills to South Savanna
                    Elves take South Savanna from Kobolds
              1 Auxiliaries moved from Durlan Steppes to West Savanna
                    Elves take West Savanna from Kobolds
              1 Lgt-Cavalry moved from Doomed Passage to North Eastern Pontic Desert
                    Elves take Northern Wilds from Gnolls
                    Elves take North Eastern Pontic Desert from Gnolls
      
          Combat - Elves
              Elves has abandoned Sea Zone 19 to Crowton
              Battle in Blood Hills
      
          Non Combat Move - Elves
      
          Purchase Units - Elves
              Elves buy 1 Trireme; Remaining resources: 1 PUs; 5 Food; 3 Wood; 2 Metal; 
      
          Place Units - Elves
              1 Trireme placed in Sea Zone 8
      
          Turn Complete - Elves
              Elves collect 32 PUs; end with 33 PUs
              Units generate 3 Metal; Elves end with 5 Metal
              Units generate 4 Food; Elves end with 9 Food
              Units generate 6 Wood; Elves end with 9 Wood
              Units generate -15 PUs; Elves end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Greenskins round 3

        TripleA Turn Summary for game: Dragon War, version: 1.2.3

        Game History

        Round: 3
        
            Combat Move - Greenskins
                    Some non-combat units are destroyed: 
                1 Lgt-Cavalry moved from Surigard to Southern Pontic Desert
                      Greenskins take Pontic Salt Desert from Gnolls
                      Greenskins take Southern Pontic Desert from Barbarians
                1 Auxiliaries moved from Slavebridge to South Samark
                      Greenskins take South Samark from Gnolls
                1 Lgt-Infantry moved from Dusty Heights to Badlands
                      Greenskins take Badlands from Gnolls
                1 Spearmen moved from Godheim to Godheim Reach
                      Greenskins take Godheim Reach from Ogres
                1 Rangers moved from Orcengor to Dusty Mountains
                1 Rangers moved from Dusty Mountains to Dathic East
                      Greenskins take Dathic South from Murlocs
                      Greenskins take Dathic East from Murlocs
                1 Auxiliaries moved from Orcengor to Sea Zone 72
                1 Auxiliaries and 1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                1 Auxiliaries moved from Sea Zone 68 to Buccan Refuge
                      Greenskins take Buccan Refuge from Pirates
                1 Rangers moved from Warg Caves to Orcengor
        
            Combat - Greenskins
        
            Non Combat Move - Greenskins
        
            Purchase Units - Greenskins
                Greenskins buy 1 Crow-Swarm and 1 Hvy-Infantry; Remaining resources: 4 PUs; 0 Food; 4 Wood; 3 Metal; 
        
            Place Units - Greenskins
                1 Crow-Swarm and 1 Hvy-Infantry placed in Orcengor
        
            Turn Complete - Greenskins
                Greenskins collect 41 PUs; end with 45 PUs
                Units generate 7 Food; Greenskins end with 7 Food
                Units generate -15 PUs; Greenskins end with 30 PUs
                Units generate 6 Metal; Greenskins end with 9 Metal
                Units generate 3 Wood; Greenskins end with 7 Wood
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          Will catch it when I get off work. Just realized some of those evil ships have a movement rate of 4. Gonna have to watch my coastlines.

          Still kind of flying blind when it comes to the random spawns. I guess I've been fortifying as if nothing else was coming, so might have been able to move out a little faster on the landgrab. But didn't want to get knocked off at a capital hehe

          Anyhow, catch you in a couple hours

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Lionia round 3

            TripleA Turn Summary for game: Dragon War, version: 1.2.3

            Game History

            Round: 3
            
                Combat Move - Lionia
                    1 Spearmen moved from Jade Rivers to Jade Mountains
                          Lionia take Jade Mountains from Barbarians
                    1 Auxiliaries moved from Lionian Plains to Gate of Illyria
                          Lionia take Gate of Illyria from Barbarians
                    1 Lgt-Cavalry moved from Caves of the Giant Lion to Greenshore
                          Lionia take Greenshore from Barbarians
                    1 Hvy-Infantry moved from Wilderpoint to Sea Zone 52
                    1 Lgt-Infantry moved from Bluebeard Island to Sea Zone 52
                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 52 to Sea Zone 46
                          Lionia take Sea Zone 46 from Pirates
                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 46 to Sea Zone 44
                          Lionia take Sea Zone 45 from Pirates
                          Lionia take Sea Zone 44 from Pirates
                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 44 to Sea Zone 41
                          Lionia take Sea Zone 41 from Pirates
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 41 to Crystal Strand
                    1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                    1 Auxiliaries moved from Lionport to Freegrass
            
                Combat - Lionia
                    Battle in Crystal Strand
            
                Non Combat Move - Lionia
            
                Purchase Units - Lionia
                    Lionia buy 1 Hvy-Infantry and 1 Small-Ship; Remaining resources: 0 PUs; 7 Food; 0 Wood; 5 Metal; 
            
                Place Units - Lionia
                    1 Small-Ship placed in Sea Zone 56
                    1 Hvy-Infantry placed in Lionport
            
                Turn Complete - Lionia
                    Lionia collect 36 PUs; end with 36 PUs
                    Units generate 6 Metal; Lionia end with 11 Metal
                    Units generate 8 Food; Lionia end with 15 Food
                    Units generate -15 PUs; Lionia end with 21 PUs
                    Units generate 3 Wood; Lionia end with 3 Wood
            

            Combat Hit Differential Summary :

            Savegame

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Undead round 3

              TripleA Turn Summary for game: Dragon War, version: 1.2.3

              Game History

              Round: 3
              
                  Combat Move - Undead
                      1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                            Undead take Hinderland Zone 6 from Ogres
                            Undead take Hinderland Zone 4 from Ogres
                      1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                            Undead take Hinderland Zone 5 from Ogres
                      1 Auxiliaries moved from Necroloft to Sea Zone 49
                      1 Auxiliaries moved from Sea Zone 49 to Hopeless Skerry
                            Undead take Hopeless Skerry from Pirates
                      1 Spearmen moved from East Witching Mountains to The Witching Mountains
                            Undead take The Witching Mountains from Gnolls
                      1 Zombies moved from Plagued Fields to Dreadpass
                            Undead take Dreadpass from Barbarians
                      1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland
                            Undead take Haunted Moorland from Gnolls
                      1 Zombies moved from Zool Twins to Lakelot
                            Undead take Lakelot from Gnolls
              
                  Combat - Undead
              
                  Non Combat Move - Undead
              
                  Purchase Units - Undead
                      Undead buy 1 Large-Ship; Remaining resources: 2 PUs; 4 Food; 3 Wood; 7 Metal; 
              
                  Place Units - Undead
                      1 Large-Ship placed in Sea Zone 49
              
                  Turn Complete - Undead
                      Undead collect 34 PUs; end with 36 PUs
                      Units generate 6 Wood; Undead end with 9 Wood
                      Units generate 5 Food; Undead end with 9 Food
                      Units generate 6 Metal; Undead end with 13 Metal
                      Units generate -15 PUs; Undead end with 21 PUs
                      Undead creates 1 Zombies in Plagued Fields
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Dwarves round 3

                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                Game History

                Round: 3
                
                    Combat Move - Dwarves
                        1 Lgt-Infantry moved from West Parnesis Desert to Faranwall
                        1 Spearmen moved from East Parnesis Desert to Faranwall
                        1 Lgt-Infantry moved from Lost Furlongs to Wild Arids
                              Dwarves take Wild Arids from Barbarians
                        1 Gnomes moved from Mount Terror to Troll Mountains
                              Dwarves take Troll Mountains from Barbarians
                        1 Halflings moved from Halfling Meadows to Ironhorn
                        1 Auxiliaries moved from Greyhood Holdings to Ironhorn
                        1 Halflings and 1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
                        1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                        1 Lgt-Cavalry moved from Adamant Mines to Mount Thoril
                        1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                        1 Gnomes and 1 Monoreme moved from Sea Zone 36 to Sea Zone 38
                              Dwarves take Sea Zone 37 from Pirates
                              Dwarves take Sea Zone 38 from Pirates
                        1 Gnomes moved from Sea Zone 38 to Robach
                
                    Combat - Dwarves
                        Battle in Robach
                        Battle in Mount Thoril
                            Dwarves attack with 1 Lgt-Cavalry
                            Kobolds defend with 1 Kobold
                                Dwarves roll dice for 1 Lgt-Cavalry in Mount Thoril, round 2 : 0/1 hits, 0.25 expected hits
                                Kobolds roll dice for 1 Kobold in Mount Thoril, round 2 : 0/1 hits, 0.38 expected hits
                                Dwarves roll dice for 1 Lgt-Cavalry in Mount Thoril, round 3 : 0/1 hits, 0.25 expected hits
                                Kobolds roll dice for 1 Kobold in Mount Thoril, round 3 : 1/1 hits, 0.38 expected hits
                            1 Lgt-Cavalry owned by the Dwarves lost in Mount Thoril
                            Kobolds win, taking Robach from Ogres with 1 Kobold remaining. Battle score for attacker is -10
                            Casualties for Dwarves: 1 Lgt-Cavalry
                        Battle in Faranwall
                            Dwarves attack with 1 Lgt-Infantry and 1 Spearmen
                            Kobolds defend with 1 Kobold and 1 Mine
                                Dwarves roll dice for 1 Lgt-Infantry and 1 Spearmen in Faranwall, round 2 : 1/2 hits, 0.75 expected hits
                                Kobolds roll dice for 1 Kobold in Faranwall, round 2 : 0/1 hits, 0.38 expected hits
                                1 Kobold owned by the Kobolds lost in Faranwall
                            Dwarves win, taking Faranwall from Kobolds with 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 45
                            Casualties for Kobolds: 1 Kobold
                
                    Non Combat Move - Dwarves
                
                    Purchase Units - Dwarves
                        Dwarves buy 1 Hvy-Infantry and 1 Monoreme; Remaining resources: 0 PUs; 4 Food; 1 Wood; 2 Metal; 
                
                    Place Units - Dwarves
                        1 Monoreme placed in Sea Zone 38
                        1 Hvy-Infantry placed in Ironhorn
                
                    Turn Complete - Dwarves
                        Dwarves collect 27 PUs (3 lost to blockades); end with 27 PUs
                        Units generate 6 Wood; Dwarves end with 7 Wood
                        Units generate -15 PUs; Dwarves end with 12 PUs
                        Units generate 4 Food; Dwarves end with 8 Food
                        Units generate 6 Metal; Dwarves end with 8 Metal
                

                Combat Hit Differential Summary :

                Dwarves : -0.25
                Kobolds : -0.13
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk @Black_Elk
                  last edited by Black_Elk

                  I'll admit to some definite confusion as to when/where some of my new units will spawn, and not entirely sure if I'm leaving enough units to defend the core territories, but it does feel a bit more orderly now that there is a regular purchase phase. I sometimes get lost in this maze of rivers, although I like how it breaks up the map with choke points. The coastlines make me nervous... like I won't be comfortable until have about 5 times as many ships as I do right now lol

                  redrumR 1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Crowton round 4

                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                    Game History

                    Round: 4
                    
                        Combat Move - Crowton
                            Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                            Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                            1 Water-Dragon moved from Sea Zone 31 to Sea Zone 38
                                  Crowton take Sea Zone 32 from Dwarves
                                  Crowton take Sea Zone 36 from Dwarves
                                  Crowton take Sea Zone 37 from Dwarves
                            1 Green-Dragon moved from Mithrildon to Sea Zone 38
                            1 Marines moved from Glassville to Sea Zone 19
                            1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 21
                                  Crowton take Sea Zone 17 from Pirates
                                  Crowton take Sea Zone 16 from Pirates
                                  Crowton take Sea Zone 14 from Pirates
                                  Crowton take Sea Zone 21 from Pirates
                            1 Spearmen moved from Mithrildon to Maragorn
                                  Crowton take Maragorn from Kobolds
                            1 Hvy-Infantry moved from Mithrildon to Sea Zone 26
                            1 Auxiliaries moved from Stormwood to Sea Zone 22
                            1 Auxiliaries moved from Oldengard to Sea Zone 22
                            2 Auxiliariess and 1 Large-Ship moved from Sea Zone 22 to Sea Zone 21
                            1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 22
                            1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Dolmarsh to Winterash
                            1 Lgt-Infantry moved from Dolmarsh to Sea Zone 22
                            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 22 to Sea Zone 21
                            2 Auxiliariess, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 21 to Blood Hills
                            1 Marines moved from Sea Zone 21 to Blood Hills
                    
                        Combat - Crowton
                            Crowton has abandoned Sea Zone 54 to Pirates
                            Battle in Winterash
                                Crowton attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                Barbarians defend with 1 Barbarian and 1 Barbarian-Village
                                    Crowton roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Winterash, round 2 : 2/3 hits, 1.13 expected hits
                                    Barbarians roll dice for 1 Barbarian in Winterash, round 2 : 0/1 hits, 0.38 expected hits
                                    1 Barbarian owned by the Barbarians lost in Winterash
                                Some non-combat units are destroyed: 
                                Crowton win, taking Sea Zone 54 from Lionia, taking Winterash from Barbarians with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 45
                                Casualties for Barbarians: 1 Barbarian
                            Battle in Sea Zone 38
                                Crowton attack with 1 Green-Dragon and 1 Water-Dragon
                                Dwarves defend with 2 Monoremes
                                    Crowton roll dice for 1 Green-Dragon and 1 Water-Dragon in Sea Zone 38, round 2 : 1/2 hits, 1.13 expected hits
                                    Dwarves roll dice for 2 Monoremes in Sea Zone 38, round 2 : 1/2 hits, 1.00 expected hits
                                Units damaged: 1 Water-Dragon owned by the Crowton
                                    1 Monoreme owned by the Dwarves lost in Sea Zone 38
                                    Crowton roll dice for 1 Green-Dragon and 1 Water-Dragon in Sea Zone 38, round 3 : 0/2 hits, 1.13 expected hits
                                    Dwarves roll dice for 1 Monoreme in Sea Zone 38, round 3 : 0/1 hits, 0.50 expected hits
                                    Crowton roll dice for 1 Green-Dragon and 1 Water-Dragon in Sea Zone 38, round 4 : 1/2 hits, 1.13 expected hits
                                    Dwarves roll dice for 1 Monoreme in Sea Zone 38, round 4 : 1/1 hits, 0.50 expected hits
                                Units damaged: 1 Water-Dragon owned by the Crowton
                                    1 Monoreme owned by the Dwarves lost in Sea Zone 38
                                Crowton win, taking Sea Zone 38 from Dwarves with 1 Green-Dragon and 1 Water-Dragon remaining. Battle score for attacker is 20
                                Casualties for Dwarves: 2 Monoremes
                            Battle in Blood Hills
                                Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Marines
                                Elves defend with 1 Spearmen and 1 Wood-Elves
                                    Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Marines in Blood Hills, round 2 : 2/5 hits, 1.88 expected hits
                                    Elves roll dice for 1 Spearmen and 1 Wood-Elves in Blood Hills, round 2 : 1/2 hits, 0.50 expected hits
                                1 Wood-Elves owned by the Elves, 1 Auxiliaries owned by the Crowton and 1 Spearmen owned by the Elves lost in Blood Hills
                                Crowton win, taking Blood Hills from Elves with 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Marines remaining. Battle score for attacker is 9
                                Casualties for Crowton: 1 Auxiliaries
                                Casualties for Elves: 1 Spearmen and 1 Wood-Elves
                    
                        Non Combat Move - Crowton
                    
                        Purchase Units - Crowton
                            Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also ca....
                            Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                            Crowton buy 1 Air-Balloon and 1 Marines; Remaining resources: 0 PUs; 0 Food; 1 Wood; 5 Metal; 
                    
                        Place Units - Crowton
                            1 Air-Balloon and 1 Marines placed in Stormwood
                    
                        Turn Complete - Crowton
                            Crowton collect 31 PUs; end with 31 PUs
                            Units generate 9 Food; Crowton end with 9 Food
                            Units generate 6 Wood; Crowton end with 7 Wood
                            Units generate -15 PUs; Crowton end with 16 PUs
                            Units generate 3 Metal; Crowton end with 8 Metal
                    

                    Combat Hit Differential Summary :

                    Crowton : -0.38
                    Elves : 0.50
                    Dwarves : 0.00
                    Barbarians : -0.38
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by

                      @Black_Elk Yeah, naval units seem really strong with the high movement and transport capacity. Feels like whoever controls the seas has a huge advantage. Looks like this round, we might finally see some action 🙂

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Elves round 4

                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                        Game History

                        Round: 4
                        
                            Combat Move - Elves
                                1 Bireme moved from Sea Zone 11 to Sea Zone 8
                                1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                1 Wood-Elves moved from Sea Zone 8 to Athondir
                                1 Lgt-Infantry moved from North Durlan Hills to The Outlands
                                1 Auxiliaries moved from West Savanna to North Savanna
                                      Elves take North Savanna from Kobolds
                                1 Hvy-Infantry moved from South Savanna to East Savanna
                                      Elves take East Savanna from Kobolds
                                1 Lgt-Cavalry moved from North Eastern Pontic Desert to Lost Mountains
                                      Elves take Lost Mountains from Murlocs
                        
                            Combat - Elves
                        
                            Non Combat Move - Elves
                        
                            Purchase Units - Elves
                                Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also capa....
                                Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                                Elves buy 1 Trireme; Remaining resources: 2 PUs; 6 Food; 0 Wood; 1 Metal; 
                        
                            Place Units - Elves
                                1 Trireme placed in Sea Zone 8
                        
                            Turn Complete - Elves
                                Elves collect 34 PUs; end with 36 PUs
                                Units generate 6 Metal; Elves end with 7 Metal
                                Units generate 6 Food; Elves end with 12 Food
                                Units generate 9 Wood; Elves end with 9 Wood
                                Units generate -15 PUs; Elves end with 21 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Greenskins round 4

                          TripleA Turn Summary for game: Dragon War, version: 1.2.3

                          Game History

                          Round: 4
                          
                              Combat Move - Greenskins
                                      Greenskins loses 0 PUs for violating West Winterpasss neutrality.
                                  1 Lgt-Cavalry moved from Southern Pontic Desert to South Western Pontic Desert
                                        Greenskins take South Western Pontic Desert from Gnolls
                                  1 Lgt-Cavalry moved from South Western Pontic Desert to Pontic Desert
                                        Greenskins take Pontic Desert from Gnolls
                                  1 Spearmen moved from Godheim Reach to North Eastern Pontic Desert
                                        Greenskins take North Eastern Pontic Desert from Elves
                                  1 Lgt-Infantry moved from Winterpass to West Winterpass
                                        Greenskins take West Winterpass from Neutral
                                  1 Auxiliaries moved from Buccan Refuge to Sea Zone 68
                                  1 Auxiliaries and 1 Monoreme moved from Sea Zone 68 to Sea Zone 70
                                        Greenskins take Sea Zone 69 from Pirates
                                  1 Crow-Swarm moved from Orcengor to Sea Zone 70
                                  1 Auxiliaries moved from South Samark to Halefoss Mountains
                                        Greenskins take Halefoss Mountains from Kobolds
                                  1 Rangers moved from Dathic East to Dathic West
                                        Greenskins take Dathic Jungle from Murlocs
                                        Greenskins take Dathic West from Murlocs
                                  1 Lgt-Infantry moved from Badlands to Old Slavenport
                                        Greenskins take Old Slavenport from Gnolls
                                  1 Rangers moved from Orcengor to Godheim Reach
                                  1 Auxiliaries and 1 Hvy-Infantry moved from Orcengor to Dusty Mountains
                                  1 Rangers moved from Warg Caves to Orcengor
                          
                              Combat - Greenskins
                                  Battle in Sea Zone 70
                                      Greenskins attack with 1 Auxiliaries, 1 Crow-Swarm and 1 Monoreme
                                      Pirates defend with 2 Pirates and 1 Pirate-Boat
                                          Greenskins roll dice for 1 Crow-Swarm and 1 Monoreme in Sea Zone 70, round 2 : 1/2 hits, 0.88 expected hits
                                          Pirates roll dice for 1 Pirate-Boat in Sea Zone 70, round 2 : 0/1 hits, 0.38 expected hits
                                      1 Pirate-Boat owned by the Pirates and 2 Pirates owned by the Pirates lost in Sea Zone 70
                                      Greenskins win, taking Sea Zone 70 from Pirates with 1 Crow-Swarm and 1 Monoreme remaining. Battle score for attacker is 125
                                      Casualties for Pirates: 2 Pirates and 1 Pirate-Boat
                          
                              Non Combat Move - Greenskins
                          
                              Purchase Units - Greenskins
                                  Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also c....
                                  Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                                  Greenskins buy 1 Monoreme and 10 Woods; Remaining resources: 0 PUs; 6 Food; 0 Wood; 7 Metal; 
                          
                              Place Units - Greenskins
                                  1 Monoreme placed in Sea Zone 67
                          
                              Turn Complete - Greenskins
                                  Greenskins collect 49 PUs; end with 49 PUs
                                  Units generate 7 Food; Greenskins end with 13 Food
                                  Units generate -15 PUs; Greenskins end with 34 PUs
                                  Units generate 6 Metal; Greenskins end with 13 Metal
                                  Units generate 3 Wood; Greenskins end with 13 Wood
                          

                          Combat Hit Differential Summary :

                          Pirates : -0.38
                          Greenskins : 0.13
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Lionia round 4

                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                            Game History

                            Round: 4
                            
                                Combat Move - Lionia
                                    1 Auxiliaries moved from Gate of Illyria to Illyria
                                    1 Crusaders and 1 Spearmen moved from Jade Mountains to Illyria
                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Crystal Strand to Sea Zone 41
                                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 41 to Sea Zone 45
                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 45 to Illyria
                                    1 Lgt-Cavalry moved from Greenshore to Illyria
                                    1 Hvy-Infantry moved from Lionport to Sea Zone 56
                                    1 Hvy-Infantry and 1 Small-Ship moved from Sea Zone 56 to Sea Zone 46
                                          Lionia take Sea Zone 55 from Pirates
                                    1 Hvy-Infantry moved from Sea Zone 46 to South Witching Mountains
                                    1 Lgt-Infantry moved from Avalonia to Fanebrow
                                          Lionia take Fanebrow from Murlocs
                                    1 Auxiliaries moved from Lionport to Lionian Plains
                            
                                Combat - Lionia
                                    Battle in Illyria
                                        Lionia attack with 1 Auxiliaries, 1 Crusaders, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                                        Barbarians defend with 3 Barbarians, 1 Barbarian-Village and 1 Young-Red-Dragon
                                            Lionia roll dice for 1 Auxiliaries, 1 Crusaders, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Illyria, round 2 : 1/6 hits, 1.13 expected hits
                                            Barbarians roll dice for 3 Barbarians and 1 Young-Red-Dragon in Illyria, round 2 : 2/4 hits, 1.38 expected hits
                                            1 Auxiliaries owned by the Lionia, 1 Spearmen owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Illyria
                                            Lionia roll dice for 1 Crusaders, 1 Hvy-Infantry, 1 Lgt-Cavalry and 1 Lgt-Infantry in Illyria, round 3 : 0/4 hits, 1.00 expected hits
                                            Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Illyria, round 3 : 1/3 hits, 1.13 expected hits
                                        1 Lgt-Infantry owned by the Lionia lost in Illyria
                                            Lionia roll dice for 1 Crusaders, 1 Hvy-Infantry and 1 Lgt-Cavalry in Illyria, round 4 : 1/3 hits, 0.88 expected hits
                                            Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Illyria, round 4 : 1/3 hits, 1.13 expected hits
                                            1 Crusaders owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Illyria
                                            Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Illyria, round 5 : 1/2 hits, 0.63 expected hits
                                            Barbarians roll dice for 1 Barbarian and 1 Young-Red-Dragon in Illyria, round 5 : 1/2 hits, 0.88 expected hits
                                        1 Hvy-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Illyria
                                        Some non-combat units are destroyed: 
                                        Lionia converts Young-Red-Dragon into different units
                                        Lionia win, taking Illyria from Barbarians with 1 Lgt-Cavalry remaining. Battle score for attacker is 106
                                        Casualties for Lionia: 1 Auxiliaries, 1 Crusaders, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen
                                        Casualties for Barbarians: 3 Barbarians
                                    Battle in South Witching Mountains
                                        Lionia attack with 1 Hvy-Infantry
                                        Murlocs defend with 1 Mine and 1 Murloc
                                            Lionia roll dice for 1 Hvy-Infantry in South Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                            Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                                            Lionia roll dice for 1 Hvy-Infantry in South Witching Mountains, round 3 : 1/1 hits, 0.50 expected hits
                                            Murlocs roll dice for 1 Murloc in South Witching Mountains, round 3 : 0/1 hits, 0.25 expected hits
                                            1 Murloc owned by the Murlocs lost in South Witching Mountains
                                        Lionia win, taking South Witching Mountains from Murlocs with 1 Hvy-Infantry remaining. Battle score for attacker is 35
                                        Casualties for Murlocs: 1 Murloc
                            
                                Non Combat Move - Lionia
                            
                                Purchase Units - Lionia
                                    Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also cap....
                                    Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                                    Lionia buy 2 Hvy-Cavalrys; Remaining resources: 1 PUs; 7 Food; 1 Wood; 1 Metal; 
                            
                                Place Units - Lionia
                                    2 Hvy-Cavalrys placed in Lionport
                            
                                Turn Complete - Lionia
                                    Lionia collect 40 PUs; end with 41 PUs
                                    Units generate 9 Metal; Lionia end with 10 Metal
                                    Units generate 8 Food; Lionia end with 15 Food
                                    Units generate -15 PUs; Lionia end with 26 PUs
                                    Units generate 3 Wood; Lionia end with 4 Wood
                            

                            Combat Hit Differential Summary :

                            Lionia : -0.63
                            Murlocs : -0.50
                            Barbarians : 0.50
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              Took quite a few casualties trying to claim that fire dragon, hopefully he's worth it lol

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Undead round 4

                                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                Game History

                                Round: 4
                                
                                    Combat Move - Undead
                                            Some non-combat units are destroyed: 
                                            Undead converts Young-Blue-Dragon into different units
                                        1 Auxiliaries moved from Hopeless Skerry to Sea Zone 49
                                        1 Auxiliaries and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 47
                                              Undead take Sea Zone 47 from Pirates
                                        1 Auxiliaries moved from Sea Zone 47 to Bluebeard Island
                                        1 Lgt-Infantry moved from Haunted Moorland to Sea Zone 49
                                        1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 49 to Sea Zone 53
                                              Undead take Sea Zone 52 from Lionia
                                              Undead take Sea Zone 53 from Lionia
                                        1 Lgt-Infantry moved from Sea Zone 53 to Farhaven
                                        1 Spearmen moved from The Witching Mountains to South Witching Mountains
                                        1 Lgt-Cavalry moved from Hinderland Zone 4 to Hinderland Settlement
                                              Undead take Hinderland Zone 2 from Ogres
                                              Undead take Hinderland Settlement from Ogres
                                        1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                                              Undead take Hinderland Zone 3 from Ogres
                                
                                    Combat - Undead
                                        Battle in Farhaven
                                        Battle in Bluebeard Island
                                        Battle in South Witching Mountains
                                            Undead attack with 1 Spearmen
                                            Lionia defend with 1 Hvy-Infantry and 1 Mine
                                                Undead roll dice for 1 Spearmen in South Witching Mountains, round 2 : 0/1 hits, 0.38 expected hits
                                                Lionia roll dice for 1 Hvy-Infantry in South Witching Mountains, round 2 : 0/1 hits, 0.38 expected hits
                                                Undead roll dice for 1 Spearmen in South Witching Mountains, round 3 : 0/1 hits, 0.38 expected hits
                                                Lionia roll dice for 1 Hvy-Infantry in South Witching Mountains, round 3 : 0/1 hits, 0.38 expected hits
                                                Undead roll dice for 1 Spearmen in South Witching Mountains, round 4 : 1/1 hits, 0.38 expected hits
                                                Lionia roll dice for 1 Hvy-Infantry in South Witching Mountains, round 4 : 0/1 hits, 0.38 expected hits
                                            1 Hvy-Infantry owned by the Lionia lost in South Witching Mountains
                                            Undead win, taking Farhaven from Lionia, taking Bluebeard Island from Lionia, taking South Witching Mountains from Lionia with 1 Spearmen remaining. Battle score for attacker is 9
                                            Casualties for Lionia: 1 Hvy-Infantry
                                
                                    Non Combat Move - Undead
                                        1 Zombies moved from Dreadpass to Zool Twins
                                        1 Zombies moved from Lakelot to Zool Twins
                                        1 Zombies moved from Plagued Fields to Dreadpass
                                
                                    Purchase Units - Undead
                                        Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also ca....
                                        Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                                        Undead buy 1 Hvy-Infantry and 1 Small-Ship; Remaining resources: 3 PUs; 4 Food; 3 Wood; 6 Metal; 
                                
                                    Place Units - Undead
                                        1 Small-Ship placed in Sea Zone 49
                                        1 Hvy-Infantry placed in Necroloft
                                
                                    Turn Complete - Undead
                                        Undead collect 44 PUs; end with 47 PUs
                                        Units generate 6 Food; Undead end with 10 Food
                                        Units generate 6 Wood; Undead end with 9 Wood
                                        Units generate 12 Metal; Undead end with 18 Metal
                                        Units generate -15 PUs; Undead end with 32 PUs
                                        Undead creates 1 Zombies in Plagued Fields
                                

                                Combat Hit Differential Summary :

                                Undead : -0.13
                                Lionia : -1.13
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by redrum

                                  @Black_Elk Fairly certain it was worth it. The dragons on the map are crazy strong. They probably should be toned down a bit with most likely 4-5 movement and a bit less HP. So far I think the map has some cool ideas but is just way too random. The dragon spawn locations essentially decide the game (luckily in this particular one they've been somewhat close to equal as you got the red dragon but I just picked up the blue dragon). All the active neutrals are too random for my taste as well. I think it would be much better if the dragon spawn points were set locations and the neutrals weren't active players. Each dragon could start at a strongly defended neutral lairs located at conflict points between evil/good on the map so players fought for them but had a more even chance at getting them.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Dwarves round 4

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - Dwarves
                                            1 Lgt-Infantry and 1 Spearmen moved from Faranwall to Mithrildon
                                                  Dwarves take Mithrildon from Crowton
                                            1 Gnomes moved from Robach to Mebach
                                                  Dwarves take Mebach from Ogres
                                            1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                            1 Halflings moved from Halfling Meadows to Ironhorn
                                            1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry moved from East Parnesis Desert to West Parnesis Desert
                                            1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
                                            1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                            1 Gnomes moved from Troll Mountains to Bridge of No Return
                                                  Dwarves take Bridge of No Return from Undead
                                            1 Lgt-Infantry moved from Wild Arids to Spectoria
                                                  Dwarves take Spectoria from Murlocs
                                    
                                        Combat - Dwarves
                                    
                                        Non Combat Move - Dwarves
                                    
                                        Purchase Units - Dwarves
                                            Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also cap....
                                            Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                                            Dwarves buy 1 Monoreme; Remaining resources: 2 PUs; 7 Food; 0 Wood; 6 Metal; 
                                    
                                        Place Units - Dwarves
                                            1 Monoreme placed in Sea Zone 31
                                    
                                        Turn Complete - Dwarves
                                            Dwarves collect 35 PUs; end with 37 PUs
                                            Units generate 9 Metal; Dwarves end with 15 Metal
                                            Units generate 6 Wood; Dwarves end with 6 Wood
                                            Units generate -15 PUs; Dwarves end with 22 PUs
                                            Units generate 4 Food; Dwarves end with 11 Food
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by Black_Elk

                                      Losing that dwarven fleet is definitely putting the stall on us. Everywhere I look is a river hehe.

                                      Yeah I think for me not fully understanding where new units will enter play remains the biggest cause of confusion. My lack of income/wood has me basically at 1 or 2 units per turn via purchase, so the majority of hitpoints are coming from spawns, but that makes it hard to come up with a coherent attack/defense plan initially. Now I've got a better sense for where the spawns will arrive, but might be too late to push them effectively. I feel like without a strong naval presence its pretty hard for the good guys to take the fight to the enemy, but maybe I spent too much on ships there at the outset and instead should have been trying to hammer away towards the goblins or something? lol

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Crowton round 5

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Crowton
                                                1 unit repaired.
                                                    Some non-combat units are destroyed: 
                                                    Some non-combat units are destroyed: 
                                                1 Air-Balloon and 1 General moved from Stormwood to Ironhorn
                                                1 Marines moved from Blood Hills to Sea Zone 21
                                                1 Marines and 1 Small-Ship moved from Sea Zone 21 to Sea Zone 22
                                                1 Marines moved from Stormwood to Sea Zone 22
                                                2 Mariness and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 28
                                                1 Large-Ship moved from Sea Zone 21 to Sea Zone 22
                                                1 Lgt-Infantry moved from Winterash to Sea Zone 22
                                                1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 22 to Sea Zone 26
                                                1 Spearmen moved from Maragorn to Sea Zone 26
                                                1 Large-Ship, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Sea Zone 28
                                                1 Lgt-Infantry moved from Blood Hills to Trinity Coast
                                                      Crowton take Trinity Coast from Murlocs
                                                1 Auxiliaries and 1 Hvy-Infantry moved from Blood Hills to Doomed Bridge
                                                      Crowton take Doomed Bridge from Elves
                                                1 Large-Ship moved from Sea Zone 21 to Sea Zone 22
                                                1 Auxiliaries moved from Winterash to Sea Zone 22
                                                1 Auxiliaries moved from Stormwood to Sea Zone 22
                                                2 Auxiliariess and 1 Large-Ship moved from Sea Zone 22 to Sea Zone 28
                                                2 Auxiliariess, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen moved from Sea Zone 28 to Ironhorn
                                                1 Water-Dragon moved from Sea Zone 38 to Sea Zone 31
                                                1 Green-Dragon moved from Sea Zone 38 to Sea Zone 31
                                        
                                            Combat - Crowton
                                                Battle in Sea Zone 31
                                                    Crowton attack with 1 Green-Dragon and 1 Water-Dragon
                                                    Dwarves defend with 1 Monoreme
                                                        Crowton roll dice for 1 Green-Dragon and 1 Water-Dragon in Sea Zone 31, round 2 : 1/2 hits, 1.13 expected hits
                                                        Dwarves roll dice for 1 Monoreme in Sea Zone 31, round 2 : 0/1 hits, 0.50 expected hits
                                                        1 Monoreme owned by the Dwarves lost in Sea Zone 31
                                                    Crowton win, taking Sea Zone 31 from Dwarves with 1 Green-Dragon and 1 Water-Dragon remaining. Battle score for attacker is 10
                                                    Casualties for Dwarves: 1 Monoreme
                                                Battle in Ironhorn
                                                    Crowton attack with 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen
                                                    Dwarves defend with 1 Auxiliaries, 1 Capital-City, 1 Castle, 1 General and 1 Halflings
                                                        Crowton roll dice for 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen in Ironhorn, round 2 : 4/8 hits, 3.88 expected hits
                                                        Dwarves roll dice for 1 Auxiliaries, 1 Castle, 1 General and 1 Halflings in Ironhorn, round 2 : 2/3 hits, 2.13 expected hits
                                                        2 Auxiliariess owned by the Crowton, 1 Auxiliaries owned by the Dwarves, 1 Halflings owned by the Dwarves and 1 General owned by the Dwarves lost in Ironhorn
                                                    Crowton captures one of Dwarves capitals
                                                    Crowton win, taking Ironhorn from Dwarves with 1 Air-Balloon, 1 General, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen remaining. Battle score for attacker is 20
                                                    Casualties for Crowton: 2 Auxiliariess
                                                    Casualties for Dwarves: 1 Auxiliaries, 1 General and 1 Halflings
                                        
                                            Non Combat Move - Crowton
                                                1 Lgt-Cavalry moved from Winterash to Oldengard
                                        
                                            Purchase Units - Crowton
                                                Crowton buy 1 Large-Ship; Remaining resources: 5 PUs; 6 Food; 1 Wood; 6 Metal; 
                                        
                                            Place Units - Crowton
                                                1 Large-Ship placed in Sea Zone 31
                                        
                                            Turn Complete - Crowton
                                                Crowton collect 38 PUs; end with 43 PUs
                                                Units generate 4 Food; Crowton end with 10 Food
                                                Units generate -30 PUs; Crowton end with 13 PUs
                                                Units generate 6 Wood; Crowton end with 7 Wood
                                                Units generate 3 Metal; Crowton end with 9 Metal
                                        

                                        Combat Hit Differential Summary :

                                        Crowton : 0.00
                                        Dwarves : -0.63
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          Whatever you do, don't start a new game before I get to update Dragon War to a new version with 3 evil player turns followed by 3 good player turns. I think players would feel a huge improvement, especially if playing forum/email.

                                          I will have to look at ships and dragons also, and maybe tone them down. 🤔

                                          Also I would think that after you finish this map, you both will have a much better understanding of the units, economy and such. I guess it does not feel like you have accomplished you best right now? 😉

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          redrumR 1 Reply Last reply Reply Quote 1
                                          • redrumR Offline
                                            redrum Admin @Frostion
                                            last edited by redrum

                                            @Frostion The one other major issue with the map is the amount of randomness in dragon spawns. I think they really should be set locations especially as the AI doesn't understand that it needs to try to defend them when placing them (this is because triggered units are placed after all others).

                                            Something you should consider is making some units not cost all 4 types of resources. This will allow more flexibility when purchasing as often times you end up out of one type of resource and then can't spend any of your other resources.

                                            Oh one other note on AI behavior, because the AI is TUV driven, it expects nations to have similar value for units. In dragon war the neutral AI nations have very expensive units that are essentially 4-5x the PU cost of player units. This causes the AI to pretty much avoid attacking the players as it sees battles as negative TUV exchanges. If you want the AI to be more aggressive then you could set the "tuv" parameter on neutral units to give them a more reasonable value in comparison to regular player units. If you look through our save game so far, you'll see the AI has almost never attacked anyone so kind of act like mobile blockers but don't pose any real threat.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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